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[G] TvZ Griffith's 4OC Pressure Push - Page 7

Forum Index > StarCraft 2 Strategy
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kusu
Profile Joined April 2010
Sweden440 Posts
December 03 2010 15:15 GMT
#121
This seems extremly interesting! i really wanna try it out, but we need more reps.

Work on those replays !
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
SKaREO
Profile Joined September 2010
Canada58 Posts
December 03 2010 15:23 GMT
#122
Is this a joke or serious? This build is retarded and it works in theory versus Silver and Bronze players. We will never see something this retarded in any real games. This build can be countered hard by so many blind openings zerg and protoss have its not even funny.

User was warned for this post

User was warned for this post
행운 게임을 즐길 수
reprise
Profile Joined May 2010
Canada316 Posts
December 03 2010 15:31 GMT
#123
On December 04 2010 00:23 SKaREO wrote:
Is this a joke or serious? This build is retarded and it works in theory versus Silver and Bronze players. We will never see something this retarded in any real games. This build can be countered hard by so many blind openings zerg and protoss have its not even funny.


Did you even READ the first post?
for graphs of passion, and charts of stars
MisterPuppy
Profile Joined August 2010
161 Posts
December 03 2010 15:34 GMT
#124
just curious about the upgrades in this build....



Tanks don't 1 shot Zerglings right? But if you get +1 attack for tanks they do one shot zerglings? Is there a good place where I can get the calculations on this?
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
December 03 2010 15:45 GMT
#125
On December 04 2010 00:34 MisterPuppy wrote:
just curious about the upgrades in this build....



Tanks don't 1 shot Zerglings right? But if you get +1 attack for tanks they do one shot zerglings? Is there a good place where I can get the calculations on this?


http://wiki.teamliquid.net/starcraft2/Main_Page

And a calculator. Stop being so damn lazy.
Neo.NEt
Profile Joined August 2010
United States785 Posts
December 03 2010 16:36 GMT
#126
I don't even have to watch the replay of this zerg on jungle basin to know he's probably a lot better than people are giving him credit for. Go watch your own replays and see how many mistakes you make... kids who aren't even diamond come in here and talk about how bad 2300 zergs are. I'm sure he doesn't look like the guys in the GSL but then again, neither do your replays.

/rant
Apologize.
SuNSeT(OD)
Profile Joined October 2010
Canada15 Posts
December 03 2010 16:40 GMT
#127
I'm a low Terran player and I used this build late last night to try it out vs a Random player on ladder, unfortunately he was P but it was still very fun to play around with. The P is around 1400 I believe, I work a fuckload so I can't dedicate a lot of time to SC2 therefore I'm only around 700.

Regardless heres the replay vs P using collossus, obviously with all strats posted not many of them can be used as successfully as the poster lays them out.

http://www.sc2replayed.com/replays/111967-1v1-terran-protoss-steppes-of-war
You're only free to do anything, once you've lost everything
Gudeldar
Profile Joined August 2010
United States1200 Posts
Last Edited: 2010-12-03 17:01:34
December 03 2010 16:58 GMT
#128
You could have won the first game doing just about anything, the Zerg was an idiot. What 2.3k Zerg doesn't even try to scout you for 11 minutes? I quit watching in disgust at that point.
farseerdk
Profile Joined May 2010
Canada504 Posts
Last Edited: 2010-12-03 18:52:00
December 03 2010 18:50 GMT
#129
I've played against Griffith many times (he's an IRL friend of mine), and he is a LOT better than his ladder rank gives him credit for. His apm and mechanics are not that fantastic, but his game sense and the refinements of his builds are. I am a protoss player so I can't really play him to test this build, but I wouldn't discredit it right away.

Here's my question:

1) How does this fair against a very aggressive 2 base zerg. A/roach/baneling/speedling 2 base bust that is timed to occur when you're throwing down your 3rd OC? Seems to me that you should have a dip in production when you start massing OC's. This should be quickly recovered, but if you screw up even a little bit in your early marine pressure, you could be facing more than you can handle in a certain timing window.
2) How does this fair against an infestor stall that allows the zerg to get 3-4 bases up quickly? I know you have early rax to pressure with, and the mules should give you an income advantage so long as your main doesn't get mined out, but with only barracks units, it's conceivable that the zerg could stall with well placed infestors and defend with lings and speed roaches, provided they have good creep spread.
3) If your 200/200 push fails for whatever reason, aren't you screwed since your main is mined out thanks to mass mules anyway and a quick counter will probably crush your newly acquired 3rd?
4) If you're on an island map, why not use one of the OC's to take an island 3rd? Like on LT or Scrap.

EDIT: call me if you want to do a variation of this against my protoss! I can also try to play zerg but you know I'm only like 1000ish points skill level with zerg.
Perspective is merely an angle.
SuNSeT(OD)
Profile Joined October 2010
Canada15 Posts
December 03 2010 19:25 GMT
#130
I found that mass muta with lings+banes roll over me with this build
You're only free to do anything, once you've lost everything
mannerposter
Profile Joined November 2010
United Kingdom7 Posts
December 03 2010 19:50 GMT
#131
circumference (C=2pi*r) of the marine ball increases linearly while its area increases exponentially (A=pi*r^2)


You mean quadratically.
jmack
Profile Joined August 2010
Canada285 Posts
December 03 2010 20:18 GMT
#132
I don't think the First replay shows what your trying to do really, sure you get 200/200 quickly but your producing 4 scvs at a time.

Beyond that everything looks pretty funny, makes me wish to play terran.

Do you have a replay, or have you experimented with limiting the scv count? Cause 69 + 4 mules seems way way unnecessary for two base. Specifically the scv production from 4 CCs just looks wrong.

Will keep tabs on developments.
" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
red_hq
Profile Blog Joined April 2010
Canada450 Posts
December 03 2010 20:28 GMT
#133
This looks soo good, like an economic cheese of sorts. You need to rename this the:
Maximum Overdrive Build.
Would Be so cool if you move out at 200/200 and in the text chat go [yourname]: Has activated Maximum Overdrive!!
Shit tons of potential, especially considering you can land those OC's anywhere on the map and just spam 20 mules mine a shit ton of minerals and move elsewhere.
Its not too broken because zerg can just mass expo, so he can refood to 200/200 in one production cycle, and toss can mass expo too and EVERYTHING will be chronoed all the time. Of course Terran's are the best for this because of the crazy income provided.
Get some 'good' Dota 2: twitch.tv/redhq
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2010-12-03 21:31:09
December 03 2010 21:29 GMT
#134
Here are my notes so far...

1)After your 4th OC, throw down 3 bunkers at your expansion IMMEDIATELY or risk getting overrun while your throwing down raxs getting production ramped up.

2) Don't attack until 200 food, i attacked one game at about 135 and I got rolled by mass bling/ling muta and I realized that it was because his army was not significantly smaller as I had not given my economy lead enough time to really make a difference. I was going off 9 rax and I wasnt able to produce fast enough to overwhelm the zerg (even tho I took a 3rd during my first push) then the zerg (who was on 3 bases, 2 saturated).

3) I don't know if this is good or bad but I produce scvs off all 4 CCs until I have 60 or so. Maybe this is against the build as its supposed to have more food for units??
farseerdk
Profile Joined May 2010
Canada504 Posts
December 03 2010 21:29 GMT
#135
On December 04 2010 04:25 SuNSeT(OD) wrote:
I found that mass muta with lings+banes roll over me with this build

your MM control obviously isn't good enough then lol.
Perspective is merely an angle.
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 03 2010 21:58 GMT
#136
what do you do if the z doesnt stop producing mutas? and eventually they get a muta deathball and i cant make enough marines to keep up...
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-03 22:11:18
December 03 2010 22:07 GMT
#137
get 1 or 2 thors

It is generally inefficient to get large numbers of mutas, mutas are not damage dealers, they are mainly harassers.
griffith.583 (NA)
statikg
Profile Joined May 2010
Canada930 Posts
December 03 2010 22:18 GMT
#138
Definitely don't get thors, thats terrible advice, marines rape mutas, more mutas means less blings, infestors means your more likely gonna win, you WANT them to make mutas.
ilsamsamchil
Profile Joined September 2010
155 Posts
Last Edited: 2010-12-03 22:24:37
December 03 2010 22:24 GMT
#139
for some reason I can imagine this working on scrap station or delta quadrant. will try it out vs zergs on ladder after practicing macro on single player
https://www.twitch.tv/ShowbuTV
whatthefat
Profile Blog Joined August 2010
United States918 Posts
December 03 2010 22:26 GMT
#140
I'm not going to argue that Mules aren't broken (I think most of the balance issues stem for the Mule collection rate being slightly too high), but these replays are laughably bad.

In the game on Jungle Basin, zerg blindly drones to 28(!) without once scouting the 2-raxing terran. Seriously? He's then already behind after the 5 marine push, and you could win quickly from there by just continuing normally into MMM.

And the scouting doesn't get any better from there - zerg hasn't seen anything but the front of terran's base until the 12 minute mark.

The micro throughout the game is woeful too. At the 19 minute mark, terran literally walks his entire army into an open field surrounded by banelings. I swear, I've never seen anything like it in diamond. Terran's supply actually drops from 190 to 111 in the space of 10 seconds.

But of course, rather than just going and winning the game at this point, zerg waits until terran is maxed again. Game over for zerg now, right? Nope, terran proceeds to get roflstomped again. And again. And again. Finally zerg is left with 6 attacking units, so terran manages to eke out a win. :|

If you're going to engage in this kind of theory-crafting, you need to back it up with something convincing. Terran frankly should have lost this game against anyone playing competently.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
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