• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:57
CEST 14:57
KST 21:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-228Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
https://www.facebook.com/Katori.Titanium.Cutting.B RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5279 users

[G] TvZ Griffith's 4OC Pressure Push - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 37 Next All
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
December 04 2010 01:29 GMT
#161
On December 04 2010 10:26 numLoCK wrote:
I love how 2300 zerg doesn't look like he could even reach 2300 D+ iccup.
Are there any reps of this being played in the wild against more solid players? Though I suppose it is kinda tough considering even quite silly builds can win if its the first time the opponent has ever seen it.
Oh, and you really should produce fewer scvs. Considering how late your third is and how quickly you deplete your main you don't need 70+ scvs when you move out. That money should be used to create a stronger 200/200 push. And is it really difficult to tech a bit during this time? In one of those games you didn't even mine gas from your natural so it seems as if you aren't even trying to take advantage of supporting tech options.


That zerg did not hotkey one unit the entire game.
WeMade FOX would be a deadly SC2 team.
jacosajh
Profile Blog Joined September 2010
2919 Posts
December 04 2010 01:52 GMT
#162
I can't believe people are still surprised how bad some people are at 2000 Diamond. If you play enough games, you will get there. You don't lose as many points as you win, and Battle.net forces you to get 50% winrate. So for simplicities' sake, for example, if you gain 2 points for every win, and lose 1 point for every loss, you'll get 10 points every 10 games @ 50% win rate. 20 points every 20 games, etc. There are thousands of people out there with hundreds of games making that possible.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 04 2010 02:03 GMT
#163
I would love to see this strategy against a zerg player who does more than play Sim City. In both replays, it was the same zerg player, who did not bother to scout until he had mutalisks around 12 minutes. Furthermore, this awful zerg player kept all his lings, banelings and mutas in one control group, so that while he was positioning the banelings with move commands, the rest of his army didn't attack either.

Are these matches fixed? Is this zerg player purposely playing really stupidly so that he gets owned by a simple mass MM push and can't beat it with ling/bane/muta? He didn't get melee/armor upgrades either btw, while you did, so of course you rolled him.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-04 02:14:45
December 04 2010 02:06 GMT
#164
Sorry but some of you people are just trolling

for the "he didnt' scout" part, wtf do you mean he didn't scout, he saw the 2rax+expo (he had another ovie on the edge of my expo). He didn't KNOW about the 4OC build, no zerg currently expects that, why would he feel the need to sac an ovie when he already sees 2rax expand. So for all he knows, and for ANY good zerg, thats enough information to know you have to make an assload of blings/infestors. He took his 3rd at around 9minutes, which is ample fast and standard for high-level zerg.

Also, you put blings/lings in one control group so you can SURROUND with the lings and blings as well as maximize muta damage.

Seriously I'm starting to feel that some of you are either trolling or are in bronze.


To all the Diamond 1k+ zergs players who are complaining. Add me on Griffith.583 (US) and we'll play a few games so you can give me your inputs directly.
griffith.583 (NA)
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-04 02:17:24
December 04 2010 02:16 GMT
#165
On December 04 2010 10:26 numLoCK wrote:
I love how 2300 zerg doesn't look like he could even reach 2300 D+ iccup.
Are there any reps of this being played in the wild against more solid players? Though I suppose it is kinda tough considering even quite silly builds can win if its the first time the opponent has ever seen it.
Oh, and you really should produce fewer scvs. Considering how late your third is and how quickly you deplete your main you don't need 70+ scvs when you move out. That money should be used to create a stronger 200/200 push. And is it really difficult to tech a bit during this time? In one of those games you didn't even mine gas from your natural so it seems as if you aren't even trying to take advantage of supporting tech options.


I'm making a replay pack as we speak, esp against ones where zerg tries to early roach rush. I find 5rr + reinforced roaches requires 2 additional bunkers to be placed down, luckily 5rr is also easily scouted and you can react to it fast enough.

I've noted the weakness in pure MM, so I added a mech transistion as well that takes advantage of the 4 gases.
griffith.583 (NA)
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
December 04 2010 02:40 GMT
#166
Can we get replays of this NOT working? I didn`t check the first 2 but I assume it was a winning effort.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-04 03:52:54
December 04 2010 03:46 GMT
#167
On December 04 2010 11:40 mango_destroyer wrote:
Can we get replays of this NOT working? I didn`t check the first 2 but I assume it was a winning effort.


Hey I've posted two replays against a TLer doing all-in RRs. it was done of steppes of war, the short rush distance makes the roach rush even more potent.

the first one was done very well by him and I lost.
the second replay was an adaption using the mech transition


failed defense against roach rush (1 bunker): http://www.sc2replayed.com/replays/112226-1v1-terran-zerg-steppes-of-war
successful defense against roach rush (2 bunkers): http://www.sc2replayed.com/replays/112228-1v1-terran-zerg-steppes-of-war
griffith.583 (NA)
majestouch
Profile Joined December 2010
United States395 Posts
December 04 2010 04:00 GMT
#168
this build is great in theory, however, terrible in implementation much like communism or facism. furthermore, you assume your opponent doesn't scout (like in the replay you posted) not to mention it can be wrecked by a multitude of builds:

kyrix style sling bling
7roach rush
too lazy to think of more off the top of my head.
endline
Profile Joined November 2010
100 Posts
December 04 2010 04:10 GMT
#169
not only does this give you a ton of extra mules, you can produce (from his example) 4 scvs at a time. that does rival non queen hatchs...

this depletes the main in an obscene amount of time.
hizBALLIN
Profile Joined June 2010
United States163 Posts
December 04 2010 04:18 GMT
#170
On December 04 2010 13:00 majestouch wrote:
this build is great in theory, however, terrible in implementation much like communism or facism. furthermore, you assume your opponent doesn't scout (like in the replay you posted) not to mention it can be wrecked by a multitude of builds:

kyrix style sling bling
7roach rush
too lazy to think of more off the top of my head.


The build definitely has potential to be amazing. I've been watching SMI team members do it all night, and when done by a great player, it's really much more solid than one might thing. There really isn't any build that doesn't have weaknesses, and I really don't think anyone intelligent in this thread is arguing to the contrary.

That said, Fascism is good in theory?
That which is overdesigned, too highly specific, anticipates outcomes; the anticipation of outcome guarantees, if not failure, the absence of grace.
Cryosin
Profile Blog Joined July 2010
United States182 Posts
December 04 2010 04:19 GMT
#171
Hey man dont listen to people telling you this build "sucks" or "is vulnerable".

The people on this forum dont care unless a "pro player" did it. I mentioned how you could have a 200/200 supply army doing this kind of stuff in 14 minutes, even less with tweaking. You clearly proved that not only was i right but you could narrow it down a few minutes less.

The people in the original in-base CC thread where calling me retarded and a liar and what have you, as if "economy stacking" to get a big army by 14 minutes is impossible or something.

Please send us more and more replays.

Here is what i think you might have some trouble against so i recommend you test these out:
1-base baneling bust.
Economy Roach push(2-base roach/hydra play).
4-gate
Standard Protoss play (2-gate robo + expansion)
vs Terran(?)

Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
December 04 2010 04:22 GMT
#172
I'm out today, could anyone do this build with banshee/marine combo?
I believe the rate of marine production makes medivacs unnecessary and the added initial damage from banshees will be crazy.

Or marine/raven.
Cauterize the area
Bixs
Profile Joined September 2010
Denmark66 Posts
December 04 2010 04:23 GMT
#173
What I dont understand is why not apply pressure as soon as the economy kicks in? Why sit on your ass building 16 raxs and making 200 food army?
Griffith`
Profile Joined September 2010
714 Posts
December 04 2010 04:30 GMT
#174
On December 04 2010 13:23 Bixs wrote:
What I dont understand is why not apply pressure as soon as the economy kicks in? Why sit on your ass building 16 raxs and making 200 food army?


You don't have to sit on your ass, but your rate of production is so fast that you will produce faster than the zerg. In fact, if the zerg is trying to stabilize a 3rd or try to take a 4th, its almost better to push at 100 or 150 food. I

That said, some units, like siege tanks, really need to hit a critical mass (4-5) to be really effective and would ideally have the +1 weapons upgrade. You really want stimpack, marine shields, and 1/1 to be done, and i find that by the time they finish, its already around 120-150 food.
griffith.583 (NA)
Griffith`
Profile Joined September 2010
714 Posts
December 04 2010 04:32 GMT
#175
On December 04 2010 13:19 Cryosin wrote:
Hey man dont listen to people telling you this build "sucks" or "is vulnerable".

The people on this forum dont care unless a "pro player" did it. I mentioned how you could have a 200/200 supply army doing this kind of stuff in 14 minutes, even less with tweaking. You clearly proved that not only was i right but you could narrow it down a few minutes less.

The people in the original in-base CC thread where calling me retarded and a liar and what have you, as if "economy stacking" to get a big army by 14 minutes is impossible or something.

Please send us more and more replays.

Here is what i think you might have some trouble against so i recommend you test these out:
1-base baneling bust.
Economy Roach push(2-base roach/hydra play).
4-gate
Standard Protoss play (2-gate robo + expansion)
vs Terran(?)



I dont' recommend doing this against protoss mainly because stalkers w/ blink will make your wall-in kinda useless. Btw do you know the timings for economy roach push? I've done it against 5rr/7rr which is when the CCs are going up and I've managed to defend against it.
griffith.583 (NA)
aDawg
Profile Joined September 2010
United States30 Posts
December 04 2010 04:47 GMT
#176
This is brilliant, and really showcases the untapped power behind MULES. However, you were practically mined out by the 20 min mark. If that last push hadnt won the game, you probably wouldnt have been able to keep up the production from all those raxes.

Also, be careful about overstimming without medivac support. Theres no need to stim to take out a hatchery when you can't heal back up.
gold in the spring and diamond in the fall
PlayStyleGG
Profile Joined December 2010
Canada5 Posts
December 04 2010 04:47 GMT
#177
Cool build....I Like the idea
TheRealDJ
Profile Joined August 2010
United States124 Posts
December 04 2010 05:40 GMT
#178
Been practicing it, and it is potentially very strong against zerg. Gotta watch out for econ baneling builds. Mass infestor doesn't do much against this mass bio ball since you're constantly reinforcing off of 10 rax. 2 bunker defends well against a roach rush. Muta harass is basically useless against this build since you can throw up a million turrets. Gonna start practicing with the factories to be able to push out with defense against banelings. Still learning the timings though, and its pretty cool having to reorient everything I learned about being terran with being able to outmacro zerg. If nothing else, thumbs up to both the OP of this and the other mass OC thread for an original approach.
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
December 04 2010 06:15 GMT
#179
Opening

10 Supply Depot
12 Rax (make marines)
14 Rax (make marines, once you make 5 marines send them to the enemy ASAP, you want to deal damage, exchange supply with zerg)
--> I might wanna throw up bunkers with marines if Z go roaches/fast counter with lings, and delay OC a bit
15 OC
16 Supply Depot
22 CC
27 CC
27 Supply Depot (SD is built AFTER CC because we should have been able to free 5 supply from the 5 marine rush)
31 CC
33 Gas
33 Gas

Once CCs are finished, convert into orbital commands. Take only your natural, dont bother taking your 3rd until you have 200/200

MM(+M) Transition:

Marine Marauder is an extremely strong transition as it has a relatively low gas dependence, and is thus, mineral-bound. IE. you only get 2 out of the 4 geysers. Marauders can tank Banelings like a boss. Your goal is to immediately make the equivalent of a 20 rax. eg. while adding in two engineering bays. You can feel free to send in waves at 60 food, 100 food, and 150 food, it will keep the zerg on his feet.

Building Composition:

4 Marauder producing Raxes w/ tech lab (8 marauders every minute, 16 supply)
6 Double Marine producing Raxes w/ reactor (28 marines every minute, 28 supply)

Replenish rate: 44 supply every minute.

The following 6 things are important:
1. Take Expo and put up Bunkers at expo, transfer workers, constant MULEs.
2. Set up turrets at base and expo to prevent muta harass.
3. Research Stim, Marine Shield, +1 weapons upgrade, +1 armor upgrade. EDIT: and concussive shells (thanks for the replies). Keep up those upgrades!!
4. If he has a heavy heavy roach or baneling army, increase marauders ratio to 1:1.
5. On your way out, move another OC and secure your third with your humongous army
6. Your 200/200 army is PERSISTENT, meaning it can replenish it self extremely fast (within minutes). It's almost an aggressive "300-food army" , as coined by day9.

What this gives you:

13-14 Minute Push (12:30 provided you have perfect macro):

Wow. Nice job. Your creativity made my day. I can see this will be a very strong push, and if I got beaten back by some Zerg miracle, I'll add in Medivacs and Tanks for contain and drops.

Anyway, patiently waiting more opinions and feedback on viability against Protoss.
I'm the King Of Nerds
farseerdk
Profile Joined May 2010
Canada504 Posts
December 04 2010 06:17 GMT
#180
On December 04 2010 13:32 Griffith` wrote:
Show nested quote +
On December 04 2010 13:19 Cryosin wrote:
Hey man dont listen to people telling you this build "sucks" or "is vulnerable".

The people on this forum dont care unless a "pro player" did it. I mentioned how you could have a 200/200 supply army doing this kind of stuff in 14 minutes, even less with tweaking. You clearly proved that not only was i right but you could narrow it down a few minutes less.

The people in the original in-base CC thread where calling me retarded and a liar and what have you, as if "economy stacking" to get a big army by 14 minutes is impossible or something.

Please send us more and more replays.

Here is what i think you might have some trouble against so i recommend you test these out:
1-base baneling bust.
Economy Roach push(2-base roach/hydra play).
4-gate
Standard Protoss play (2-gate robo + expansion)
vs Terran(?)



I dont' recommend doing this against protoss mainly because stalkers w/ blink will make your wall-in kinda useless. Btw do you know the timings for economy roach push? I've done it against 5rr/7rr which is when the CCs are going up and I've managed to defend against it.


Not just blink stalkers. Nearly any kind of 1 base aggression from a Protoss would crush this. 3gate robo with a quick immortal can just bust down the depot wall. 3 gate stargate would be less dangerous but also powerful if your opponent is smart enough to use a phoenix to spot onto the high ground for warpgates. An ordinary 4 gate is scoutable but would require 2 bunkers to defend, i'm quite sure. You'd shut down a DT opening fairly okay, since you'll probably have at least one OC with enough for scan (or close to it).

Also, since this build doesn't get anywhere near raven tech, it's pretty easy to obs scout this build and MM is highly highly vulnerable to storm. HT + FF = win against MM. 12.30 is enough time to get either several ranged colossus or storm out, both of which would win against a pure MM army, even with a significant food count disadvantage.

I would have to test the timings but mass expanding also seems like a viable way to counter this as protoss.
Perspective is merely an angle.
Prev 1 7 8 9 10 11 37 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #99
IntoTheiNu 1382
WardiTV887
Rex132
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 371
Rex 132
TKL 41
StarCraft: Brood War
Shuttle 3413
BeSt 945
Bisu 857
Soulkey 661
Soma 596
Jaedong 547
Mini 522
Light 469
EffOrt 461
Barracks 361
[ Show more ]
Rush 268
Stork 207
Snow 188
ggaemo 171
actioN 98
hero 92
Zeus 90
Pusan 71
Hyun 68
Sea.KH 63
PianO 53
sorry 50
JYJ 50
Sharp 45
scan(afreeca) 34
ToSsGirL 33
Hm[arnc] 33
HiyA 30
soO 21
yabsab 20
Sacsri 16
zelot 15
Terrorterran 10
Icarus 9
ajuk12(nOOB) 8
Dota 2
qojqva1787
Dendi785
BananaSlamJamma20
Counter-Strike
olofmeister2213
kRYSTAL_52
edward49
Other Games
singsing2365
B2W.Neo700
hiko491
crisheroes310
Liquid`LucifroN175
Livibee97
Mew2King69
QueenE14
Liquid`VortiX0
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis763
Other Games
• WagamamaTV272
Upcoming Events
The Patches Monday
3h 3m
Sparkling Tuna Cup
21h 3m
PiG Sty Festival
23h 3m
PiGosaur Cup
1d 11h
Replay Cast
1d 20h
Kung Fu Cup
1d 22h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.