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[G] TvZ Griffith's 4OC Pressure Push - Page 11

Forum Index > StarCraft 2 Strategy
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noD
Profile Blog Joined August 2010
2230 Posts
December 04 2010 14:17 GMT
#201
Im so gonna try tha on jungle basin ...
it's so fun to see the irony of a terran playing the way zerg is supposed to (replenishing armies everytime)
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-12-04 14:20:11
December 04 2010 14:19 GMT
#202
:-\ To be honest, any game you win against Zerg on Jungle Basin is due to the map sucking.

I've stopped consider it valid to test crap on it because decent mechanics has given me like 70-80% on that map...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Kyuki
Profile Joined February 2008
Sweden1867 Posts
December 04 2010 14:43 GMT
#203
It is interesting, but maybe should be cut down to three CCs and with the intent on actually taking that third when you push out. Alot of things can be done techwise aswell, but overall I think it's very hard to say much considering the replays.

Zerg didnt scout you at all until he had mutas on Xelnaga, and I assume he already knew what you did since you practiced, but in a real game he should react alot diffrerently, and maybe even get more inbase hatches and just go toe to toe with your production, or expand more and outproduce you.

It's easy to theorycraft, but generally the level of play in those replays were also quite bad, so it's hard to say it had to do with the strat or the players (no offense)
Mada Mada Dane
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
December 04 2010 15:54 GMT
#204
On December 04 2010 23:19 Antisocialmunky wrote:
:-\ To be honest, any game you win against Zerg on Jungle Basin is due to the map sucking.

I've stopped consider it valid to test crap on it because decent mechanics has given me like 70-80% on that map...

I hate zerg on that map. 2 base zergs are incredibly strong when they go all in roach sling bling with two entrances.

Maybe we're facing different zergs, but zergs on that map get a free expo, and 3rd that they can defend easily with creep spread, as terran gets an easy 2nd, but you GOTTA get a 3rd or else you'll mine out and inc ultras will make you a sad panda.

I hate that map period, to be honest lol. Esp vs 1 gate FE protoss as you cannot even attempt to harass or stop them
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
whatthefat
Profile Blog Joined August 2010
United States918 Posts
December 04 2010 16:14 GMT
#205
On December 04 2010 11:06 Griffith` wrote:
Sorry but some of you people are just trolling

for the "he didnt' scout" part, wtf do you mean he didn't scout, he saw the 2rax+expo (he had another ovie on the edge of my expo). He didn't KNOW about the 4OC build, no zerg currently expects that, why would he feel the need to sac an ovie when he already sees 2rax expand. So for all he knows, and for ANY good zerg, thats enough information to know you have to make an assload of blings/infestors. He took his 3rd at around 9minutes, which is ample fast and standard for high-level zerg.


You can't be serious.

1) Zerg didn't even see a terran unit or building before the 5 marines arrived. The game was worthless from that point on.

2) Two rax + expo is all the info zerg had, i.e., a totally standard pressure into expand opening that can transition into just about anything. ANY competent zerg would sac an overlord to gain more info there. Terran could be going just about any tech route. Hell, he wasn't even poking at the front.


Also, you put blings/lings in one control group so you can SURROUND with the lings and blings as well as maximize muta damage.


This isn't true either. For proper micro they need to be in separate control groups. If the terran is microing properly and not just allowing their troops to be surrounded, you need to be able to separately order lings to attack and banes to move in the midst of engagement. In the games you showed it wouldn't matter what zerg does though, since you were just 1aing into wide open spaces.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
wintergt
Profile Joined February 2010
Belgium1335 Posts
December 04 2010 16:56 GMT
#206
On December 04 2010 17:31 Griffith` wrote:
Mindflow just used the build to stomp a 2500 zerg

Replay?
here i am
Rflcrx
Profile Joined October 2010
503 Posts
December 04 2010 17:33 GMT
#207
Regarding replay:

On December 04 2010 18:00 CatsPajamas wrote:
Mindflow beat avilo with this build on my stream tonight. Beat a couple of people with it. Granted, avilo was off race and then beat Mindflow in a straight up match, but hey, it does work some. Wish I would have saved VOD's of the matches...


So OP is hyping his strat, no actuall replay watch value.

CatsPajamas
Profile Joined October 2010
United States337 Posts
December 04 2010 17:45 GMT
#208
The replay is pretty good, admittedly. Avilo may be off race, but this is an interesting strat. I sent him the replay from my comp, so he'll have it up here in a bit. It is worth watching.
http://twitter.com/kevinknocke
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-04 17:51:27
December 04 2010 17:46 GMT
#209
Rflcrx, you've contributed zero value to this thread thus far. So I will just proceed to kindly ignoring you.

Here's mindflow vs avilo, showing that it can fend off a very aggressive early 5rr push:

http://www.sc2replayed.com/replays/112393-1v1-terran-zerg-jungle-basin


(Extra special thanks to CatsPajamas for sending, you can see his stream at own3d.tv/live/3155)
griffith.583 (NA)
Bixs
Profile Joined September 2010
Denmark66 Posts
Last Edited: 2010-12-04 20:03:42
December 04 2010 17:52 GMT
#210
Seems ppl are hungry for replays so here is some of mine:

2300+ zerg vs me 2300+ terran
http://www.sc2replayed.com/replays/112391-1v1-terran-zerg-steppes-of-war

Not exactly OP's strat with 200 food army, I just push once income kicks in!

EDIT: OH CRAP WRONG LINK! edited to the right one now.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-04 20:10:37
December 04 2010 18:01 GMT
#211
On December 05 2010 02:52 Bixs wrote:

Seems ppl are hungry for replays so here is some of mine

Not exactly OP's strat with 200 food army, I just push once income kicks in!


Thanks Bixs! I will post it to the OP for greater visibility
griffith.583 (NA)
Shado.
Profile Joined February 2008
United States187 Posts
December 04 2010 18:01 GMT
#212
It's pretty flexible, if Zerg aggressively expos and doesn't build an army, you can put down one of your OC's to a third earlier.

I also like to put drops all over the place while threatening with my main army. If you disrupt his mining while trading armies, you're going to come out ahead.
statikg
Profile Joined May 2010
Canada930 Posts
December 04 2010 18:02 GMT
#213
When do you guys get upgrades? When do you add tech structures? I would think a couple of reactor factories with pre-ignite would really spice up your second or 3rd push. 2gas can only support 4rax marauders with no gas to spare so I guess people must be using 3-4gas then?
Lylat
Profile Joined August 2009
France8575 Posts
December 04 2010 18:03 GMT
#214
This strats is actually very good, I beat a 2600 zerg player with it (although I'm only 1600 (I love the ladder system:p)), I can provide replays if people are interested
Griffith`
Profile Joined September 2010
714 Posts
December 04 2010 18:05 GMT
#215
On December 05 2010 03:03 Lylat wrote:
This strats is actually very good, I beat a 2600 zerg player with it (although I'm only 1600 (I love the ladder system:p)), I can provide replays if people are interested


Post away! I'll add them to the OP as well and give you guys ample credit
griffith.583 (NA)
Griffith`
Profile Joined September 2010
714 Posts
December 04 2010 18:09 GMT
#216
On December 05 2010 03:02 statikg wrote:
When do you guys get upgrades? When do you add tech structures? I would think a couple of reactor factories with pre-ignite would really spice up your second or 3rd push. 2gas can only support 4rax marauders with no gas to spare so I guess people must be using 3-4gas then?


Getting upgrades depends on when you want to push, ideally, ups should finish as you go out on your first push after you get your 4CCs up. If you push at around 100 food, early stim/shields is obviously ideal. The mech transition adds in reactored hellions with blue flame and siege tanks + MM. For these gas intensive builds, 4 gas is taken.
griffith.583 (NA)
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
December 04 2010 18:12 GMT
#217
On December 04 2010 12:46 Griffith` wrote:
Show nested quote +
On December 04 2010 11:40 mango_destroyer wrote:
Can we get replays of this NOT working? I didn`t check the first 2 but I assume it was a winning effort.


Hey I've posted two replays against a TLer doing all-in RRs. it was done of steppes of war, the short rush distance makes the roach rush even more potent.

the first one was done very well by him and I lost.
the second replay was an adaption using the mech transition


failed defense against roach rush (1 bunker): http://www.sc2replayed.com/replays/112226-1v1-terran-zerg-steppes-of-war
successful defense against roach rush (2 bunkers): http://www.sc2replayed.com/replays/112228-1v1-terran-zerg-steppes-of-war


Thanks Griffith. Keep up the good work.
Lylat
Profile Joined August 2009
France8575 Posts
December 04 2010 18:35 GMT
#218
Here are the replays (not great games though)
Game 1
Game 2
Aeruthus
Profile Joined September 2010
United States98 Posts
Last Edited: 2010-12-04 18:39:43
December 04 2010 18:35 GMT
#219
Terran is effective midgame..... the only reason a lot of people think otherwise is because they rely on Terran Biobal which does become less and less effective the later the game goes. Unless you're like QXC who attacks constantly forcing early/mid game to "last" a lot longer than is normal due to now allowing the other player to tech as fast or at all.

On December 04 2010 23:17 noD wrote:
Im so gonna try tha on jungle basin ...
it's so fun to see the irony of a terran playing the way zerg is supposed to (replenishing armies everytime)


Terran can't replenish an army like Zerg, that's why it's the way Zerg is built in SC2, it's unique to that Race....
statikg
Profile Joined May 2010
Canada930 Posts
December 04 2010 18:55 GMT
#220
I meant when do you get +1 atk and +1armor, I would think you would want +1 attack to also be done for your first attack.
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