• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:58
CET 02:58
KST 10:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book8Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info5herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1455 users

[D] Is hatch first really more economical? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 27 2010 01:39 GMT
#21
On November 27 2010 09:36 kineSiS- wrote:
Show nested quote +
On November 27 2010 09:02 Cambam wrote:
On November 27 2010 08:50 Dragar wrote:

As for economy, a 2nd base doesn't start being more efficient than 1 base until you have >20 drones on minerals. So by this logic, you don't really need to start your 2nd hatch until about 21 food
.

This logic is flawed. You want the second hatch to finish once you hit 21 drones, if efficient mining is your overall concern.


I agree with you, but I said 21 food, not 21 drones. 21 food would be 1 queen, 2 zerglings and 18 drones. If you have an extractor, that leaves only 15 drones on minerals. So if you start your hatch at 21, it will finish around the time you're at 26 food (20 drones on minerals), right on time to be efficient.


1:1 Ratio of Minerals to Drones is always the most efficient.


This was in BW. In sc2, Only the very fast patches have even a minor wait time with 2 drones mining on a patch per one. When you hit 16 there is no "wandering" effect so virtually 0 drop in efficiency, such that maynarding would be a net mineral loss.
Cambam
Profile Blog Joined September 2010
United States360 Posts
November 27 2010 01:41 GMT
#22
On November 27 2010 10:34 Tachion wrote:
Show nested quote +
On November 27 2010 08:32 Cambam wrote:
TL;DR: 16 pool/15 hatch is more economical and safer than 15 hatch/14 pool

Is there a reason for such a late pool? You can do 14 pool 15 hatch without wasting any larva or cutting drones.

You have to cut drones to do a 14 pool. Cutting drones means interrupting constant drone production to save up for a structure. With a 16 pool, you never stop making drones and don't have to wait around to save up 200 minerals, you just have it after you make the 16th drone.
Enyalus
Profile Joined September 2010
United States135 Posts
November 27 2010 01:53 GMT
#23
The point of going pool first is safety. But slow lings plus the lack of creep spread via not going hatch first seems pretty poor for defending an attack anyway. So if you go 16 pool/15 hatch, when would be the optimal supply to take your gas so you can get those speedlings or roaches out in time to defend? Right after the hatch goes down on 14? 15 maybe? I've never gone 16/15 pool/hatch, but it sounds solid enough to try out.
Destiny
Profile Joined May 2009
United States280 Posts
November 27 2010 02:00 GMT
#24
On November 27 2010 09:51 MoreFasho wrote:
Show nested quote +
On November 27 2010 09:08 Steven.Bonnell.II wrote:
On November 27 2010 09:07 navara wrote:
maybe economically it's always better, but you want faster creep on your natural to defend it, don't forget that.
This argument is self-defeating. If your opponent is doing some sort of build that is SO intensive that you NEED that creep early, it probably would have been better not to have expanded early anyway. If you hatch first, you forfeit the ability to make that strategic decision without wasting minerals and delaying your spawning pool.

You're actually totally wrong. Look at 4-gate timing for protoss. You won't have had creep up for long enough to lay a tumor and expand from it if you expand at 20 food, but you will if you go 14/16 or hatch first. This is actually a huge deal against a 4-gate as if you lose your natural against a 4-gate you lose the game. Not saying a speedling expand can't hold, but its' much easier if you can spread your creep.
What are you talking about? losing your nat to a 4gate would occur in the early to midgame, not early early game. Whether or not the creep is spread early will have absolutely ZERO bearing on whether or not you're able to save the hatchery. Besides, if the toss is applying super early pressure that's forcing you to cancel (or lose) your expansion, he's not doing 4gate, he's opening with a 2gate or some sort of proxy.

Also, "double queen" with hatch first is stupid, with pool first, your first queen comes out earlier and your second queen will arrive shortly thereafter, you get two queens with pool first at about the same time as with hatch first.
To achieve perfection is to sacrifice growth.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-11-27 03:02:14
November 27 2010 02:15 GMT
#25
16 pool
17 hatch
16 overlord
16 queen
21 gas


is indeed the best ideal super power opening. However hatch at 17 is so delayed if your opponent scouts after depo/pylon he should be able to block an attempt at expanding with his worker. 15 hatch works in all but close positions.

15 hatch cant be denied unless close positions (and you scout that so its np)

and the 14 gas 14 pool 20-22 expand has lings out to repel any attempt at denies aswell as early harass because of the fast speed. By all means try to do the build in ladder, it can definately work.

ima try it some more in the build order tester. to get used to it but the above points are why these are the openings you see.
"Mudkip"
Hurkyl
Profile Joined October 2010
304 Posts
November 27 2010 02:21 GMT
#26
On November 27 2010 10:41 Cambam wrote:You have to cut drones to do a 14 pool. Cutting drones means interrupting constant drone production to save up for a structure. With a 16 pool, you never stop making drones and don't have to wait around to save up 200 minerals, you just have it after you make the 16th drone.

You don't even have to cut drones for a 12 pool, let alone a 14 pool. The larvae mechanic let's you delay a drone without actually cutting it.
rocketboy77
Profile Joined July 2010
171 Posts
November 27 2010 02:32 GMT
#27
On November 27 2010 09:34 falstag wrote:
Show nested quote +
On November 27 2010 08:50 Dragar wrote:

As for economy, a 2nd base doesn't start being more efficient than 1 base until you have >20 drones on minerals. So by this logic, you don't really need to start your 2nd hatch until about 21 food
.

This logic is flawed. You want the second hatch to finish once you hit 21 drones, if efficient mining is your overall concern.


Okay hatch takes 100 secs to build, drone takes 25. Larva spawn every 15. Lets say we time this perfectly and drone 21 pops when the hatch finishs. Before we start the hatch we drop 2 gas. 100 secs - 25 for the 21st drone = 75sec. 15 secs per larva = 5 larva when the hatch is building. so when the hatch first begins you need 16 drones, or 17 before the hatch begins. 17 hatch seems really late for a hatch first build.

A Drone takes 17 seconds to morph.
dementrio
Profile Joined November 2010
678 Posts
November 27 2010 02:33 GMT
#28
I also played with the evochamber software after seeing the thread about a 10 pool eco build. I cant remember the exact goal I entered but 10pool, 12queen seems to be the fastest way to get 1 base saturated. What Ive been doing is getting a second queen right after the fist one, it can lay down 3-4 tumors before going to vomit on the second hatch if you decide to get one early (around 20 food). that means that typically you have creep at your nat before the hatch finishes; im not sure how that compares to a hatch first build but I honestly dont think creep is enough of a reason to go hatch first - esp since with an early pool its easier to defend early pressure without crawlers.

if you're interested the build evochamber gave is:

10pool
10overlord
10extractor trick
12queen
Cambam
Profile Blog Joined September 2010
United States360 Posts
November 27 2010 02:39 GMT
#29
On November 27 2010 11:21 Hurkyl wrote:
Show nested quote +
On November 27 2010 10:41 Cambam wrote:You have to cut drones to do a 14 pool. Cutting drones means interrupting constant drone production to save up for a structure. With a 16 pool, you never stop making drones and don't have to wait around to save up 200 minerals, you just have it after you make the 16th drone.

You don't even have to cut drones for a 12 pool, let alone a 14 pool. The larvae mechanic let's you delay a drone without actually cutting it.

...

That's what cutting means. Obviously you eventually build the drone later in the game, but you don't build it as soon as you possibly could in order to get the spawning pool at 12.

If you're saying you can get a 12/14 pool without letting your larva count reach 3 and thus become wasteful, that may be true (not sure), but even so, it's still worse for your economy than not cutting (delaying) drones at all.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
November 27 2010 02:46 GMT
#30
On November 27 2010 11:39 Cambam wrote:
Show nested quote +
On November 27 2010 11:21 Hurkyl wrote:
On November 27 2010 10:41 Cambam wrote:You have to cut drones to do a 14 pool. Cutting drones means interrupting constant drone production to save up for a structure. With a 16 pool, you never stop making drones and don't have to wait around to save up 200 minerals, you just have it after you make the 16th drone.

You don't even have to cut drones for a 12 pool, let alone a 14 pool. The larvae mechanic let's you delay a drone without actually cutting it.

...

That's what cutting means. Obviously you eventually build the drone later in the game, but you don't build it as soon as you possibly could in order to get the spawning pool at 12.

If you're saying you can get a 12/14 pool without letting your larva count reach 3 and thus become wasteful, that may be true (not sure), but even so, it's still worse for your economy than not cutting (delaying) drones at all.

Is that actually worse for your economy though? Let's say you delay making a drone for 10 seconds to get your 14 pool up, but then you get your queen out sooner, and suddenly you have 4 drones making after larva inject that much faster than a later pool. Doesn't delaying that first drone make up for it with a faster queen?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
November 27 2010 02:50 GMT
#31
On November 27 2010 11:39 Cambam wrote:
Show nested quote +
On November 27 2010 11:21 Hurkyl wrote:
On November 27 2010 10:41 Cambam wrote:You have to cut drones to do a 14 pool. Cutting drones means interrupting constant drone production to save up for a structure. With a 16 pool, you never stop making drones and don't have to wait around to save up 200 minerals, you just have it after you make the 16th drone.

You don't even have to cut drones for a 12 pool, let alone a 14 pool. The larvae mechanic let's you delay a drone without actually cutting it.

...

That's what cutting means. Obviously you eventually build the drone later in the game, but you don't build it as soon as you possibly could in order to get the spawning pool at 12.

If you're saying you can get a 12/14 pool without letting your larva count reach 3 and thus become wasteful, that may be true (not sure), but even so, it's still worse for your economy than not cutting (delaying) drones at all.


In general, you may as well build your pool as late as humanly possible (with good scouting) without risking getting run over, as you'll have more time to mine with that drone if nothing else.

The idea that pool first could be more economically sound than hatch first is very foreign to me, but I'll try it out, in ZvT at least, since Terran's are loving early aggression nowadays.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2010-11-27 03:00:19
November 27 2010 02:59 GMT
#32
On November 27 2010 09:02 Cambam wrote:
Show nested quote +
On November 27 2010 08:50 Dragar wrote:

As for economy, a 2nd base doesn't start being more efficient than 1 base until you have >20 drones on minerals. So by this logic, you don't really need to start your 2nd hatch until about 21 food
.

This logic is flawed. You want the second hatch to finish once you hit 21 drones, if efficient mining is your overall concern.


I agree with you, but I said 21 food, not 21 drones. 21 food would be 1 queen, 2 zerglings and 18 drones. If you have an extractor, that leaves only 15 drones on minerals. So if you start your hatch at 21, it will finish around the time you're at 26 food (20 drones on minerals), right on time to be efficient.


Nah, you'll want to be pulling drones off gas once you have 100 for zergling speed. Putting down the hatch at 21 is far, far too late to maximise mining efficiency (that's not your only goal of course).
Hurkyl
Profile Joined October 2010
304 Posts
Last Edited: 2010-11-27 03:11:43
November 27 2010 03:00 GMT
#33
If you're saying you can get a 12/14 pool without letting your larva count reach 3 and thus become wasteful, that may be true (not sure), but even so, it's still worse for your economy than not cutting (delaying) drones at all.

No, it's merely different for your economy. When you build the Spawning Pool is a trade-off.
  • Early pool = earlier queen = extra larva
  • Late pool = a couple drones hatch earlier = a couple bonus minerals


I'm having great difficulty imagining any case where 20 extra minerals at that point in the game could be worth sacrificing a not much later larva. (And I think you don't even get that much by choosing 16 pool over 14 pool)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 27 2010 03:06 GMT
#34
Basically and in short: Nope, the only advantage hatch first has over pool first is the faster creep at nat and a quick double creep tumor, which can actually be really useful. Other than that, nope, I don't think it really has any advantage.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Cambam
Profile Blog Joined September 2010
United States360 Posts
November 27 2010 03:07 GMT
#35
On November 27 2010 11:46 Tachion wrote:
Show nested quote +
On November 27 2010 11:39 Cambam wrote:
On November 27 2010 11:21 Hurkyl wrote:
On November 27 2010 10:41 Cambam wrote:You have to cut drones to do a 14 pool. Cutting drones means interrupting constant drone production to save up for a structure. With a 16 pool, you never stop making drones and don't have to wait around to save up 200 minerals, you just have it after you make the 16th drone.

You don't even have to cut drones for a 12 pool, let alone a 14 pool. The larvae mechanic let's you delay a drone without actually cutting it.

...

That's what cutting means. Obviously you eventually build the drone later in the game, but you don't build it as soon as you possibly could in order to get the spawning pool at 12.

If you're saying you can get a 12/14 pool without letting your larva count reach 3 and thus become wasteful, that may be true (not sure), but even so, it's still worse for your economy than not cutting (delaying) drones at all.

Is that actually worse for your economy though? Let's say you delay making a drone for 10 seconds to get your 14 pool up, but then you get your queen out sooner, and suddenly you have 4 drones making after larva inject that much faster than a later pool. Doesn't delaying that first drone make up for it with a faster queen?
On November 27 2010 11:50 Dromar wrote:
In general, you may as well build your pool as late as humanly possible (with good scouting) without risking getting run over, as you'll have more time to mine with that drone if nothing else.

I think these are both good points and are related. However, this is where it's helpful to have a genetic algorithm that plays millions of games to help determine which is optimal. I too thought that maybe the BO optimizer would do something kooky like 14 hatch/20 pool if you didn't ask it to make any zerglings, but it doesn't. Even if you're only going drones, it's better to get a spawning pool at some point for queens. And conversely, getting a queen too early both hurts your early economy and you can't use all the larva produced from the first spit right away. So this 16 pool/15 hatch build is the sweet spot between the two extremes.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2010-11-27 03:10:37
November 27 2010 03:09 GMT
#36
All you really need to do to play for economy alone is to ensure production capacity keeps pace with income, but never outpaces it (as that would be innefficient). A queen is cheaper and provides more production than a hatch; it's fairly obvious that this is the better option. 14 or 15 hatch followed by double queen is obviously not optimal, as you can put down creep tumors with both queens and still be able to spend all your money. Your production is too high.

But there is more to playing zerg than just economy. There is defending early aggression, pylon walls, bunker walls, engineering bay blocks, and so on. These are all important reasons to adjust your build order.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 27 2010 03:12 GMT
#37
On November 27 2010 12:00 Hurkyl wrote:
Show nested quote +
If you're saying you can get a 12/14 pool without letting your larva count reach 3 and thus become wasteful, that may be true (not sure), but even so, it's still worse for your economy than not cutting (delaying) drones at all.

No, it's merely different for your economy. When you build the Spawning Pool is a trade-off.
  • Early pool = earlier queen = a couple larva
  • Late pool = a couple drones hatch earlier = a couple bonus minerals


I'm having great difficulty imagining any case where 20 extra minerals at that point in the game could be worth sacrificing a not much later larva. (And I think you don't even get that much by choosing 16 pool over 14 pool)

Actually, if you do 14pool you won't have 150 min for the Queen right away assuming you did expand at around 16, so you won't get the Queen that much faster. You also lose the mining time from the drone building the pool as well as having slower consecutive drones. ALSO, with 14pool 16hatch, you will have 3 larvae sitting around for a LONG LONG TIME, since you can't make anything after the hatch because you must save for the Queen asap. You're going to waste about 2 full larvae like that. In theory you're correct, in practice it doesn't work like that.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 27 2010 03:18 GMT
#38
On November 27 2010 12:12 Shikyo wrote:
Show nested quote +
On November 27 2010 12:00 Hurkyl wrote:
If you're saying you can get a 12/14 pool without letting your larva count reach 3 and thus become wasteful, that may be true (not sure), but even so, it's still worse for your economy than not cutting (delaying) drones at all.

No, it's merely different for your economy. When you build the Spawning Pool is a trade-off.
  • Early pool = earlier queen = a couple larva
  • Late pool = a couple drones hatch earlier = a couple bonus minerals


I'm having great difficulty imagining any case where 20 extra minerals at that point in the game could be worth sacrificing a not much later larva. (And I think you don't even get that much by choosing 16 pool over 14 pool)

Actually, if you do 14pool you won't have 150 min for the Queen right away assuming you did expand at around 16, so you won't get the Queen that much faster. You also lose the mining time from the drone building the pool as well as having slower consecutive drones. ALSO, with 14pool 16hatch, you will have 3 larvae sitting around for a LONG LONG TIME, since you can't make anything after the hatch because you must save for the Queen asap. You're going to waste about 2 full larvae like that. In theory you're correct, in practice it doesn't work like that.


you wont stay on 3 larvae for a long long time. if at all, you stay at 3 larvae for like barely a second.
Bob300
Profile Joined April 2010
United States505 Posts
November 27 2010 03:20 GMT
#39
I still think that a 13 pool scout then decide whether to expand, you always wanna know what he has instead of blindingly throwing down a expo, u see a proxy 2 gate you expand?? 10 pool or less you expand??? Since your whole argument is safest way. A 13 pool beats a 6 pool all-in with drones a 14 pool doesn't remember that. So why not 13 pool then some where between there at 19 throw down an expo.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
Hurkyl
Profile Joined October 2010
304 Posts
Last Edited: 2010-11-27 03:23:03
November 27 2010 03:22 GMT
#40
On November 27 2010 12:12 Shikyo wrote:Actually, if you do 14pool you won't have 150 min for the Queen right away assuming you did expand at around 16, so you won't get the Queen that much faster. You also lose the mining time from the drone building the pool as well as having slower consecutive drones. ALSO, with 14pool 16hatch, you will have 3 larvae sitting around for a LONG LONG TIME, since you can't make anything after the hatch because you must save for the Queen asap. You're going to waste about 2 full larvae like that. In theory you're correct, in practice it doesn't work like that.

I just did a test, and this doesn't seem to even resemble reality.

My comments aren't just theory -- they are the analysis of real world tests.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings137
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 4
StarCraft: Brood War
Artosis 760
Hyun 193
Shuttle 40
Noble 3
Dota 2
NeuroSwarm42
League of Legends
JimRising 619
C9.Mang0224
Counter-Strike
taco 704
Super Smash Bros
hungrybox1966
Heroes of the Storm
Khaldor246
Other Games
summit1g11454
FrodaN5138
Liquid`RaSZi1708
ToD153
Organizations
Other Games
gamesdonequick2067
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 101
• davetesta37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6224
• Scarra1295
Upcoming Events
Replay Cast
7h 3m
Wardi Open
10h 3m
Monday Night Weeklies
15h 3m
Replay Cast
22h 3m
Sparkling Tuna Cup
1d 8h
LiuLi Cup
1d 9h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 23h
Replay Cast
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
RSL Revival
5 days
RSL Revival
5 days
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.