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Zerg FPVODs + discussion

Forum Index > StarCraft 2 Strategy
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Artosis *
Profile Blog Joined June 2004
United States2140 Posts
Last Edited: 2010-09-29 06:34:52
September 27 2010 01:40 GMT
#1
UPDATE!!:
Due to popular demand, tomorrow I will be releasing some strategic commentary VODs instead of FPVODs. I'll still do some FPVOD stuff though, and feel out what people like better to learn from. Also, I will release a replay pack when I get some time to play a bunch of games.

As I was coming up in SC1, I found First Person VODs to be a great resource for getting better. I'm going to go ahead and 1-up that, by posting FPVODs and also answering as many questions people have concerning my play as I can.

I'll update them in batches as I have time if people like the idea/thread.

Warning!: the first batch (and probably the second as well when I do that) won't be the absolute highest quality games you could hope for. My internet has been gross and I have about 30 disconnects from this weekend, thus wrecking my ladder standing. Infact, I think 2 of the games posted end in disconnects lol. This combined with being a bit rusty (been concentrating solely on commentating recently) makes it not the best or proudest games I've ever played.

without further adieu:

BATCH 3

ZvP @ Blistering Sands


ZvP @ Blistering Sands


ZvP @ Delta Quadrant


BATCH 2
+ Show Spoiler +

ZvT @ Blistering Sands


ZvZ @ Blistering Sands


ZvZ @ Blistering Sands



BATCH 1
+ Show Spoiler +

ZvP @ Xel Naga Caverns


ZvP @ Xel Naga Caverns


ZvZ @ Blistering Sands


ZvP @ Lost Temple



EnjoY~
Commentatorhttp://twitter.com/Artosis
KrissirK
Profile Blog Joined February 2010
United States63 Posts
September 27 2010 01:42 GMT
#2
Nice nice.
Gdarkness
Profile Joined November 2009
United States40 Posts
September 27 2010 01:46 GMT
#3
Man, Artosis is a true hero of the zerg swarm. Love me some FPVoDS.

"You joking me Artosis? Kid, you playin?"
be internet.
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
Last Edited: 2010-09-27 01:49:28
September 27 2010 01:47 GMT
#4
Thank you so much man, really appreciate these.
Cryosin
Profile Blog Joined July 2010
United States182 Posts
Last Edited: 2010-09-27 02:05:38
September 27 2010 01:48 GMT
#5
Nice vid's gave me some good ideas for Zerg.

I dont mean to derail this thread into a "buff Zerg" thread, but if Zerg wasnt so UP you wouldve won that first game(where you dc'ed) with just the first push. He didnt micro his stalkers at all and you had WAY more units. You outplayed that guy hardcore but he still mightve won with his death push even if you didnt DC.

I loved the game on Lost Temple where you sent your entire army to hold off his army while you made a gazillion mutas. That was awesome.

Also, the Zerg chick sounds awesome in Korean lol.


Rokk
Profile Joined March 2010
United States425 Posts
September 27 2010 01:51 GMT
#6
I haven't watched yet, but this is fucking awesome. Thanks for doing this.
Rahlekk
Profile Joined September 2010
United States107 Posts
September 27 2010 02:00 GMT
#7
This is awesome, thanks a bunch. (Side note: I will never get why people mass click when it seems just one would suffice.)
viel gluck TLO ^^ | 행운을 빌어요 BoxeR
beamlite
Profile Joined September 2010
118 Posts
September 27 2010 02:05 GMT
#8
What happened at the end of the first vid?
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
September 27 2010 02:22 GMT
#9
Rahlekk mass clicking does several things one of which is keep your apm high. Why is this important? While the exact reasons are heavily debated if nothing it makes sure you are always doing something. Whether its attacking. Moving out. Expanding. Or macroing units.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Steel
Profile Blog Joined April 2010
Japan2283 Posts
September 27 2010 02:26 GMT
#10
Thank you for some much required zerg love =)
Try another route paperboy.
Rahlekk
Profile Joined September 2010
United States107 Posts
September 27 2010 02:35 GMT
#11
On September 27 2010 11:22 Kazeyonoma wrote:
Rahlekk mass clicking does several things one of which is keep your apm high. Why is this important? While the exact reasons are heavily debated if nothing it makes sure you are always doing something. Whether its attacking. Moving out. Expanding. Or macroing units.


Yeah, I understand that. And I suppose high level players are so used to high APM after the first five minutes that the early game must me extremely boring, thus the mass clicking everywhere... It's hard to keep your 100+ APM average when you only can move an Overlord and a Drone, huh?
viel gluck TLO ^^ | 행운을 빌어요 BoxeR
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 02:47 GMT
#12
On September 27 2010 11:00 Rahlekk wrote:
This is awesome, thanks a bunch. (Side note: I will never get why people mass click when it seems just one would suffice.)


There are a lot of reasons, but keeping your speed up is the most important. An absolute must for top players.
Commentatorhttp://twitter.com/Artosis
Rahlekk
Profile Joined September 2010
United States107 Posts
September 27 2010 02:48 GMT
#13
Yeah, that's what I figured. So, I figure I'll do that as well, just to make sure I continue to keep my speed up at all times.

Thanks for the feedback, Artosis, keep up the great casts, podcasts, and etc.!
viel gluck TLO ^^ | 행운을 빌어요 BoxeR
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 27 2010 02:50 GMT
#14
FPVods are my favourite things to learn from in SC, and SC2, and replay FPVods just dont cut it for me . Thanks Artosis!
sAviOr...
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
September 27 2010 02:58 GMT
#15
Oh man, the Ultralisk woulda done way better at 15:30 pre-nerf 1.1. Imagine the colossus dead in one less hit and half the stalkers dead from the aoe. Could have cleaned that up easy.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
GeMan
Profile Joined August 2010
United States32 Posts
September 27 2010 03:04 GMT
#16
I love ya Artosis and love watching you play and watching your replays. But man I am spoiled by 720p vods. These low quality ones are hard to watch sometimes.

@Kazeyonoma
Generally pros say it gets the warmed up and ready for the intense macro later in the game.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 27 2010 03:05 GMT
#17
Thanks Artosis
"Infestors are the suck" - LzGamer
Krayze
Profile Joined May 2009
United States213 Posts
September 27 2010 03:12 GMT
#18
No Game-clock?? L2p!! lol jk S2.

In the first game, you saw the collosi and used roach/hydra to kill them. Was holding off the collosi until you got ultras your game plan the whole time? If you skip the spire stage, is it a good idea to sort of sacrafice your early army to keep his collosi numbers down?

In the second game, you defended with mass speedlings. I've read some strats (originated from Dimaga?) that you expand, drone til about 32, then mass lings, sometimes with +1 melee. Does this work well against Protoss?

One last general question, when do you get your gas at your expansions. It seems that you only get them when your fully saturated on the minerals, looking for confirmation.

Thanks Mr. Artosis, great commentary on the GSL, maybe next time I go to Seoul I'll say hey
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 27 2010 03:18 GMT
#19
These are awesome Artosis, thanks for sharing.
Logo
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 27 2010 03:22 GMT
#20
THANKS SO MUCH ARTOSIS!

Exactly what I was looking for!
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
juicy
Profile Joined July 2010
Australia145 Posts
September 27 2010 03:25 GMT
#21
On September 27 2010 11:47 Artosis wrote:
Show nested quote +
On September 27 2010 11:00 Rahlekk wrote:
This is awesome, thanks a bunch. (Side note: I will never get why people mass click when it seems just one would suffice.)


There are a lot of reasons, but keeping your speed up is the most important. An absolute must for top players.


Thanks for the OP Artosis, you are a gentleman and a scholar.

@ Rahlekk - I played DotA competitively for a few years and the reasoning behind it was that the second you might see a unit that you need to navitage around, ie, either towards or away from, you can just slide the mouse the tiniest bit and you are already right-clicking. So in essence it just allows you to control your units a touch more quickly. And of course makes us look like the APM buffs we are!
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 03:34 GMT
#22
On September 27 2010 12:12 Krayze wrote:
No Game-clock?? L2p!! lol jk S2.

In the first game, you saw the collosi and used roach/hydra to kill them. Was holding off the collosi until you got ultras your game plan the whole time? If you skip the spire stage, is it a good idea to sort of sacrafice your early army to keep his collosi numbers down?

In the second game, you defended with mass speedlings. I've read some strats (originated from Dimaga?) that you expand, drone til about 32, then mass lings, sometimes with +1 melee. Does this work well against Protoss?

One last general question, when do you get your gas at your expansions. It seems that you only get them when your fully saturated on the minerals, looking for confirmation.

Thanks Mr. Artosis, great commentary on the GSL, maybe next time I go to Seoul I'll say hey


Q1. I felt like i had enough units at that time to hurt his army before he had the critical mass, so i hit while expanding to kill sentries, colos, and whatever else i could. That allows me to skip spire units while i am low econ, which is nice.

Q2. Speedlings are nice if you start to engage them near their base to use ffs. I dont like fast +1 tho, theres no great timing for it, prefer ranged up first.

Q3. When going muta i will get them fast. Otherwise i wait till sat yes.
Commentatorhttp://twitter.com/Artosis
AnAngryDingo
Profile Joined August 2010
United States223 Posts
September 27 2010 03:34 GMT
#23
in the ZvP on temple, is it standard for you to get so many spine crawlers, or was it a response to a suspected 4 gate?
ShazbotZerg
Profile Joined September 2010
United States7 Posts
Last Edited: 2010-09-27 04:23:57
September 27 2010 03:56 GMT
#24
I was interested in the ZvZ because I run into the same problem where my opponent has built 3+ spine crawlers in their base and my planned baneling/ling attack isn't going to work. I saw that you responded to his roaches with your own and that makes sense. Even the expansion makes sense since the rush distances on blistering sands are long and roaches are slow. Why did the game end when it did? Edit: Probably a d/c

If he was going for lair/spire, what would you have done instead?
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
Last Edited: 2010-09-27 03:57:48
September 27 2010 03:56 GMT
#25
First off thanks for the zerg fpvods, it will greatly help round out my zerg. And great job with the GSL commentary.

In the first game(terrible cliffhanger!):
1.Why did you opt for the double gas hydra build? Would you ever consider doing a speedling/or even modified oversky to follow up with the cannon break? I feel like it could be possible after seeing the 2 pylon+cannon commitment, and knowing xel has alot of ground to cover for the protoss, to safely cover his expo, and his ramp.

2. What was the point in the changeling drop in the middle of the micro battle at the P front door?

3. Do you think you were too aggressive with the last of your ultras in the tail end of battles? Would it have been a better decision of saving 1-2 ultras instead of hunting down the remaining units?

ZvP on Xel, in the first game you were forced to hydra, in the 2nd game you also choice hydra, is this a play style choice? Map dependent? Would muta openings be possible, and if so, why do you prefer hydras? Or was it just a "flavor of the day" sort of game.

In the ZvZ game, after seeing the roach warren, and no 2nd gas, and a spine, did you ever consider trying to open 1 base muta? Considering your map vision and 1 base mutas mineral-light build(meaning you could still have a roach warren just in case) What advantages or disadvantages did your choice to try to play mirror build but with an economy edge have?

Thanks again!
Coaching for 1v1 and Team games at Gosucoaching.com
jdwashere
Profile Joined September 2010
United States62 Posts
Last Edited: 2010-09-27 04:18:39
September 27 2010 03:58 GMT
#26
Sweet thanks artosis, keep making zergs proud.

Edit: The ending of the first game is epic.
foLster
Profile Joined June 2010
Canada43 Posts
September 27 2010 04:03 GMT
#27
Thanks a lot Artosis, really appreciate these. Eagerly awaiting a pack of ZvTs!
GaussWaffle
Profile Joined May 2010
United States211 Posts
September 27 2010 04:17 GMT
#28
Artosis, on your first video, at around 7:30, did you select all your mineral drones to get an idea of saturation level? I saw you changed your mineral rally point from the nat back to the main after eyeballing the # of drones
shieldbreak
Profile Joined February 2010
United States406 Posts
September 27 2010 04:18 GMT
#29
Sigh...why does the Korean Zerg sound better than the American one? Must be the language.
Many a sleepless nights were spent doing absolutely nothing.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 04:26 GMT
#30
On September 27 2010 12:34 AnAngryDingo wrote:
in the ZvP on temple, is it standard for you to get so many spine crawlers, or was it a response to a suspected 4 gate?


I did a very mineral heavy build, and thus wouldnt have speed in time to make p waste ffs near his base. This makes ling based defences useless. Thus spines.
Commentatorhttp://twitter.com/Artosis
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 27 2010 04:29 GMT
#31
Artosis was your nydus use on Lost Temple a standard, or were there specific things in-game that made you decide to do that?

If so, what?
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Aranaukin
Profile Joined April 2010
United States60 Posts
September 27 2010 04:38 GMT
#32
Thanks Artosis, this is pretty sweet.
Crushgroove
Profile Joined July 2010
United States793 Posts
September 27 2010 04:52 GMT
#33
These are so helpful... no words.

Thank you.

Also, the Korean client sounds sooooo much better than English.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
tackklee
Profile Joined September 2010
United States270 Posts
September 27 2010 04:56 GMT
#34
On September 27 2010 13:29 ShaperofDreams wrote:
Artosis was your nydus use on Lost Temple a standard, or were there specific things in-game that made you decide to do that?

If so, what?


He saw that his opponent was 1) opposite side of the map and 2) fast expanding. I'm 100% sure that his game plan was to abuse the high ground at the opponents natural with nydus hydra while safely taking the islands for himself to pull way ahead in the macro game.


Anyways, I have my own question for you Artosis. In the ZvZ game you saw that he kinda sim city'd his base with a sunken and was going for roaches. At the time you were in his base you had a baneling nest but opted to cancel it. Is there any particular reason why you cancelled it instead of making 6 banelings on the spot and trying to micro them into his mineral line? Also, when is it a viable time to go roaches? I feel like whenever I open up with roaches, it just gives my opponent complete map control (like you had map control on bs). But then whenever I opt to speedling/baneling, I play against these roach users that hit some huge timed attack that own my speedlings even in huge numbers. Not sure if that last one was a question but would love to hear your insight on that.
discw
Profile Joined April 2010
United States122 Posts
September 27 2010 05:09 GMT
#35
Thanks a ton for these!
foLster
Profile Joined June 2010
Canada43 Posts
September 27 2010 05:15 GMT
#36
Anyways, I have my own question for you Artosis. In the ZvZ game you saw that he kinda sim city'd his base with a sunken and was going for roaches. At the time you were in his base you had a baneling nest but opted to cancel it. Is there any particular reason why you cancelled it instead of making 6 banelings on the spot and trying to micro them into his mineral line? Also, when is it a viable time to go roaches? I feel like whenever I open up with roaches, it just gives my opponent complete map control (like you had map control on bs). But then whenever I opt to speedling/baneling, I play against these roach users that hit some huge timed attack that own my speedlings even in huge numbers. Not sure if that last one was a question but would love to hear your insight on that.

I imagine it's because throwing your Banelings at Drones is often a risky play, especially with the sim city. He canceled the Baneling Nest knowing that he was ahead in macro (pulling guys off of gas as well), and kept pumping Drones. He continued to scout with his lings for a Lair, and possible expo. Managing to get an expo up himself, he found that his opponents only option was a roach all-in, getting Roaches out himself to compliment the Lings.
chocopan
Profile Joined April 2010
Japan986 Posts
September 27 2010 05:20 GMT
#37
Much fond thankings from a lowly ling. You are most certainly teh oarsome and the (insectoid denizens of the) internets bow(s) down in abject gratitude.

No seriously this is fantasic, at my level anyway this is definitely more helpful than just casts or bare replays. Thank you!
Dance those ultras
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 05:57 GMT
#38
On September 27 2010 12:56 ShazbotZerg wrote:
I was interested in the ZvZ because I run into the same problem where my opponent has built 3+ spine crawlers in their base and my planned baneling/ling attack isn't going to work. I saw that you responded to his roaches with your own and that makes sense. Even the expansion makes sense since the rush distances on blistering sands are long and roaches are slow. Why did the game end when it did? Edit: Probably a d/c

If he was going for lair/spire, what would you have done instead?


Yah it was a disc. Vs mutas i will o infestor or queens, depending on whats happened so far.
Commentatorhttp://twitter.com/Artosis
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 27 2010 06:18 GMT
#39
so the patch is coming by the end of year (in Blizzard time) And it will probably just be a small change like this one. Assuming it keeps going at this rate how long would you say until the game becomes balanced? Also why don't you switch to terran because you played terran in sc1 and I think you would be great. Now back to the games. Why did you cancel your hatch when you saw he got a cannon up? It seems that you held it off well enough so that the cannons couldnt even reach it.
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 06:38 GMT
#40
On September 27 2010 12:56 zomgtossrush wrote:
First off thanks for the zerg fpvods, it will greatly help round out my zerg. And great job with the GSL commentary.

In the first game(terrible cliffhanger!):
1.Why did you opt for the double gas hydra build? Would you ever consider doing a speedling/or even modified oversky to follow up with the cannon break? I feel like it could be possible after seeing the 2 pylon+cannon commitment, and knowing xel has alot of ground to cover for the protoss, to safely cover his expo, and his ramp.

2. What was the point in the changeling drop in the middle of the micro battle at the P front door?

3. Do you think you were too aggressive with the last of your ultras in the tail end of battles? Would it have been a better decision of saving 1-2 ultras instead of hunting down the remaining units?

ZvP on Xel, in the first game you were forced to hydra, in the 2nd game you also choice hydra, is this a play style choice? Map dependent? Would muta openings be possible, and if so, why do you prefer hydras? Or was it just a "flavor of the day" sort of game.

In the ZvZ game, after seeing the roach warren, and no 2nd gas, and a spine, did you ever consider trying to open 1 base muta? Considering your map vision and 1 base mutas mineral-light build(meaning you could still have a roach warren just in case) What advantages or disadvantages did your choice to try to play mirror build but with an economy edge have?

Thanks again!


Q1. Hydra is pretty safe as a followup. Lings get kinda owned by lots of sentries, so i sometimes avoid them. Im still trying out new stuff vs cannon tho. Hydra just seems safest atm.

Q2. If you put a changeling in at that time, he may not see it and u will be able to watch him after the battle.

Q3. Ya, retarded of me to chase there.

Q4. Hydra is really safe early, it stops anything. Muta openings are gamble gamble.

Q5. 1 base muta, and muta overall, is bad if countered correctly. Mirror build with better eco is free win if played correctly.


Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 06:45 GMT
#41
On September 27 2010 13:17 GaussWaffle wrote:
Artosis, on your first video, at around 7:30, did you select all your mineral drones to get an idea of saturation level? I saw you changed your mineral rally point from the nat back to the main after eyeballing the # of drones


yes, i often check the saturation in that way at all my bases.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 06:47 GMT
#42
On September 27 2010 13:29 ShaperofDreams wrote:
Artosis was your nydus use on Lost Temple a standard, or were there specific things in-game that made you decide to do that?

If so, what?


When i watched TheWinD and Zenio from oGs do this style in GSL, i saw a lot of good things about it, but also saw tons of things they did wrong in the follow ups, so i'm playing around with it now to make it into something really tight if possible.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 06:49 GMT
#43
On September 27 2010 13:56 tackklee wrote:
Show nested quote +
On September 27 2010 13:29 ShaperofDreams wrote:
Artosis was your nydus use on Lost Temple a standard, or were there specific things in-game that made you decide to do that?

If so, what?


He saw that his opponent was 1) opposite side of the map and 2) fast expanding. I'm 100% sure that his game plan was to abuse the high ground at the opponents natural with nydus hydra while safely taking the islands for himself to pull way ahead in the macro game.


Anyways, I have my own question for you Artosis. In the ZvZ game you saw that he kinda sim city'd his base with a sunken and was going for roaches. At the time you were in his base you had a baneling nest but opted to cancel it. Is there any particular reason why you cancelled it instead of making 6 banelings on the spot and trying to micro them into his mineral line? Also, when is it a viable time to go roaches? I feel like whenever I open up with roaches, it just gives my opponent complete map control (like you had map control on bs). But then whenever I opt to speedling/baneling, I play against these roach users that hit some huge timed attack that own my speedlings even in huge numbers. Not sure if that last one was a question but would love to hear your insight on that.


1 base roach openings are pretty random/allinish as they give up map control so harshly. if you continue on the baneling route vs this, it plays into the roach user's hands. they are going roach to beat ling/bane. instead, if you react like me, you will almost never lose to it. econ into roach after speedlings vs a 1 base roach user gives you map control, econ advantage, scouting advantage, etc.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 06:54 GMT
#44
On September 27 2010 15:18 illumination wrote:
so the patch is coming by the end of year (in Blizzard time) And it will probably just be a small change like this one. Assuming it keeps going at this rate how long would you say until the game becomes balanced? Also why don't you switch to terran because you played terran in sc1 and I think you would be great. Now back to the games. Why did you cancel your hatch when you saw he got a cannon up? It seems that you held it off well enough so that the cannons couldnt even reach it.


I don't know how long until the game will be balanced. To be truthful, SC1 wasn't totally balanced, and also a lot of balance has to do with the maps. Most of our maps in SC2 right now are very imbalanced.

I don't want to play terran in this game. i like to play a reactive, macro based race. Terran was that in SC1 for the most part, in SC2 tho they play completely differently. zerg fits me better and i find it more fun.

i had to cancel the hatch, i didn't want to lose it. im also practicing followups to getting cannoned in right now, so it was a good opportunity.
Commentatorhttp://twitter.com/Artosis
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
September 27 2010 07:13 GMT
#45
What level weapons were the protoss using in the first ZvP game? Those Ultras died quicker than I expected.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 27 2010 07:20 GMT
#46
This might be off topic, but seems like the correct place to ask.

How was the level of competition at the GSL qualifiers?Tlo is quoted as saying people were "fucking terrible" . is that because he is just that amazing and is putting people down, or were there really bad players?

I am currently a pretty good random player, being seduced into picking one race to get me to where you the big boys are, and it would be cool to know if i was at least within shot of playing in tournaments(and GSL).
Coaching for 1v1 and Team games at Gosucoaching.com
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 07:23 GMT
#47
On September 27 2010 16:13 Nazza wrote:
What level weapons were the protoss using in the first ZvP game? Those Ultras died quicker than I expected.


i think that was the game where he had +3, but i may be mistaken. his unit mix was just right for killing ultras fast.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 07:25 GMT
#48
On September 27 2010 16:20 zomgtossrush wrote:
This might be off topic, but seems like the correct place to ask.

How was the level of competition at the GSL qualifiers?Tlo is quoted as saying people were "fucking terrible" . is that because he is just that amazing and is putting people down, or were there really bad players?

I am currently a pretty good random player, being seduced into picking one race to get me to where you the big boys are, and it would be cool to know if i was at least within shot of playing in tournaments(and GSL).


Q1. There were a lot of really bad players. With ~2,000 people entering, some brackets were easy as pie, others had multiple progamers in them. GSL will continue to get harder and harder, no doubt. But always, many players will be "bad" in a 2,000 person field.
Commentatorhttp://twitter.com/Artosis
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 27 2010 07:35 GMT
#49
How do you approach ZvT on Lost Temple? I do the standard opening with speedlings, but drone up and get a 2nd queen while expanding so i'm safe vs reapers or early hellions. However if he does a thor drop, you most times lose the hatch. Is leaving 1/2 drones in gas after 14 gas 14 pool -> speed good for getting a fast lair which leads to mutas to gain some semblence of map control? Like, you don't need to go all out gas, but just get the lair in case?
sAviOr...
Vanka
Profile Blog Joined April 2010
China1336 Posts
September 27 2010 08:00 GMT
#50
wait what I just realized watching this that zergs go 9 overlord? I've been going 10 ovie since no one went 8 overlord in bw...

This is like the time when I realized that in bw zvp you go 13 third hatch instead of 15 so you get up your gas up much quicker so you don't lose so many overlords to corsairs. >_<
Fryght
Profile Joined August 2010
Netherlands254 Posts
September 27 2010 08:13 GMT
#51
Love the idea, thanks for the videos! They inspire me to play Zerg more often
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 08:24 GMT
#52
On September 27 2010 16:35 Camlito wrote:
How do you approach ZvT on Lost Temple? I do the standard opening with speedlings, but drone up and get a 2nd queen while expanding so i'm safe vs reapers or early hellions. However if he does a thor drop, you most times lose the hatch. Is leaving 1/2 drones in gas after 14 gas 14 pool -> speed good for getting a fast lair which leads to mutas to gain some semblence of map control? Like, you don't need to go all out gas, but just get the lair in case?


ZvT on LT is weird. Right now im toying with various 14 hatchery builds. Sometimes I go 1 base Mutalisk. No 100% plan on the map, as Terran should be able to crush whatever you do (tank drop vs fast expand, anti 1base muta vs non fast expand.)
Commentatorhttp://twitter.com/Artosis
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
September 27 2010 08:29 GMT
#53
I'm Terran and I approve of this thread, although it doesn't make for brilliant TV Lunches.
Writer@joonjoewong
DeVo
Profile Joined April 2010
Germany71 Posts
September 27 2010 12:57 GMT
#54
i like the korean version of sc2 haha, thx artosis
AtlasJQ
Profile Joined April 2010
Canada138 Posts
Last Edited: 2010-09-27 13:38:36
September 27 2010 13:23 GMT
#55
Artosis - Thank you a ton for these. This is exactly the level of play/insights I've been wanting to help improve my Zerg play.
An old schooler from Katans Lair and Mavens Haven - | - Fav SC accomplishment: Beating SSamjang in the first i2e2. Yes, that SSamjang. I am old :(
Whakkah
Profile Joined February 2010
Sweden113 Posts
September 27 2010 14:35 GMT
#56
I am SO happy to see this :D Thank you so much Artosis.

I have one question about they way that you macro though. When you go back to vomit larvae, how do you toggle between hatcheries?
Do you press backspace (which I find extremely inconvenient because its on the other side of the keyboard, requiring me to reposition my hand).
Do you? Use bindings only for the two hatches and then just manually go to the other two?
I personally have my queens on "4" and then click on the minimap... which isn't fast enough. Please help me out with some pro tips :D
sk`
Profile Joined November 2008
Japan442 Posts
September 27 2010 17:16 GMT
#57
Thanks so much for posting these.
www.pureesports.com
Holzmann
Profile Joined May 2010
United States24 Posts
September 27 2010 18:35 GMT
#58
Thanks Artosis, these videos are really helpful.
jekstarr
Profile Joined May 2009
United States43 Posts
September 27 2010 19:03 GMT
#59
looking forward to the next batch! thanks artosis.
sc2 platinum; nabby.426
LazyScout
Profile Joined February 2010
United States223 Posts
September 27 2010 19:04 GMT
#60
lol loved the mass mutas
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 27 2010 19:13 GMT
#61
Thank you thank you thank you!!!! I have such a hard time with ZvP on X'NC specifically. The expo is so hard to defend!!! I'm going watch all these videos for sure.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Revenger
Profile Joined September 2010
United States74 Posts
September 27 2010 19:19 GMT
#62
Thanks Artosis, these are really helpful.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 27 2010 20:10 GMT
#63
Thanks man, keep em coming! ZvP is pretty impossible for me atm, this helps a lot

no dude, the question
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2010-09-27 20:14:32
September 27 2010 20:14 GMT
#64
Wow, game 2 shows how Ultralisks really are Dragoons with down syndrome.

In the last game you were going Brood Lords vs. the protoss ball, was that influenced by games 1 and 2? If not, what made you choose lords over ultras?
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 27 2010 20:37 GMT
#65
Artosis <3 thanks a lot for these FPVODs, indeed the best resources for getting better.
We make signature, then defense it.
Nixda
Profile Joined August 2010
119 Posts
September 27 2010 22:26 GMT
#66
Love the FPVODS and your answers so far, thanks a lot!

Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 22:42 GMT
#67
On September 27 2010 23:35 Whakkah wrote:
I am SO happy to see this :D Thank you so much Artosis.

I have one question about they way that you macro though. When you go back to vomit larvae, how do you toggle between hatcheries?
Do you press backspace (which I find extremely inconvenient because its on the other side of the keyboard, requiring me to reposition my hand).
Do you? Use bindings only for the two hatches and then just manually go to the other two?
I personally have my queens on "4" and then click on the minimap... which isn't fast enough. Please help me out with some pro tips :D


Personally, I have hatches on 4,5,6,7,8, and beyond that I always have them all hotkeyed to 0 (and also 9 if I'm not using multiple nydus worms.) I press 44, 55, 66, 77, 88, to center hatches, then inject.

My way isn't the best #1 way for fast macro, but it is very good for crisis management, and very comfortable for me.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 27 2010 22:44 GMT
#68
On September 28 2010 05:14 MonsieurGrimm wrote:
Wow, game 2 shows how Ultralisks really are Dragoons with down syndrome.

In the last game you were going Brood Lords vs. the protoss ball, was that influenced by games 1 and 2? If not, what made you choose lords over ultras?


I was just preparing to make Broods if needed. They definitely were not that game. Normally you will go Broods over ultras vs an Immortal/Zealot/HT/Stalker based army late game, which is the hardest composition to stop at that point. Ultras are better to break the first Colossus based army in the late game.
Commentatorhttp://twitter.com/Artosis
defcon
Profile Joined July 2010
United States19 Posts
September 27 2010 23:23 GMT
#69
On September 27 2010 12:04 GeMan wrote:
I love ya Artosis and love watching you play and watching your replays. But man I am spoiled by 720p vods. These low quality ones are hard to watch sometimes.

@Kazeyonoma
Generally pros say it gets the warmed up and ready for the intense macro later in the game.


ditto.

thx for the vids, FOV and caliber of play is fantastic.

low settings sc2 makes me a sad clown though.
I put on my robe and wizard hat.
Blackrobe
Profile Joined August 2010
United States806 Posts
September 28 2010 00:00 GMT
#70
Thanks Artosis! FOR THE SWARM!
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
spraynard
Profile Joined July 2010
United States19 Posts
September 28 2010 00:08 GMT
#71
These are great. Thank you much Artosis. Please keep them coming, this is a great way to learn. It looks like people are super aggressive on the Asian server, do you have a US account?

Also, keep up the good work on the GLS commentating.
Chessz
Profile Joined August 2010
United States644 Posts
September 28 2010 00:38 GMT
#72
Awesome Artosis!

I would love to see more ZvZ games or hear your opinion on the matchup.
Tone_
Profile Joined May 2009
United Kingdom554 Posts
September 28 2010 01:53 GMT
#73
On September 28 2010 08:23 defcon wrote:

low settings sc2 makes me a sad clown though.



You should try it. Turn it down to low and set hitpoints to always on. Changed my game immensely.
Hasta La Victoria Siempre | 톤
danbel1005
Profile Joined February 2008
United States1319 Posts
September 28 2010 02:03 GMT
#74
Great stuff Artosis.
Keep up the good work. You r Great ^^.
GL in GSL2.
Artosis Fighting.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 28 2010 02:06 GMT
#75
Can't wait till the next batch :D!
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
vakiha
Profile Joined April 2010
Canada20 Posts
September 28 2010 02:38 GMT
#76
Thanks, Artosis. These are really good. Hope you keep doing them. Some questions:

- Is there a reason you favor ultralisks to counter colossi-centric builds instead of getting a handful of corruptors to deal with them? The hive+ultra den investment seem to give Protoss time to catch up in terms of number of units.

- On small maps/close positions vs a normal forge FE (without being pylon blocked at the ramp) or a 1 gate FE, I feel there is a timing window ripe for a 2 hatch hydra bust, but I haven't really seen this outside of Idra vs orb (Lost Temple) in HDH#1. Is there no merit to this strategy? A lot of times I will see zergs add a roach warren and build some roaches rather than teching straight to hydras. Are lings not enough to hold off a 1 gate FE?
Rorra
Profile Joined September 2010
Australia1066 Posts
September 28 2010 04:45 GMT
#77
- Wow thanks Artosis, the fact that your doing this without even being asked or anything. I simply cannot thank you enough.
- The only thing that could make this any more awesome is if the VODs were a higher quality.
:D
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 28 2010 05:42 GMT
#78
On September 28 2010 11:38 vakiha wrote:
Thanks, Artosis. These are really good. Hope you keep doing them. Some questions:

- Is there a reason you favor ultralisks to counter colossi-centric builds instead of getting a handful of corruptors to deal with them? The hive+ultra den investment seem to give Protoss time to catch up in terms of number of units.

- On small maps/close positions vs a normal forge FE (without being pylon blocked at the ramp) or a 1 gate FE, I feel there is a timing window ripe for a 2 hatch hydra bust, but I haven't really seen this outside of Idra vs orb (Lost Temple) in HDH#1. Is there no merit to this strategy? A lot of times I will see zergs add a roach warren and build some roaches rather than teching straight to hydras. Are lings not enough to hold off a 1 gate FE?


Q1. Corrupters I do use sometimes vs Colossus builds. It can be quite hard to make the exact right amount, and they are pretty useless vs anything else. Definitely not a finisher, just a "keep me alive for now" unit. Vs Stalker/Colossus, Ultras are far more effective.

Q2. I almost feel like there is no timing to bust a protoss if he plays right. Starving seems to work far, far better. HDH#1 was during phase 1 of the beta, and early in phase 1 at that. Anythign seen there can't really be sited. Also, IdrA vs Orb is about the largest mismatch in skill possible. Lings are plenty to hold off 1 gate certainly.
Commentatorhttp://twitter.com/Artosis
Silent331
Profile Joined June 2010
United States356 Posts
September 28 2010 05:46 GMT
#79
If kerrigan ever dies we know who our next leader is
They cant beat you, They only hope you beat yourself.
airety
Profile Joined July 2010
United States63 Posts
September 28 2010 06:04 GMT
#80
Thanks Artosis! Great videos, these are really helpful because they give me a chance to self-analyze as I go. Also, I can't "cheat" and see what the other player is doing, so it feels more like playing than watching a replay.

Q about G1- Why no infestors to fungal and support the ultras? Not much of a zergling mix in either. Just not your favorite unit, or do you think the ultra/roach/hydra is a bit stronger vs P's mix in that game?
Paddywan
Profile Joined May 2010
Ireland11 Posts
September 28 2010 06:19 GMT
#81
I'm hating ZvZ right now so thanks for the vid.

Is there a timing for that baneling nest in the ZvZ? Or did you just drop it at a time so it wouldnt be complete before you scout.

Would it have hurt you if the nest completed and you still switched to roaches?
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 28 2010 06:22 GMT
#82
On September 28 2010 15:04 airety wrote:
Thanks Artosis! Great videos, these are really helpful because they give me a chance to self-analyze as I go. Also, I can't "cheat" and see what the other player is doing, so it feels more like playing than watching a replay.

Q about G1- Why no infestors to fungal and support the ultras? Not much of a zergling mix in either. Just not your favorite unit, or do you think the ultra/roach/hydra is a bit stronger vs P's mix in that game?


its simply too gas intensive that early to go infestors with the ultras.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 28 2010 06:23 GMT
#83
On September 28 2010 15:19 Paddywan wrote:
I'm hating ZvZ right now so thanks for the vid.

Is there a timing for that baneling nest in the ZvZ? Or did you just drop it at a time so it wouldnt be complete before you scout.

Would it have hurt you if the nest completed and you still switched to roaches?


the timing is just as soon as i get 50 gas after speed, which happens to coincide with being able to cancel at the last second upon scouting roaches.

its not a huge deal if you don't cancel, but its very nice if you do.
Commentatorhttp://twitter.com/Artosis
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
September 28 2010 06:26 GMT
#84
I really liked your build on LT w the nydus cliff abuse. Can you go into more detail about the goals of that strategy and what do you do if the hydra/roach play doesnt work?
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Monkofdoom
Profile Joined August 2010
United Kingdom18 Posts
September 28 2010 06:29 GMT
#85
I read that you were going to do this and I was excited, now that you've done it I'm over the moon.

Thank you and looking forward to the next installments.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 28 2010 06:31 GMT
#86
On September 28 2010 15:26 XXXSmOke wrote:
I really liked your build on LT w the nydus cliff abuse. Can you go into more detail about the goals of that strategy and what do you do if the hydra/roach play doesnt work?


Its something new that I'm working on. Investing in a Nydus worm to control a couple mineral patches as well as stop a gyser is, in itself, worth it. Especially when you consider you can take a free 3rd base at the island with the worm. When you add in that sometimes you get some buildings from the cliff with your hydras, and they must invest in certain units to break your hold on their ledge, it just becomes a great deal. If you expand reasonably timed with this, as well as macro correctly, Roach/Hydra may be able to hold the counter almost no matter what, but I'm still testing that. I may switch it into Hydra/Corrupter/Ling as I get to practice it more and work out the kinks.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 28 2010 06:41 GMT
#87
Just put up the second batch on the opening post. Had ridiculous amount of discs, but got internet fixed, so following batches will be much better, with a better choice of games put up, as opposed to just "whatever didn't disc for at least 7 minutes".
Commentatorhttp://twitter.com/Artosis
ThePsionicMatrix
Profile Joined September 2010
Australia4 Posts
September 28 2010 08:14 GMT
#88
Thanks for the videos Artosis
Also, do you uunderstand the Korean version of SC2?
Every decision has a price to pay....
Paddywan
Profile Joined May 2010
Ireland11 Posts
September 28 2010 08:32 GMT
#89
Loving the ZvZ vids i'm hoping learning from you will help me relieve my hate of the matchup.

What would you have done differently in the 2nd ZvZ did the failed muta tech mean you were too far behind ? I seem to always end up in this situation i've been trying banes instead of infestors but with the same effect of eventually getting overrun.
SuperNothing
Profile Joined September 2010
United States76 Posts
September 28 2010 10:58 GMT
#90
Was only able to watch the first match of batch 2. He kited your banelings at the end there for a long time. Add some Benny Hill music to that.

Also, thanks for doing this.
BierKlauMeister
Profile Joined May 2010
Germany42 Posts
September 28 2010 11:12 GMT
#91
Artosis, thanks a lot man, this is gonna be very helpful to a lot of players
LaX 4 Life
Mbon
Profile Joined August 2010
United Kingdom19 Posts
September 28 2010 12:03 GMT
#92
Hey Artosis, thanks for posting these videos, they are an extremely valuable learning tool for me, and I imagine others like me.

I have two questions, first.. In ZvT, Mutaling Baneling seems to be the best unit composition vs most T builds. What exceptions are there to this i.e. What tells you *not* to get mutaling/bling and what should you get instead?

Also, I've been trying to use a two-base muta build against my T opponents recently, but have been having trouble with knowing when to start making less drones and more Zerglings and have been roflstomped by 3rax builds a couple of times. This may be just because I am executing my build poorly and I should have mutas by then..? but even if I scout the 3rax when I sac my proverlord (I know witty right?) generally get steam-rolled before I can morph a bling nest and get out enough to defend.

I am like 1.1k Platinum or something, which I understand is a completely different world to diamond. If you answer is simply "better mechanics" I completely accept that. Thanks.
Thor-axe the Impaler
Profile Joined April 2010
United States331 Posts
September 28 2010 12:30 GMT
#93
So being a Zerg player that favors Macro, and the fact that most of your ZvZ videos cut short before anything game changing could happen, do you recommend that build for all ZvZ?

When do you time things such as expansions, getting roaches, second gas, lair and such.

Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling?

For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings?
Psychedelic Rock Album http://soundcloud.com/dead-rock-music
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 28 2010 13:28 GMT
#94
On September 28 2010 21:03 Mbon wrote:
Hey Artosis, thanks for posting these videos, they are an extremely valuable learning tool for me, and I imagine others like me.

I have two questions, first.. In ZvT, Mutaling Baneling seems to be the best unit composition vs most T builds. What exceptions are there to this i.e. What tells you *not* to get mutaling/bling and what should you get instead?

Also, I've been trying to use a two-base muta build against my T opponents recently, but have been having trouble with knowing when to start making less drones and more Zerglings and have been roflstomped by 3rax builds a couple of times. This may be just because I am executing my build poorly and I should have mutas by then..? but even if I scout the 3rax when I sac my proverlord (I know witty right?) generally get steam-rolled before I can morph a bling nest and get out enough to defend.

I am like 1.1k Platinum or something, which I understand is a completely different world to diamond. If you answer is simply "better mechanics" I completely accept that. Thanks.


Q1. Thor timing pushes and mech are both bad choices for muta ling bane.

Q2. Vs 3 rax timing, u do need ling bane instead of mutas. If its 1 base just make a ridiculous amnt of lings, dont even think about drones. Threaten runbyes to stall t while you make ur force.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 28 2010 13:32 GMT
#95
On September 28 2010 17:32 Paddywan wrote:
Loving the ZvZ vids i'm hoping learning from you will help me relieve my hate of the matchup.

What would you have done differently in the 2nd ZvZ did the failed muta tech mean you were too far behind ? I seem to always end up in this situation i've been trying banes instead of infestors but with the same effect of eventually getting overrun.


I messed up a bit in that game tbh... Banes arent needed. If u go mutas u simply must do more with them.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 28 2010 13:38 GMT
#96
On September 28 2010 21:30 Thor-axe the Impaler wrote:
So being a Zerg player that favors Macro, and the fact that most of your ZvZ videos cut short before anything game changing could happen, do you recommend that build for all ZvZ?

When do you time things such as expansions, getting roaches, second gas, lair and such.

Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling?

For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings?


Every zerg should practice 14gas 13pool every game zvz. It can deal with everything, and will teach u zvz eventually.

I time things based on what i see in zvz, so id need more direct questions to fully explain anything.

Also, just fyi, infestor roach hydra is the ultimate late-mid game army. Properly timed and controlled it beats all.
Commentatorhttp://twitter.com/Artosis
Musketeer
Profile Joined August 2010
142 Posts
September 28 2010 13:47 GMT
#97
This is a really, really awesome thing to do. There are certain things you can learn from a FPVOD that you don't get from replays. Keep it up Artosis!
Thor-axe the Impaler
Profile Joined April 2010
United States331 Posts
Last Edited: 2010-09-28 13:54:13
September 28 2010 13:53 GMT
#98
On September 28 2010 22:38 Artosis wrote:
Show nested quote +
On September 28 2010 21:30 Thor-axe the Impaler wrote:
So being a Zerg player that favors Macro, and the fact that most of your ZvZ videos cut short before anything game changing could happen, do you recommend that build for all ZvZ?

When do you time things such as expansions, getting roaches, second gas, lair and such.

Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling?

For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings?


Every zerg should practice 14gas 13pool every game zvz. It can deal with everything, and will teach u zvz eventually.

I time things based on what i see in zvz, so id need more direct questions to fully explain anything.

Also, just fyi, infestor roach hydra is the ultimate late-mid game army. Properly timed and controlled it beats all.

14gas 13 pool is my build for T and Z but against Zerg how do you deal with large amounts of early Zerglings? Are Baneling necessary or can they be skipped?


Also, how are your mouse strokes so smooth and accurate?
Psychedelic Rock Album http://soundcloud.com/dead-rock-music
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
September 28 2010 14:03 GMT
#99
On September 27 2010 11:00 Rahlekk wrote:
This is awesome, thanks a bunch. (Side note: I will never get why people mass click when it seems just one would suffice.)



Sometimes its done to make sure a command gets through as you switch between things so fast the better you get that single click commands might get missed due to you switching between groups of things so fast.

Also to keep your apm up to be used to high apm requirements of later game.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
September 28 2010 14:28 GMT
#100
Hey Artosis, hope you don't mind a suggestion: Record a "commentary" over your own vods. That way you won't have to answer so many damn questions, and you get to practice commentating (not that you need it but you said you were focusing on it). It's a win-win the only downside is that it would take longer of course.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-09-28 14:38:10
September 28 2010 14:35 GMT
#101
On September 28 2010 22:38 Artosis wrote:
Show nested quote +
On September 28 2010 21:30 Thor-axe the Impaler wrote:
So being a Zerg player that favors Macro, and the fact that most of your ZvZ videos cut short before anything game changing could happen, do you recommend that build for all ZvZ?

When do you time things such as expansions, getting roaches, second gas, lair and such.

Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling?

For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings?


Every zerg should practice 14gas 13pool every game zvz. It can deal with everything, and will teach u zvz eventually.

I time things based on what i see in zvz, so id need more direct questions to fully explain anything.

Also, just fyi, infestor roach hydra is the ultimate late-mid game army. Properly timed and controlled it beats all.


How do you handle early (6 or 7) pools with this build? On some longer rush distances I know your lings will pop out right as their lings come in, but on say close position 4p maps (LT or DQ especially) they seem to arrive significantly sooner than your lings popping. Should I just be pulling my drones off creep and running them around since ling and drone speed is close to equal off creep? What about the spine crawler(s) on the 7 pool in that situation?
Logo
Laggy
Profile Blog Joined May 2010
United States385 Posts
Last Edited: 2010-09-28 14:38:27
September 28 2010 14:37 GMT
#102
This isn't much about the game, I posted it as a comment on Youtube but not sure you read those so I'm going to repost it here.

Hey Artosis, I've been wondering how well is yours/IdrA's/Tasteless' Korean? Do you guys just know the basics to get around or a bit more to have fluent conversations? I am wondering the progress of your years being there a little over 2 years.

Also thanks for being such a bad ass caster, I love all your jokes they make it hard to watch the game though ahaha! A fruit dealer has to sell more bananas to banana farmers!
D on iccup stands for diamond in SC2
Mbon
Profile Joined August 2010
United Kingdom19 Posts
September 28 2010 14:38 GMT
#103
On September 28 2010 22:28 Artosis wrote:
Show nested quote +
On September 28 2010 21:03 Mbon wrote:
Hey Artosis, thanks for posting these videos, they are an extremely valuable learning tool for me, and I imagine others like me.

I have two questions, first.. In ZvT, Mutaling Baneling seems to be the best unit composition vs most T builds. What exceptions are there to this i.e. What tells you *not* to get mutaling/bling and what should you get instead?

Also, I've been trying to use a two-base muta build against my T opponents recently, but have been having trouble with knowing when to start making less drones and more Zerglings and have been roflstomped by 3rax builds a couple of times. This may be just because I am executing my build poorly and I should have mutas by then..? but even if I scout the 3rax when I sac my proverlord (I know witty right?) generally get steam-rolled before I can morph a bling nest and get out enough to defend.

I am like 1.1k Platinum or something, which I understand is a completely different world to diamond. If you answer is simply "better mechanics" I completely accept that. Thanks.


Q1. Thor timing pushes and mech are both bad choices for muta ling bane.

Q2. Vs 3 rax timing, u do need ling bane instead of mutas. If its 1 base just make a ridiculous amnt of lings, dont even think about drones. Threaten runbyes to stall t while you make ur force.


Thanks very much. I will put this into practice.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
September 28 2010 14:41 GMT
#104
On September 28 2010 23:35 Logo wrote:
Show nested quote +
On September 28 2010 22:38 Artosis wrote:
On September 28 2010 21:30 Thor-axe the Impaler wrote:
So being a Zerg player that favors Macro, and the fact that most of your ZvZ videos cut short before anything game changing could happen, do you recommend that build for all ZvZ?

When do you time things such as expansions, getting roaches, second gas, lair and such.

Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling?

For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings?


Every zerg should practice 14gas 13pool every game zvz. It can deal with everything, and will teach u zvz eventually.

I time things based on what i see in zvz, so id need more direct questions to fully explain anything.

Also, just fyi, infestor roach hydra is the ultimate late-mid game army. Properly timed and controlled it beats all.


How do you handle early (6 or 7) pools with this build? On some longer rush distances I know your lings will pop out right as their lings come in, but on say close position 4p maps they seem to arrive significantly sooner. Should I just be pulling my drones off creep and running them around since ling and drone speed is close to equal off creep? What about the spine crawler(s) on the 7 pool in that situation?


Disclaimer: I'm not actually Artosis.

Dance your drones until lings pop. If you build is good you'll have lings and a queen on the way. Use the gaps in the mineral lines as funnels while you're waiting for your own lings. Oh and don't bother with gas. Hell cancle the extractor if you can to get an extra drone to fight with.

If he builds a spine crawler pre-emptively (while his lings are still eggs), send 2 drones to attack it, this'll keep the spines health at almost the exact health it was when you started attacking it, so with good reaction time it'll stay at like 50 hp.

When your lings pop bring every single drone and you'll be fine.
MFRessurectMe
Profile Joined April 2010
Sweden22 Posts
September 28 2010 14:45 GMT
#105
what the hell is this graphics.. looks like supermario on nintendo 64

User was warned for this post
Smooth Operator
wrags
Profile Blog Joined April 2008
United States379 Posts
September 28 2010 17:36 GMT
#106
@artosis: could you please post the replays of these games as well?
TheReward
Profile Joined August 2010
United States8 Posts
September 28 2010 17:40 GMT
#107
Do you feel like 15 expand is doable versus T, even on maps with less exposed naturals? My reaction with drones to early T pressure when I do this is probably off, but sometimes it feels like I am just giving myself a BO loss if the opponent early raxs or does any kind of proxy play and I 15 hatch.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 28 2010 17:56 GMT
#108
Sick juke at 10:46 on ZvP vs 재즈 2 - batch 1. He still blocked you with a forcefield with his ninja Korean reflexes but against my scrubby opponents that will do wonders.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Carl_Sagan
Profile Joined March 2010
United States226 Posts
September 28 2010 18:36 GMT
#109
Thank you very much for doing this, Artosis Very helpful indeed.
Eazypeezy
Profile Joined August 2010
Canada54 Posts
September 28 2010 20:05 GMT
#110
On September 29 2010 02:40 TheReward wrote:
Do you feel like 15 expand is doable versus T, even on maps with less exposed naturals? My reaction with drones to early T pressure when I do this is probably off, but sometimes it feels like I am just giving myself a BO loss if the opponent early raxs or does any kind of proxy play and I 15 hatch.


Artosis, cant thank you enough. Im a huge fan keep up the good work. I just wanted to re-point out this question because I also seek the answer to this. Ive noticed that a 15hatch into 14pool has been popular with the Koreans even before the latest patch. I noticed players like Cella going for a 15 hatch vs both T and P. Another example was Cool/Fruitdealer the other day in his 2nd game vs maka he went 15hatch and was able to stop the 2gate. Do you think 15 hatch is alot more viable now against both T and P? Could you give a general guideline to help in deciding wether or not to go for a 15 hatch. Obviously vs Proxy or close rush positions on maps it becomes bad.

And my last question is about another Korean style. This isnt so much vs Protoss but when against terran and they go 15hatch, I notice alot of times they will skip ling speed untill later and just tech to roaches. What are your thoughts on this style?

Thank you
fucken eh
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 28 2010 20:24 GMT
#111
What a quick second batch, awesome!
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
CONFIG
Profile Joined May 2010
Romania99 Posts
September 28 2010 20:39 GMT
#112
Good initiative!
What are you're general starts against each race?

And you should higher the quality you can't see minerals or supply on such a low quality...
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 28 2010 20:50 GMT
#113
Hey Artosis, just wanted to first say your absolutely amazing and I'm going to learn so much from this so thank you so much. <3

But I also had some questions if you feel like answering.
1..From what I saw in your zvz's, you didn't really get in a drone scout to see if they did a really early pool(etc. 6 pool). I've been doing 14 gas 14 pool, does 14 pool 13 gas manage to defend it well?
2.I saw you going ling baneling in those two-three zvz replays(I've been struggling very much with zvz recently :p), yet have noticed an increasing trend in roach-hydra-infestor. I really dislike the 'randomness' of ling banelings, and have been seeking a new build. Do you believe the fast roach into roach hydra infestor is the way to go? If you could make a new video of you doing it against ling bling that would be super nice too, but you don't have to.
Gont
Profile Joined March 2010
Germany239 Posts
September 28 2010 20:57 GMT
#114
thx a lot for posting these fpvods =) keep up the good work
DocNapps
Profile Joined September 2010
United States1 Post
Last Edited: 2010-09-28 21:52:25
September 28 2010 21:33 GMT
#115
Around what supply did you get lair tech in the ZvT video? i couldnt really see the supply count.
Chewie
Profile Joined May 2010
Denmark708 Posts
September 28 2010 21:46 GMT
#116
Thanks Artosis!
phfantunes
Profile Joined April 2010
Brazil170 Posts
September 28 2010 23:18 GMT
#117
Thank you for the iniatiative. It's funny, Zergs really like to stick together and seem like some sort of support group, as seem here and at the "Zerg help me thread".

However, unless you're commentating your matches or offering insight on your actions by explaining here, I see little point on doing this, instead of just providing a replay pack as you did at the end of beta. With the new feature of player view through replays, I can get an instant FP"Vod" of FruitSeller, or anyone for that matter, and also have the advantage of being able to compare timings, and other cool stuff through the spectator tools. Also, this would stop this senseless QQ on graphics settings.
mololu
Profile Joined September 2010
Switzerland64 Posts
September 28 2010 23:24 GMT
#118
I actually prefer the FPVODs over replays (both would probably be the best).

The main thing is you don't need SC2 to watch a youtube video and while replays are nice, seeing a game played from the ingame player perspective without the replay interface really makes a difference to me. Dunno why, it just seems that way.

Anyways, who does it really hurt? I like the variation from the usual replay packs that get posted (which I hardly ever get to watch as you need SC2 on the computer to actually watch them).
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
September 28 2010 23:37 GMT
#119
On September 29 2010 08:18 phfantunes wrote:
Thank you for the iniatiative. It's funny, Zergs really like to stick together and seem like some sort of support group, as seem here and at the "Zerg help me thread".

Obviously the hive mentality, duh.

Anyhow, it would be beneficial to make the videos have higher resoloution, just so we can see resource and supply counts D: but I don't really want to look the horse in the mouth, these are awesome already.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Priapus
Profile Joined March 2009
United States36 Posts
September 29 2010 00:30 GMT
#120
On September 29 2010 02:36 wrags wrote:
@artosis: could you please post the replays of these games as well?


I feel like i have been handed a piece of cake in one hand but still am wanting some icecream in the other but i would really love another rep pack soon ( i believe you gave one not to long ago if i am not mistaken)
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 00:53 GMT
#121
On September 28 2010 22:53 Thor-axe the Impaler wrote:
Show nested quote +
On September 28 2010 22:38 Artosis wrote:
On September 28 2010 21:30 Thor-axe the Impaler wrote:
So being a Zerg player that favors Macro, and the fact that most of your ZvZ videos cut short before anything game changing could happen, do you recommend that build for all ZvZ?

When do you time things such as expansions, getting roaches, second gas, lair and such.

Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling?

For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings?


Every zerg should practice 14gas 13pool every game zvz. It can deal with everything, and will teach u zvz eventually.

I time things based on what i see in zvz, so id need more direct questions to fully explain anything.

Also, just fyi, infestor roach hydra is the ultimate late-mid game army. Properly timed and controlled it beats all.

14gas 13 pool is my build for T and Z but against Zerg how do you deal with large amounts of early Zerglings? Are Baneling necessary or can they be skipped?


Also, how are your mouse strokes so smooth and accurate?


Q1. Banes are the best way, by far.

Q2. 12 years of competitive RTS play.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 00:55 GMT
#122
On September 28 2010 23:35 Logo wrote:
Show nested quote +
On September 28 2010 22:38 Artosis wrote:
On September 28 2010 21:30 Thor-axe the Impaler wrote:
So being a Zerg player that favors Macro, and the fact that most of your ZvZ videos cut short before anything game changing could happen, do you recommend that build for all ZvZ?

When do you time things such as expansions, getting roaches, second gas, lair and such.

Assuming you can survive their Roach push and possibly mutalisk or mass ling support, what do you suggest as a next move? Expanding or counter attacking with mass ling?

For all Zerg players who cringe everytime they are faced with a ZvZ in ladder, what do you recommend Zerg do early game to both not die to mass ling or roach, but also not lose all their drones to banelings?


Every zerg should practice 14gas 13pool every game zvz. It can deal with everything, and will teach u zvz eventually.

I time things based on what i see in zvz, so id need more direct questions to fully explain anything.

Also, just fyi, infestor roach hydra is the ultimate late-mid game army. Properly timed and controlled it beats all.


How do you handle early (6 or 7) pools with this build? On some longer rush distances I know your lings will pop out right as their lings come in, but on say close position 4p maps (LT or DQ especially) they seem to arrive significantly sooner than your lings popping. Should I just be pulling my drones off creep and running them around since ling and drone speed is close to equal off creep? What about the spine crawler(s) on the 7 pool in that situation?


Early pools are only scary if they also use spine crawlers. In those situations you have to dance drones non-stop, alternating spines and lings. you win some and you lose some. once you become quite good at it, you will eventually win more than lose vs this strategy, in my experience.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 00:56 GMT
#123
On September 28 2010 23:37 Laggy wrote:
This isn't much about the game, I posted it as a comment on Youtube but not sure you read those so I'm going to repost it here.

Hey Artosis, I've been wondering how well is yours/IdrA's/Tasteless' Korean? Do you guys just know the basics to get around or a bit more to have fluent conversations? I am wondering the progress of your years being there a little over 2 years.

Also thanks for being such a bad ass caster, I love all your jokes they make it hard to watch the game though ahaha! A fruit dealer has to sell more bananas to banana farmers!


Our Korean is enough to live here on and get around, but we can only have verrrrrry basic conversations.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 00:58 GMT
#124
On September 29 2010 02:40 TheReward wrote:
Do you feel like 15 expand is doable versus T, even on maps with less exposed naturals? My reaction with drones to early T pressure when I do this is probably off, but sometimes it feels like I am just giving myself a BO loss if the opponent early raxs or does any kind of proxy play and I 15 hatch.


hatchery first is still risky. proxy rax or rax before depot will still kill it unless you way outmicro the guy. i'm doing it a lot right now just because i want to test how well i can defend these things, and what i can get away with fully.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 01:02 GMT
#125
On September 29 2010 05:05 Eazypeezy wrote:
Show nested quote +
On September 29 2010 02:40 TheReward wrote:
Do you feel like 15 expand is doable versus T, even on maps with less exposed naturals? My reaction with drones to early T pressure when I do this is probably off, but sometimes it feels like I am just giving myself a BO loss if the opponent early raxs or does any kind of proxy play and I 15 hatch.


Artosis, cant thank you enough. Im a huge fan keep up the good work. I just wanted to re-point out this question because I also seek the answer to this. Ive noticed that a 15hatch into 14pool has been popular with the Koreans even before the latest patch. I noticed players like Cella going for a 15 hatch vs both T and P. Another example was Cool/Fruitdealer the other day in his 2nd game vs maka he went 15hatch and was able to stop the 2gate. Do you think 15 hatch is alot more viable now against both T and P? Could you give a general guideline to help in deciding wether or not to go for a 15 hatch. Obviously vs Proxy or close rush positions on maps it becomes bad.

And my last question is about another Korean style. This isnt so much vs Protoss but when against terran and they go 15hatch, I notice alot of times they will skip ling speed untill later and just tech to roaches. What are your thoughts on this style?

Thank you


Q1. Going for hatch first, especially before the patch, is just a risky percentage play. Its definitely more doable right now than before, but again, if they chose the right build order, you lose. Choosing it is just like any other strategy you might choose in a tournament. Do you feel the rewards outweigh the risks? Unless you scout very fast, or luckily see him with your overlord in close positions, its just a blind choice.

Q2. I don't really care for roach play early on, it costs a ridiculous amount of minerals to do. The reasoning behind it pre-patch was definitely because ling speed would be too slow to stop reapers with. Now I'm unsure if its something people want to do anymore.
Commentatorhttp://twitter.com/Artosis
Apexplayer
Profile Joined September 2009
United States406 Posts
Last Edited: 2010-09-29 03:05:09
September 29 2010 03:03 GMT
#126
did you really break 10kminerals on the zvt batch 2?

sorry, i cant see it well.

Ok, also on the ZvT batch 2, if he doesn't push out, would you attack him at one point, or just sit back with banlings and expand?
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 03:45 GMT
#127
On September 29 2010 05:50 Pandain wrote:
Hey Artosis, just wanted to first say your absolutely amazing and I'm going to learn so much from this so thank you so much. <3

But I also had some questions if you feel like answering.
1..From what I saw in your zvz's, you didn't really get in a drone scout to see if they did a really early pool(etc. 6 pool). I've been doing 14 gas 14 pool, does 14 pool 13 gas manage to defend it well?
2.I saw you going ling baneling in those two-three zvz replays(I've been struggling very much with zvz recently :p), yet have noticed an increasing trend in roach-hydra-infestor. I really dislike the 'randomness' of ling banelings, and have been seeking a new build. Do you believe the fast roach into roach hydra infestor is the way to go? If you could make a new video of you doing it against ling bling that would be super nice too, but you don't have to.


Q1. I go 14gas 13pool, and its pretty defendable if you control right. 14pool 13gas would definitely defend it.

Q2. Ling/Baneling becomes much less random at high levels. Its the best opening and can transition into anything you want normally. roach/hydra/infestor is the best unit composition (aside from ridiculous hive based comps..). i don't suggest going roach into it, you lose complete mobility and have no real good way to scout.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 03:46 GMT
#128
On September 29 2010 06:33 DocNapps wrote:
Around what supply did you get lair tech in the ZvT video? i couldnt really see the supply count.


normally i just get it with my 200th gas.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 03:49 GMT
#129
On September 29 2010 12:03 Apexplayer wrote:
did you really break 10kminerals on the zvt batch 2?

sorry, i cant see it well.

Ok, also on the ZvT batch 2, if he doesn't push out, would you attack him at one point, or just sit back with banlings and expand?


Q1. ofcourse not?

Q2. the only z unit that can truly attack into terran is the brood lord. unless you hit some weird brood lord timing, sit back and expand.
Commentatorhttp://twitter.com/Artosis
Rahlekk
Profile Joined September 2010
United States107 Posts
September 29 2010 03:51 GMT
#130
I know this is a really general question, but what would be your "cookie cutter" build against all the three races, when they go just a normal build? (If you have those.)
viel gluck TLO ^^ | 행운을 빌어요 BoxeR
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 03:55 GMT
#131
On September 29 2010 12:51 Rahlekk wrote:
I know this is a really general question, but what would be your "cookie cutter" build against all the three races, when they go just a normal build? (If you have those.)


atm i like muta opening vs terran, hydra into roach/hydra/corrupter into ultra vs protoss, and banelings into countering my opponents ridiculously retarded strategy vs zerg.
Commentatorhttp://twitter.com/Artosis
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
September 29 2010 04:03 GMT
#132
I just want to say that these are just beautiful. I found so educational and entretaining to see how you deal preventively in every game with several (if not all) of the cheeses that I've suffered so far. It's fun to see the scars on your gameplay. The practice time and emotional memory ( In my case it's emotional because, dear god if it hurts to get your lategame tackled by a hidden pylon) are really self-evident.

And this brings me to my question. It's quite easy to see that Zerg has large back. It's a great surface of weakpoints. Behind us, where is hard to see and feel. A surface that each game we must cover trough scouting, neat timings and solid buildorders and good and quick responses. If you agree with the previous statement:

Which abnromalities ( beeing a strange push timming, a picky unit comp, a hidden structure, a particular cheese ) are the ones that really worry you, and if forgotten pretty much guarantee that you'll loose the game? Im reffering to the kind of smelly things that when you do scout but a little late, make you really feel: "Ok, I'm pretty much f'cked up."

I think it would really help everyone to see your opinion on what things are game changing. Probably seeing your opinion is enough to have something to remember. It's even a memotechnique in itself.
Don't work hard. You die at the end anyway, dummy.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 04:25 GMT
#133
On September 29 2010 13:03 gREIFOCs wrote:
I just want to say that these are just beautiful. I found so educational and entretaining to see how you deal preventively in every game with several (if not all) of the cheeses that I've suffered so far. It's fun to see the scars on your gameplay. The practice time and emotional memory ( In my case it's emotional because, dear god if it hurts to get your lategame tackled by a hidden pylon) are really self-evident.

And this brings me to my question. It's quite easy to see that Zerg has large back. It's a great surface of weakpoints. Behind us, where is hard to see and feel. A surface that each game we must cover trough scouting, neat timings and solid buildorders and good and quick responses. If you agree with the previous statement:

Which abnromalities ( beeing a strange push timming, a picky unit comp, a hidden structure, a particular cheese ) are the ones that really worry you, and if forgotten pretty much guarantee that you'll loose the game? Im reffering to the kind of smelly things that when you do scout but a little late, make you really feel: "Ok, I'm pretty much f'cked up."

I think it would really help everyone to see your opinion on what things are game changing. Probably seeing your opinion is enough to have something to remember. It's even a memotechnique in itself.


Cloaked banshees. They are the ultimate wrench which can be thrown into your game plan.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 06:35 GMT
#134
UPDATE!!:
Due to popular demand, tomorrow I will be releasing some strategic commentary VODs instead of FPVODs. I'll still do some FPVOD stuff though, and feel out what people like better to learn from. Also, I will release a replay pack when I get some time to play a bunch of games.

Batch 3 also up!
Commentatorhttp://twitter.com/Artosis
ProperOne
Profile Joined August 2010
United States102 Posts
September 29 2010 06:55 GMT
#135
On September 29 2010 15:35 Artosis wrote:
UPDATE!!:
Due to popular demand, tomorrow I will be releasing some strategic commentary VODs instead of FPVODs. I'll still do some FPVOD stuff though, and feel out what people like better to learn from. Also, I will release a replay pack when I get some time to play a bunch of games.

Batch 3 also up!


You my freind are a god among zergs =]

Senbonzakura
Profile Joined September 2010
Australia3 Posts
September 29 2010 07:42 GMT
#136
On September 29 2010 15:35 Artosis wrote:
UPDATE!!:
Due to popular demand, tomorrow I will be releasing some strategic commentary VODs instead of FPVODs. I'll still do some FPVOD stuff though, and feel out what people like better to learn from. Also, I will release a replay pack when I get some time to play a bunch of games.

Batch 3 also up!


You're awesome, man. 'Nuff said.
http://www.xfire.com/profile/phoenix50k
ProperOne
Profile Joined August 2010
United States102 Posts
September 29 2010 07:43 GMT
#137
Against the protoss army in game 3 of batch 3 on DQ do you think there is any other way to engage that could have been better?
What is the general strategy you try to follow while engaging a colossi/ gateway army mid-late game?
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 29 2010 07:44 GMT
#138
Yo art, what do you use to record as you play? I'm thinking of doing a similar thing for protoss =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Everhate
Profile Joined September 2010
United States640 Posts
Last Edited: 2010-09-29 07:58:43
September 29 2010 07:55 GMT
#139
In regards to a couple of the unit-specific upgrades:

I've noticed you often delay hydra range, is there a particular trigger for when this is important (possibly extent of creep spread and area you're defending) or done more by feel?

Also, seems you rarely get the energy upgrade for infestors early. I'm curious about weighing the gas cost to get them energy faster for faster fungals vs getting additional units produced (since, with practice, you can get your first few infestors 'ready' to fungal more quickly by timing them to hit right as the upgrade finishes rather than building them and waiting for the energy to charge).

Edit: Additional random thought: is there a place for baneling speed in ZvZ or do you consider banes (mostly) exclusive to the early game and ineffective later?
RedHelix
Profile Joined August 2010
250 Posts
September 29 2010 08:41 GMT
#140
Hi, Artosis, I loved your first strategic commentary video, and that video actually helped me out a ton when i was starting out, cant wait for more of those , i was wondering about a game from batch 3 against chief on delta quadrant PvZ, you chose to expand to the far away 8 oclock expansion instead of your backdoor expansion, is this because pylon warp ins in the back of the base are so problematic? or did you just hope to keep it hidden from him?
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 08:52 GMT
#141
On September 29 2010 16:43 ProperOne wrote:
Against the protoss army in game 3 of batch 3 on DQ do you think there is any other way to engage that could have been better?
What is the general strategy you try to follow while engaging a colossi/ gateway army mid-late game?


Q1. On the Delta Quadrant game, I was actually trying to bust him with Hydra, but was then forced into Roach. It wasn't strong strategical play from me, so I lost. Just kinda testing some various stuff.

Q2. Gotta spread stuff out. Also have to engage them 3-4 fake times before the real battle if possible, to use up FFs.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 08:53 GMT
#142
On September 29 2010 16:44 Ftrunkz wrote:
Yo art, what do you use to record as you play? I'm thinking of doing a similar thing for protoss =]


FRAPS 3.2.2
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 08:57 GMT
#143
On September 29 2010 16:55 Everhate wrote:
In regards to a couple of the unit-specific upgrades:

I've noticed you often delay hydra range, is there a particular trigger for when this is important (possibly extent of creep spread and area you're defending) or done more by feel?

Also, seems you rarely get the energy upgrade for infestors early. I'm curious about weighing the gas cost to get them energy faster for faster fungals vs getting additional units produced (since, with practice, you can get your first few infestors 'ready' to fungal more quickly by timing them to hit right as the upgrade finishes rather than building them and waiting for the energy to charge).

Edit: Additional random thought: is there a place for baneling speed in ZvZ or do you consider banes (mostly) exclusive to the early game and ineffective later?


Q1. The Hydra range upgrade I base upon when I think there will be an engagement. If its soon, I don't get it so that I can have more hydras. If I have time, I get it.

Q2. If I'm planning on going Infestors, I will always get the energy upgrade before the Infestors. 9 times out of 10 when I go infestors i will do that.

Q3. Yes, absolutely. If you actually decide to go Ling/Bane/Muta vs a ground based army, you need bane speed. Also, I've used it when I overextend with ling/bane vs someone going mutalisk, as a last resort allin. Its surprisingly effective in that way.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 29 2010 08:58 GMT
#144
On September 29 2010 17:41 RedHelix wrote:
Hi, Artosis, I loved your first strategic commentary video, and that video actually helped me out a ton when i was starting out, cant wait for more of those , i was wondering about a game from batch 3 against chief on delta quadrant PvZ, you chose to expand to the far away 8 oclock expansion instead of your backdoor expansion, is this because pylon warp ins in the back of the base are so problematic? or did you just hope to keep it hidden from him?


My original plan was to bust him before a 3rd base. When that didn't work, I was still constantly pressuring, so I didn't have time to go back and kill the rocks. Thus, I expanded to another main. That game was more me testing stuff, and shouldn't really be followed strategically.
Commentatorhttp://twitter.com/Artosis
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2010-09-29 09:40:34
September 29 2010 09:37 GMT
#145
Wowow sir, this was my first time seeing such great Zerg micro ^^ watching you survive this 4gate just barely and then pull back very well..awesome.

e-- oh man, if you do strategic commentaries that would be sick. I do love FPVod just to watch micro and speed/accuracy though, so I can see what to shoot for =]]]
www.justin.tv/veisc2 ~ 720p + commentary
mathemagician1986
Profile Joined February 2010
Germany549 Posts
September 29 2010 09:57 GMT
#146
thx artosis! great help for us zergies

I have more a general question: do you really think it's worth it to switch to roaches really late? I mean, in all games v P you have started off with a FE, took 2 gas, got lair and then went ling/hydra. Once you see colossi you then add roaches, but I feel that roaches don'T really work well vs colossi, because their range is simply to small.

Do you think sticking to T1 units is good in this situation, or do you think it's better to go spire tech or hive& ultras?
phfantunes
Profile Joined April 2010
Brazil170 Posts
September 29 2010 10:02 GMT
#147
I have a question, not regarding the VODs, hope that's ok. Since you're casting the GSL and have a much better understanding of the game, I was hoping if you could share some insight on whatthefuck makes Cool such a great player. Each of his game is just better than the previous one, he's crushing people with ease and no matter what you throw at him, he deflects it and is still ages ahead.

Why is this? He has regular APM, ranging the 100, he labels himself lazy and even left oGs due to the training routine, and he also says his micro is poor. Why is he so much more successful than everyone, even people who probably practice twice as hard? Is there some fundamental game mechanic or Zerg element I'm missing and should focus on? Do you label his skills as gamesense, macro, decision making, wtf do you call that!?

I hope some of this post made sense, I'm shaky because of several Zerggasms.
Protosser
Profile Joined December 2008
Finland12 Posts
September 29 2010 12:44 GMT
#148
Hi Artosis

I'm having some trouble in ZvZ when my opponent does hatch before his pool and defends with spine crawlers. The thing is that if I try to go and kill him, he just makes some more defence and wins. Also if I try to go for economy then his ahead because of his fast hatch. If I do fast mutas I will lose because he just makes few spores. I really don't know what I should do.
What you do when you see fast hatch?
Rylune
Profile Joined July 2010
14 Posts
September 29 2010 13:16 GMT
#149
Thanks a ton for the videos Artosis. I prefer watching vods in full screen and could not help but wonder something. Do you have any way to upload at a higher resolution? 720 or 1080p? Makes everything a lot easier to follow along in full screen. I'm sure you've been asked before and it's just an issue of not wanting to wait for such high resolution videos to render and upload. But just in case, I'm sure someone here would be able to hook you up with software or ideas for the higher resolutions.

Either way, thanks for the first person vods!
Obsolescence
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-09-29 17:15:59
September 29 2010 16:09 GMT
#150
Thanks so much Artosis! I love hearing your commentary in the GSL!

I've been watching the FPVODs and they are very helpful. I'm new to RTS games (I played SCBW but not competitively), and I never realized how helpful watching from first-person was.

Best of luck to you in Korea, and I hope we see you in GSL 2 =)
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
September 29 2010 16:48 GMT
#151
This is really almost stupidly technical, but in many of my openings in ZvT, after zergling speed I pull 2 guys off of gas, this does help me with my timings because when I get 100 gas this way, it's normally a good time for lair for fast banshees, but is this approach just lazy? Should I in theory be pulling all guys off and then putting 3 on such that I get 100 gas at the same time for lair? Theoretically this would be better as I will get minerals which I can invest to grow my economy whereas gas can't be invested like this, the loss is pretty small, but is this something that changes at the upper, upper, levels?
I always try to shield slam face, just to make sure it doesnt work
Tyrran
Profile Blog Joined January 2010
France777 Posts
September 29 2010 17:09 GMT
#152
On September 29 2010 15:35 Artosis wrote:
UPDATE!!:
Due to popular demand, tomorrow I will be releasing some strategic commentary VODs instead of FPVODs. I'll still do some FPVOD stuff though, and feel out what people like better to learn from. Also, I will release a replay pack when I get some time to play a bunch of games.

Batch 3 also up!


Artosis, I love you !
Against stupidity the gods themselves contend in vain.
number1gog
Profile Blog Joined June 2007
United States1081 Posts
September 29 2010 17:37 GMT
#153
Great series, I learn so much just watching. I particularly like using the spawn creep ability to jump creep tumors down cliffs.

In the first batch you showed off a tech switch to mutas to punish a colossus heavy army, but in the last batch you stuck with hydra roach and got melted by a similar composition. Why the change? Was that your "trying new things" game?
5sz6sz7sz1a2a3a4a kwanrollllllled
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
Last Edited: 2010-09-29 18:10:51
September 29 2010 18:10 GMT
#154
Looking forward to the commentary vods!

I tlooks like you use 4 for main hatch 5 for expo hatch, could you explain why you do this as most people advice the all hatch = 4 and then single queens for 5 and up. Maybe I shouldn't even be worrying about those things at my level (900 diamond;p) but i'd love to know what hotkey setup you'd advice me to use.
no dude, the question
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
Last Edited: 2010-09-29 18:16:43
September 29 2010 18:16 GMT
#155
Nice videos.

Zerg is hard yo.

Are you doing FPVOD commentaries or commentaries on replays?
My. Copy. Is. Here.
Zevah
Profile Blog Joined July 2010
Argentina187 Posts
September 29 2010 18:46 GMT
#156
Awsome vids Artosis!!! thx!
Eazypeezy
Profile Joined August 2010
Canada54 Posts
September 29 2010 22:50 GMT
#157
Thanks again Artosis, Its generosity like this that makes me super happy to be zerg . Just a few quick questions

Q1: Vs Protoss do you Have a specific timing for your lair and therefore transition into hydra ? or do you go by feel in game.

Q2: I like sling/hydra to fend off 4 gates as well. However, if you notice your Protoss going Heavy zeal/sentry will you make a tech switch to roaches?

Q3: in you 2nd game of Batch 3 on Blistering sands you make an awsome comeback vs the Toss 4gate. The protoss seemed really late on getting his expo and you almost seemed to recover easily. Was this a blunder by the protoss player or just a display of ur sick talent ? lol

Last question: This goes along with Q3, What was your thought process for making the switch to Spire tech instead of roach play?
fucken eh
MuppetMan
Profile Joined September 2010
United States26 Posts
September 29 2010 22:56 GMT
#158
Quick question-

When do you put your guys back on gas?
when would you put you guys back on gas to use for banelings? how long should i go without gas if i know they are going MMM? i always feel like if im not using gas that my zerglings will ultra fail alone.
Stats: http://sc2sig.com/s/us/1058429-1.png
Thor-axe the Impaler
Profile Joined April 2010
United States331 Posts
Last Edited: 2010-09-30 01:06:42
September 30 2010 00:02 GMT
#159
On September 29 2010 12:55 Artosis wrote:
and banelings into countering my opponents ridiculously retarded strategy vs zerg.

God this just sums up like every ZvZ I've ever made it past expanding in.


Because of these videos, I now know how to say several things in Korean, including Not Enough Minerals, Not Enough Vespene Gas and Your Forces Are Under Attack

Thanks Artosis, for teaching us both Starcraft and Korean
Psychedelic Rock Album http://soundcloud.com/dead-rock-music
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 30 2010 01:13 GMT
#160
On September 29 2010 18:57 mathemagician1986 wrote:
thx artosis! great help for us zergies

I have more a general question: do you really think it's worth it to switch to roaches really late? I mean, in all games v P you have started off with a FE, took 2 gas, got lair and then went ling/hydra. Once you see colossi you then add roaches, but I feel that roaches don'T really work well vs colossi, because their range is simply to small.

Do you think sticking to T1 units is good in this situation, or do you think it's better to go spire tech or hive& ultras?


Spire tech and Ultras are better choices if you can get them. The problem is, it takes a lot of time and resources to get those techs out. Sometimes, when you have no time, you have to get roaches.
Commentatorhttp://twitter.com/Artosis
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 30 2010 01:16 GMT
#161
On September 29 2010 19:02 phfantunes wrote:
I have a question, not regarding the VODs, hope that's ok. Since you're casting the GSL and have a much better understanding of the game, I was hoping if you could share some insight on whatthefuck makes Cool such a great player. Each of his game is just better than the previous one, he's crushing people with ease and no matter what you throw at him, he deflects it and is still ages ahead.

Why is this? He has regular APM, ranging the 100, he labels himself lazy and even left oGs due to the training routine, and he also says his micro is poor. Why is he so much more successful than everyone, even people who probably practice twice as hard? Is there some fundamental game mechanic or Zerg element I'm missing and should focus on? Do you label his skills as gamesense, macro, decision making, wtf do you call that!?

I hope some of this post made sense, I'm shaky because of several Zerggasms.


I could write for days on what fruitdealer does right, but it boils down to a few different things. He's a very old school player, so can play reactively quite well. He doesn't rely on mass practice, which means in such a fast paced tournament, he won't be at a disadvantage. He's an ex-proleague player from SC1, which means he has tons of experience playing the hardest, most skilled game in the world. Of course it will take a ridiculously good player to take him down.
Commentatorhttp://twitter.com/Artosis
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 30 2010 01:20 GMT
#162
A quick question for Artosis =O

What do you think about hotkeying your last creep tumor(s) after every use to get easier access to them?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
spraynard
Profile Joined July 2010
United States19 Posts
September 30 2010 01:39 GMT
#163
Artosis,

Will you please discuss your hatch/queen hotkeys and the advantages/disadvantages of that setup. I tend to 4-all hatch, 5-queen1/hatch1, 6-queen2/hatch2..... I would really appreciate your 2 cents on this.
Island
Profile Joined September 2010
Sweden22 Posts
September 30 2010 05:54 GMT
#164
What a hero you are, Sir. This little zergling will assimilate all your cleverness. :D
Culture
Profile Joined October 2007
Canada488 Posts
September 30 2010 08:56 GMT
#165
Artosis, how do you build so many drones at once? I notice you get a 3rd and rally all hatches to it, and I see you build something like 15 drones in <1 second. I tried mashing D very fast but I get no where near these speeds.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 30 2010 09:04 GMT
#166
On September 30 2010 17:56 Culture wrote:
Artosis, how do you build so many drones at once? I notice you get a 3rd and rally all hatches to it, and I see you build something like 15 drones in <1 second. I tried mashing D very fast but I get no where near these speeds.

Hold D
no dude, the question
Phrencys
Profile Joined August 2010
Canada270 Posts
September 30 2010 15:07 GMT
#167
Holding hotkeys until you hear "Not enough Mineral/Gas/Overlord" is generally what swarmers should do.

But my problem is I tend to do it with the V key as well an pop like 8 overlords at once. :D
Demi9OD
Profile Joined January 2008
United States56 Posts
September 30 2010 15:47 GMT
#168
On September 30 2010 10:20 Shikyo wrote:
A quick question for Artosis =O

What do you think about hotkeying your last creep tumor(s) after every use to get easier access to them?


I just found out the hotkey does not follow the tumor, wow that's annoying.
Wear your water wings in case nada floods us with gosu
bbulzibar
Profile Joined June 2010
United States80 Posts
September 30 2010 17:21 GMT
#169
Artosis: What are your thoughts on roach burrow movement? I find that unburrowing under their army makes a huuuge difference and can easily win the battle/game for you. However, if you are "unlucky" (or they are just good) and they have an observer/scan you., you lose everything (see vs chief), and often lose the game.

So is it worth actually attempting to burrow underneath their army knowing that you might lose the game because of it? Should you only do it when you are behind? Is it actually safer to not attempt this high risk high reward maneuver or should i make it part of my everyday play?
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
September 30 2010 19:04 GMT
#170
I like your 2 hatch 2 queen style. Watching the replays I'm trying to figure out why/when you spawn tumors vs. injections. With reapers scouted, looked like tumors asap with both queens. Do you generally open with 2 tumors, or are there some opposing openings that let you feel safe with inject with 1 or 2 queens?
Elevenst
Profile Joined April 2010
Canada249 Posts
Last Edited: 2010-09-30 22:26:06
September 30 2010 22:24 GMT
#171
for batch 3

vs chief:

why didn't you sneak an overseer to take out his obs that he kept using to pick off units with forcefields after about 9 mins? it also seemed to me like you got your 3rd a little late or is that your standard timing with this build also why did you switch to roach and not spire hive was probably even more far fetched but it seems like spire wouldn't have been completely out of the question timing wise anyway.

vs: 소중해
why did the protoss have his zealots chasing your queens endlessly leaving his stalkers stranded was he literally just a moving? cause if so that's pathetically sad
nvm new question how was he at the top of the ladder...

vs 비겐후:
why were you not afraid of Vrays after the 2 gate now personally i haven't tried that build but it seemed like it would have been a good transition or can your hydra timing hold 2 gate >vrays i don't actually know if he would have had the gas to support but i woulda thought something was up all i saw was zealots or is that play so boringly standard that you expected it to be a gateway push without a doubt

sorry if these questions are unorganized i typed them as i was watching

thanks for these fpvods keep it up artosis
love your casting in the GSL
Cool all day
Culture
Profile Joined October 2007
Canada488 Posts
September 30 2010 23:01 GMT
#172
On September 30 2010 18:04 ZaaaaaM wrote:
Hold D

Wow, you don't even know how this changed my game.
Bloody
Profile Joined March 2009
Sweden194 Posts
October 01 2010 04:29 GMT
#173
A big thanks to you Artosis!
LaZaZiO
Profile Joined September 2010
United States17 Posts
October 01 2010 05:14 GMT
#174
Artosis,

I've noticed in most of your videos (if not all, I don't remember all of them) you do not send an early drone to scout. In a ZvP game you scouted only with your overlord then later with a drone AFTER your overlord got there. Your oppenent 2 gated while you 15 pool 14 hatch. I was quite surprised that you held off the early zealot aggression. The protoss was careless in the first engagement and did no damage but that is beside the point. How is it that you feel comfortable enough with that build to only scout with an overlord early on? This is not only against toss but in all your match ups. I play zerg as well and these VODs help ALOT but I guess my question is why do you opt out of scouting early with say.. the 10th drone?
Quepp42
Profile Joined May 2010
United States96 Posts
October 01 2010 05:31 GMT
#175
ZOMG, you are my hero Artosis! Thank you so much!
All it takes to fly is to throw yourself at the ground and miss.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 03 2010 21:04 GMT
#176
Gief those commentaries!! =)
no dude, the question
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 03 2010 21:54 GMT
#177
On October 01 2010 07:24 Elevenst wrote:
for batch 3

vs 비겐후:
why were you not afraid of Vrays after the 2 gate now personally i haven't tried that build but it seemed like it would have been a good transition or can your hydra timing hold 2 gate >vrays


I'm surely not artosis and i can't remember that exact video, but from experience i can say that void rays are easy to defend as Zerg. Queens can easily take out an equal amount of charged void rays, so there is no real reason to be scared of them. I usually get 2 Queens per hatch just to be safe if i suspect void rays or other air units. If the bases are connected by creep you can easily get 4-6 queens to defend before the void rays can kill anything expensive.
MustSeeSC
Profile Blog Joined May 2010
United States83 Posts
October 04 2010 19:17 GMT
#178
Hey Artosis can you talk a bit about your hot keys and how you feel about different ways zerg players hotkey hatches and queens.
thanks!
"Cry in the Dojo, Laugh in the Battlefield"
EyeballKid
Profile Joined May 2010
6 Posts
October 05 2010 01:32 GMT
#179
How come you opt not to go for the early drone scout? And how do you decide when to spawn larva and when to spread creep? I noticed in one of your ZvPs that you spread creep with both of your queens before spawning any larva. Was this reactionary or part of the build order?
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
Last Edited: 2010-10-05 01:57:10
October 05 2010 01:56 GMT
#180
ewww hate ur low graphics and resolution. Could you at least do something so we can see your minerals and how low you keep them in the future?
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
epik640x
Profile Joined May 2010
United States1134 Posts
October 05 2010 02:26 GMT
#181
Zerg FPVoDs, very nice.
Thor-axe the Impaler
Profile Joined April 2010
United States331 Posts
October 07 2010 21:35 GMT
#182
When can we expect Batch 4? ;P
Psychedelic Rock Album http://soundcloud.com/dead-rock-music
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
October 07 2010 21:51 GMT
#183
Yes, that would be nice.
Don't work hard. You die at the end anyway, dummy.
celdo
Profile Joined October 2010
Germany23 Posts
October 09 2010 22:53 GMT
#184
Hi Artosis,

love your FPVods

1. Why you play mutas vs terra ? turrets/marines always devastate my mutas so im currently playing ling/bling/infestor.
2. in ZvZ; how can i defend vs mutas when im a little bit slower with the tech (because i made too many units since i get rushed alot lately or lose alot of drones when i dont make enough units)? it seems that the one who survives earlygame and has a faster lair wins, since he can keep the enemy under pressure and expand. Even if i have way more units than he does i cant finish him off due to 2 spine crawler or smth like that.

p.s. UPDATE!!:
Due to popular demand, tomorrow I will be releasing some strategic commentary VODs instead of FPVODs


where can i find those? ._.

p.p.s. in this forum is such a spam... there should be strategy forum for each race and threads like this one should become "sticky" (1 day no post and its on page 4 or 5 ._.)
Gentso
Profile Joined July 2010
United States2218 Posts
October 10 2010 00:10 GMT
#185
2. in ZvZ; how can i defend vs mutas when im a little bit slower with the tech (because i made too many units since i get rushed alot lately or lose alot of drones when i dont make enough units)? it seems that the one who survives earlygame and has a faster lair wins, since he can keep the enemy under pressure and expand. Even if i have way more units than he does i cant finish him off due to 2 spine crawler or smth like that.


that's what this shit matchup has turned into
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-10-10 00:32:29
October 10 2010 00:31 GMT
#186
On October 10 2010 07:53 celdo wrote:
Hi Artosis,

love your FPVods

1. Why you play mutas vs terra ? turrets/marines always devastate my mutas so im currently playing ling/bling/infestor.



These vods are from september. Right after the patch. Back then muta/ling was quite popular, but after reaper nerf infestors became popular. Don't know why.
Its grack
Minzy
Profile Joined May 2010
Australia387 Posts
Last Edited: 2010-10-10 11:29:27
October 10 2010 11:24 GMT
#187
in the ZvP why didnt you tech to hive? it seemed that protoss was playing very conservative. What was you're thought process, and how were u planning on winning that match, (you weren't too hot on the upgrades and drone count would of been very similiar also)?

2. in ZvZ; how can i defend vs mutas when im a little bit slower with the tech (because i made too many units since i get rushed alot lately or lose alot of drones when i dont make enough units)? it seems that the one who survives earlygame and has a faster lair wins, since he can keep the enemy under pressure and expand. Even if i have way more units than he does i cant finish him off due to 2 spine crawler or smth like that.


1 or 2 extra queens into hydra's, it cant hurt to have an early evo chamber so you have the option to get +1 armor(i always get this nowadays) or put down 1 or 2 spores, i know theyre shit but they should ward off your opponent.
Huh...
k43r
Profile Joined September 2010
Poland112 Posts
October 10 2010 16:16 GMT
#188
What language is this ver? I love it.
Lubisz to,suko!
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
October 10 2010 17:09 GMT
#189
On October 10 2010 20:24 Minzy wrote:1 or 2 extra queens into hydra's, it cant hurt to have an early evo chamber so you have the option to get +1 armor(i always get this nowadays) or put down 1 or 2 spores, i know theyre shit but they should ward off your opponent.


Yes, if you are behind, you just have to assume that. Hydra den builds much faster than the Spire, and Hydras are violently cost effective against mutas, so, if you go Hydras, you wont win right away and you concede him the map control, but if you manage to catch his mutas you'll just break a over 1000/1000 mineral gas inversion.
Don't work hard. You die at the end anyway, dummy.
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