[G] TvZ Griffith's 4OC Pressure Push - Page 2
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dtz
5834 Posts
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PowerDes
United States520 Posts
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Griffith`
714 Posts
On December 03 2010 05:40 Saechiis wrote: Hahaha, just watched the replay on Xel'Naga. No way that's a 2.3k Zerg. He never scouted you after seeing the initial 2 rax and just started to blindly pump banelings off 2 base and proceeded to not do anything with them till you attacked him with a maxed bio army. He never even scouted you had expanded and had 5 orbital commands lol. His macro also kinda sucked, after he threw all his banelings into your bio (and for some reason he moved them along with the muta's so the mutalisks didn't even attack) he had 3k 2k in minerals and gas saved up but no larvae to spend them on since he never used larvae spit. Long story short, if he had rolled all those banelings he had built into your bases you would've died. If they were roaches you also would've died, if he had expanded for every command center you made he also would've died. Like I said before, its disguised as a 2rax expo aggressive push, or 5rax all-in, in both these scenarios, early banelings is an absolutely must, and you need the baneling army. He couldnt' have "rolled banelings" because he didn't get baneling speed, and being that aggressive without baneling speed is a huge waste, off-creep against a huge ball of marines/marauders. Roaches against stimmed MM? are you kidding me? Roaches will get destroyed. As for expanding, again, you don't know if its 2rax 1expo, 5rax, or 2rax 4OC. Its way too dangerous to expand if its the former 2. as for "that's not a 2.3k Zerg", here you go: http://us.battle.net/sc2/en/profile/529588/1/NCJazLinG/ | ||
FabledIntegral
United States9232 Posts
On December 03 2010 05:44 PowerDes wrote: How come this isn't viable vs toss? Becaues you lose to essentially every opening with just pure marines. | ||
Griffith`
714 Posts
On December 03 2010 05:44 PowerDes wrote: How come this isn't viable vs toss? Mainly because blink stalkers can make wall-ins next to useless and the timing for that is just as the OCs are going up and for the reasons above, you can't early pressure with the 5 marines against toss. | ||
prodiG
Canada2016 Posts
On December 03 2010 05:40 Saechiis wrote: It's just economic cheese. This sounds so counter-intuitive yet so right XD In regards to this style, I imagine a decent amount of pressure could put a significant dent in it, but if a player doesn't see it coming they'd probably get ran over. How does this build play out when it gets scouted? | ||
AnodyneSea
Jamaica757 Posts
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PowerDes
United States520 Posts
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sixghost
United States2096 Posts
Let's see some replays vs some better zergs. The guy you played refused to macro didnt even try the slightest of flanks the entire game. | ||
BONE
United States176 Posts
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Reason.SC2
Canada1047 Posts
This strategy is so bad it hurts. You lose to just about anything other than 1 basing player who doesnt scout, expand, or tech. glhf | ||
Griffith`
714 Posts
On December 03 2010 05:55 PowerDes wrote: I assume baneling busts can be stopped just by completely blocking off everything with barracks/engineering bays? This, you can use your command center to wall off as well if you suspect baneling bust. | ||
PowerDes
United States520 Posts
These replies confuse me. | ||
XXXSmOke
United States1333 Posts
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Shlowpoke
United States102 Posts
Have you tried delaying Command Center #4 in favor of faster gas? If you could do this while teching up, you could incorporate medivacs/hellions earlier and maybe put on pressure during the midgame so Zerg can't pump drones for 6 minutes straight. Also, please take a 3rd base when you move out. It hurt to see your main mined out and 4 OCs just sitting there while you have 40 SCVs with nothing to do. | ||
mOnion
United States5651 Posts
On December 03 2010 04:50 Griffith` wrote: Once CCs are finished, convert into orbital commands. Take only your natural, dont bother taking your 3rd until you have 200/200 this made me freaking lol. watched the replays, your builds incredibly vulnerable to any zerg who isn't terrible with ling/bling or ling/bling/muta. I think you have a lot more replays of this failing and aren't showing. also its not a PUSH, especially not with 4 CC's. If you show me a push you have that includes CC's I will be fucking impressed | ||
Griffith`
714 Posts
On December 03 2010 06:05 Shlowpoke wrote: I was pretty impressed by the amount of production you could get off 2 bases, but how about we make this a little less gimmicky/all-in. Have you tried delaying Command Center #4 in favor of faster gas? If you could do this while teching up, you could incorporate medivacs/hellions earlier and maybe put on pressure during the midgame so Zerg can't pump drones for 6 minutes straight. Also, please take a 3rd base when you move out. It hurt to see your main mined out and 4 OCs just sitting there while you have 40 SCVs with nothing to do. I've been trying to find ways to transition to mech, but the main concern is that mech is mostly gas-bound. You can probably add in 2-3 factories here and there to pump out some tanks for the 13 minute push. Again, (MM)+M is one transition mainly just due to its enormous size. Tanks/Thors etc. require more buildings(which are gas intensive) to be built. | ||
Dagobert
Netherlands1858 Posts
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30to1
105 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586 I'm going to cross thread this. I'm excited because it shows that this is totally viable at high level. | ||
Griffith`
714 Posts
On December 03 2010 06:13 30to1 wrote: I can't believe you didn't link to my thread on OC farming... :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586 I'm going to cross thread this. I'm excited because it shows that this is totally viable at high level. Oops sorry bro, forgot to do that, gonna cross-link you as well! | ||
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