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Artosis
United States2138 Posts
On September 29 2010 19:02 phfantunes wrote: I have a question, not regarding the VODs, hope that's ok. Since you're casting the GSL and have a much better understanding of the game, I was hoping if you could share some insight on whatthefuck makes Cool such a great player. Each of his game is just better than the previous one, he's crushing people with ease and no matter what you throw at him, he deflects it and is still ages ahead.
Why is this? He has regular APM, ranging the 100, he labels himself lazy and even left oGs due to the training routine, and he also says his micro is poor. Why is he so much more successful than everyone, even people who probably practice twice as hard? Is there some fundamental game mechanic or Zerg element I'm missing and should focus on? Do you label his skills as gamesense, macro, decision making, wtf do you call that!?
I hope some of this post made sense, I'm shaky because of several Zerggasms.
I could write for days on what fruitdealer does right, but it boils down to a few different things. He's a very old school player, so can play reactively quite well. He doesn't rely on mass practice, which means in such a fast paced tournament, he won't be at a disadvantage. He's an ex-proleague player from SC1, which means he has tons of experience playing the hardest, most skilled game in the world. Of course it will take a ridiculously good player to take him down.
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A quick question for Artosis =O
What do you think about hotkeying your last creep tumor(s) after every use to get easier access to them?
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Artosis,
Will you please discuss your hatch/queen hotkeys and the advantages/disadvantages of that setup. I tend to 4-all hatch, 5-queen1/hatch1, 6-queen2/hatch2..... I would really appreciate your 2 cents on this.
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What a hero you are, Sir. This little zergling will assimilate all your cleverness. :D
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Artosis, how do you build so many drones at once? I notice you get a 3rd and rally all hatches to it, and I see you build something like 15 drones in <1 second. I tried mashing D very fast but I get no where near these speeds.
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On September 30 2010 17:56 Culture wrote: Artosis, how do you build so many drones at once? I notice you get a 3rd and rally all hatches to it, and I see you build something like 15 drones in <1 second. I tried mashing D very fast but I get no where near these speeds. Hold D
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Holding hotkeys until you hear "Not enough Mineral/Gas/Overlord" is generally what swarmers should do. 
But my problem is I tend to do it with the V key as well an pop like 8 overlords at once. :D
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On September 30 2010 10:20 Shikyo wrote: A quick question for Artosis =O
What do you think about hotkeying your last creep tumor(s) after every use to get easier access to them?
I just found out the hotkey does not follow the tumor, wow that's annoying.
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Artosis: What are your thoughts on roach burrow movement? I find that unburrowing under their army makes a huuuge difference and can easily win the battle/game for you. However, if you are "unlucky" (or they are just good) and they have an observer/scan you., you lose everything (see vs chief), and often lose the game.
So is it worth actually attempting to burrow underneath their army knowing that you might lose the game because of it? Should you only do it when you are behind? Is it actually safer to not attempt this high risk high reward maneuver or should i make it part of my everyday play?
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I like your 2 hatch 2 queen style. Watching the replays I'm trying to figure out why/when you spawn tumors vs. injections. With reapers scouted, looked like tumors asap with both queens. Do you generally open with 2 tumors, or are there some opposing openings that let you feel safe with inject with 1 or 2 queens?
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for batch 3
vs chief:
why didn't you sneak an overseer to take out his obs that he kept using to pick off units with forcefields after about 9 mins? it also seemed to me like you got your 3rd a little late or is that your standard timing with this build also why did you switch to roach and not spire hive was probably even more far fetched but it seems like spire wouldn't have been completely out of the question timing wise anyway.
vs: 소중해 why did the protoss have his zealots chasing your queens endlessly leaving his stalkers stranded was he literally just a moving? cause if so that's pathetically sad nvm new question how was he at the top of the ladder...
vs 비겐후: why were you not afraid of Vrays after the 2 gate now personally i haven't tried that build but it seemed like it would have been a good transition or can your hydra timing hold 2 gate >vrays i don't actually know if he would have had the gas to support but i woulda thought something was up all i saw was zealots or is that play so boringly standard that you expected it to be a gateway push without a doubt
sorry if these questions are unorganized i typed them as i was watching
thanks for these fpvods keep it up artosis love your casting in the GSL Cool all day
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On September 30 2010 18:04 ZaaaaaM wrote: Hold D Wow, you don't even know how this changed my game.
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A big thanks to you Artosis!
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Artosis,
I've noticed in most of your videos (if not all, I don't remember all of them) you do not send an early drone to scout. In a ZvP game you scouted only with your overlord then later with a drone AFTER your overlord got there. Your oppenent 2 gated while you 15 pool 14 hatch. I was quite surprised that you held off the early zealot aggression. The protoss was careless in the first engagement and did no damage but that is beside the point. How is it that you feel comfortable enough with that build to only scout with an overlord early on? This is not only against toss but in all your match ups. I play zerg as well and these VODs help ALOT but I guess my question is why do you opt out of scouting early with say.. the 10th drone?
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ZOMG, you are my hero Artosis! Thank you so much!
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Gief those commentaries!! =)
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On October 01 2010 07:24 Elevenst wrote: for batch 3
vs 비겐후: why were you not afraid of Vrays after the 2 gate now personally i haven't tried that build but it seemed like it would have been a good transition or can your hydra timing hold 2 gate >vrays
I'm surely not artosis and i can't remember that exact video, but from experience i can say that void rays are easy to defend as Zerg. Queens can easily take out an equal amount of charged void rays, so there is no real reason to be scared of them. I usually get 2 Queens per hatch just to be safe if i suspect void rays or other air units. If the bases are connected by creep you can easily get 4-6 queens to defend before the void rays can kill anything expensive.
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Hey Artosis can you talk a bit about your hot keys and how you feel about different ways zerg players hotkey hatches and queens. thanks!
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How come you opt not to go for the early drone scout? And how do you decide when to spawn larva and when to spread creep? I noticed in one of your ZvPs that you spread creep with both of your queens before spawning any larva. Was this reactionary or part of the build order?
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ewww hate ur low graphics and resolution. Could you at least do something so we can see your minerals and how low you keep them in the future?
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