How to stop a 15 Nexus as Zerg? - Page 2
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VelRa_G
Canada304 Posts
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XiGua
Sweden3085 Posts
On October 18 2010 05:01 Uhh Negative wrote: Define "highly ranked". Diamond is littered with terrible players. I would consider myself one of those pretty bad players (compared to pros) and I'm 1550 right now. You never win solely because of a strategy. Winning 3 games with a strategy is hardly good evidence for it being a good build. I've won at least 3 games with baneling/ling all-in against protoss that don't wall-in but that doesn't mean it's a good build. Well, I am platinum and my wins are so one-sided it's not even fun. I define highly ranked as someone who is ranked alot higher than me. What I want to ask is how to stop this build by using theorycraft. | ||
Blaize
United States91 Posts
Um, 3 base Muta's would be nice aswell. Basically just abuse the fact that Zerg can macro so much quicker then Toss, because he'll be at a disadvantage early in the game. | ||
VonLego
United States519 Posts
My major concern is that a handful of roaches can now rock a cannon. I'm not entirely sure how many cannons would be required to hold off a push, probably 3-4? Things are getting pretty spendy at that point. | ||
XiGua
Sweden3085 Posts
On October 18 2010 05:12 VonLego wrote: Your replay doesn't work -- looks like you copied the picture? My major concern is that a handful of roaches can now rock a cannon. I'm not entirely sure how many cannons would be required to hold off a push, probably 3-4? Things are getting pretty spendy at that point. How embarrassing, I did copy paste the picture... XD Fixed it now though. | ||
FiWiFaKi
Canada9858 Posts
Using this build Ive lost to roach drop, nydus in main, banelings bust. Those are the best responses. Case closed ![]() | ||
Bull-Demon
United States582 Posts
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sleepingdog
Austria6145 Posts
fast roach "could" work, but then again zerg has to make its way through the rocks which leaves me with much time to prepare; also the spot is horribly out of position, when I see your first units knocking at my door I could just move my initial army to your base and you are forced to retreat all the way back; of course I will lose the initial fight, but who cares? you are so behind then that it won't matter; normally I just lose because I get caught off guard; double expand on the other hand seems like the perfect answer that could lead to a balanced match-up; but here the map imbalance really kicks in because a somewhat defendable third just does not exist; the middle just screems "plz mass-gateway-push me" and the side expansions are easy to harass | ||
Uhh Negative
United States1090 Posts
On October 18 2010 05:08 XiGua wrote: Well, I am platinum and my wins are so one-sided it's not even fun. I define highly ranked as someone who is ranked alot higher than me. What I want to ask is how to stop this build by using theorycraft. Well theory only goes so far. The zerg can do a multitude of things and will be able to drone very hard if he sees a fast nexus because he knows no pressure is coming. The toss on the other hand must be ready for zerg aggression because of how much it costs to expand. If it were me I would just stay on 2 base and saturate my bases faster than the protoss then probably go muta and get a third base up all while scouting to see what tech path the toss is going. | ||
thezergk
United States492 Posts
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Benshin88
United States183 Posts
I seriously hate jungle basin. I lose on this map too often b/c i can't get a freaking 3rd base. What i do to FE toss or Turtling toss's is That i just atttack go all out mid game. break down the back door with roaches and do a roach ling hydra combo b4 he can get out a colossus. That map is GG with sentries + colossus. | ||
k43r
Poland112 Posts
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KotaOnCue
United States180 Posts
![]() There's the replay but yeah, I suck so no judging. | ||
pwadoc
271 Posts
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Markwerf
Netherlands3728 Posts
Fortunately for zerg if the map is quite ok for defending 3 bases though the third is a bit close to your opponent. Definately favored for toss but I don't think it is that bad. | ||
andiCR
Costa Rica2273 Posts
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XiGua
Sweden3085 Posts
On October 18 2010 09:08 never_toss wrote: I am sorry but this build just plain sucks. The replay you added your game was filled with flaws, as was your opponent. He couldve beaten you so early.. just mass roach and come up or destroy rocks and all in ling... he can seriously just beat u by double expanding too. ... If I ever see early roaches I just put down more gateways since I can afford it and mass stalkers earlier. Seriously, this build doesn't suck and is very viable, especially on Jungle Basin! | ||
XiGua
Sweden3085 Posts
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DoubleReed
United States4130 Posts
But yea, I keep hearing that this is too difficult to take a third with. IMO its a hell of a lot nicer than Scrap Station where its sometimes safer to just grab the gold. You even have a ramp to defend the 3rd with. | ||
Jermstuddog
United States2231 Posts
Beyond that, I would be forced to go 2 base 3 hatch ling/roach. That will take me strongly into mid/late game as I would be able to burn my way up to 40 drones, then sit on 3 hatches worth of roaches + lings while I take my 3rd. | ||
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