• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:22
CET 03:22
KST 11:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1389 users

Pushing The Limits of Zerg Economy Builds - Page 18

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 16 17 18 19 20 21 Next All
Skrag
Profile Joined May 2010
United States643 Posts
December 24 2010 07:40 GMT
#341
It doesn't matter. That queen is ready in time for the 3rd inject, and it couldn't possibly be ready in time to do the second inject instead of the first queen.

I tried to optimize the builds the best I could, but I don't think it's really possible to explain what a ridiculous amount of work that is to actually do, so I'm sure there are small imperfections here and there.

For example, although that readjustment wouldn't get the third inject any faster, it *might* allow the second queen to put out the tumor rather than the first one, which would result in skipping an inject at the main rather than one at the expansion, and would get the tumor down a little bit sooner. To be perfectly honest, though, at this point I'm not particularly interested in readjusting the drone micro from that point on, although if that timing does work, it would bring 11p18h even closer to 14h15p. It's already *more* than close enough to show its validity though IMO.

"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Nolari
Profile Joined November 2010
Netherlands51 Posts
Last Edited: 2010-12-24 08:40:31
December 24 2010 08:16 GMT
#342
On December 24 2010 16:40 Skrag wrote:
It doesn't matter. That queen is ready in time for the 3rd inject, and it couldn't possibly be ready in time to do the second inject instead of the first queen.

The early money wouldn't have to be spent on the Queen, per se. At that point there are only 14 drones mining minerals. That could be upped a bit earlier, without delaying the Queen.

On December 24 2010 16:40 Skrag wrote:
For example, although that readjustment wouldn't get the third inject any faster, it *might* allow the second queen to put out the tumor rather than the first one, which would result in skipping an inject at the main rather than one at the expansion, and would get the tumor down a little bit sooner.

It seems that that is indeed possible. The current script makes the Creep Tumor at 4:52, but the earlier second Queen would finish at 4:30.

On December 24 2010 16:40 Skrag wrote:
To be perfectly honest, though, at this point I'm not particularly interested in readjusting the drone micro from that point on, although if that timing does work, it would bring 11p18h even closer to 14h15p. It's already *more* than close enough to show its validity though IMO.

Oh totally agreed. But you asked for people to poke holes at the replays, so I did. The "holes" here only work in 11p18h's favor, though.
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-24 08:45:39
December 24 2010 08:44 GMT
#343
On December 24 2010 17:16 Nolari wrote:
Show nested quote +
On December 24 2010 16:40 Skrag wrote:
It doesn't matter. That queen is ready in time for the 3rd inject, and it couldn't possibly be ready in time to do the second inject instead of the first queen.

The early money wouldn't have to be spent on the Queen, per se. At that point there are only 14 drones mining minerals. That could be upped a bit earlier, without delaying the Queen.


There are no larvae, which is why its waiting to build an overlord.


It seems that that is indeed possible. The current script makes the Creep Tumor at 4:52, but the earlier second Queen would finish at 4:30.


Yeah, maybe, like I said, they're not all perfect at every single point


Oh totally agreed. But you asked for people to poke holes at the replays, so I did. The "holes" here only work in 11p18h's favor, though.


Yeah, I was really more looking for holes that would overturn the very surprising results with 11p.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Nolari
Profile Joined November 2010
Netherlands51 Posts
December 24 2010 09:10 GMT
#344
On December 24 2010 17:44 Skrag wrote:
There are no larvae, which is why its waiting to build an overlord.

Ah whoops. So then the earlier Queen is the only thing that can be done to not float so many minerals. I wonder if I can figure out enough of the Galaxy Editor to make that change. Probably will take a while.
Nolari
Profile Joined November 2010
Netherlands51 Posts
December 24 2010 10:32 GMT
#345
Hmm, making the Queen changes was pretty easy. But without updating the Drone micro, it actually makes the build worse by a couple minerals. And getting it perfect again is quite a pain. Deep respect for all the work you put into this.
Nolari
Profile Joined November 2010
Netherlands51 Posts
December 24 2010 11:00 GMT
#346
Would it be possible to make the script spam right click on a mineral patch to force a group of 2-3 workers into a routine on that patch, the way some pros do?

That would make updating the drones a lot easier after editing a build. Then it might be feasible after all to test a larger number of builds. I doubt any will offer significant benefit over 14h15p and 11p18h, but perhaps that may change after a future balance change.
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-24 15:30:15
December 24 2010 13:09 GMT
#347
On December 24 2010 20:00 Nolari wrote:
Would it be possible to make the script spam right click on a mineral patch to force a group of 2-3 workers into a routine on that patch, the way some pros do?


I actually realized this would be possible and was working on it when I read this. It took a lot of digging into the sequence of events that happen while drones are harvesting, but I just about have it working so that drones will automatically pick the best spot to go to, and force themselves to stay on that spot.

Which will make it a *LOT* easier to add new builds and modify the ones that are already there.


God, I wish I would have thought of this sooner. It makes things so much easier.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 24 2010 16:57 GMT
#348
So after adding the auto-drone micro, and doing some small adjustments to the builds mostly to pull the best drones to build stuff in the new configuration, adding complete saturation (which I can do now with the drone forcing) and including the earlier queen on 11p18h to use the second queen for a faster tumor (but slightly slower third inject), the results are pretty similar.

11p18h is still way ahead of 13p15h, ending up about 95 minerals behind 14h, compared to 13p being 250 behind.

Now that I can add builds much more easily, I'm going to finish off 16h15p, add at *least* 14p16h, and maybe add one or two of the other hatch-first builds that were pretty comparable to 14h15p.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-24 19:30:36
December 24 2010 19:28 GMT
#349
Data on 16h15p:

Between 2:30 and 4:30, it is ahead of 14h15p by about 25 minerals. From 4:30-5:30 it is ahead by about 15 minerals. From there it steadily drops to being behind 40 by 3:30.

It also has a very sizable larva disadvantage. It's *never* ahead on larvae, and after about 5:00 it's behind by what looks to be start out at being 3 larvae behind and then drop to being 5 behind.

During the period where 13p15h has more larvae than it can spend, making it a pretty awkward build, 16h15p has more minerals than larvae, so it seems just as awkward, only in reverse.

The 5 larvae disadvantage is *huge* IMO. 16h might be ok if you have the intention of building a fast 3rd hatchery, which I think is where I've seen it in use by Dimaga, but in pretty much every other situation, it would seem to be strictly worse than 14h. And even then, if the third hatch doesn't come before 5:30 or so, you're probably better off with 14h anyway.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 24 2010 19:29 GMT
#350
That's probably it for at least the next couple days. It's christmas yaknow!

"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Hurkyl
Profile Joined October 2010
304 Posts
December 24 2010 19:56 GMT
#351
On December 25 2010 04:28 Skrag wrote:
Data on 16h15p:

Between 2:30 and 4:30, it is ahead of 14h15p by about 25 minerals. From 4:30-5:30 it is ahead by about 15 minerals. From there it steadily drops to being behind 40 by 3:30.

It also has a very sizable larva disadvantage. It's *never* ahead on larvae, and after about 5:00 it's behind by what looks to be start out at being 3 larvae behind and then drop to being 5 behind.

During the period where 13p15h has more larvae than it can spend, making it a pretty awkward build, 16h15p has more minerals than larvae, so it seems just as awkward, only in reverse.

The 5 larvae disadvantage is *huge* IMO. 16h might be ok if you have the intention of building a fast 3rd hatchery, which I think is where I've seen it in use by Dimaga, but in pretty much every other situation, it would seem to be strictly worse than 14h. And even then, if the third hatch doesn't come before 5:30 or so, you're probably better off with 14h anyway.

This data looks suspicious -- it would mean that the 16 Hatch was delayed a full 30 seconds relative to the 14 Hatch (A HatchQueen averages just over 6 seconds per larvae), which in turn means that you are building the 14 Hatchery immediately after the larvae pops for the 14th Drone (and similarly for the 16 Hatchery)


Could it be that you are just sending the drone for the 16 Hatch very late? Your result seems plausible if you don't send the Drone until you actually have 16 supply, rather than having the Drone arrive at the natural just as you get the 300 minerals needed.
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-24 23:27:00
December 24 2010 23:25 GMT
#352
On December 25 2010 04:56 Hurkyl wrote:
Show nested quote +
On December 25 2010 04:28 Skrag wrote:
Data on 16h15p:

Between 2:30 and 4:30, it is ahead of 14h15p by about 25 minerals. From 4:30-5:30 it is ahead by about 15 minerals. From there it steadily drops to being behind 40 by 3:30.

It also has a very sizable larva disadvantage. It's *never* ahead on larvae, and after about 5:00 it's behind by what looks to be start out at being 3 larvae behind and then drop to being 5 behind.

During the period where 13p15h has more larvae than it can spend, making it a pretty awkward build, 16h15p has more minerals than larvae, so it seems just as awkward, only in reverse.

The 5 larvae disadvantage is *huge* IMO. 16h might be ok if you have the intention of building a fast 3rd hatchery, which I think is where I've seen it in use by Dimaga, but in pretty much every other situation, it would seem to be strictly worse than 14h. And even then, if the third hatch doesn't come before 5:30 or so, you're probably better off with 14h anyway.

This data looks suspicious -- it would mean that the 16 Hatch was delayed a full 30 seconds relative to the 14 Hatch (A HatchQueen averages just over 6 seconds per larvae), which in turn means that you are building the 14 Hatchery immediately after the larvae pops for the 14th Drone (and similarly for the 16 Hatchery)


Could it be that you are just sending the drone for the 16 Hatch very late? Your result seems plausible if you don't send the Drone until you actually have 16 supply, rather than having the Drone arrive at the natural just as you get the 300 minerals needed.


The drone to build the 14 hatch doesn't get sent until 14 supply is reached. The drone to build the 16hatch gets sent on 15 supply (it has to in order to get there in time to build the hatchery). I'm absolutely positive I'm building the hatch as soon as possible, because it took me about 30 minutes to get that one thing right, and I had to add a new bit of support logic in order to be able to do it correctly.

16h starts the hatch at 2:05, and 14h starts it at 1:57.

16h starts the pool at 2:26, and 14h starts it at 2:28.

So you're right, that does look a little strange, and I can't explain it. But I'm pretty sure the result is correct, and that 16h is somewhere between 3-5 larvae behind, although I have absolutely no explanation as to why that could possibly be.

In fact, given that they both tumor the same way (with the first queen's first 25 energy), I don't see how it *can* be possible. The hatch and pool timings are so close, and that's the main thing that's going to affect larvae counts.

But I also made sure 16h built queens as soon as it could, and I've double-checked the data. I'm sort of at a loss here.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 24 2010 23:35 GMT
#353
The only thing I can think is that maybe the 16h build missed an inject somehow, although the logic for injects is the same for all the builds, so that would be weird.

I'll pore over the replay when I get a chance, but it's not gonna happen tonight.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Hurkyl
Profile Joined October 2010
304 Posts
Last Edited: 2010-12-24 23:38:36
December 24 2010 23:38 GMT
#354
A missing inject also sounds like it gives the right number. I haven't followed the thread closely so I don't know how you are measuring things. If you are just taking a sample rather than averaging, could it be that you sampled during the 8 seconds between when the 14 Hatch gets an inject and when the 16 Hatch does?
Skrag
Profile Joined May 2010
United States643 Posts
December 25 2010 14:31 GMT
#355
I'm actually sampling every second.

16h finishes queens at 4:21 and 4:35.

14h finishes them at 4:23 and 4:29.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-25 15:06:33
December 25 2010 15:04 GMT
#356
Here's a link to a hires larva graph:

http://www.mediafire.com/i/?5kxnpyip8nler8q

And a graph of the difference between 14h and 16h:

http://www.mediafire.com/i/?vzk4zyh54xo2b8c

[image loading]

I just re-watched 16h, and it looks like its doing everything it should be. Injects are all on time, etc. Obviously the graphs are difficult to interpret, and when I say 5 I'm just taking the approximate average of the spikes. Although looking again I'd probably want to say 2 or 3 just because that looks more consistent

But even that doesn't make sense. 14h has an 8 second advantage on the second hatch, and only like a 4 second advantage on injects. (I also verified that the 14p was putting down a creep tumor when it should)

Which should work out to be less than 1 larva on average.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 25 2010 15:14 GMT
#357
Maybe my larva calculation is forgetting something.

The total larva count comes from:

Number of drones (in progress and completed) +
Number of available larvae +
Number of overlords (in progress and completed) +
Number of zerglings +
Number of buildings

And after typing that out, I think I know what's going on. Zergling count should be halved. :/
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 25 2010 15:21 GMT
#358
So that explains why it seemed the advantage increased at a weird time. Because that's when the builds start generating a shitload of zerglings. Here's the new difference graph:

[image loading]

I'd still want to call that an average of at least 1.5 after 6:45 though. There's a pretty clear shift there that I still have no explanation for.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Nolari
Profile Joined November 2010
Netherlands51 Posts
December 25 2010 15:39 GMT
#359
Wow Skrag, awesome sauce! Now it's not just an investigation into a couple of builds, but a framework to investigate any conceivable build with fairly little effort.
Hurkyl
Profile Joined October 2010
304 Posts
December 25 2010 15:48 GMT
#360
From the timings on the Hatch, I would expect the difference to be one and a third larvae. Since you have the raw data, can't you just compute an average over, say, the last 2 minutes, rather than trying to guesstimate from the graph?

(2 minutes because that's an integer multiple of both 15 and 40 seconds)
Prev 1 16 17 18 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 187
ProTech138
Nathanias 70
CosmosSc2 64
RuFF_SC2 10
StarCraft: Brood War
Artosis 782
Shuttle 108
NaDa 25
Hm[arnc] 14
Noble 9
scan(afreeca) 7
Dota 2
monkeys_forever303
NeuroSwarm86
LuMiX1
Counter-Strike
summit1g10623
minikerr23
Heroes of the Storm
Khaldor189
Other Games
JimRising 418
Maynarde189
XaKoH 165
ViBE40
Guitarcheese19
Organizations
Other Games
gamesdonequick1147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 100
• Mapu13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22571
League of Legends
• Doublelift5882
Other Games
• Scarra1748
Upcoming Events
Replay Cast
6h 38m
Wardi Open
9h 38m
Monday Night Weeklies
14h 38m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.