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[G] TvZ Griffith's 4OC Pressure Push - Page 3

Forum Index > StarCraft 2 Strategy
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mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-12-02 21:15:21
December 02 2010 21:14 GMT
#41
this isn't even actually a build really, its just a technique of cutting units to add to your economy with mules

and you'll have incredibly late Medivacs, ugh idunno I just don't think burning 800 mins on CC's is worth it.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
30to1
Profile Joined November 2010
105 Posts
December 02 2010 21:15 GMT
#42
Thanks for the cross post! I'm excited.

I think this shit is totally game breaking! :D
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
December 02 2010 21:17 GMT
#43
changed the name
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 02 2010 21:17 GMT
#44
On December 03 2010 06:14 mOnion wrote:
this isn't even actually a build really, its just a technique of cutting units to add to your economy with mules

and you'll have incredibly late Medivacs, ugh idunno I just don't think burning 800 mins on CC's is worth it.


Well, it's still a build.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
Last Edited: 2010-12-02 21:21:06
December 02 2010 21:18 GMT
#45
Bunker up vs 7rr? or just a crapload of marines

edit: nvm your pushing out with 5 marines, 7rr not viable
twitch.tv/PowerDes
Griffith`
Profile Joined September 2010
714 Posts
December 02 2010 21:20 GMT
#46
On December 03 2010 06:17 GHOSTCLAW wrote:
changed the name


Thanks ghostclaw!
griffith.583 (NA)
Steel
Profile Blog Joined April 2010
Japan2283 Posts
December 02 2010 21:21 GMT
#47
Nice build but easy to scout on most map do you Knowles what to expect.

I would get infestors abd delay your army for so long

SO
LONG
^^
Try another route paperboy.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
December 02 2010 21:23 GMT
#48
You would need a buttload of energy to hold off that many units.
twitch.tv/PowerDes
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
December 02 2010 21:24 GMT
#49
I don't think this is hard to scout at all. This is just a bad eco cheese. I can't see this working high level play. No way that replay was against a high level zerg.
Zzoram
Profile Joined February 2008
Canada7115 Posts
December 02 2010 21:26 GMT
#50
I think with refinement, the idea of extra orbitals for more mules and fewer depots is a good one. Maybe not quite as extreme as all the new builds are doing, but 1-2 extra orbitals can make a huge difference.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
December 02 2010 21:27 GMT
#51
Can someone come up with an earlier 1-base version of this strategy?

I'm thinking of employing this in a team game.
twitch.tv/PowerDes
dreamend
Profile Blog Joined September 2010
64 Posts
Last Edited: 2010-12-02 21:29:22
December 02 2010 21:27 GMT
#52
The '200/200' part is misleading because you're not bothering with medivacs and are just pumping pure marine+marauder, which is going to suck vs Muta/Ling/Baneling.

Watched the game on Jungle Basin - that was painful. The Zerg's at 160 supply with 2k+2k resources, when there nothing going on. All he had to do was macro and it still slipped! Opting to not make any lings at the start was really really stupid too, hindered him a lot when he pulled all the drones off.

And even after the first battle (where if he had better control/attacked in a better position/flanked he would've done a lot better) he was still in great shape, but he just let his 3rd base get sniped again and again.

Honestly if you put that all together Terran isn't really at any sort of advantage at all. You've just let Zerg do what he wants for 12 minutes so if he's competent he should be more than prepared for whatever you throw at him
Sprouter
Profile Joined December 2009
United States1724 Posts
December 02 2010 21:29 GMT
#53
wow a 4 cc build. sc2 is pretty amazing
phisku
Profile Blog Joined November 2010
Belgium864 Posts
Last Edited: 2010-12-02 21:31:25
December 02 2010 21:29 GMT
#54
the 2300 diamond must have been tired and sleepy because he played poorly.
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
December 02 2010 21:31 GMT
#55
On December 03 2010 05:09 Itrees wrote:
Fascinating. Two extra OCs costs 400 mins per CC, plus another 150 per for the upgrade, meaning 550 per OC, 1100 min total?
If a mule is 300 mins, that means you're back to even after just 4 mule calldowns, which should happen , so after the fourth mule calldown, it's all profit.

I can see why this might've worked really well on jungle basin.


2 mule call downs buddy, 2 orbitals = 2 mules = 500/600 minerals. Don't forget the extra depot you save as well.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-12-02 21:47:17
December 02 2010 21:47 GMT
#56
At the game on jungle basin, at 19:00, you would normally lose, he had twice your supply and he didn't counter attack just after rolling over you ;_;
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TheRealDJ
Profile Joined August 2010
United States124 Posts
December 02 2010 21:48 GMT
#57
I'll admit I'm intrigued by this build and am curious to try it out tonight. At the very least very creative.
leo23
Profile Blog Joined November 2010
United States3075 Posts
December 02 2010 21:49 GMT
#58
Wow amazing macro by zerg in jungle basin, simply outstanding.
banelings
Batch
Profile Joined May 2010
Sweden692 Posts
December 02 2010 21:52 GMT
#59
I think the idea of having several OC's is great. The repleys in the OP lacked a lot of potential aggression from the terran player aswell as very late medivacs. I don't know if this 200 bio push is the build of the future but I sure believe multiple OC's will be a part of a lot of future builds.
Tasty.280
Profile Joined October 2010
United States21 Posts
December 02 2010 21:52 GMT
#60
I'm waiting for responses to the people who are doubting this works well because I doubt it does too. You answer everyone agreeing that it's good but not to the people saying it's bad? What?
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