Second game he sat on 4k resources as you attacked.
I'm not entirely sold on the build, but it does sound pretty interesting in theory.
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VonLego
United States519 Posts
Second game he sat on 4k resources as you attacked. I'm not entirely sold on the build, but it does sound pretty interesting in theory. | ||
EtherealDeath
United States8366 Posts
I know that's a lot of assumptions ![]() | ||
Rflcrx
503 Posts
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Pookie Monster
United States303 Posts
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seodoth
Netherlands315 Posts
1)" Most zergs will be at about 100~120 food, tops." I watched both the replays and the zerg player could easily be at 200 as well. In jungle basin he had the money but did not spend and in caverns he also had the money but was not good enough with his queen spawn larva. Still a 200 terran vs 200 zerg should be in the terran's favor, but: the problem is you stick with marine marauder. The zerg simply destroyed the bio ball with ling-bling at jungle basin but somehow refused to finish you off. He let you come back twice actually. In caverns he should have had spend his money and made his larva and killed you. 2) "7. Perhaps the most important of all, it is disguised as a very aggressive 2rax+expo or 5rax-all-in, it forces things like spinecrawlers, early banelings, etc. to slow down the zerg economy." --- Scouting! Send an overlord over your base and lo what does he see. Four OC, small army= early aggression possibility. Cant imagine you forgetting that people can scout your build and easily counter it, because as I said: Only a bio ball wont be enough as you saw at junglebasin where you got wiped out by simply bling-ling. Overall i think it is an interesting build but not effective at its goal. The extra mules and faster scvs are great, but it leaves you very open to early attacks. Taking a third instead doing 2 base 4 OC, might get you to 200/200 as fast too and even make you stronger in the late game. Also not sticking with the bio ball would be a good idea. If you're going to 2 base, might as well take all the gasses and gets some medivacs. If the zerg was actually aggressive and harassed you with mutas, some forced stims would hurt your force pretty bad | ||
FabledIntegral
United States9232 Posts
On December 03 2010 08:48 EtherealDeath wrote: Now I know why this build isn't so strong vs p, just as OP said, but, if for some godawful reason the P doesn't scout you or doesn't respond with fast colossus after FE, this could be quite powerful on a map with a wide natural. I know that's a lot of assumptions ![]() Wouldn't have to respond with colossus. They could respond with just stalkers and totally piss over the terran, unless he's mass bunkered. No gas until 33 supply. Then you need enough gas to make the tech lab, let it build, then get stim, and wait for stim timing to finish. That's not having stim for a LONGGG time. | ||
Antisocialmunky
United States5912 Posts
You should build some factories for Hellions, it is not like you need the gas so throw some factories out. It gives you a nice transition into mech after your waves of bio hurt zerg enough. Edit: I like the concept but I think that you won't be able to get away with 4 OC. Maybe 3... I think that this is definitely a good way of thinking about TvZ atleast. :D | ||
statikg
Canada930 Posts
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SlapMySalami
United States1060 Posts
On December 03 2010 04:50 Griffith` wrote: Mineral Income of about 2200 Most zergs will be at about 100~120 food, tops. Skimmed through it read this... sounds too good to be true | ||
TheOracle
Australia256 Posts
How close can a zerg come to matching this if they recognize the build and make almost 0 units and just drone like a mofo? | ||
Griffith`
714 Posts
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Scrimpton
United Kingdom465 Posts
Sensationalism at its finest. Nothing to see here. | ||
eth3n
718 Posts
better infestor use would be very nice to see as well | ||
FishFuzz99
United States152 Posts
One really good thing I noticed: at one point, both my bases got basically all the scv's killed by simultaneous infestor play. It didn't hurt that bad. I had 4ccs to make scvs, and still made insane minerals off the mules. Idk how practical it is for 1v1's but I have not tried it. It is a lot of fun, however. | ||
Yoshi Kirishima
United States10292 Posts
When I saw the BO, and those CCs, it just looked HILARIOUS. But definitely legit! Also interesting part about the oversaturation. I'm not quite sure but what you're saying seems to be that the "limit" you could say of mining the minerals from 2 bases can actually provide the same income as if you had 3 workers per mineral patch for 3.5 bases? Or are you saying that using MULEs rather than all SCVs will give you that kind of income? Love how you incorporated a little math too. WOW was gonna ask a question but after reading the thread about MULEs, i did not know that MULEs could mine at the same time as the SCV!!! Lol I guess I should have known o.o Well now I know what you mean by oversaturation haha. Thanks again for sharing and for the work, I hope I will have fun with this ![]() | ||
Yilar
Denmark90 Posts
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Griffith`
714 Posts
On December 03 2010 11:36 Yilar wrote: We tried out this build and it doesn't really work that well. If the zerg just follows the general rule of zerg and be +1 base and injects regularly he can easily keep up. Hey man, sorry to hear, can you post a replay? | ||
Griffith`
714 Posts
On December 03 2010 11:30 Yoshi Kirishima wrote: LOL DUDE I LOVE YOUR POST When I saw the BO, and those CCs, it just looked HILARIOUS. But definitely legit! Also interesting part about the oversaturation. I'm not quite sure but what you're saying seems to be that the "limit" you could say of mining the minerals from 2 bases can actually provide the same income as if you had 3 workers per mineral patch for 3.5 bases? Or are you saying that using MULEs rather than all SCVs will give you that kind of income? Love how you incorporated a little math too. WOW was gonna ask a question but after reading the thread about MULEs, i did not know that MULEs could mine at the same time as the SCV!!! Lol I guess I should have known o.o Well now I know what you mean by oversaturation haha. Thanks again for sharing and for the work, I hope I will have fun with this ![]() The MULES alone will give you an extra 240*4 ~960 income | ||
30to1
105 Posts
I don't really think the 4OC openings are viable after watching your replays. I've scaled down my tests to 2-3 so that like...it works. | ||
Carras
Argentina860 Posts
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