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[H]Entrance Master League. PvT Mass thors

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 6 7 8 Next All
Excludos
Profile Blog Joined April 2010
Norway8122 Posts
Last Edited: 2011-01-15 21:31:15
January 15 2011 21:14 GMT
#1
I did a quick search, and while there are a few threads on the subject, they are either made by bronze league, or they've been closed because of bad thread.

I am a Protoss who just got promoted to Master League. Today I met this Terran on the ladder who went mass Thors. While he played fairly bad (Not saying I played like a pro either, but I was a good 20 workers ahead of him most of the time), he still managed to slaughter my 200/200 army with massive amounts of Thors.

I decided to try a game vs a friend of mine, letting him get some Thors as well. This time I made a much larger amount of immortals, but the outcome was the same.

While you might want to say that "Well, you shouldn't let him get that many Thors then", its harder done than said. Attacking a meching Terran head on is nearly always a sure way of getting yourself killed. You can't really "dance" around with micro either, seeing as if your units happen to get in range of 250mm cannon, they're dead (which happens once in the included replay).

My biggest problem is that Immortals should be the counter to Thors, but the 250mm cannon practically oneshots both immortals and Collosus, seeing as they are stunned for the 5 seconds it takes to kill them.

Any help with general gameplay is also appreciated, but thats beside the point of this thread

Replay below
[image loading]
Ubes
Profile Joined January 2011
Ireland111 Posts
January 15 2011 21:18 GMT
#2
Thor's are very slow once you see what he's doing should should be expanding and out macroing him. VR's seem like they would be a good option too.
AyameStarcraft
Profile Blog Joined November 2010
United Kingdom192 Posts
January 15 2011 21:19 GMT
#3
I'm not really in a position to give advice or see the replay right now but if your opponent is sitting in his base making thors you should probably take the rest of the map and tech to carriers or somesuch. Hallucinate a bunch of phoenix and fly them in for scouting just in case he isn't massing thors.
// ᴵᴹᴍᴠᴘ \\
eth3n
Profile Joined August 2010
718 Posts
January 15 2011 21:22 GMT
#4
please post the replay to a non-login site
Idra Potter: I don't use avada kedavra because i have self-respect.
Terminator(471)
Profile Joined December 2010
United States243 Posts
January 15 2011 21:30 GMT
#5
Thors are slow. All the advice so far is pretty good. VRs and Carriers wouldn't be a bad option. Also dt's would be great against them. Send in 1 or 2 at a time untill he runs out of scans. Then just beat the shit out of him with dts.
How I feel when I play the against Protoss deathball: This is the worst day of my life! "Homer: the worst day of your life so far"
Excludos
Profile Blog Joined April 2010
Norway8122 Posts
January 15 2011 21:31 GMT
#6
On January 16 2011 06:22 eth3n wrote:
please post the replay to a non-login site


Fixed. Sorry about that
Negative Zero
Profile Joined January 2011
United States63 Posts
January 15 2011 21:32 GMT
#7
A bunch of VRs are probably your best bet. If he goes Thor/Marine, it's a lot harder, but just Thors can't take on a ton of Void Rays.
iChau
Profile Joined December 2010
United States1210 Posts
January 15 2011 21:33 GMT
#8
On January 16 2011 06:19 AyameStarcraft wrote:
I'm not really in a position to give advice or see the replay right now but if your opponent is sitting in his base making thors you should probably take the rest of the map and tech to carriers or somesuch. Hallucinate a bunch of phoenix and fly them in for scouting just in case he isn't massing thors.


It's not a good idea to take the rest of the map, but it's okay to probably get an extra (1) expansion. You don't need 5 bases just to destroy thors, and if he just pushes there because you used that many minerals than you might lose.

Void ray/Immortal should actually be the best in this scenario, especially with the patch. Air is stronger than ground in chokes, and immortals are very good in chokes as well. The thors will have to 250 mm the immortals, but be blasted away by the void rays.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Excludos
Profile Blog Joined April 2010
Norway8122 Posts
January 15 2011 21:33 GMT
#9
On January 16 2011 06:30 Terminator(471) wrote:
Thors are slow. All the advice so far is pretty good. VRs and Carriers wouldn't be a bad option. Also dt's would be great against them. Send in 1 or 2 at a time untill he runs out of scans. Then just beat the shit out of him with dts.


While I agree that DTs could be a possible solution, I would stay clear of voidrays and carriers. Voidrays are good vs thors in small numbers, but once you get enough, the AOE of the Thors tend to end up oneshotting your whole bunch of voidrays.

Carriers are good, but I would imagine that a Terran would jump on the vikings as soon as he realized it, and handle them like Jinro did last night..
BrenttheGreat
Profile Joined July 2010
United States150 Posts
January 15 2011 21:38 GMT
#10
have your zealots in front of your ball instead of inside. Frankly having said that you would still lose. It would have helped though. I am toss too. It gets frustrating sometimes.
X-Codes
Profile Joined November 2010
135 Posts
January 15 2011 21:42 GMT
#11
The protoss counter to Thors is VRs, not Immortals. Even with Hardened Shield, Thors shred through the Immortal's shields very quickly thanks to their high rate of fire. You will likely want to supplement your VRs with a Chargelot/Sentry/Colossus ball to deal with Marines and to keep the Thors in place while your VRs take them down. Carriers are not an effective counter to Thors, as Intercepters both take extra damage from the Thor's AA attack AND bunch up worse than Mutas. The inevitable Marine ground support and mixing in of a few Vikings will simply slaughter the carriers.
AyameStarcraft
Profile Blog Joined November 2010
United Kingdom192 Posts
January 15 2011 21:43 GMT
#12
Ok after watching the game.

You should have broken down the gold rocks at your south west and expanded there. Your observer spotted that he was sitting massing. You should have considered getting a couple of warp prisms and abusing the lack of mobility thors had as well as teching to a general air path.

I feel you were too passive in this game overall as well.
// ᴵᴹᴍᴠᴘ \\
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 15 2011 22:19 GMT
#13
1. Your sentry count way, way too high. Trade those out for equivalent supply of pretty much any other unit(I would've gotten templars to storm the rest of his army) and the battle would've went much better.

2. Also, I think you could react better to the hellion drops. Basically if you see any kind of mech play, they will try to do a blue flame hellion drop at some point in the game because hellions are so cheap and the rest of mech is so expensive in gas.

3. Unit positioning needs a lot of work. At the master league level is where one-control-group-syndrome makes the difference between winning and losing a game. Stalkers and colossi need to be kept behind everything else because they have long range. Also you need to set up a wide concave

4. Any time you max out and don't feel like you can win, start trading out lower tier units for tech units! Even though you had a 200/200 army, the majority of it low tier so his army was actually much stronger. Suicide 2 stalkers to get an immortal, 3 zealots to get a carrier/colossus, etc.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Orlando Mavado
Profile Joined January 2011
20 Posts
January 16 2011 00:17 GMT
#14
Rank 2 Master League Terran here-

I made a post about Mass Thor in TvP, alas the moderators didn't approve of a non-barracks centric strategy so it was closed. Thors are viable and they counter all gateway and robotics units- even Voidrays.

However, Thors have one weakness in TvP: Mass Carriers with High Templar support.
greyhound
Profile Joined August 2010
United States5 Posts
January 16 2011 00:27 GMT
#15
I am a terran who used to run this same type of build and I found that if you allow a terran to get a large number of thors ~8 with marine support it is pretty hard to stop but your best bet is HT/speed zealots ht storm the marines and terran cant afford ghosts and mass thors really and then zealots are relatively effective vs thors when they can surround especially with archon support... stay away from stalkers they get 2 shot just like all gateway units but cost alot more than zeals and remember that thors take forever to build so if you do kill the terran ball of thors dont let up on the pressure keep the count low
Excludos
Profile Blog Joined April 2010
Norway8122 Posts
January 16 2011 01:30 GMT
#16
Mass Carriers with High Templar support? I don't see how I should be able to defend myself and somehow be able to tech up to both of those things at the same time. Sure they are good if you have them, but the simple act of actually getting them would be a serious pain.

HT + speedlots on the other hand seems like something I should try out.
PikaXchU
Profile Joined December 2010
Singapore379 Posts
January 16 2011 01:36 GMT
#17
High Templar are not longer able to feedback Thors. So what's the use of getting a High Templar against Thor now? To attempt to storm the crap out of them?

Carriers should be the safest build, but if they scout them I don't know.... Maybe colossus too..
Carrier has arrived.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-01-16 01:59:53
January 16 2011 01:47 GMT
#18
On January 16 2011 09:17 Orlando Mavado wrote:
I made a post about Mass Thor in TvP, alas the moderators didn't approve of a non-barracks centric strategy so it was closed.


Danger: sharp learning curve ahead.

Anyhow, I do rather feel for Protoss versus mass Thor. Zerg gets neural parasite, otherwise known as the "Thors? For me? Oh you shouldn't have!" spell, and the counterintuitive but hilariously effective tide of banelings, either of which are pretty straightforward to obtain by the time serious quantities of Thors are on the field. Protoss? Much less straightforward.

Colossus outrange the hell out of Thors - it is possible that well-positioned and microed mass colossus would work - assuming they're attainable in time?

EDIT: Forgot colossi can be hit with air attacks. Mind you, they're pretty feeble so A-move thors into colossi might not do so well...
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Excludos
Profile Blog Joined April 2010
Norway8122 Posts
January 16 2011 01:56 GMT
#19
On January 16 2011 10:36 PikaXchU wrote:
High Templar are not longer able to feedback Thors. So what's the use of getting a High Templar against Thor now? To attempt to storm the crap out of them?

Carriers should be the safest build, but if they scout them I don't know.... Maybe colossus too..


Actually thats quite simple: Carriers vanishes quite quickly to vikings, but vikings are really vulnerable to High templars On top of that there are usually a bunch of marines around the thors, and marines kill interceptors insanely fast. Thats why carriers alone wont be able to do much
ANTISCRUB
Profile Joined October 2010
Netherlands13 Posts
January 16 2011 01:56 GMT
#20
Voidrays should win when it's pure thor, but thats not usually the easiest counter to get. Collosus with thermal lance and zealots to tank is usually best, and this does very good vs thor accompanied with marines. Also does a great jump of making sure repair cant be used during a fight.

When you are on 2 or more bases its also a good idea to get just 1 single stargate for a few voidrays. The thors have EXTREMELY low DPS vs nonlight air, especially when you spread that out so they dont deal splash. With just a couple this is not a hard thing to do. The thor's ai makes then attack voidrays over zealots and collosus so they just stand there shooting their confetti and then doing noting for 3 seconds while getting destroyed.
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