Work on those replays !
[G] TvZ Griffith's 4OC Pressure Push - Page 7
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kusu
Sweden440 Posts
Work on those replays ! | ||
SKaREO
Canada58 Posts
User was warned for this post User was warned for this post | ||
reprise
Canada316 Posts
On December 04 2010 00:23 SKaREO wrote: Is this a joke or serious? This build is retarded and it works in theory versus Silver and Bronze players. We will never see something this retarded in any real games. This build can be countered hard by so many blind openings zerg and protoss have its not even funny. Did you even READ the first post? | ||
MisterPuppy
161 Posts
Tanks don't 1 shot Zerglings right? But if you get +1 attack for tanks they do one shot zerglings? Is there a good place where I can get the calculations on this? | ||
Sadistx
Zimbabwe5568 Posts
On December 04 2010 00:34 MisterPuppy wrote: just curious about the upgrades in this build.... Tanks don't 1 shot Zerglings right? But if you get +1 attack for tanks they do one shot zerglings? Is there a good place where I can get the calculations on this? http://wiki.teamliquid.net/starcraft2/Main_Page And a calculator. Stop being so damn lazy. | ||
Neo.NEt
United States785 Posts
/rant | ||
SuNSeT(OD)
Canada15 Posts
Regardless heres the replay vs P using collossus, obviously with all strats posted not many of them can be used as successfully as the poster lays them out. http://www.sc2replayed.com/replays/111967-1v1-terran-protoss-steppes-of-war | ||
Gudeldar
United States1200 Posts
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farseerdk
Canada504 Posts
Here's my question: 1) How does this fair against a very aggressive 2 base zerg. A/roach/baneling/speedling 2 base bust that is timed to occur when you're throwing down your 3rd OC? Seems to me that you should have a dip in production when you start massing OC's. This should be quickly recovered, but if you screw up even a little bit in your early marine pressure, you could be facing more than you can handle in a certain timing window. 2) How does this fair against an infestor stall that allows the zerg to get 3-4 bases up quickly? I know you have early rax to pressure with, and the mules should give you an income advantage so long as your main doesn't get mined out, but with only barracks units, it's conceivable that the zerg could stall with well placed infestors and defend with lings and speed roaches, provided they have good creep spread. 3) If your 200/200 push fails for whatever reason, aren't you screwed since your main is mined out thanks to mass mules anyway and a quick counter will probably crush your newly acquired 3rd? 4) If you're on an island map, why not use one of the OC's to take an island 3rd? Like on LT or Scrap. EDIT: call me if you want to do a variation of this against my protoss! I can also try to play zerg but you know I'm only like 1000ish points skill level with zerg. | ||
SuNSeT(OD)
Canada15 Posts
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mannerposter
United Kingdom7 Posts
circumference (C=2pi*r) of the marine ball increases linearly while its area increases exponentially (A=pi*r^2) You mean quadratically. | ||
jmack
Canada285 Posts
Beyond that everything looks pretty funny, makes me wish to play terran. Do you have a replay, or have you experimented with limiting the scv count? Cause 69 + 4 mules seems way way unnecessary for two base. Specifically the scv production from 4 CCs just looks wrong. Will keep tabs on developments. | ||
red_hq
Canada450 Posts
Maximum Overdrive Build. Would Be so cool if you move out at 200/200 and in the text chat go [yourname]: Has activated Maximum Overdrive!! Shit tons of potential, especially considering you can land those OC's anywhere on the map and just spam 20 mules mine a shit ton of minerals and move elsewhere. Its not too broken because zerg can just mass expo, so he can refood to 200/200 in one production cycle, and toss can mass expo too and EVERYTHING will be chronoed all the time. Of course Terran's are the best for this because of the crazy income provided. | ||
statikg
Canada930 Posts
1)After your 4th OC, throw down 3 bunkers at your expansion IMMEDIATELY or risk getting overrun while your throwing down raxs getting production ramped up. 2) Don't attack until 200 food, i attacked one game at about 135 and I got rolled by mass bling/ling muta and I realized that it was because his army was not significantly smaller as I had not given my economy lead enough time to really make a difference. I was going off 9 rax and I wasnt able to produce fast enough to overwhelm the zerg (even tho I took a 3rd during my first push) then the zerg (who was on 3 bases, 2 saturated). 3) I don't know if this is good or bad but I produce scvs off all 4 CCs until I have 60 or so. Maybe this is against the build as its supposed to have more food for units?? | ||
farseerdk
Canada504 Posts
On December 04 2010 04:25 SuNSeT(OD) wrote: I found that mass muta with lings+banes roll over me with this build your MM control obviously isn't good enough then lol. | ||
THEPPLsELBOW
United States190 Posts
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Griffith`
714 Posts
It is generally inefficient to get large numbers of mutas, mutas are not damage dealers, they are mainly harassers. | ||
statikg
Canada930 Posts
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ilsamsamchil
155 Posts
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whatthefat
United States918 Posts
In the game on Jungle Basin, zerg blindly drones to 28(!) without once scouting the 2-raxing terran. Seriously? He's then already behind after the 5 marine push, and you could win quickly from there by just continuing normally into MMM. And the scouting doesn't get any better from there - zerg hasn't seen anything but the front of terran's base until the 12 minute mark. The micro throughout the game is woeful too. At the 19 minute mark, terran literally walks his entire army into an open field surrounded by banelings. I swear, I've never seen anything like it in diamond. Terran's supply actually drops from 190 to 111 in the space of 10 seconds. But of course, rather than just going and winning the game at this point, zerg waits until terran is maxed again. Game over for zerg now, right? Nope, terran proceeds to get roflstomped again. And again. And again. Finally zerg is left with 6 attacking units, so terran manages to eke out a win. :| If you're going to engage in this kind of theory-crafting, you need to back it up with something convincing. Terran frankly should have lost this game against anyone playing competently. | ||
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