• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:19
CEST 21:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?18Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Weekly Cups (Aug 11-17): MaxPax triples again! 2024/25 Off-Season Roster Moves
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies LiuLi Cup - September 2025 Tournaments 🏆 GTL Season 2 – StarCraft II Team League
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BW General Discussion ASL20 General Discussion No Rain in ASL20? Starcraft at lower levels TvP Victoria gamers
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum Teeworlds - online game General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3058 users

How to stop a 15 Nexus as Zerg?

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
Last Edited: 2010-10-18 16:14:30
October 17 2010 18:53 GMT
#1
Jungle Basin, the worst balanced map imo, is too much of an advantage for the Protoss against Zerg.
[image loading]


I play random, but whenever I get the map Jungle Basin against a Zerg I seriously think it's auto gg when I get Protoss.

What I do is simply 15 Nexus+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=159671


Then I go either Phoenix, or just mass blink stalkers. Usually I combine these two and sometimes I add some zealots if I am high on minerals, sometimes void rays just for fun's sake. My army will own his mainly because of my eco advantage and because of the overlord hunting I've been doing with my phoenix to stop his production.

The problem is the destructible rocks that secures the natural 100%.
[image loading]

+ Show Spoiler +
The yellow dots are placement for cannons
The blue rings are for the wall-in.
The red rings are of DEATH!, the new ramp.

I just wall off my main ramp and then use the rocks as my new ramp. The Zerg can't do anything! (I think)

What I want to ask you guys is how to counter this, because one day I'll get Zerg on Jungle basin against a Protoss, if he goes for 15 Nexus...

Help!

Replays:
First time trying 15 Nexus
[image loading]


Third time 15 Nexus, imba overlord hunt.
[image loading]


Got into Diamond after a 15 Nexus game. FE Protoss Fighting BW-style!

XiGua
ლ(ಠ益ಠლ) APM, Why u make me spam?
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 17 2010 18:54 GMT
#2
Could a nice mod please change the thread to SC2 Strategy? Please.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 17 2010 18:59 GMT
#3
Would a zerg double expand work? Isn't that what Zerg had to do in Broodwar?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 17 2010 19:01 GMT
#4
In my last 15 Nexus game, my opponent double expanded. But I killed too many overlords so I guess he was too much behind in eco.
ლ(ಠ益ಠლ) APM, Why u make me spam?
osarkaooo
Profile Joined September 2010
United States52 Posts
October 17 2010 19:03 GMT
#5
zerg can always go muta and harass u which make u go stalkers and zerg can just go muta/ling and win vs protoss if somehow he stops it with pheonix stop the muta production and go hydra/roach and u will win if u play it right
ohN
Profile Blog Joined November 2009
United States1075 Posts
Last Edited: 2010-10-17 19:05:16
October 17 2010 19:04 GMT
#6
15 nexus? lol.
Assuming you opened hatch first, once you scout it, which should be shortly after the nexus is put down, ling/roach all-in or drone hard and take a quick 3rd.

Although honestly I think the all-in will be better cause it will work like 99% of the time and a lot can happen to skew the advantage a 3rd will give you. (like a ton of phoenixes. -.-)

EDIT; this is in the wrong section btw.
rattus22
Profile Joined April 2010
United States68 Posts
October 17 2010 19:06 GMT
#7
Dude, this is the tournament section, put this in strategy.
imperator-xy
Profile Blog Joined March 2009
Germany1366 Posts
October 17 2010 19:07 GMT
#8
for me zerg double expand isnt possible on this map because all possible 3rd bases are so offensive so that you need perfect timing, scouting and army composition not to loose your 3rd against his timing push.

if i see his early nexus i just try to bling or roach bust him as i would loose a macro game on that map anyways.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
October 17 2010 19:08 GMT
#9
With the new patch... I don't think fast expanding as toss vs zerg is really effective.

Roaches are going to tear your wall down free from cannon retribution now.
I admire your commitment to being *very* oily
MrBitter
Profile Joined January 2008
United States2940 Posts
October 17 2010 19:08 GMT
#10
Basin can be tough for Z. Against any 15 Nexus build I think the best response for the Z player is to double expo, but on Basin the third is so far away that its almost impossible to defend.

Regardless, double expo into a muta play is my favorite response. If I can sniff out a Stargate play before comitting to my spire tech, I can just make 2 rounds of roaches and go win outright.

The key for all ZvX play is staying one base ahead. No different for 15 Nexus.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 17 2010 19:14 GMT
#11
Added a replay where I go 15 Nexus.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Lglow
Profile Blog Joined April 2009
130 Posts
October 17 2010 19:17 GMT
#12
On October 18 2010 04:06 rattus22 wrote:
Dude, this is the tournament section, put this in strategy.

Read his post immediately after the first.
More on topic, hadn't even thought of 15 nexus (haven't played this map that frequently, also, am random...so those two conditions do not happen often), thanks for the suggestion. As for what you can do in response? Personally, I would double expand, drone heavily and tech. Alternatively, if you see the the wall off, quick roach and take down his wall in.
Sobba
Profile Joined August 2010
Sweden576 Posts
Last Edited: 2010-10-17 20:12:12
October 17 2010 19:18 GMT
#13
Ok thread was moved not funny.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 17 2010 19:27 GMT
#14
Um this map sucks in general for zerg but I think zvt more so then zvp. If your hatching first and he nexus's first just drone super hard then take a third. I dont' think its the free natural that makes this map suck against toss or terran its the super hard to get third and actually control it.
When I think of something else, something will go here
Aikin
Profile Joined April 2010
Austria532 Posts
October 17 2010 19:29 GMT
#15
Well if you scout a 15 nexus + forge as zerg you can just double expo and drone your heart out. Zerg can produce workers faster then every other race so I can´t see where you would get an eco advantage here.
[A]dmiral Bulldog | Naniwa | [A]lliance
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
October 17 2010 19:39 GMT
#16
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 17 2010 19:41 GMT
#17
On October 18 2010 04:39 superbabosheki wrote:
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.


But it doesn't look like people know how to stop me from winning, I've won against 3 diamond players with this strat and one Plat. They were all highly ranked...
ლ(ಠ益ಠლ) APM, Why u make me spam?
-iNko
Profile Joined August 2010
Lithuania160 Posts
October 17 2010 19:43 GMT
#18
15 nexus was my fav strat vs z before patch, now its very easy counter-able with roaches
imperator-xy
Profile Blog Joined March 2009
Germany1366 Posts
October 17 2010 19:51 GMT
#19
On October 18 2010 04:39 superbabosheki wrote:
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.


how is 2base vs 2base favorable for zerg?
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 17 2010 20:01 GMT
#20
On October 18 2010 04:41 XiGua wrote:
Show nested quote +
On October 18 2010 04:39 superbabosheki wrote:
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.


But it doesn't look like people know how to stop me from winning, I've won against 3 diamond players with this strat and one Plat. They were all highly ranked...

Define "highly ranked". Diamond is littered with terrible players. I would consider myself one of those pretty bad players (compared to pros) and I'm 1550 right now. You never win solely because of a strategy. Winning 3 games with a strategy is hardly good evidence for it being a good build. I've won at least 3 games with baneling/ling all-in against protoss that don't wall-in but that doesn't mean it's a good build.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
October 17 2010 20:05 GMT
#21
In my practice games on iccup maps, against 15 nexus I three hatch before gas and manage to hold off varieties of 2 base pressure. Of course, this build is not applicable to Jungle Basin, on which you cannot take a third as zerg. Voted down.
Nuda Veritas
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 17 2010 20:08 GMT
#22
On October 18 2010 05:01 Uhh Negative wrote:
Show nested quote +
On October 18 2010 04:41 XiGua wrote:
On October 18 2010 04:39 superbabosheki wrote:
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.


But it doesn't look like people know how to stop me from winning, I've won against 3 diamond players with this strat and one Plat. They were all highly ranked...

Define "highly ranked". Diamond is littered with terrible players. I would consider myself one of those pretty bad players (compared to pros) and I'm 1550 right now. You never win solely because of a strategy. Winning 3 games with a strategy is hardly good evidence for it being a good build. I've won at least 3 games with baneling/ling all-in against protoss that don't wall-in but that doesn't mean it's a good build.

Well, I am platinum and my wins are so one-sided it's not even fun. I define highly ranked as someone who is ranked alot higher than me.
What I want to ask is how to stop this build by using theorycraft.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Blaize
Profile Blog Joined September 2010
United States91 Posts
October 17 2010 20:11 GMT
#23
2 base roachs I think could work nicely vs this if your quick about it.

Um, 3 base Muta's would be nice aswell.

Basically just abuse the fact that Zerg can macro so much quicker then Toss, because he'll be at a disadvantage early in the game.

VonLego
Profile Joined June 2010
United States519 Posts
October 17 2010 20:12 GMT
#24
Your replay doesn't work -- looks like you copied the picture?

My major concern is that a handful of roaches can now rock a cannon. I'm not entirely sure how many cannons would be required to hold off a push, probably 3-4? Things are getting pretty spendy at that point.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 17 2010 20:16 GMT
#25
On October 18 2010 05:12 VonLego wrote:
Your replay doesn't work -- looks like you copied the picture?

My major concern is that a handful of roaches can now rock a cannon. I'm not entirely sure how many cannons would be required to hold off a push, probably 3-4? Things are getting pretty spendy at that point.

How embarrassing, I did copy paste the picture... XD

Fixed it now though.
ლ(ಠ益ಠლ) APM, Why u make me spam?
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
October 17 2010 20:24 GMT
#26
Okay well I 15 nex then do 8 gate blink stalker. Pretty much a double expand is too slow to star kicking in, that leads me to believe it's not the best choice. Mutas in general are bad, since it's blink stalkers your facing (most of the time)... Sometimes 2 base roach + hydra can give me some trouble, but I think Zerg shouldn't be trying to take this game to lategame.

Using this build Ive lost to roach drop, nydus in main, banelings bust. Those are the best responses. Case closed
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Bull-Demon
Profile Joined January 2003
United States582 Posts
October 17 2010 20:30 GMT
#27
Its just like in BW now with a 5 hatch hydra bust on fast expo toss. You can't rely on one cannon to hold against huge armies behind a gateway wall.
~_~
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 17 2010 20:34 GMT
#28
well, tbh I agree the map is imbalanced

fast roach "could" work, but then again zerg has to make its way through the rocks which leaves me with much time to prepare; also the spot is horribly out of position, when I see your first units knocking at my door I could just move my initial army to your base and you are forced to retreat all the way back; of course I will lose the initial fight, but who cares? you are so behind then that it won't matter; normally I just lose because I get caught off guard;
double expand on the other hand seems like the perfect answer that could lead to a balanced match-up; but here the map imbalance really kicks in because a somewhat defendable third just does not exist; the middle just screems "plz mass-gateway-push me" and the side expansions are easy to harass
"You see....YOU SEE..." © 2010 Sen
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 17 2010 20:35 GMT
#29
On October 18 2010 05:08 XiGua wrote:
Show nested quote +
On October 18 2010 05:01 Uhh Negative wrote:
On October 18 2010 04:41 XiGua wrote:
On October 18 2010 04:39 superbabosheki wrote:
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.


But it doesn't look like people know how to stop me from winning, I've won against 3 diamond players with this strat and one Plat. They were all highly ranked...

Define "highly ranked". Diamond is littered with terrible players. I would consider myself one of those pretty bad players (compared to pros) and I'm 1550 right now. You never win solely because of a strategy. Winning 3 games with a strategy is hardly good evidence for it being a good build. I've won at least 3 games with baneling/ling all-in against protoss that don't wall-in but that doesn't mean it's a good build.

Well, I am platinum and my wins are so one-sided it's not even fun. I define highly ranked as someone who is ranked alot higher than me.
What I want to ask is how to stop this build by using theorycraft.

Well theory only goes so far. The zerg can do a multitude of things and will be able to drone very hard if he sees a fast nexus because he knows no pressure is coming. The toss on the other hand must be ready for zerg aggression because of how much it costs to expand.

If it were me I would just stay on 2 base and saturate my bases faster than the protoss then probably go muta and get a third base up all while scouting to see what tech path the toss is going.
thezergk
Profile Joined October 2009
United States492 Posts
October 17 2010 20:39 GMT
#30
15 Nexus is a safe build and can still fend off roaches. They key to beating it is to just macro up off of 3 bases and just be watching for the warpgate push.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
Benshin88
Profile Joined September 2010
United States183 Posts
Last Edited: 2010-10-17 20:51:19
October 17 2010 20:48 GMT
#31
That map is actually pretty tough to do muta at high levels. This is because there isn't any space in the back of the base to fly your muta's to safely out of range of the stalkers. Blink stalkers just rape b/c of the lack of safe flying areas. Either that your muta harass won't be as effective.

I seriously hate jungle basin. I lose on this map too often b/c i can't get a freaking 3rd base. What i do to FE toss or Turtling toss's is That i just atttack go all out mid game. break down the back door with roaches and do a roach ling hydra combo b4 he can get out a colossus. That map is GG with sentries + colossus.
k43r
Profile Joined September 2010
Poland112 Posts
October 17 2010 21:38 GMT
#32
I recently played with someone who made same strategy as you. I started lair and right by the time i wanted to build mutas phoenixes came. Pumped ~5 corruptors and headed for the win.
Lubisz to,suko!
KotaOnCue
Profile Joined September 2010
United States180 Posts
October 17 2010 21:46 GMT
#33
Yeah, I played a game similar to you where I took the eco advantage against a zerg but because I was focusing so much on eco and not on army, the zerg basically created a large hydra/roach army, nydus at the other side of my rocks and took down my second base. So, it seems that the best strategy for a zerg is to attack early to try and pressure that second base. I know I'm not a very good player which is why I lost to this but considering how massive his army was and how quickly it came, I don't think a few more troops would have made much of a difference.

[image loading]


There's the replay but yeah, I suck so no judging.
"They say ignorance is bliss. Is it true?"
pwadoc
Profile Joined August 2010
271 Posts
October 17 2010 23:40 GMT
#34
As a zerg, if I see the cannons go down and the expo go up with my overlord (I always send me second overlord to the rocks at my opponent's base, I will immediately double expand. One good things about jungle basin is that if you throw down your third expo at the far location, it's trivial to take the close location for your third once you've macroed up an army. By the time protoss is ready to move on you, the confrontation will be over the fourth base, not the third, and he has to win that engagement or else gg.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 17 2010 23:54 GMT
#35
15 nexus is pretty damn good on jungle basin indeed. I wouldn't combine it with a full wall-in though as the new roaches do take that down. 15 nexus into a choke at the ramp does work pretty damn well though and zerg is basically forced to go for quick 3 base to deal with that.
Fortunately for zerg if the map is quite ok for defending 3 bases though the third is a bit close to your opponent. Definately favored for toss but I don't think it is that bad.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 18 2010 00:08 GMT
#36
I am sorry but this build just plain sucks. The replay you added your game was filled with flaws, as was your opponent. He couldve beaten you so early.. just mass roach and come up or destroy rocks and all in ling... he can seriously just beat u by double expanding too.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 18 2010 12:16 GMT
#37
On October 18 2010 09:08 never_toss wrote:
I am sorry but this build just plain sucks. The replay you added your game was filled with flaws, as was your opponent. He couldve beaten you so early.. just mass roach and come up or destroy rocks and all in ling... he can seriously just beat u by double expanding too.

...
If I ever see early roaches I just put down more gateways since I can afford it and mass stalkers earlier. Seriously, this build doesn't suck and is very viable, especially on Jungle Basin!
ლ(ಠ益ಠლ) APM, Why u make me spam?
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 18 2010 13:19 GMT
#38
Added a new replay where the Zerg does double expand but with the early phoenix pressure, he can't get a higher income than mine. OVERLORD HUNT FTW!

ლ(ಠ益ಠლ) APM, Why u make me spam?
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-18 13:37:28
October 18 2010 13:33 GMT
#39
Is taking a third really that difficult? I usually just take the 3:00 in the top position. Destroy the rocks ASAP, and you can spread the creep with overlords because they won't really be attacked back there.

But yea, I keep hearing that this is too difficult to take a third with. IMO its a hell of a lot nicer than Scrap Station where its sometimes safer to just grab the gold. You even have a ramp to defend the 3rd with.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 18 2010 13:36 GMT
#40
My Fail Pool will stop any 15 Nex shenanigans and at least force a forge/cannon/gatewaybat the entrance.

Beyond that, I would be forced to go 2 base 3 hatch ling/roach. That will take me strongly into mid/late game as I would be able to burn my way up to 40 drones, then sit on 3 hatches worth of roaches + lings while I take my 3rd.
As it turns out, marines don't actually cost any money -Jinro
mikell
Profile Joined August 2010
Australia352 Posts
Last Edited: 2010-10-18 13:40:30
October 18 2010 13:39 GMT
#41
roaches should punish any early expansion for protoss, his cyber core will be late and so will any forces to block ramp. also.. if you are having trouble with protoss just roach rush every time, you'll win.
drone hard
onmach
Profile Blog Joined March 2009
United States1241 Posts
October 18 2010 13:57 GMT
#42
I have never had a protoss 15 nex against me on this map, but I would probably get two queens, a half saturated expansion and pump out a shit ton of roaches. And I would start hitting your rocks very early with zerglings. I'm not sure how it would go but I wouldn't put my money on the miracle defense.
sikyon
Profile Joined June 2010
Canada1045 Posts
October 18 2010 15:00 GMT
#43
mass roach and bring an ovie to his ramp. Snipe the shit out of everything and bust in.
TeWy
Profile Joined December 2009
France714 Posts
October 18 2010 15:10 GMT
#44
A simple timing push with mass roaches would destroy this strat.
But well, what wouldn't do a well-microed squad of roaches in 1.1.2...
lovewithlea
Profile Joined March 2010
168 Posts
October 18 2010 15:10 GMT
#45
roach/hydra timing push


14 hatch

-> saturate both
2 overseers to delay colossi/storm
-> roach/hydra with some upgrades. go


every game i played versus FE protoss i knocked at his door while he was trying to chrono out colossi

overseer comes into play
citi.zen
Profile Joined April 2009
2509 Posts
October 18 2010 15:22 GMT
#46
As the protoss I LOVE seeing roaches/lings early on - it gives me a ]clear economy advantage even if I need a couple more cannons. I like to encourage this type of all-in roach play by placing a pilon at the Z's expo with the scouting probe, so they feel they can't expo on time and panic. The main ramp is very narrow and you can easily have 3 cannons + 2 stalkers attacking down when the roaches get there. Roaches also mean delayed mutas.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
October 18 2010 15:25 GMT
#47
On October 19 2010 00:10 lovewithlea wrote:
roach/hydra timing push


14 hatch

-> saturate both
2 overseers to delay colossi/storm
-> roach/hydra with some upgrades. go


every game i played versus FE protoss i knocked at his door while he was trying to chrono out colossi

overseer comes into play

The overseer idea is pretty cool and vastly underused!
Aut viam inveniam, aut faciam.
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2010-10-18 15:26:25
October 18 2010 15:26 GMT
#48
On October 19 2010 00:22 citi.zen wrote:
As the protoss I LOVE seeing roaches/lings early on - it gives me a ]clear economy advantage even if I need a couple more cannons. I like to encourage this type of all-in roach play by placing a pilon at the Z's expo with the scouting probe, so they feel they can't expo on time and panic. The main ramp is very narrow and you can easily have 3 cannons + 2 stalkers attacking down when the roaches get there. Roaches also mean delayed mutas.


You're underestimating the Zerg macro mechanics if you think that massing 7-10 roachs early game is an all-in.
universalwill
Profile Blog Joined August 2010
United States654 Posts
October 18 2010 15:38 GMT
#49
against any protoss fast expo build i double expand (one to the gold of there is an open gold nearby). i'll get my spawning pool super late, don't make an extractor until like 30 supply; everything that lets me power drones that much faster. zerg can macro the fastest of any races, so by the time protoss has his second saturated and he's starting to get an army built up, i have 3 bases saturated and can slam out a whole army the second i see it fit.

i definitely see a lot of trouble double expanding on jungle basin, though. the map is really anti-zerg. i'd say that your best bet is just voting down the map =P

but if you don't want to do that, you could risk the double expand or just all-in roach and break down the rocks at his natural.
Gont
Profile Joined March 2010
Germany239 Posts
October 18 2010 15:45 GMT
#50
hatchery-->cancel-->build evo at his nat--> cost 150+drone mins not sure about timings

just came to mind :D may be worth it
GreEny K
Profile Joined February 2008
Germany7312 Posts
October 18 2010 15:55 GMT
#51
On October 18 2010 04:39 superbabosheki wrote:
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.



What are you talking about? The zerg always needs to be ahead in base count otherwise they will lose the macro game. You cant split making drones and units off of a lesser number of bases well enough to win against any decent player.
Why would you ever choose failure, when success is an option.
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-10-18 16:32:20
October 18 2010 16:02 GMT
#52
There is a lot of bad advice going around in this thread like people talking about mutas to fight stalkers and phoenix, etc...

This build is more of an eco-all in than it is as safe as you think. If I see someone doing this, I will go lings into corruptor/ultra. Ultras will rip through your stalkers and the corruptors will own phoenix anytime they come in and try to graviton beam a Queen (since your creep is so wide spread, they are amazing healers of ultras as well as aa..on creep). There is no way you will be able to keep up with a zerg who is left to macro. Ever.

1600 zerg so take it for what it's worth
When your loading screen shows my name, just F10 -> N
Gont
Profile Joined March 2010
Germany239 Posts
October 18 2010 16:04 GMT
#53
On October 19 2010 01:02 Pfeff wrote:
There is a lot of bad advice going around in this thread like people talking about mutas to fight stalkers and phoenix, etc...

This build is more of an eco-all in than it is as safe as you think. If I see someone doing this, I will go lings into corruptor/ultra. Ultras will rip through your stalkers and the corruptors will own phoenix anytime they come in and try to graviton beam an ultra. There is no way you will be able to keep up with a zerg who is left to macro. Ever.

1600 zerg so take it for what it's worth

u can graviton ultras? i was pretty sure it isnt possible until now
OrangeOrangeOrange
Profile Joined October 2010
United States13 Posts
October 18 2010 16:07 GMT
#54
I have used a double expo but I would not on this map. If you pull it off you have to be very careful about scouting probes and keeping a good eye on their base yourself. A protoss could make a low down wall as if they were FE'ing and get zealots out relatively fast enough to win the game. It's a huge economic investment with large risks but huge rewards.
Eggiwegs! I would like... to smash them!
OrangeOrangeOrange
Profile Joined October 2010
United States13 Posts
October 18 2010 16:09 GMT
#55
@Pfeff, you can't gravitron ultras they are immune
Eggiwegs! I would like... to smash them!
divertiti
Profile Joined August 2010
Canada106 Posts
October 18 2010 16:10 GMT
#56
I can't believe Zergs are still complaining after the last patch. If he expands, go roach, knocked down back door rocks, then pressure both entrances. That or you can just take an early 3rd.
ToxNub
Profile Joined June 2010
Canada805 Posts
October 18 2010 16:11 GMT
#57
Veto jungle basin. You will thank me.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 18 2010 16:16 GMT
#58
Ultras seem fine, but the real question is - how to stop the phoenix harrass and still have a standard build that won't delay anything before the push?

Also, the phoenix will scout for the Protoss and if he ever sees Ultralisk caverns, Immortals ftw.

The pros with this build is that you can almost adapt Zerg-style with your buildings since you have soooo much money.
ლ(ಠ益ಠლ) APM, Why u make me spam?
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
October 18 2010 16:19 GMT
#59
All zerg has to do is double expo into muta infestor ling. Now you're stuck on two base while the zerg takes the map, techs to ultras and proceeds to run you over. Pheonix can't counter mutas with infestor support, so you can't overlord harass if the zerg has good creep spread, and if you move out, zerg has the option to come in and kill every single worker you have.
optical630
Profile Joined August 2010
United Kingdom768 Posts
Last Edited: 2010-10-18 16:22:42
October 18 2010 16:21 GMT
#60
double expand, make a queen on main and expo and with the queen at the main spread creep first, the one at the first expansion for larvae

bascially, u need 2 bases saturated and some army for the first push, spine crawlers on the 2nd expansion, then pump drones after holding off the first protoss push, you should then have 3 mining bases vs his 2, leaving you to decide what to do

make sure the creep is spread to every base you have though !

though strategys arent 100% reliable, this is starcraft afterall, but definatly need to double expand and spread creep to each base.
Punic
Profile Blog Joined April 2010
United States152 Posts
October 18 2010 16:28 GMT
#61
if you roll zerg why dont you take an early hatch (14?) and then take an early third. maybe skip zergling speed with your first 100 gas and go straight for lair tech into spire

spine crawlers should be able to hold the ramp choke at your main as well as your third (third's being the expansions at the 8(?) and 2(?) positions (the ones to the far right and left)

this would allow you to build an economy that could be stronger than the 15 nexus and get fast mutas for map control
"Where is the chapstick?" - Stephano
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-10-18 16:32:56
October 18 2010 16:28 GMT
#62
On October 19 2010 01:04 Gont wrote:
Show nested quote +
On October 19 2010 01:02 Pfeff wrote:
There is a lot of bad advice going around in this thread like people talking about mutas to fight stalkers and phoenix, etc...

This build is more of an eco-all in than it is as safe as you think. If I see someone doing this, I will go lings into corruptor/ultra. Ultras will rip through your stalkers and the corruptors will own phoenix anytime they come in and try to graviton beam an ultra. There is no way you will be able to keep up with a zerg who is left to macro. Ever.

1600 zerg so take it for what it's worth

u can graviton ultras? i was pretty sure it isnt possible until now


I meant Queens, not ultras. My bad. Usually once I'm to Ultras I bring a couple Queens to heal since creep is everywhere from overlords and tumors.

Thanks for pointing out my mistake. I edited my other post to avoid confusion.
When your loading screen shows my name, just F10 -> N
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 18 2010 16:32 GMT
#63
On October 19 2010 01:28 Punic wrote:
if you roll zerg why dont you take an early hatch (14?) and then take an early third. maybe skip zergling speed with your first 100 gas and go straight for lair tech into spire

spine crawlers should be able to hold the ramp choke at your main as well as your third (third's being the expansions at the 8(?) and 2(?) positions (the ones to the far right and left)

this would allow you to build an economy that could be stronger than the 15 nexus and get fast mutas for map control


The problem is basin has no viable 3rds you can defend without an army already.
Gimpb
Profile Joined August 2010
293 Posts
October 18 2010 16:33 GMT
#64
Based on my (admittedly limited) experience against this thus far, here's what I've seen:
- You can block the nexus with your scout during the time where they'd drop it and then check their base. If you saw a forge on your way in, ya might as well just hang out in blocking position for a while and then scout their main again (while scouting your base for any shenanigans, of course)
- It seems to take me 3 hatches (third hatch could be in main if necessary) and 2 queens to win the economic war against an FE. Otherwise I'll be behind if I don't deal damage. Anything short of that isn't enough larve. Obviously you have to drone hard initially to support it, but you do have a window to do that.

On this particular map I'm thinking expanding to the side base would be nice because if he attacks it you come in from behind on defense and he has no retreat option. So to attack that he's effectively putting his army in a do or die position. Worst case scenario you lose the expansion but it gave you the larve you needed to keep pace with him early and you have to find a way to retake your expo. Best case scenario, you wipe out his army and he has a major problem. If both sides lose the majority of their armies, that's alright for you as well.

I'm certainly willing to try out some options with someone later today. NA server code 330
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-10-18 16:36:45
October 18 2010 16:34 GMT
#65
On October 19 2010 01:16 XiGua wrote:
Ultras seem fine, but the real question is - how to stop the phoenix harrass and still have a standard build that won't delay anything before the push?

Also, the phoenix will scout for the Protoss and if he ever sees Ultralisk caverns, Immortals ftw.

The pros with this build is that you can almost adapt Zerg-style with your buildings since you have soooo much money.


I wouldn't worry too much about a phoenix killing a few overlords while I am ripping apart everything you have with ultras/queen or two for healing and a critical mass of zerglings to mop up whatever the ultras can't kill. Got immortals for my ultras? I got zerglings for days, and by the time I'm at ultras, they are severely upgraded and that much more bad ass and it doesn't hurt that those same upgrades affect ultras. Besides, I usually make a few extra overlords to shit creep anyway. 100 minerals for a section of creep highway is pretty badass, plus they allow you spread tumors faster if you move the overlord and shit creep at the max distance of the tumor

(I'll just make 50 overlords at once if I need to rebuild and keep them in my base)
When your loading screen shows my name, just F10 -> N
Kiarip
Profile Joined August 2008
United States1835 Posts
October 18 2010 16:35 GMT
#66
Just open 10 pool on this map.

10 pool 12 overlord queen + 4 sets of lings, and expo-hatch at 18 (before the overlord,) and use first 25 of queen's energy on a creeptumor.

But against 15 nexus you can just pump lings because you'll rape him.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
October 18 2010 16:40 GMT
#67
On October 19 2010 00:26 TeWy wrote:
Show nested quote +
On October 19 2010 00:22 citi.zen wrote:
As the protoss I LOVE seeing roaches/lings early on - it gives me a ]clear economy advantage even if I need a couple more cannons. I like to encourage this type of all-in roach play by placing a pilon at the Z's expo with the scouting probe, so they feel they can't expo on time and panic. The main ramp is very narrow and you can easily have 3 cannons + 2 stalkers attacking down when the roaches get there. Roaches also mean delayed mutas.


You're underestimating the Zerg macro mechanics if you think that massing 7-10 roachs early game is an all-in.


Are you serious? Making 7-10 roaches is the equivalent of a zealot coming up to your base and killing 7-10 drones, on top of the minerals and gas you spent. Making 4 cannons and chronoing out a few stalkers to hold off the roaches definitely doesn't hurt toss' economy as much as losing 7-10 workers. Zerg's macro is amazing but not to the point where you can throw away 10 workers in exchange for making the other guy build a few cannons.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Pfeff
Profile Joined August 2010
United States270 Posts
October 18 2010 16:44 GMT
#68
On October 19 2010 01:40 iamke55 wrote:
Show nested quote +
On October 19 2010 00:26 TeWy wrote:
On October 19 2010 00:22 citi.zen wrote:
As the protoss I LOVE seeing roaches/lings early on - it gives me a ]clear economy advantage even if I need a couple more cannons. I like to encourage this type of all-in roach play by placing a pilon at the Z's expo with the scouting probe, so they feel they can't expo on time and panic. The main ramp is very narrow and you can easily have 3 cannons + 2 stalkers attacking down when the roaches get there. Roaches also mean delayed mutas.


You're underestimating the Zerg macro mechanics if you think that massing 7-10 roachs early game is an all-in.


Are you serious? Making 7-10 roaches is the equivalent of a zealot coming up to your base and killing 7-10 drones, on top of the minerals and gas you spent. Making 4 cannons and chronoing out a few stalkers to hold off the roaches definitely doesn't hurt toss' economy as much as losing 7-10 workers. Zerg's macro is amazing but not to the point where you can throw away 10 workers in exchange for making the other guy build a few cannons.


I disagree with the last line quite harshly. If we are damn good with our inject and are pumping drones like we should while playing this style, losing 10 drones is nothing when we have another 40 elsewhere at this point in the game. Not to mention we can simply use one round of larva and bam...we are back to where we are in about 50 seconds.

If a zerg isn't like 10+ villagers ahead anyway (especially if you are cannoning up yourself) then things are going to go south quick
When your loading screen shows my name, just F10 -> N
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
October 18 2010 16:46 GMT
#69
6--10 Pool, or any pool-> hatch speedling play will shut this down. Pressure the rocks and the front, if theres even a wall up in time.
Meff
Profile Joined June 2010
Italy287 Posts
October 18 2010 16:53 GMT
#70
On October 18 2010 04:01 XiGua wrote:
In my last 15 Nexus game, my opponent double expanded. But I killed too many overlords so I guess he was too much behind in eco.

No, he did not double expand. He got a single expansion early on, then secured a third base at about 9:30. To give a comparison of timings for those who aren't used to them, most 4-gate pushes hit at about the 7:30 mark.

What I'd mean with "double expand" would be something like 14 pool, 15 hatch, 18 hatch. Quite the opposite, your opponent did a 14 gas, 14 pool, 15 hatch after putting 4 drones on gas.

This is why he was behind on economy, not from OL hunts that come after the 11 minutes mark.
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
October 18 2010 16:56 GMT
#71
I'm a toss and I still think thats its a P favored map.


Best answer from zerg would be fast roach and pressure both entrance but with some cannons it could be tricky.

I don't think 3rd expo is the answers cause fast 8 gate blink stalker will rape you earlier than you think.
Brood War is forever
bech
Profile Joined August 2010
Denmark162 Posts
October 18 2010 17:04 GMT
#72
What happens if your opponent techs to ultras real quick? perhaps with Hydra backup for your void rays? Wont you get torn apart?
XplayN.com - Danish SC2 news and events.
Meff
Profile Joined June 2010
Italy287 Posts
October 18 2010 17:06 GMT
#73
On October 19 2010 01:56 ScDeluX wrote:
I don't think 3rd expo is the answers cause fast 8 gate blink stalker will rape you earlier than you think.

Can you give a timing for it, even if approximative?
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2010-10-18 17:24:37
October 18 2010 17:18 GMT
#74
On October 19 2010 02:06 Meff wrote:
Show nested quote +
On October 19 2010 01:56 ScDeluX wrote:
I don't think 3rd expo is the answers cause fast 8 gate blink stalker will rape you earlier than you think.

Can you give a timing for it, even if approximative?


I have no idea, but the timing before your third kicks in is pretty large. just sayin
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 18 2010 17:34 GMT
#75
The correct zerg response is indeed to double expand, although not right away as some people are saying. Getting queens/drones will be much better for your economy than a 3rd hatch at 20 supply. However, you definitely won't have enough time to fully saturate all 3 bases or tech to ultras by the time the 6-8 warpgate attack comes. Take your 3rd base at around 30-50 supply (depending on how much early pressure you may want to put on the P to force him into placing more cannons), and macro up a hydra/roach army (and/or lings if you prefer). Do not get too greedy and drone too hard, you have less time than you think.

Early roach aggression can work if the toss is being careless or greedy and doesn't put up enough cannons, but it is not difficult to stop for the P if he is prepared. The best way to do this actually is not to rush straight to roaches off of 1 base (i.e. 5RR), but to take your natural, get some eco going off 2 bases, and hit with 10+ roaches followed by lings or hydra right before or just as the toss is getting his warpgates up.

Mutas can also work, but like OP says, going phoenix is pretty common for the toss, and although muta/ling is great against only warpgate or robo variants, if you run into phoenix you're in trouble.

A fast pool (6 or 10 pool) will get scouted, and the toss will just put a forge up instead of nexus first and block it.
Ekko
Profile Joined September 2010
United States72 Posts
October 18 2010 17:42 GMT
#76
I agree its really hard for zerg on that map. Roach isn't a great build either because its such a long map that either you have to wait for speed or by the time you get there they have too many stalkers.

@bech there is no such thing as quick ultra tech
Don't try to jump a cliff in two leaps.
Kiarip
Profile Joined August 2008
United States1835 Posts
October 18 2010 17:48 GMT
#77
On October 19 2010 02:34 Anihc wrote:
The correct zerg response is indeed to double expand, although not right away as some people are saying. Getting queens/drones will be much better for your economy than a 3rd hatch at 20 supply. However, you definitely won't have enough time to fully saturate all 3 bases or tech to ultras by the time the 6-8 warpgate attack comes. Take your 3rd base at around 30-50 supply (depending on how much early pressure you may want to put on the P to force him into placing more cannons), and macro up a hydra/roach army (and/or lings if you prefer). Do not get too greedy and drone too hard, you have less time than you think.

Early roach aggression can work if the toss is being careless or greedy and doesn't put up enough cannons, but it is not difficult to stop for the P if he is prepared. The best way to do this actually is not to rush straight to roaches off of 1 base (i.e. 5RR), but to take your natural, get some eco going off 2 bases, and hit with 10+ roaches followed by lings or hydra right before or just as the toss is getting his warpgates up.

Mutas can also work, but like OP says, going phoenix is pretty common for the toss, and although muta/ling is great against only warpgate or robo variants, if you run into phoenix you're in trouble.

A fast pool (6 or 10 pool) will get scouted, and the toss will just put a forge up instead of nexus first and block it.


10 pool comes out ahead against forge first, so it's fine
h2j
Profile Joined August 2010
United States23 Posts
October 18 2010 17:56 GMT
#78
On October 19 2010 02:34 Anihc wrote:
The correct zerg response is indeed to double expand, although not right away as some people are saying. Getting queens/drones will be much better for your economy than a 3rd hatch at 20 supply. However, you definitely won't have enough time to fully saturate all 3 bases or tech to ultras by the time the 6-8 warpgate attack comes. Take your 3rd base at around 30-50 supply (depending on how much early pressure you may want to put on the P to force him into placing more cannons), and macro up a hydra/roach army (and/or lings if you prefer). Do not get too greedy and drone too hard, you have less time than you think.

...

A fast pool (6 or 10 pool) will get scouted, and the toss will just put a forge up instead of nexus first and block it.


This.

Lost a game last night because I threw down a 3rd as he started mining his natural. My army wasn't big enough when he pushed out after saturating his natural, with blink stalkers/zeolots from 8 gates
Roaming
Profile Joined May 2010
United States239 Posts
October 18 2010 18:15 GMT
#79
Doesn't any roach rush or baneling bust annihilate you? They're designed to bust a wall and kill you even if you aren't fast expanding.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Diks
Profile Joined January 2010
Belgium1880 Posts
October 18 2010 18:18 GMT
#80
Zerg easily counter this by taking double expension on gold base and drone like psycho while techin to whater he wants
GinDo
Profile Blog Joined September 2010
3327 Posts
October 18 2010 18:35 GMT
#81
On October 19 2010 00:22 citi.zen wrote:
As the protoss I LOVE seeing roaches/lings early on - it gives me a ]clear economy advantage even if I need a couple more cannons. I like to encourage this type of all-in roach play by placing a pilon at the Z's expo with the scouting probe, so they feel they can't expo on time and panic. The main ramp is very narrow and you can easily have 3 cannons + 2 stalkers attacking down when the roaches get there. Roaches also mean delayed mutas.



Yeah its kind of funny when tones off people are Yelling that something isn't viable with a game this new. FE is super viable. Bw didnt start with FE build but transitioned to them while everyone yelled it isnt viable.

Just recently i found out that i can 14cc and defend a 4 gate pretty well with repair. Its a matter of practice.

For all you guys who say something isn't viable SHUT UP because one day it just might be so. Especially when it comes to FE builds.

P.S. Zerg ALL-INs are really easy to hold with "MORE THE ONE CANNON". Only an idiot would only build 1 cannon, add a few stalkers and bam i win because the stupid zerg tried busting me. 15 nexus is super viable.

Just cause its harder doesn't mean its not viable. It just takes more practice and skill.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GinDo
Profile Blog Joined September 2010
3327 Posts
October 18 2010 18:37 GMT
#82
On October 19 2010 00:26 TeWy wrote:
Show nested quote +
On October 19 2010 00:22 citi.zen wrote:
As the protoss I LOVE seeing roaches/lings early on - it gives me a ]clear economy advantage even if I need a couple more cannons. I like to encourage this type of all-in roach play by placing a pilon at the Z's expo with the scouting probe, so they feel they can't expo on time and panic. The main ramp is very narrow and you can easily have 3 cannons + 2 stalkers attacking down when the roaches get there. Roaches also mean delayed mutas.


You're underestimating the Zerg macro mechanics if you think that massing 7-10 roachs early game is an all-in.



Thats like me killing 7 drones and costing you 750 minerals and 250 gas worth of resources. Not to mention the resources those drones would have harvested. All while the protoss is macroing up.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
October 18 2010 18:39 GMT
#83
On October 18 2010 05:01 Uhh Negative wrote:
Show nested quote +
On October 18 2010 04:41 XiGua wrote:
On October 18 2010 04:39 superbabosheki wrote:
You can't win a pure macro game vs zerg, so if you go nexus first they will have way more drones than you, good creep spread, and the production to build a crapton of units so fast.


But it doesn't look like people know how to stop me from winning, I've won against 3 diamond players with this strat and one Plat. They were all highly ranked...

Define "highly ranked". Diamond is littered with terrible players. I would consider myself one of those pretty bad players (compared to pros) and I'm 1550 right now. You never win solely because of a strategy. Winning 3 games with a strategy is hardly good evidence for it being a good build. I've won at least 3 games with baneling/ling all-in against protoss that don't wall-in but that doesn't mean it's a good build.


People who've climbed their way up to Diamond over time seem to think that diamond league is full of amazing great players. They couldn't be further from the truth.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 18 2010 20:26 GMT
#84
In the current state of game, the players we have in Diamond are the best in this game. If progamer is the definition of a good sc2 player, then starcraft doesn't have many of them.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Meff
Profile Joined June 2010
Italy287 Posts
October 18 2010 20:38 GMT
#85
On October 19 2010 02:34 Anihc wrote:
The correct zerg response is indeed to double expand, although not right away as some people are saying. Getting queens/drones will be much better for your economy than a 3rd hatch at 20 supply.

However, you definitely won't have enough time to fully saturate all 3 bases or tech to ultras by the time the 6-8 warpgate attack comes. Take your 3rd base at around 30-50 supply (depending on how much early pressure you may want to put on the P to force him into placing more cannons)

I just tested a 14 pool, 15 hatch, 18 hatch against a 14 pool, 15 hatch, 33 hatch by checking what I could get with them at the 7:30 mark; I tried to get gas when it made sense for both openings (18 at for the former, a little earlier for the latter and then cutting it in favour of minerals once I had the larvae).

The former had 615 minerals, 196 gas, 46 drones, 7 overlords and 3 queens at the 7:30 mark. Zergling speed was completed, the roach warren was up and a lair was up; two geysers were taken; nothing was being produced, 14 larvae were ready across the three hatcheries.
The latter had 804 minerals, 152 gas, 49 drones, 7 overlords and 2 queens at the 7:30 mark. Zergling speed was completed, the roach warren was almost up and the lair was at about 80% completion; two geysers were taken; nothing was being produced, 9 larvae were ready across the three hatcheries.

Expanding at 33 does seem slightly stronger (3 extra drones), but as far as I'm able to play them the two openings seem substantially equivalent.
Benshin88
Profile Joined September 2010
United States183 Posts
October 18 2010 20:46 GMT
#86
I think good diamond players are in the 1800 ++ rating. The truly amazing players that have a shot at becoming pro are 2000+ imo.

1500 -1650 players have a lot of fine tuning to do. Game mechanics are good but they tend to make bad game decisions and react slower to different strategies.

Bad decision = fighting at a small choke

slower response = the guy gets air and you barely fend it off and now your at a disadvantage as a result of it.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 18 2010 21:01 GMT
#87
On October 19 2010 05:38 Meff wrote:
Show nested quote +
On October 19 2010 02:34 Anihc wrote:
The correct zerg response is indeed to double expand, although not right away as some people are saying. Getting queens/drones will be much better for your economy than a 3rd hatch at 20 supply.

However, you definitely won't have enough time to fully saturate all 3 bases or tech to ultras by the time the 6-8 warpgate attack comes. Take your 3rd base at around 30-50 supply (depending on how much early pressure you may want to put on the P to force him into placing more cannons)

I just tested a 14 pool, 15 hatch, 18 hatch against a 14 pool, 15 hatch, 33 hatch by checking what I could get with them at the 7:30 mark; I tried to get gas when it made sense for both openings (18 at for the former, a little earlier for the latter and then cutting it in favour of minerals once I had the larvae).

The former had 615 minerals, 196 gas, 46 drones, 7 overlords and 3 queens at the 7:30 mark. Zergling speed was completed, the roach warren was up and a lair was up; two geysers were taken; nothing was being produced, 14 larvae were ready across the three hatcheries.
The latter had 804 minerals, 152 gas, 49 drones, 7 overlords and 2 queens at the 7:30 mark. Zergling speed was completed, the roach warren was almost up and the lair was at about 80% completion; two geysers were taken; nothing was being produced, 9 larvae were ready across the three hatcheries.

Expanding at 33 does seem slightly stronger (3 extra drones), but as far as I'm able to play them the two openings seem substantially equivalent.


Interesting test, although I'd like to see what your exact BOs were for both build orders. The other advantage of a later 3rd hatch is that you are in better position to put early pressure on the toss and force him to waste money on cannons, and deny scouting. If you get the 3rd hatch too early the reverse can happen - the toss can put pressure on you with with chrono'ed zealots out of 1 or 2 gateways.
Meff
Profile Joined June 2010
Italy287 Posts
October 18 2010 21:50 GMT
#88
On October 19 2010 06:01 Anihc wrote:
Interesting test, although I'd like to see what your exact BOs were for both build orders. The other advantage of a later 3rd hatch is that you are in better position to put early pressure on the toss and force him to waste money on cannons, and deny scouting. If you get the 3rd hatch too early the reverse can happen - the toss can put pressure on you with with chrono'ed zealots out of 1 or 2 gateways.

Here are the replays. I tested against a computer opponent (as opposed to a local Yabot run) so as to have them.

http://screplays.com/replays/mef/11873
http://screplays.com/replays/mef/11875

There's probably room for optimization in both, mind, and they somewhat reflect the fact that I didn't have to worry about an actual opponent (no scout, no pair of 'lings to deny the scout; then again, it should affect both builds equally).
If you do have any idea for improving the order, rather than the execution, I'll be glad to hear them instead of having to tinker on my own. :D

That said... pressure from chronoed zealots out of 1-2 gates doesn't actually seem that scary to me. They can't be reinforced easily and therefore your defender's advantage should force heavier casualties on P and a lot of static as you counter-attack. This should offset the eco hit from not droning as hard as you could.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 4h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 702
Livibee 80
Dewaltoss 74
StarCraft: Brood War
Mini 310
Soulkey 159
BRAT_OK 78
Mong 72
zelot 69
Bonyth 67
sas.Sziky 42
yabsab 29
sSak 29
Shine 13
[ Show more ]
JulyZerg 8
ajuk12(nOOB) 7
SilentControl 5
ivOry 3
Counter-Strike
fl0m1624
pashabiceps507
Stewie2K358
Heroes of the Storm
Liquid`Hasu328
Other Games
Grubby2004
FrodaN1306
ceh9725
mouzStarbuck336
Sick249
C9.Mang0142
IndyStarCraft 123
Mew2King91
Trikslyr59
Chillindude27
MindelVK20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 7
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• iopq 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21740
• WagamamaTV1408
League of Legends
• Shiphtur284
Other Games
• imaqtpie1235
• Scarra559
Upcoming Events
PiGosaur Monday
4h 41m
LiuLi Cup
15h 41m
Replay Cast
1d 4h
The PondCast
1d 14h
RSL Revival
1d 14h
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
1d 21h
OSC
2 days
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
2 days
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
3 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
3 days
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
4 days
BSL Team Wars
4 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.