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[G] TvZ Griffith's 4OC Pressure Push - Page 5

Forum Index > StarCraft 2 Strategy
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VonLego
Profile Joined June 2010
United States519 Posts
December 02 2010 23:33 GMT
#81
First game he could have rocked your 3rd (only minerals you had left due to nature of build) after he wiped out your army multiple times in a row yet he sat and turtled with mutalisks... curious.

Second game he sat on 4k resources as you attacked.

I'm not entirely sold on the build, but it does sound pretty interesting in theory.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 02 2010 23:48 GMT
#82
Now I know why this build isn't so strong vs p, just as OP said, but, if for some godawful reason the P doesn't scout you or doesn't respond with fast colossus after FE, this could be quite powerful on a map with a wide natural.

I know that's a lot of assumptions
Rflcrx
Profile Joined October 2010
503 Posts
December 02 2010 23:49 GMT
#83
the extra mules are interesting, the rest isn't really stable by any means and against a somewhat competent enemy the w/l should be around 1/4 (depending on map & micro)
Pookie Monster
Profile Joined October 2010
United States303 Posts
December 02 2010 23:50 GMT
#84
this build has so much potential in the hands of a pro i watched the replays and was quite impressed considering he made many mistakes and still rolled over a good zerg theres so much room for change in this build too, adding medivacs, tanks, ghosts anything really
??
seodoth
Profile Joined April 2010
Netherlands319 Posts
December 03 2010 00:01 GMT
#85
First of all props to thinking of this build but i see lots of difficulties pulling it off
1)" Most zergs will be at about 100~120 food, tops." I watched both the replays and the zerg player could easily be at 200 as well. In jungle basin he had the money but did not spend and in caverns he also had the money but was not good enough with his queen spawn larva. Still a 200 terran vs 200 zerg should be in the terran's favor, but: the problem is you stick with marine marauder. The zerg simply destroyed the bio ball with ling-bling at jungle basin but somehow refused to finish you off. He let you come back twice actually. In caverns he should have had spend his money and made his larva and killed you.
2) "7. Perhaps the most important of all, it is disguised as a very aggressive 2rax+expo or 5rax-all-in, it forces things like spinecrawlers, early banelings, etc. to slow down the zerg economy." --- Scouting! Send an overlord over your base and lo what does he see. Four OC, small army= early aggression possibility. Cant imagine you forgetting that people can scout your build and easily counter it, because as I said: Only a bio ball wont be enough as you saw at junglebasin where you got wiped out by simply bling-ling.

Overall i think it is an interesting build but not effective at its goal. The extra mules and faster scvs are great, but it leaves you very open to early attacks. Taking a third instead doing 2 base 4 OC, might get you to 200/200 as fast too and even make you stronger in the late game. Also not sticking with the bio ball would be a good idea. If you're going to 2 base, might as well take all the gasses and gets some medivacs. If the zerg was actually aggressive and harassed you with mutas, some forced stims would hurt your force pretty bad
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 03 2010 00:27 GMT
#86
On December 03 2010 08:48 EtherealDeath wrote:
Now I know why this build isn't so strong vs p, just as OP said, but, if for some godawful reason the P doesn't scout you or doesn't respond with fast colossus after FE, this could be quite powerful on a map with a wide natural.

I know that's a lot of assumptions


Wouldn't have to respond with colossus. They could respond with just stalkers and totally piss over the terran, unless he's mass bunkered. No gas until 33 supply. Then you need enough gas to make the tech lab, let it build, then get stim, and wait for stim timing to finish. That's not having stim for a LONGGG time.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2010-12-03 01:18:36
December 03 2010 00:46 GMT
#87
Wow, this is probably the most promising and hilarious thing posted on this forum in a while...

You should build some factories for Hellions, it is not like you need the gas so throw some factories out. It gives you a nice transition into mech after your waves of bio hurt zerg enough.

Edit:
I like the concept but I think that you won't be able to get away with 4 OC. Maybe 3... I think that this is definitely a good way of thinking about TvZ atleast. :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
statikg
Profile Joined May 2010
Canada930 Posts
December 03 2010 00:47 GMT
#88
I just tried this for the first time and absolutley massacured a 2300 zerg (kinda bad for that level), he scouted it fairly early and tried a baneling attack on my expansion but I easily held with 3 bunkers. Then he went roach/infestor, bad move, it was a massacre. I obviously moved out before 200/200 though because I don't see what the point of waiting for that long is, once you have a 100food strong bio ball you might as well get moving
SlapMySalami
Profile Joined August 2010
United States1060 Posts
December 03 2010 00:51 GMT
#89
On December 03 2010 04:50 Griffith` wrote:

Mineral Income of about 2200
Most zergs will be at about 100~120 food, tops.



Skimmed through it read this... sounds too good to be true
marineking will u huk my bigtt1 ilu
TheOracle
Profile Joined May 2010
Australia256 Posts
December 03 2010 01:43 GMT
#90
Bookmarked for further testing. This sounds almost unbeatable under the right circumstances.

How close can a zerg come to matching this if they recognize the build and make almost 0 units and just drone like a mofo?
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-03 01:48:34
December 03 2010 01:43 GMT
#91
Added Mech Transition, will post more replays later tonight or tomorrow
griffith.583 (NA)
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
December 03 2010 01:53 GMT
#92
both replays not even near maxxed at 13 mins..

Sensationalism at its finest.

Nothing to see here.
Protoss is the only race with "pro" in it
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2010-12-03 02:12:54
December 03 2010 02:01 GMT
#93
I hate to be that guy, but could you show some replays where the enemy scouts what you are doing and in UNABLE to stop you...

better infestor use would be very nice to see as well
Idra Potter: I don't use avada kedavra because i have self-respect.
FishFuzz99
Profile Joined February 2010
United States152 Posts
Last Edited: 2010-12-03 02:27:47
December 03 2010 02:24 GMT
#94
I played some 4v4's, so not quite the same, but I did more than my fair share of holding the early aggression. I never did hit 200/200, but that's because my macro is not the best, and I got dropped, and he killed like 6 rax. Other than that, I rolled through a few enemy bases with my bioball.

One really good thing I noticed: at one point, both my bases got basically all the scv's killed by simultaneous infestor play. It didn't hurt that bad. I had 4ccs to make scvs, and still made insane minerals off the mules.

Idk how practical it is for 1v1's but I have not tried it. It is a lot of fun, however.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
December 03 2010 02:30 GMT
#95
LOL DUDE I LOVE YOUR POST

When I saw the BO, and those CCs, it just looked HILARIOUS. But definitely legit!

Also interesting part about the oversaturation. I'm not quite sure but what you're saying seems to be that the "limit" you could say of mining the minerals from 2 bases can actually provide the same income as if you had 3 workers per mineral patch for 3.5 bases? Or are you saying that using MULEs rather than all SCVs will give you that kind of income?

Love how you incorporated a little math too.

WOW was gonna ask a question but after reading the thread about MULEs, i did not know that MULEs could mine at the same time as the SCV!!! Lol I guess I should have known o.o
Well now I know what you mean by oversaturation haha.

Thanks again for sharing and for the work, I hope I will have fun with this
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Yilar
Profile Joined September 2010
Denmark90 Posts
December 03 2010 02:36 GMT
#96
We tried out this build and it doesn't really work that well. If the zerg just follows the general rule of zerg and be +1 base and injects regularly he can easily keep up.
Not another Terran failure :(
Griffith`
Profile Joined September 2010
714 Posts
December 03 2010 02:49 GMT
#97
On December 03 2010 11:36 Yilar wrote:
We tried out this build and it doesn't really work that well. If the zerg just follows the general rule of zerg and be +1 base and injects regularly he can easily keep up.


Hey man, sorry to hear, can you post a replay?
griffith.583 (NA)
Griffith`
Profile Joined September 2010
714 Posts
December 03 2010 02:50 GMT
#98
On December 03 2010 11:30 Yoshi Kirishima wrote:
LOL DUDE I LOVE YOUR POST

When I saw the BO, and those CCs, it just looked HILARIOUS. But definitely legit!

Also interesting part about the oversaturation. I'm not quite sure but what you're saying seems to be that the "limit" you could say of mining the minerals from 2 bases can actually provide the same income as if you had 3 workers per mineral patch for 3.5 bases? Or are you saying that using MULEs rather than all SCVs will give you that kind of income?

Love how you incorporated a little math too.

WOW was gonna ask a question but after reading the thread about MULEs, i did not know that MULEs could mine at the same time as the SCV!!! Lol I guess I should have known o.o
Well now I know what you mean by oversaturation haha.

Thanks again for sharing and for the work, I hope I will have fun with this


The MULES alone will give you an extra 240*4 ~960 income
griffith.583 (NA)
30to1
Profile Joined November 2010
105 Posts
December 03 2010 02:52 GMT
#99
I just actually watched these replays and I'm a little disappointed. Maybe you guys are high rated but those were very bad games. Did you have an agreement with him that he wouldn't do anything till 10 minutes or so?

I don't really think the 4OC openings are viable after watching your replays. I've scaled down my tests to 2-3 so that like...it works.
Carras
Profile Joined August 2010
Argentina860 Posts
December 03 2010 03:03 GMT
#100
ok this shit looks pretty broken xD
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