• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:09
CEST 12:09
KST 19:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9264 users

[G] TvZ Griffith's 4OC Pressure Push - Page 20

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 18 19 20 21 22 37 Next All
Neshapotamus
Profile Blog Joined May 2006
United States163 Posts
December 08 2010 05:02 GMT
#381
Just tried this, this is genius. Thx. xD
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
December 08 2010 05:16 GMT
#382
On December 08 2010 13:57 tournamentnow wrote:
i don;t think you know how to wall off properly. i can make it auto win if zerg wastes a ton of banes into my rax. see the 1st rax you make at bottom of ramp? you can make1-2 marines then float it and then add several more rax as appropriate. then make a bunkers in front of wall and some behind wall. the zerg will then waste more banelings. just don't clump up the bunkers.

if you want to have a strong economy, dont get gas trust me if you know opponent all in banelings/etc. all you really need is just enough bunkers .


Reps to support this would be nice. It doesn't sound like we are playing the same game. There's no way the timings work out like that after delaying extra production facilities for 2 CCs.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
December 08 2010 05:28 GMT
#383
On December 07 2010 15:48 Conrose wrote:

Will the speedlings get them before the hatch gets sniped? It takes what, 8 seconds to deal the damage and an additional 2 seconds before they can attempt to withdraw?


You can queue the thors to enter their medivacs as soon as they finish casting.
I used to do it all the time to practice on AI. Found it didn't work so good on ladder.

Kudos for Griffith for the idea. Threat from mass anything on the front door will keep a player from peeking at his back. Esp. if the thorship is pushed out with a bio-ball that takes at least 10 seconds to kill off.

Infestors can't be in two places at the same time. :D
Unless they get a nydus.
Cauterize the area
dbkim92
Profile Joined December 2010
Australia30 Posts
December 08 2010 11:32 GMT
#384
PsyStarcrafts's youtube channel has a latest video of him destroying iEchoic who used this 4OC build by using infestors
Tyrannon
Profile Joined February 2010
Germany113 Posts
December 08 2010 12:16 GMT
#385
should have a hard time vs. Mutas since Stim comes soooo late, does it?

How early can you squeeze that stim in your build?
visselli
Profile Joined September 2010
Canada76 Posts
December 08 2010 12:52 GMT
#386
yea this build is only good on paper, not in practice. Building command centers instead of supply depots is a good choice in that they pay forthemselves very quickly but 400 x2 + 150 x2 = 1100 minerals on the two extra CCs + lost mining time making them, you will always be behind in army and in tech with this build, until you hit mid-late game.

Please lets dispel the idea that having 4 CCs on 2 base is like being on 4 base because its NOT. Being on 4 base means ~having 80-100 workers constantly mining, The only thing exta CCs give u is more Mules which are equivalent to 4-6 workers. So yes you will be mining more from 2 bases and have a larger income than any other 2 base race but once again it is NOT like being on 4 bases.

I would say this is not a viable build past ~1500 diamond mark as you can't just invest 1100 minerals early on and not get punished for it.
eth3n
Profile Joined August 2010
718 Posts
December 08 2010 12:57 GMT
#387
On December 07 2010 15:10 Griffith` wrote:
The biggest advantage however, when compared to standard MMM drops, is that the 3 thor drop is safe from being chased by mutas, as 3 dropped thors will quickly obliterate muta clumps, even without magic box. EDIT: didn't realize infestor nerf has been revered - sigh.


So is this just assuming that your marine harassment will make the hardest race to doom drop somehow neglect awareness of his base? Is he spending so much on banes that he can't get overlord speed upgrade?
Idra Potter: I don't use avada kedavra because i have self-respect.
Rflcrx
Profile Joined October 2010
503 Posts
December 08 2010 13:17 GMT
#388
On December 08 2010 20:32 dbkim92 wrote:
PsyStarcrafts's youtube channel has a latest video of him destroying iEchoic who used this 4OC build by using infestors


that game was just hilarious, psy played pretty bad (he even lols at his own macro/eco) yet totally owns Echoic despite a very heavy walloff. Great entertainment and info!
pAzand
Profile Joined May 2010
Sweden539 Posts
December 08 2010 13:48 GMT
#389
I don't get why terrans don't get a inbase OC after taking a natural, no need to be too greedy with 4 OC, 3 OC should be enough too keep up econ and, float the 3rd to an expansion in a good timing and make 1-2 OC's in base? 6 gas, 5 OC, should get you on par with Zerg?

If you can chill.. Chill!
nalgene
Profile Joined October 2010
Canada2153 Posts
December 08 2010 13:58 GMT
#390
Btw, the mules only last for 67.5 ±0.10 seconds on "Faster" and mines at equal to 5 Scvs ±0.5
you only get like 20 temporary scvs for the 4 mules ( ignores saturation )

12mins faster/irl time = 16minutes normal

You'd only get 3 bases worth with 2 bases at 48 scvs on blue minerals+4mules
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
out4blood
Profile Joined July 2010
United States313 Posts
December 08 2010 14:42 GMT
#391
I've been using this the past few days and it has worked surprisingly well against most zergs I've played in the 1500 - 1900 range. I've only failed to one-base all-in zerg play (roaches or baneling busts), which I would say is a correct response to this.

I have also started walling in the bottom of the ramp on my most maps with close naturals. I feel denying the drone scout is important enough to take the early risk. I also think that Zergs get too much information when they send a ling up the ramp when you wall off up top. I can then use that initial barracks as the start of a wall around the natural.Once you get the natural up with tons of rax, the zerg will have a hard time of it.
http://sc2sig.com/s/us/1228872-1.png?1290726543
Phiir
Profile Joined December 2010
Canada7 Posts
December 08 2010 15:23 GMT
#392
trying this build in the bronze league has fairly been a solid win for me, I don't even have to wall off, the productivity keeps them in a complete panic, and after I got good @ this build, they generally give up before the 10 min mark, hopefully this helps me get out of bronze and into @ least silver
" Yeah well, whatever, you can't teach God anything." - Chuck Palahniuk
Bixs
Profile Joined September 2010
Denmark66 Posts
Last Edited: 2010-12-08 16:29:42
December 08 2010 16:27 GMT
#393
On December 08 2010 21:52 visselli wrote:
yea this build is only good on paper, not in practice. Building command centers instead of supply depots is a good choice in that they pay forthemselves very quickly but 400 x2 + 150 x2 = 1100 minerals on the two extra CCs + lost mining time making them, you will always be behind in army and in tech with this build, until you hit mid-late game.

Please lets dispel the idea that having 4 CCs on 2 base is like being on 4 base because its NOT. Being on 4 base means ~having 80-100 workers constantly mining, The only thing exta CCs give u is more Mules which are equivalent to 4-6 workers. So yes you will be mining more from 2 bases and have a larger income than any other 2 base race but once again it is NOT like being on 4 bases.

I would say this is not a viable build past ~1500 diamond mark as you can't just invest 1100 minerals early on and not get punished for it.


You cannot be serious? There have been lots of submitted replays, this is viable at high diamond (2500ish), at least atm. due to the insane pressure marines/bio can put on zerg and that the composition mainly is mineral bound.

The real question is whether it would work aganist good zergs that early expand. (Even though this seems kinda irrelevent when alot of zergs lose to 2 rax pressure anyway)

Edit: And where is the intuition to go 4 OC when zerg is 1 baseing? "Oh, zerg is not expanding! That must mean I shouldn't expect any kind of aggression! I'l go make 4 command centers! ... seriously?".
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-08 17:11:04
December 08 2010 16:49 GMT
#394
On December 08 2010 22:48 pAzand wrote:
I don't get why terrans don't get a inbase OC after taking a natural, no need to be too greedy with 4 OC, 3 OC should be enough too keep up econ and, float the 3rd to an expansion in a good timing and make 1-2 OC's in base? 6 gas, 5 OC, should get you on par with Zerg?



It is too difficult to defend the 3rd early on for most maps mainly due to threat of sling/bling runbys. The investment sunk into defending a third, bunker + 4 marines +4 turrets + SCVs to mine is usually greater than what can be handled. You should only ease into a 3rd during your pressure push.

As for 4 or 3 OC, oddly enough I've found that 3OC is a bit easier than 4OC on close spawn positions on maps like LT/Meta
griffith.583 (NA)
0c3LoT
Profile Joined May 2010
Canada162 Posts
December 08 2010 17:17 GMT
#395
I've tried this build about 3 times, lost all 3 games. I must not be executing right. Once they see me massing bio they just mass ling/bling.

It is a fun build to play tho.
Winning is a lifestyle choice.
chickensnack
Profile Joined August 2010
United States21 Posts
December 08 2010 17:32 GMT
#396
Tried using this build for the first time in a couple of 4v4s I played with my friends. Needless to say the minerals I was receiving (and not spending) was quite ridiculous. This was made especially true since holding bases is a lot easier when you've got allies to help you defend. I pretty much fed my whole team, running off 4-5 bases at a time with around 15-20 rax (not full sat on every base).
Bixs
Profile Joined September 2010
Denmark66 Posts
Last Edited: 2010-12-08 17:33:30
December 08 2010 17:32 GMT
#397
He is another of my games with the 4 OC and marine pressure aganist ling/bling/muta

TvZ 2.2k zerg
http://www.sc2replayed.com/replays/113826-1v1-terran-zerg-lost-temple

Imo. 4 oc is one too much. It delays the pressure too much and allows zerg to drone up a bit too much. Either way you'll notice I have way too many ressources at the end 5k mineral? I just didn't have enough raxes to keep up and zerg, properbly didn't have enough larva.

P.S. Jungling this much micro macro is hard :S
TheRealDJ
Profile Joined August 2010
United States124 Posts
December 08 2010 17:34 GMT
#398
On December 09 2010 01:27 Bixs wrote:
Show nested quote +
On December 08 2010 21:52 visselli wrote:
yea this build is only good on paper, not in practice. Building command centers instead of supply depots is a good choice in that they pay forthemselves very quickly but 400 x2 + 150 x2 = 1100 minerals on the two extra CCs + lost mining time making them, you will always be behind in army and in tech with this build, until you hit mid-late game.

Please lets dispel the idea that having 4 CCs on 2 base is like being on 4 base because its NOT. Being on 4 base means ~having 80-100 workers constantly mining, The only thing exta CCs give u is more Mules which are equivalent to 4-6 workers. So yes you will be mining more from 2 bases and have a larger income than any other 2 base race but once again it is NOT like being on 4 bases.

I would say this is not a viable build past ~1500 diamond mark as you can't just invest 1100 minerals early on and not get punished for it.


You cannot be serious? There have been lots of submitted replays, this is viable at high diamond (2500ish), at least atm. due to the insane pressure marines/bio can put on zerg and that the composition mainly is mineral bound.

The real question is whether it would work aganist good zergs that early expand. (Even though this seems kinda irrelevent when alot of zergs lose to 2 rax pressure anyway)

Edit: And where is the intuition to go 4 OC when zerg is 1 baseing? "Oh, zerg is not expanding! That must mean I shouldn't expect any kind of aggression! I'l go make 4 command centers! ... seriously?".

I've won every match against zerg I've used this with since I practiced the execution of the build. I would point to Griffith's replays of zerg doing 5rr or 7rr as key examples on a close spawn map(steppes) of how successful this is to early pressure. If you see zerg one basing, double bunker, and reinforce the wall, if they fast hatch, ignore bunkers and get the cc's earlier and secure the expansion. In this case having the defender's advantage is more important than zerg's first mover advantage since they don't have a strong long ranged unit(such as hydra) or an air unit capable of getting by your wall.
Phiir
Profile Joined December 2010
Canada7 Posts
December 08 2010 17:55 GMT
#399
here's my Bronze League 4OC against a toss
" Yeah well, whatever, you can't teach God anything." - Chuck Palahniuk
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
December 08 2010 18:06 GMT
#400
This thread is now making me lol. I've defended this build vs tons of people, who all said it would never work and that any diamond zerg would absolutely crush it. So funny to see replays of people crushing 2.5k zergs with it now. I knew it would work. MULE math isn't bs. They spit out a CRAP-TON of minerals with zero negatives.
Prev 1 18 19 20 21 22 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech128
StarCraft: Brood War
actioN 779
Soma 538
BeSt 443
Light 349
Horang2 327
910 325
Hyuk 279
Jaedong 257
Stork 143
EffOrt 123
[ Show more ]
Pusan 111
Dewaltoss 94
Soulkey 63
ZerO 55
Shinee 50
Killer 48
Rush 42
Mong 41
Mind 40
Snow 33
Bale 27
Sharp 26
ggaemo 21
hero 20
sorry 20
yabsab 18
ZergMaN 16
Creator 11
Terrorterran 8
Noble 8
Sacsri 4
Mini 1
Dota 2
Gorgc1171
XcaliburYe196
League of Legends
JimRising 352
Counter-Strike
olofmeister1355
pashabiceps1006
Heroes of the Storm
crisheroes2452
Khaldor649
Other Games
gofns30307
singsing1366
ceh9676
XBOCT331
Pyrionflax184
DeMusliM158
Mew2King104
ArmadaUGS36
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick597
Dota 2
PGL Dota 2 - Main Stream239
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH288
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2226
League of Legends
• Jankos1192
• Stunt435
Other Games
• WagamamaTV177
Upcoming Events
Kung Fu Cup
51m
Stellar Fest
2h 51m
The PondCast
23h 51m
OSC
1d 2h
Stellar Fest
1d 2h
OSC
1d 13h
Stellar Fest
2 days
CranKy Ducklings
2 days
Online Event
3 days
FEL
3 days
[ Show More ]
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
3 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.