and you'll have incredibly late Medivacs, ugh idunno I just don't think burning 800 mins on CC's is worth it.
[G] TvZ Griffith's 4OC Pressure Push - Page 3
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mOnion
United States5651 Posts
and you'll have incredibly late Medivacs, ugh idunno I just don't think burning 800 mins on CC's is worth it. | ||
30to1
105 Posts
I think this shit is totally game breaking! :D | ||
GHOSTCLAW
United States17042 Posts
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FabledIntegral
United States9232 Posts
On December 03 2010 06:14 mOnion wrote: this isn't even actually a build really, its just a technique of cutting units to add to your economy with mules and you'll have incredibly late Medivacs, ugh idunno I just don't think burning 800 mins on CC's is worth it. Well, it's still a build. | ||
PowerDes
United States520 Posts
edit: nvm your pushing out with 5 marines, 7rr not viable | ||
Griffith`
714 Posts
On December 03 2010 06:17 GHOSTCLAW wrote: changed the name Thanks ghostclaw! | ||
Steel
Japan2283 Posts
I would get infestors abd delay your army for so long SO LONG ^^ | ||
PowerDes
United States520 Posts
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Endorsed
Netherlands1221 Posts
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Zzoram
Canada7115 Posts
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PowerDes
United States520 Posts
I'm thinking of employing this in a team game. | ||
dreamend
64 Posts
Watched the game on Jungle Basin - that was painful. The Zerg's at 160 supply with 2k+2k resources, when there nothing going on. All he had to do was macro and it still slipped! Opting to not make any lings at the start was really really stupid too, hindered him a lot when he pulled all the drones off. And even after the first battle (where if he had better control/attacked in a better position/flanked he would've done a lot better) he was still in great shape, but he just let his 3rd base get sniped again and again. Honestly if you put that all together Terran isn't really at any sort of advantage at all. You've just let Zerg do what he wants for 12 minutes so if he's competent he should be more than prepared for whatever you throw at him | ||
Sprouter
United States1724 Posts
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phisku
Belgium864 Posts
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fishinguy
Russian Federation798 Posts
On December 03 2010 05:09 Itrees wrote: Fascinating. Two extra OCs costs 400 mins per CC, plus another 150 per for the upgrade, meaning 550 per OC, 1100 min total? If a mule is 300 mins, that means you're back to even after just 4 mule calldowns, which should happen , so after the fourth mule calldown, it's all profit. I can see why this might've worked really well on jungle basin. 2 mule call downs buddy, 2 orbitals = 2 mules = 500/600 minerals. Don't forget the extra depot you save as well. | ||
Superouman
France2195 Posts
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TheRealDJ
United States124 Posts
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leo23
United States3075 Posts
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Batch
Sweden692 Posts
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Tasty.280
United States21 Posts
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