Is there a timing for that baneling nest in the ZvZ? Or did you just drop it at a time so it wouldnt be complete before you scout.
Would it have hurt you if the nest completed and you still switched to roaches?
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Paddywan
Ireland11 Posts
Is there a timing for that baneling nest in the ZvZ? Or did you just drop it at a time so it wouldnt be complete before you scout. Would it have hurt you if the nest completed and you still switched to roaches? | ||
Artosis
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United States2138 Posts
On September 28 2010 15:04 airety wrote: Thanks Artosis! Great videos, these are really helpful because they give me a chance to self-analyze as I go. Also, I can't "cheat" and see what the other player is doing, so it feels more like playing than watching a replay. Q about G1- Why no infestors to fungal and support the ultras? Not much of a zergling mix in either. Just not your favorite unit, or do you think the ultra/roach/hydra is a bit stronger vs P's mix in that game? its simply too gas intensive that early to go infestors with the ultras. | ||
Artosis
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United States2138 Posts
On September 28 2010 15:19 Paddywan wrote: I'm hating ZvZ right now so thanks for the vid. Is there a timing for that baneling nest in the ZvZ? Or did you just drop it at a time so it wouldnt be complete before you scout. Would it have hurt you if the nest completed and you still switched to roaches? the timing is just as soon as i get 50 gas after speed, which happens to coincide with being able to cancel at the last second upon scouting roaches. its not a huge deal if you don't cancel, but its very nice if you do. | ||
XXXSmOke
United States1333 Posts
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Monkofdoom
United Kingdom18 Posts
Thank you and looking forward to the next installments. | ||
Artosis
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United States2138 Posts
On September 28 2010 15:26 XXXSmOke wrote: I really liked your build on LT w the nydus cliff abuse. Can you go into more detail about the goals of that strategy and what do you do if the hydra/roach play doesnt work? Its something new that I'm working on. Investing in a Nydus worm to control a couple mineral patches as well as stop a gyser is, in itself, worth it. Especially when you consider you can take a free 3rd base at the island with the worm. When you add in that sometimes you get some buildings from the cliff with your hydras, and they must invest in certain units to break your hold on their ledge, it just becomes a great deal. If you expand reasonably timed with this, as well as macro correctly, Roach/Hydra may be able to hold the counter almost no matter what, but I'm still testing that. I may switch it into Hydra/Corrupter/Ling as I get to practice it more and work out the kinks. | ||
Artosis
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United States2138 Posts
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ThePsionicMatrix
Australia4 Posts
![]() Also, do you uunderstand the Korean version of SC2? | ||
Paddywan
Ireland11 Posts
What would you have done differently in the 2nd ZvZ did the failed muta tech mean you were too far behind ? I seem to always end up in this situation i've been trying banes instead of infestors but with the same effect of eventually getting overrun. | ||
SuperNothing
United States76 Posts
Also, thanks for doing this. | ||
BierKlauMeister
Germany42 Posts
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Mbon
United Kingdom19 Posts
I have two questions, first.. In ZvT, Mutaling Baneling seems to be the best unit composition vs most T builds. What exceptions are there to this i.e. What tells you *not* to get mutaling/bling and what should you get instead? Also, I've been trying to use a two-base muta build against my T opponents recently, but have been having trouble with knowing when to start making less drones and more Zerglings and have been roflstomped by 3rax builds a couple of times. This may be just because I am executing my build poorly and I should have mutas by then..? but even if I scout the 3rax when I sac my proverlord (I know witty right?) generally get steam-rolled before I can morph a bling nest and get out enough to defend. I am like 1.1k Platinum or something, which I understand is a completely different world to diamond. If you answer is simply "better mechanics" I completely accept that. Thanks. | ||
Thor-axe the Impaler
United States331 Posts
When do you time things such as expansions, getting roaches, second gas, lair and such. Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling? For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings? | ||
Artosis
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United States2138 Posts
On September 28 2010 21:03 Mbon wrote: Hey Artosis, thanks for posting these videos, they are an extremely valuable learning tool for me, and I imagine others like me. I have two questions, first.. In ZvT, Mutaling Baneling seems to be the best unit composition vs most T builds. What exceptions are there to this i.e. What tells you *not* to get mutaling/bling and what should you get instead? Also, I've been trying to use a two-base muta build against my T opponents recently, but have been having trouble with knowing when to start making less drones and more Zerglings and have been roflstomped by 3rax builds a couple of times. This may be just because I am executing my build poorly and I should have mutas by then..? but even if I scout the 3rax when I sac my proverlord (I know witty right?) generally get steam-rolled before I can morph a bling nest and get out enough to defend. I am like 1.1k Platinum or something, which I understand is a completely different world to diamond. If you answer is simply "better mechanics" I completely accept that. Thanks. Q1. Thor timing pushes and mech are both bad choices for muta ling bane. Q2. Vs 3 rax timing, u do need ling bane instead of mutas. If its 1 base just make a ridiculous amnt of lings, dont even think about drones. Threaten runbyes to stall t while you make ur force. | ||
Artosis
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United States2138 Posts
On September 28 2010 17:32 Paddywan wrote: Loving the ZvZ vids i'm hoping learning from you will help me relieve my hate of the matchup. What would you have done differently in the 2nd ZvZ did the failed muta tech mean you were too far behind ? I seem to always end up in this situation i've been trying banes instead of infestors but with the same effect of eventually getting overrun. I messed up a bit in that game tbh... Banes arent needed. If u go mutas u simply must do more with them. | ||
Artosis
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United States2138 Posts
On September 28 2010 21:30 Thor-axe the Impaler wrote: So being a Zerg player that favors Macro, and the fact that most of your ZvZ videos cut short before anything game changing could happen, do you recommend that build for all ZvZ? When do you time things such as expansions, getting roaches, second gas, lair and such. Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling? For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings? Every zerg should practice 14gas 13pool every game zvz. It can deal with everything, and will teach u zvz eventually. I time things based on what i see in zvz, so id need more direct questions to fully explain anything. Also, just fyi, infestor roach hydra is the ultimate late-mid game army. Properly timed and controlled it beats all. | ||
Musketeer
142 Posts
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Thor-axe the Impaler
United States331 Posts
On September 28 2010 22:38 Artosis wrote: Show nested quote + On September 28 2010 21:30 Thor-axe the Impaler wrote: So being a Zerg player that favors Macro, and the fact that most of your ZvZ videos cut short before anything game changing could happen, do you recommend that build for all ZvZ? When do you time things such as expansions, getting roaches, second gas, lair and such. Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling? For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings? Every zerg should practice 14gas 13pool every game zvz. It can deal with everything, and will teach u zvz eventually. I time things based on what i see in zvz, so id need more direct questions to fully explain anything. Also, just fyi, infestor roach hydra is the ultimate late-mid game army. Properly timed and controlled it beats all. 14gas 13 pool is my build for T and Z but against Zerg how do you deal with large amounts of early Zerglings? Are Baneling necessary or can they be skipped? Also, how are your mouse strokes so smooth and accurate? | ||
Adeeler
United Kingdom764 Posts
On September 27 2010 11:00 Rahlekk wrote: This is awesome, thanks a bunch. (Side note: I will never get why people mass click when it seems just one would suffice.) Sometimes its done to make sure a command gets through as you switch between things so fast the better you get that single click commands might get missed due to you switching between groups of things so fast. Also to keep your apm up to be used to high apm requirements of later game. | ||
Adeny
Norway1233 Posts
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