• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:41
CEST 03:41
KST 10:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!34Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Pros React To: Calm's Big Brain Play Vs Mini ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7491 users

How to stop a 15 Nexus as Zerg? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
October 17 2010 20:05 GMT
#21
In my practice games on iccup maps, against 15 nexus I three hatch before gas and manage to hold off varieties of 2 base pressure. Of course, this build is not applicable to Jungle Basin, on which you cannot take a third as zerg. Voted down.
Nuda Veritas
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 17 2010 20:08 GMT
#22
On October 18 2010 05:01 Uhh Negative wrote:
Show nested quote +
On October 18 2010 04:41 XiGua wrote:
On October 18 2010 04:39 superbabosheki wrote:
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.


But it doesn't look like people know how to stop me from winning, I've won against 3 diamond players with this strat and one Plat. They were all highly ranked...

Define "highly ranked". Diamond is littered with terrible players. I would consider myself one of those pretty bad players (compared to pros) and I'm 1550 right now. You never win solely because of a strategy. Winning 3 games with a strategy is hardly good evidence for it being a good build. I've won at least 3 games with baneling/ling all-in against protoss that don't wall-in but that doesn't mean it's a good build.

Well, I am platinum and my wins are so one-sided it's not even fun. I define highly ranked as someone who is ranked alot higher than me.
What I want to ask is how to stop this build by using theorycraft.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Blaize
Profile Blog Joined September 2010
United States91 Posts
October 17 2010 20:11 GMT
#23
2 base roachs I think could work nicely vs this if your quick about it.

Um, 3 base Muta's would be nice aswell.

Basically just abuse the fact that Zerg can macro so much quicker then Toss, because he'll be at a disadvantage early in the game.

VonLego
Profile Joined June 2010
United States519 Posts
October 17 2010 20:12 GMT
#24
Your replay doesn't work -- looks like you copied the picture?

My major concern is that a handful of roaches can now rock a cannon. I'm not entirely sure how many cannons would be required to hold off a push, probably 3-4? Things are getting pretty spendy at that point.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 17 2010 20:16 GMT
#25
On October 18 2010 05:12 VonLego wrote:
Your replay doesn't work -- looks like you copied the picture?

My major concern is that a handful of roaches can now rock a cannon. I'm not entirely sure how many cannons would be required to hold off a push, probably 3-4? Things are getting pretty spendy at that point.

How embarrassing, I did copy paste the picture... XD

Fixed it now though.
ლ(ಠ益ಠლ) APM, Why u make me spam?
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
October 17 2010 20:24 GMT
#26
Okay well I 15 nex then do 8 gate blink stalker. Pretty much a double expand is too slow to star kicking in, that leads me to believe it's not the best choice. Mutas in general are bad, since it's blink stalkers your facing (most of the time)... Sometimes 2 base roach + hydra can give me some trouble, but I think Zerg shouldn't be trying to take this game to lategame.

Using this build Ive lost to roach drop, nydus in main, banelings bust. Those are the best responses. Case closed
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Bull-Demon
Profile Joined January 2003
United States582 Posts
October 17 2010 20:30 GMT
#27
Its just like in BW now with a 5 hatch hydra bust on fast expo toss. You can't rely on one cannon to hold against huge armies behind a gateway wall.
~_~
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 17 2010 20:34 GMT
#28
well, tbh I agree the map is imbalanced

fast roach "could" work, but then again zerg has to make its way through the rocks which leaves me with much time to prepare; also the spot is horribly out of position, when I see your first units knocking at my door I could just move my initial army to your base and you are forced to retreat all the way back; of course I will lose the initial fight, but who cares? you are so behind then that it won't matter; normally I just lose because I get caught off guard;
double expand on the other hand seems like the perfect answer that could lead to a balanced match-up; but here the map imbalance really kicks in because a somewhat defendable third just does not exist; the middle just screems "plz mass-gateway-push me" and the side expansions are easy to harass
"You see....YOU SEE..." © 2010 Sen
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 17 2010 20:35 GMT
#29
On October 18 2010 05:08 XiGua wrote:
Show nested quote +
On October 18 2010 05:01 Uhh Negative wrote:
On October 18 2010 04:41 XiGua wrote:
On October 18 2010 04:39 superbabosheki wrote:
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.


But it doesn't look like people know how to stop me from winning, I've won against 3 diamond players with this strat and one Plat. They were all highly ranked...

Define "highly ranked". Diamond is littered with terrible players. I would consider myself one of those pretty bad players (compared to pros) and I'm 1550 right now. You never win solely because of a strategy. Winning 3 games with a strategy is hardly good evidence for it being a good build. I've won at least 3 games with baneling/ling all-in against protoss that don't wall-in but that doesn't mean it's a good build.

Well, I am platinum and my wins are so one-sided it's not even fun. I define highly ranked as someone who is ranked alot higher than me.
What I want to ask is how to stop this build by using theorycraft.

Well theory only goes so far. The zerg can do a multitude of things and will be able to drone very hard if he sees a fast nexus because he knows no pressure is coming. The toss on the other hand must be ready for zerg aggression because of how much it costs to expand.

If it were me I would just stay on 2 base and saturate my bases faster than the protoss then probably go muta and get a third base up all while scouting to see what tech path the toss is going.
thezergk
Profile Joined October 2009
United States492 Posts
October 17 2010 20:39 GMT
#30
15 Nexus is a safe build and can still fend off roaches. They key to beating it is to just macro up off of 3 bases and just be watching for the warpgate push.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
Benshin88
Profile Joined September 2010
United States183 Posts
Last Edited: 2010-10-17 20:51:19
October 17 2010 20:48 GMT
#31
That map is actually pretty tough to do muta at high levels. This is because there isn't any space in the back of the base to fly your muta's to safely out of range of the stalkers. Blink stalkers just rape b/c of the lack of safe flying areas. Either that your muta harass won't be as effective.

I seriously hate jungle basin. I lose on this map too often b/c i can't get a freaking 3rd base. What i do to FE toss or Turtling toss's is That i just atttack go all out mid game. break down the back door with roaches and do a roach ling hydra combo b4 he can get out a colossus. That map is GG with sentries + colossus.
k43r
Profile Joined September 2010
Poland112 Posts
October 17 2010 21:38 GMT
#32
I recently played with someone who made same strategy as you. I started lair and right by the time i wanted to build mutas phoenixes came. Pumped ~5 corruptors and headed for the win.
Lubisz to,suko!
KotaOnCue
Profile Joined September 2010
United States180 Posts
October 17 2010 21:46 GMT
#33
Yeah, I played a game similar to you where I took the eco advantage against a zerg but because I was focusing so much on eco and not on army, the zerg basically created a large hydra/roach army, nydus at the other side of my rocks and took down my second base. So, it seems that the best strategy for a zerg is to attack early to try and pressure that second base. I know I'm not a very good player which is why I lost to this but considering how massive his army was and how quickly it came, I don't think a few more troops would have made much of a difference.

[image loading]


There's the replay but yeah, I suck so no judging.
"They say ignorance is bliss. Is it true?"
pwadoc
Profile Joined August 2010
271 Posts
October 17 2010 23:40 GMT
#34
As a zerg, if I see the cannons go down and the expo go up with my overlord (I always send me second overlord to the rocks at my opponent's base, I will immediately double expand. One good things about jungle basin is that if you throw down your third expo at the far location, it's trivial to take the close location for your third once you've macroed up an army. By the time protoss is ready to move on you, the confrontation will be over the fourth base, not the third, and he has to win that engagement or else gg.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 17 2010 23:54 GMT
#35
15 nexus is pretty damn good on jungle basin indeed. I wouldn't combine it with a full wall-in though as the new roaches do take that down. 15 nexus into a choke at the ramp does work pretty damn well though and zerg is basically forced to go for quick 3 base to deal with that.
Fortunately for zerg if the map is quite ok for defending 3 bases though the third is a bit close to your opponent. Definately favored for toss but I don't think it is that bad.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 18 2010 00:08 GMT
#36
I am sorry but this build just plain sucks. The replay you added your game was filled with flaws, as was your opponent. He couldve beaten you so early.. just mass roach and come up or destroy rocks and all in ling... he can seriously just beat u by double expanding too.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 18 2010 12:16 GMT
#37
On October 18 2010 09:08 never_toss wrote:
I am sorry but this build just plain sucks. The replay you added your game was filled with flaws, as was your opponent. He couldve beaten you so early.. just mass roach and come up or destroy rocks and all in ling... he can seriously just beat u by double expanding too.

...
If I ever see early roaches I just put down more gateways since I can afford it and mass stalkers earlier. Seriously, this build doesn't suck and is very viable, especially on Jungle Basin!
ლ(ಠ益ಠლ) APM, Why u make me spam?
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 18 2010 13:19 GMT
#38
Added a new replay where the Zerg does double expand but with the early phoenix pressure, he can't get a higher income than mine. OVERLORD HUNT FTW!

ლ(ಠ益ಠლ) APM, Why u make me spam?
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-18 13:37:28
October 18 2010 13:33 GMT
#39
Is taking a third really that difficult? I usually just take the 3:00 in the top position. Destroy the rocks ASAP, and you can spread the creep with overlords because they won't really be attacked back there.

But yea, I keep hearing that this is too difficult to take a third with. IMO its a hell of a lot nicer than Scrap Station where its sometimes safer to just grab the gold. You even have a ramp to defend the 3rd with.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 18 2010 13:36 GMT
#40
My Fail Pool will stop any 15 Nex shenanigans and at least force a forge/cannon/gatewaybat the entrance.

Beyond that, I would be forced to go 2 base 3 hatch ling/roach. That will take me strongly into mid/late game as I would be able to burn my way up to 40 drones, then sit on 3 hatches worth of roaches + lings while I take my 3rd.
As it turns out, marines don't actually cost any money -Jinro
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
summit1g6268
RuFF_SC2 170
StarCraft: Brood War
Britney 24367
GuemChi 2491
Artosis 699
Dota 2
NeuroSwarm162
LuMiX0
League of Legends
Doublelift4628
Counter-Strike
minikerr68
taco 0
Heroes of the Storm
Khaldor126
Other Games
gofns23201
Liquid`RaSZi2706
JimRising 558
C9.Mang0555
PiGStarcraft301
Livibee135
Mew2King35
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt259
Other Games
• Scarra981
Upcoming Events
Sparkling Tuna Cup
8h 19m
Afreeca Starleague
8h 19m
Monday Night Weeklies
14h 19m
GSL
1d 9h
OSC
1d 11h
PiGosaur Cup
1d 22h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.