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I think that I saw a unit test Thors vs. Void Rays once. There were about 20 thors vs. 50 void rays.
If the void rays were all clumped up, the thors would will the battle and there would be still like 5-6 thors left.
If the void rays were spread (avoiding the splash damage) there would be 20 void rays left after this battle.
Void rays may be your best bet to stop mass thors, that with a lot of cheap zealots (and will draw the fire). Of course this is all theorycraft, I haven`t seen a real situation where this happens, but you can ask your practice friend to try that out.
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Isn't it reasonable for the toss to get a mothership and save energy for a key vortex before a huge amount of thors begins to bash at your front door?
By the time a terran masses a huge amount of thors, by huge amount of thors I'm thinking 5+, your mothership should have enough energy. It takes roughly 3 minutes making the mothership (less because of chronoboosts) and another 2 minutes to get enough energy for a vortex.
Any combination with void rays, colossus, carriers, or immortals has a 50/50 chance with mass thor/x with good micro (obviously). Again thor immobility plays a key role in catching a section of them with vortex. Depending on the vortex the toss should be able to snipe a reasonable section of the terran army before the terran shoves all his units into the toilet.
If you don't want to win up in a straight fight you can still abuse thor immobility with mass recall hit and run tactics.
Just a reminder: The mothership is not a fighting unit. It is a support/tank unit. Use it to tank damage/split forces not fight with. It has 350 shields 350 health and two armor. Thor volley is four shots +7 damage to armored 0/0/0, therefore mothership would reduce this to +5 when they're eating the mothership health, not shield. If the terran has a raven it should be easily shot down, if terran scans and goes for your units the mothership would have time to vortex a godlike angle of his forces. The terran would be requied to have 8 or so vikings to effectively snipe the mothership, denying minerals from his ground army.
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On January 23 2011 23:01 Excludos wrote:
I probably should have mentioned the bio ball in my original post, but I really thought it goes without saying that he would have some bio units togheter with his thors. The problem is that any units that the protoss have to make to survive against mass bio (collosus, immortals) the thors just simply wreck with the 250mm cannon. HT wouldn't be such a bad solution vs the bio, but I am reluctant to see how a few HT in my unit mix would have turned the tide of that battle (Not saying it wouldn't help, but I have tried most unit mixes vs a friend in costum games, and he still tramples me).
And if you want to take care of the thors, who also does quite a large bit of damage, any unit you make (Voidrays, carriers, to a ceertain degree: speedlots) will have their day ruined by the bio ball.
I agree that I probably made the worst unit mix possible in that specific replay. But the matter of the fact is: there is no "good" unit mix vs mass thors + bio..there is only "Less worse".
Everything else you've said I've taken into account. Of course I should have seen the drop, of course I should have defended the drop better, and of course I should have made a lot less stalkers and a lot less sentries. (And I should probably have expanded more often, but he was already dropping me wherever my units wasn't. And for me, while playing, It certainly didn't feel safe expanding again, knowing he could be attacking any second.
In general i'd agree to some extent, but you still missed my point. Your observer saw the specific bioball he was building (pure marauder after the few marines he built at the start). If an opponent gives you such an opening the choice what you must do is clear, get out those voidrays 
Your opponent left himself completly open against air attacks and focused 100% on vs. Ground army (well let's say 95% since he does have those thors even if they suck if you aren't building light air units). Against this composition you only have 2 choices to work with: 1) light ground units (meaning zealots) and frankly i don't think you can get enough surface area to make those work against that ball or 2) non-light air units. Anything else is pretty much hopeless (maybe massive psi storm fields, but that would definitly not be cost effective).
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On January 18 2011 23:28 Carefoot wrote: Semantic question, can warp prisms pickup units under 250mm strike cannon? No. If the unit it stunned, it can not be picked up.
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EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.EarlyAgression.........
Edit: No GG? Laughably insolent.
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I agree though. Carrier & high templar takes a whole lot of gas, and takes forever to tech. Ht and Speedlots not that bad, though if they tech switch to air, you're screwed. And dts won't work if there is 1, i repeat 1 scan. Dt harrass though is ok. get some void rays, hts, speedlots, but carriers cost too much gas. Or if u are ultra confident get mothership jk
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Isn't it reasonable for the toss to get a mothership and save energy for a key vortex before a huge amount of thors begins to bash at your front door?
By the time a terran masses a huge amount of thors, by huge amount of thors I'm thinking 5+, your mothership should have enough energy. It takes roughly 3 minutes making the mothership (less because of chronoboosts) and another 2 minutes to get enough energy for a vortex.
Any combination with void rays, colossus, carriers, or immortals has a 50/50 chance with mass thor/x with good micro (obviously). Again thor immobility plays a key role in catching a section of them with vortex. Depending on the vortex the toss should be able to snipe a reasonable section of the terran army before the terran shoves all his units into the toilet.
If you don't want to win up in a straight fight you can still abuse thor immobility with mass recall hit and run tactics.
Just a reminder: The mothership is not a fighting unit. It is a support/tank unit. Use it to tank damage/split forces not fight with. It has 350 shields 350 health and two armor. Thor volley is four shots +7 damage to armored 0/0/0, therefore mothership would reduce this to +5 when they're eating the mothership health, not shield. If the terran has a raven it should be easily shot down, if terran scans and goes for your units the mothership would have time to vortex a godlike angle of his forces. The terran would be requied to have 8 or so vikings to effectively snipe the mothership, denying minerals from his ground army
thors taking out that mothership faster than it can vortex( mothership is slow and has to get in range) will mean certain DEFEAT
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CARRIERS FTW
VOID RAYS FTW (make sure your voids rays don't clump up and engage in a good spot)
MOTHERSHIP FTW (vortex, thors are too slow to dodge it)
thors taking out that mothership faster than it can vortex( mothership is slow and has to get in range) will mean certain DEFEAT
Not really, thors does only 24 damage and they are immobile, its pretty easy to get a vortex through, especially if you have a army with you.
practically anything air except for pheonix
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On January 24 2011 11:42 bowserjratk wrote: [
thors taking out that mothership faster than it can vortex( mothership is slow and has to get in range) will mean certain DEFEAT
Vortex range is 7, thor air range is 10. I'm fairly confident that the mothership can survive long enough for one vortex.
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thors lack mobility so exploit that with warp prisms/pylon spread. Charge lots work well if you can surround, you want to attack from as many sides as possible. VR do decent damage to thors and don't take too much in return just don't clump them and use other units like charge lots to take hits. Carriers also work.
You can't just expect to beat every army/strategy with head on 1 angle of attack engagements and having the right mixture of units.
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On January 24 2011 02:02 Laughing wrote: Isn't it reasonable for the toss to get a mothership and save energy for a key vortex before a huge amount of thors begins to bash at your front door?
By the time a terran masses a huge amount of thors, by huge amount of thors I'm thinking 5+, your mothership should have enough energy. It takes roughly 3 minutes making the mothership (less because of chronoboosts) and another 2 minutes to get enough energy for a vortex.
Any combination with void rays, colossus, carriers, or immortals has a 50/50 chance with mass thor/x with good micro (obviously). Again thor immobility plays a key role in catching a section of them with vortex. Depending on the vortex the toss should be able to snipe a reasonable section of the terran army before the terran shoves all his units into the toilet.
If you don't want to win up in a straight fight you can still abuse thor immobility with mass recall hit and run tactics.
Just a reminder: The mothership is not a fighting unit. It is a support/tank unit. Use it to tank damage/split forces not fight with. It has 350 shields 350 health and two armor. Thor volley is four shots +7 damage to armored 0/0/0, therefore mothership would reduce this to +5 when they're eating the mothership health, not shield. If the terran has a raven it should be easily shot down, if terran scans and goes for your units the mothership would have time to vortex a godlike angle of his forces. The terran would be requied to have 8 or so vikings to effectively snipe the mothership, denying minerals from his ground army.
the mothership is slow and the range you can cast vortex from is small thors do bonus damage to light not armored the terran player has no reason to "shove all his units into a vortex that only sucks in 2-3 thors" the zealots are also gonna get sucked in carriers will lose all their interceptors during the duration as well. and why does anyone think its gonna hurt a 200/200 terran to have 10 vikings? Watch the replay i posted his army could kill any army i made 5 times. and Saying thors are immobile is a joke. Thors immobile compared to zerglings yes but they aren't much slower then the fastest of protoss units. If you go blink stalkers your just gonna get rolfstomped into the ground and if your trying to pick things off with vr's you need to clump them which is exactly what terran wants.
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On January 24 2011 12:11 Laughing wrote:Show nested quote +On January 24 2011 11:42 bowserjratk wrote: [
thors taking out that mothership faster than it can vortex( mothership is slow and has to get in range) will mean certain DEFEAT Vortex range is 7, thor air range is 10. I'm fairly confident that the mothership can survive long enough for one vortex.
assuming your information is correct the 7 range is from the center of the fat ass mothership, so it is effectively more like range 5 and wants the point of vortexing the very edge you have to have a more centralized vortex for it to even be worth it otherwise your preventing all your own melee units from doing damage, and why the hell is everyone ignoring the fact terran can easily get 10+ vikings if they ever even see a stargate.
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On January 24 2011 16:57 Scaryman wrote:Show nested quote +On January 24 2011 12:11 Laughing wrote:On January 24 2011 11:42 bowserjratk wrote: [
thors taking out that mothership faster than it can vortex( mothership is slow and has to get in range) will mean certain DEFEAT Vortex range is 7, thor air range is 10. I'm fairly confident that the mothership can survive long enough for one vortex. assuming your information is correct the 7 range is from the center of the fat ass mothership, so it is effectively more like range 5 and wants the point of vortexing the very edge you have to have a more centralized vortex for it to even be worth it otherwise your preventing all your own melee units from doing damage, and why the hell is everyone ignoring the fact terran can easily get 10+ vikings if they ever even see a stargate.
I agree about the mothership. With the unit tester I've been able to get a vortex of at the very edge of the marine/thor ball, and the mothership usually dies right afterwards. That might just be worth it though, but you would have to put all your eggs in one basket at that point.
Of course terran will start pushing out those vikings the second he sees a stargate. But 1. that is less units he will have for his thor/marine ball and 2. Voidrays are quite good vs vikings (if he starts microing his vikings, you could always just target fire the thors)
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I can't believe you can just mass thors into masters league and then call magix box bullshit. So many people making look terrans like total idiots don't make me happy.
Edit: this is related to an older post in this thread.
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