• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:07
CEST 20:07
KST 03:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2130 users

Pushing The Limits of Zerg Economy Builds - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 21 Next All
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-22 08:33:42
December 22 2010 08:26 GMT
#301
So I think I'm done with 13p15h and 14h15p. I'll probably wait until I get all 4 builds in before posting stats and graphs (I'm recording data every second now which gets rid of most of the effects caused by choice of measurement time), but a rundown of the differences between 13p15h and 14h15p is interesting.

13p15h ends up about 280 resources behind.

More specifically, from 2:00 - 3:00, it's about 10 minerals behind, from 3:00 - 5:00 it steadily drops behind hitting a short pause at ~170 behind, and from 5:30 til just before the 7 minute mark, it steadily drops to ~280 behind where it sticks, because that's the point where both builds have the same number of workers mining (19 on the main, 20 on the expansion), and all the workers are settled in.

Larvae-wise, between 3:00 and 4:00, 13p has about a .5 larva disadvantage, which after 4:00 (the time the first inject completes), 13p has an advantage whose size is extremely difficult to measure due to the way I'm calculating larva, but my best guess is either 1.77 or 2.77, or a 1.77 advantage that somehow turns into 2.77 around the 7 minute mark, which doesn't make a lot of sense. (in my data, the most frequent difference that shows up is 2.7, but that number doesn't show up at all until 6:57, and the number that shows up most frequently before that is 1.77)

It's for *sure* at least a 1.5 larva advantage starting at 4:00 though.

Timings for when various stuff starts:

14h15p
Hatch 1:58
Pool 2:29
Extractor 2:56
Scout 3:00
Ling 3:37
Speed 4:22
Tumor 4:28
Crawler 4:44

13h15p
Pool 1:41
Hatch 2:29
Scout 2:56
Extractor 2:57
Ling 3:39
Tumor 4:20
Speed 4:24
Crawler 4:48

The build orders:

14h15p

9 OL
14 Hatch
15 Pool
17 Extractor (not ASAP though, I was able to wait and still match the timing from the idra build)
16 OL
18 Queen at main (tumor then inject expansion)
20 Zergling
21 Queen at expansion (inject expansion)
26 OL
27 Speed
30 Crawler
29 OL
36 OL
Drone to 48 supply then build nothing but lots of overlords and zerglings

13p15h

9OL
13 Pool
15 Hatch
14 Queen at main (inject main, tumor, inject expansion)
17 Extractor (ASAP on this one)
17 OL
19 Queen at main (inject main)
21 Zergling
24 OL
26 Speed
29 Crawler
30 OL
36 OL
Drone to 48 supply then build nothing but lots of overlords and zerglings


Interestingly, because the 13 pool is so much faster, the first queen was able to inject and still get a tumor down faster than 14h, even though 14h created a tumor as soon as the first queen popped. The second tumor, linking the main and expansion completely, finishes and starts generating creep just a little longer than a minute after the first one starts.

11p18h is next. It took me a good chunk of the day to get 13p15h in though (although a lot of that was spent trying to debug a specific situation where the build order code thought it was making 2 drones that didn't actually get made, throwing everything off). Even with all the support code in, it's still an extremely time consuming process to try to figure out when to fit in the extra stuff. Because it's taking so long, I *definitely* won't be doing any builds other than the original 4 I planned (14h15p, 13p15h, 11p18h, and 16h15p) unless somebody is willing to take the time to figure out how best to insert gas, tumors, speed, and a spine at approximately the same times as listed above. Those 4 are enough to satisfy my own curiousity, if you want to satisfy yours, you're going to have to do the legwork.

Pretty sure 11p18h is going to be quite a bit behind 13p15h, and that the timings of adding the extra stuff will be awkward. Trying to get the same gas and speed timing might actually be completely impossible.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-22 08:38:34
December 22 2010 08:36 GMT
#302
Oh yeah, and the important conclusion that can be drawn so far:

Adding the extra stuff definitely does hurt 13p more than 14h, because 280 is quite a bit more behind than it was with the drone races, by about 180. (my data and jacob's both showed 13p being about 100 resources behind 14h)
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Nolari
Profile Joined November 2010
Netherlands51 Posts
December 22 2010 08:38 GMT
#303
Wow, man, Skrag. Awesome work! Keep it up, but allow yourself to have Christmas, eh? Looking forward to the graphs and stats, but no rush.
Skrag
Profile Joined May 2010
United States643 Posts
December 22 2010 21:21 GMT
#304
Wowowow.

I've got 11p18h in, and I need to double-check to make sure I haven't screwed something up, but 11p18h had a much easier time adding the extra stuff than I thought it would, and it actually felt quite a bit cleaner and easier than 13p15h.

Initial data puts 11p18h only 60-ish resources behind 14h15p at 9:00, which puts it *way* ahead of 13p15h. (although I did find some a few small problems with the 13p15h build that increased the results somewhat)

A couple departures that I allowed:

#1: Rather than sending a drone scout at around the 3:00 mark, I moved the lings earlier, starting them at 2:58 and finishing at 3:23. This delays the scouting by about 20 seconds, but it's *much* better scouting, and we were saying we wanted a pair of lings anyway.

#2: I allowed 2 injects before tumor, which delayed the tumor until 4:51, which is about 20 seconds later (1/2 an inject) later than the other builds. I felt like this was an acceptable tradeoff because 11p has more defensive options available than just "have creep", and a little more flexibility.

The build:

10 Extractor
11 OL
11 Pool
16 Queen (inject main twice, tumor, inject exp)
18 Hatch
17 Extractor
16 Zergling
17 OL
20 OL
20 Queen (inject main)
26 Speed
28 OL
28 Crawler
36 OL
Drone to 47 supply then build nothing but lords and lings.

Timings:
Pool 1:27
Hatch 2:51
Extractor 2:54
Ling 2:58
Speed 4:22
Crawler 4:48
Tumor 4:51

I'm going to double-check both the 13p15h and 14h15p builds to make sure I haven't screwed anything up, and I might try getting a creep tumor faster just to see how much of an effect that has, but unless I've massively screwed something up (and I spent quite a bit of extra time on the 13p just to see if I could get it better than the previous results which were pretty bad), it seems 11p18h actually adjusts *better* to a little bit of added reality than both 13p and 14h.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 22 2010 21:31 GMT
#305
This result kinda makes me want to try 14p16h though. 13p15h is not an opening I had ever heard of or seen used before this whole 11pool thing started, and the only reason I've been looking at it at all is because it did seem to be the best pool-first build by quite a big margin based on earlier testing.

Seeing how much trouble it has dealing with reality makes me wonder if 14p16h might not do better.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
metalsonic
Profile Joined September 2010
Netherlands95 Posts
December 22 2010 21:38 GMT
#306
I just got owned by this . Tought my opponent was going for 10 pool rush into mutalisks . I fended off the zerglings and finded lot's of zerglings + hydras at his main .......... Seriously , zerg haves it to easy early game , bring back reapers revert zealot build time so u can punish zerg players for going verry economicall builds
Skrag
Profile Joined May 2010
United States643 Posts
December 22 2010 21:41 GMT
#307
Ok, watching the 14h go again, it looks like it takes almost 2 full minutes longer for the expansion drones to settle in. But 13p and 11p are both settling at almost exactly the same time (6:50 for the main and 6:35 for the expansion), and even after the improvements I made to 13p (one of which was getting the drones to settle, in the previous run, neither base had settled by 10:00, despite the fact that no drones had been added after 6:30 or so), 13p is still just over 100 resources behind 11p.

I've spent enough time micromanaging the two pool-first builds that I'm pretty confident that's a valid comparison. Going to give 14h one more pass and see what happens.

But geez. It looks like we've pretty much come full-circle here, with 11p possibly being the best pool-first build again, and *really* close economically to even 14h15p.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 22 2010 21:43 GMT
#308
On December 23 2010 06:38 metalsonic wrote:
I just got owned by this . Tought my opponent was going for 10 pool rush into mutalisks . I fended off the zerglings and finded lot's of zerglings + hydras at his main .......... Seriously , zerg haves it to easy early game , bring back reapers revert zealot build time so u can punish zerg players for going verry economicall builds


How exactly would you "punish" an 11pool, if it turns out that the build can in fact be *very* close economically to the best hatch-first builds?
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-12-22 22:03:30
December 22 2010 21:56 GMT
#309
Ok im gonna figure out the build order for 14 gas 14 pool brb

Did you mine gas after speed?
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Skrag
Profile Joined May 2010
United States643 Posts
December 22 2010 22:08 GMT
#310
Improving the 14h15p settle-in time (basically by randomly shuffling the last 4 drones added to different patches, which improved the settle-in time by a minute and a half, but still leaving it 30 seconds behind the other 2) increased the 14h lead to around 100 resources.

I'm going to try to figure out how to publish the map in such a way that I can post the 3 replays and let you guys try to pick them apart.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 22 2010 22:10 GMT
#311
On December 23 2010 06:56 ChickenLips wrote:
Ok im gonna figure out the build order for 14 gas 14 pool brb

Did you mine gas after speed?


I never pulled drones off gas. The reason to do so is so that you can expand faster, and in every case, the hatchery is already up.

It's going to be *really* difficult to draw meaningful conclusions from a comparison against 14g14p though. The goal is completely different. (speed asap, as opposed to expansion asap)
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-22 22:33:13
December 22 2010 22:28 GMT
#312
*edit*

Something went screwy in my attempts to make the map playable on battle.net. Going to fix the map and go back to what I was doing before and then try to post reps
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 22 2010 22:50 GMT
#313
Ok, replay problem. I tried to make it playable on battle.net by adding a human player (I have only one player set to AI when running from the editor, because it allows me to be a spectator in the game), and that caused the random seeding to be off.

So I put it back, but now I can't upload the replays to any of the sites I've tried, presumably because there's only one player. Anybody know of a replay site that doesn't do replay parsing?

Guess I could just use megaupload.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 22 2010 22:53 GMT
#314
Ok, anybody willing to try this? I just want to know if you can watch it.

[url blocked]
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
ChickenLips
Profile Blog Joined May 2010
2912 Posts
December 22 2010 22:54 GMT
#315
mediafire is better imo, no 45 second wait time
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Skrag
Profile Joined May 2010
United States643 Posts
December 22 2010 22:55 GMT
#316
Too late. lol
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-22 23:44:42
December 22 2010 23:14 GMT
#317
Ok, I don't know if these actually work (still waiting for somebody to tell me)

Mediafire links:

11p18h: Replay

13p15h: Replay

14h15p: Replay

*edit* updated links. 13p15h should now work if the other ones do. (gee I sure wish somebody would try one and let me know)
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
ChickenLips
Profile Blog Joined May 2010
2912 Posts
December 22 2010 23:15 GMT
#318
The map data loaded does not match the map data which was originally used to play the game.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-22 23:19:40
December 22 2010 23:19 GMT
#319
Try the 11p18h from mediafire. I created the 13p replay before re-publishing the map, but the other two after publishing the latest changes.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Jeffbelittle
Profile Joined August 2010
United States468 Posts
December 22 2010 23:20 GMT
#320
Skrag: Thank you soo much for doing this. From what you've posted I'm doing some of my own mathematics to access different build orders. What can you conclude will be your "Go-To" opener as of right now.

Also: can you try 16 hatch 17 pool? I know it sounds soo silly but I do it against Zerg and it feels right..
Prev 1 14 15 16 17 18 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 169
BRAT_OK 76
Railgan 42
StarCraft: Brood War
Sea 2066
Jaedong 1195
Mini 510
ggaemo 315
firebathero 159
Rush 152
ZerO 122
Dewaltoss 85
hero 60
Hyun 55
[ Show more ]
Bale 36
PianO 29
Sexy 25
Pusan 22
910 19
GoRush 13
Shine 10
Dota 2
Gorgc6184
420jenkins285
capcasts33
Counter-Strike
fl0m5406
byalli572
edward72
Super Smash Bros
Mew2King83
Heroes of the Storm
Liquid`Hasu2467
MindelVK7
Other Games
Grubby3895
B2W.Neo369
C9.Mang0182
Sick171
elazer144
KnowMe126
ArmadaUGS99
Hui .98
QueenE82
Trikslyr40
ZerO(Twitch)18
Organizations
Other Games
BasetradeTV172
Dota 2
PGL Dota 2 - Main Stream59
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 24
• 80smullet 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2258
• TFBlade898
Other Games
• imaqtpie711
• Shiphtur213
Upcoming Events
Replay Cast
5h 53m
GSL
15h 23m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
15h 53m
Big Gabe
17h 53m
Replay Cast
1d 5h
Replay Cast
1d 14h
Escore
1d 15h
OSC
1d 18h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.