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Artosis
United States2138 Posts
On September 27 2010 13:17 GaussWaffle wrote: Artosis, on your first video, at around 7:30, did you select all your mineral drones to get an idea of saturation level? I saw you changed your mineral rally point from the nat back to the main after eyeballing the # of drones
yes, i often check the saturation in that way at all my bases.
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Artosis
United States2138 Posts
On September 27 2010 13:29 ShaperofDreams wrote: Artosis was your nydus use on Lost Temple a standard, or were there specific things in-game that made you decide to do that?
If so, what?
When i watched TheWinD and Zenio from oGs do this style in GSL, i saw a lot of good things about it, but also saw tons of things they did wrong in the follow ups, so i'm playing around with it now to make it into something really tight if possible.
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Artosis
United States2138 Posts
On September 27 2010 13:56 tackklee wrote:Show nested quote +On September 27 2010 13:29 ShaperofDreams wrote: Artosis was your nydus use on Lost Temple a standard, or were there specific things in-game that made you decide to do that?
If so, what? He saw that his opponent was 1) opposite side of the map and 2) fast expanding. I'm 100% sure that his game plan was to abuse the high ground at the opponents natural with nydus hydra while safely taking the islands for himself to pull way ahead in the macro game. Anyways, I have my own question for you Artosis. In the ZvZ game you saw that he kinda sim city'd his base with a sunken and was going for roaches. At the time you were in his base you had a baneling nest but opted to cancel it. Is there any particular reason why you cancelled it instead of making 6 banelings on the spot and trying to micro them into his mineral line? Also, when is it a viable time to go roaches? I feel like whenever I open up with roaches, it just gives my opponent complete map control (like you had map control on bs). But then whenever I opt to speedling/baneling, I play against these roach users that hit some huge timed attack that own my speedlings even in huge numbers. Not sure if that last one was a question but would love to hear your insight on that.
1 base roach openings are pretty random/allinish as they give up map control so harshly. if you continue on the baneling route vs this, it plays into the roach user's hands. they are going roach to beat ling/bane. instead, if you react like me, you will almost never lose to it. econ into roach after speedlings vs a 1 base roach user gives you map control, econ advantage, scouting advantage, etc.
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Artosis
United States2138 Posts
On September 27 2010 15:18 illumination wrote: so the patch is coming by the end of year (in Blizzard time) And it will probably just be a small change like this one. Assuming it keeps going at this rate how long would you say until the game becomes balanced? Also why don't you switch to terran because you played terran in sc1 and I think you would be great. Now back to the games. Why did you cancel your hatch when you saw he got a cannon up? It seems that you held it off well enough so that the cannons couldnt even reach it.
I don't know how long until the game will be balanced. To be truthful, SC1 wasn't totally balanced, and also a lot of balance has to do with the maps. Most of our maps in SC2 right now are very imbalanced.
I don't want to play terran in this game. i like to play a reactive, macro based race. Terran was that in SC1 for the most part, in SC2 tho they play completely differently. zerg fits me better and i find it more fun.
i had to cancel the hatch, i didn't want to lose it. im also practicing followups to getting cannoned in right now, so it was a good opportunity.
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What level weapons were the protoss using in the first ZvP game? Those Ultras died quicker than I expected.
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This might be off topic, but seems like the correct place to ask.
How was the level of competition at the GSL qualifiers?Tlo is quoted as saying people were "fucking terrible" . is that because he is just that amazing and is putting people down, or were there really bad players?
I am currently a pretty good random player, being seduced into picking one race to get me to where you the big boys are, and it would be cool to know if i was at least within shot of playing in tournaments(and GSL).
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Artosis
United States2138 Posts
On September 27 2010 16:13 Nazza wrote: What level weapons were the protoss using in the first ZvP game? Those Ultras died quicker than I expected.
i think that was the game where he had +3, but i may be mistaken. his unit mix was just right for killing ultras fast.
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Artosis
United States2138 Posts
On September 27 2010 16:20 zomgtossrush wrote:This might be off topic, but seems like the correct place to ask. How was the level of competition at the GSL qualifiers?Tlo is quoted as saying people were "fucking terrible"  . is that because he is just that amazing and is putting people down, or were there really bad players? I am currently a pretty good random player, being seduced into picking one race to get me to where you the big boys are, and it would be cool to know if i was at least within shot of playing in tournaments(and GSL).
Q1. There were a lot of really bad players. With ~2,000 people entering, some brackets were easy as pie, others had multiple progamers in them. GSL will continue to get harder and harder, no doubt. But always, many players will be "bad" in a 2,000 person field.
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How do you approach ZvT on Lost Temple? I do the standard opening with speedlings, but drone up and get a 2nd queen while expanding so i'm safe vs reapers or early hellions. However if he does a thor drop, you most times lose the hatch. Is leaving 1/2 drones in gas after 14 gas 14 pool -> speed good for getting a fast lair which leads to mutas to gain some semblence of map control? Like, you don't need to go all out gas, but just get the lair in case?
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wait what I just realized watching this that zergs go 9 overlord? I've been going 10 ovie since no one went 8 overlord in bw...
This is like the time when I realized that in bw zvp you go 13 third hatch instead of 15 so you get up your gas up much quicker so you don't lose so many overlords to corsairs. >_<
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Love the idea, thanks for the videos! They inspire me to play Zerg more often
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Artosis
United States2138 Posts
On September 27 2010 16:35 Camlito wrote: How do you approach ZvT on Lost Temple? I do the standard opening with speedlings, but drone up and get a 2nd queen while expanding so i'm safe vs reapers or early hellions. However if he does a thor drop, you most times lose the hatch. Is leaving 1/2 drones in gas after 14 gas 14 pool -> speed good for getting a fast lair which leads to mutas to gain some semblence of map control? Like, you don't need to go all out gas, but just get the lair in case?
ZvT on LT is weird. Right now im toying with various 14 hatchery builds. Sometimes I go 1 base Mutalisk. No 100% plan on the map, as Terran should be able to crush whatever you do (tank drop vs fast expand, anti 1base muta vs non fast expand.)
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United Kingdom2950 Posts
I'm Terran and I approve of this thread, although it doesn't make for brilliant TV Lunches.
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i like the korean version of sc2 haha, thx artosis
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Artosis - Thank you a ton for these. This is exactly the level of play/insights I've been wanting to help improve my Zerg play.
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I am SO happy to see this :D Thank you so much Artosis.
I have one question about they way that you macro though. When you go back to vomit larvae, how do you toggle between hatcheries? Do you press backspace (which I find extremely inconvenient because its on the other side of the keyboard, requiring me to reposition my hand). Do you? Use bindings only for the two hatches and then just manually go to the other two? I personally have my queens on "4" and then click on the minimap... which isn't fast enough. Please help me out with some pro tips :D
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Thanks so much for posting these.
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Thanks Artosis, these videos are really helpful.
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looking forward to the next batch! thanks artosis.
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