Ghosts : Using Snipe efficiently! - Page 4
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FinestHour
United States18466 Posts
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Yoshi Kirishima
United States10290 Posts
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AveSharia
United States62 Posts
On May 18 2011 04:48 AveSharia wrote: Old thread, but I wonder... could this be used to launch 2+ nukes, at different locations, simultaneously? I think it might result in a few normal attacks before the nuke, which would give away the ghost positioning on the minimap. But if I could figure out a way to make it work without that, it could be sweet. Hearing only one "nuclear launch detected," people probably stop looking once they find the first red dot. Tested with three nukes today, and this only half works. You can use it to launch more than one nuke simultaneously, even without pinging the enemy's minimap (instead of attack move, focus fire another friendly ghost), but the enemy will still hear multiple alerts, one after the other. It's actually an interesting point that the alerts for "nuclear launch detected" stack. I never noticed that before. | ||
NagatoYuki
12 Posts
There is a catch ( There's always a catch ) though. Holding R and spam clicking requires you to wait for about .4 seconds before you can safely click without deselecting your ghosts. There is a way to reduce this by going to control panel -> keyboard -> speed tab -> and setting the repeat delay to short which makes the delay about .225 seconds. you can still get deselected by clicking too fast though so watch out. but as long as your not clicking like a retard it shouldn't deselect. a bit of practice and it will feel natural. | ||
SifySify
19 Posts
The thing is it also works with snipe and it is somewhat smart about picking targets - in a group of zealots and HT it will snip HT. Original source: http://us.battle.net/sc2/en/forum/topic/2483689061 | ||
policymaker
Greece152 Posts
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Existor
Russian Federation4295 Posts
Just hold ability and click. | ||
dangerjoe
Denmark1866 Posts
On May 20 2011 07:51 SifySify wrote: I'll add a little bit that can be usefule in some situations. This video demonstrates the use of HT feedback by clicking on a minimap. The thing is it also works with snipe and it is somewhat smart about picking targets - in a group of zealots and HT it will snip HT. Original source: http://us.battle.net/sc2/en/forum/topic/2483689061 I have always wondered how you feedback ghost in the middle of a huge MMM ball, I guess this is how you do it.. It almost seems a little gamebreaking if it is true Edit: after reading the blizzard thread it seems like it is not as useful as it seems. And it is the same mechanism that allows injects, chronoboost etc. on the minimap. | ||
policymaker
Greece152 Posts
edit: wrong test map | ||
CaptPanda
48 Posts
The reason it looks so powerful in the video is because the map is tiny. | ||
policymaker
Greece152 Posts
On June 19 2011 13:51 CaptPanda wrote: You need to actually click on the unit on the minimap. It's no different from casting spawn larva with the minimap except that hatcheries are a lot larger than ghosts. The reason it looks so powerful in the video is because the map is tiny. I tried it in the correct test map, it looked rly strong to me. at least in a usual MMMG vs deathball it looks as if it really works, u just have to hit the "ball", not the specific unit in the ball in the minimap. | ||
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