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Ghosts : Using Snipe efficiently! - Page 4

Forum Index > StarCraft 2 Strategy
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FinestHour
Profile Joined August 2010
United States18466 Posts
May 18 2011 03:07 GMT
#61
Will definitely use this in my ghost play from now on, good post of trial and errors in the OP.
thug life.                                                       MVP/ex-
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 18 2011 03:13 GMT
#62
Oh this was an old thread? The hold fire and position thing sounds very awesome, thanks for sharing!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
AveSharia
Profile Joined April 2011
United States62 Posts
May 19 2011 18:22 GMT
#63
On May 18 2011 04:48 AveSharia wrote:
Show nested quote +
ANOTHER WAY OF DOING IT : UNLEASHING THE POWER OF SNIPING ALL AT ONCE!

+ Show Spoiler +
Here's something very interesting I found out. It's a little trick that allows you to take someone by surprise by unleashing many snipes at once (or very quickly anyway!). The original method consists of holding fire before sniping. But what if you A-moved your ghosts, held position, Shift-R Clicked everything, and then Hold fire? Well, your ghosts’ snipe will first be “stalled” because ghosts are busy with the “ATTACK” command and they'll launch a snipe or two after their initial targets are dead. Then you hit hold fire (without Queuing it), and BOOM, every single snipe action unleashes VERY quickly.


Old thread, but I wonder... could this be used to launch 2+ nukes, at different locations, simultaneously? I think it might result in a few normal attacks before the nuke, which would give away the ghost positioning on the minimap. But if I could figure out a way to make it work without that, it could be sweet.

Hearing only one "nuclear launch detected," people probably stop looking once they find the first red dot.



Tested with three nukes today, and this only half works. You can use it to launch more than one nuke simultaneously, even without pinging the enemy's minimap (instead of attack move, focus fire another friendly ghost), but the enemy will still hear multiple alerts, one after the other.

It's actually an interesting point that the alerts for "nuclear launch detected" stack. I never noticed that before.
NagatoYuki
Profile Joined April 2011
12 Posts
May 19 2011 19:52 GMT
#64
I think Holding R then spamming left click is the most efficient way to snipe... simply because there's no prior requirement and it's accessible anytime (i.e. when you unexpectedly meet your enemy's army while moving out)

There is a catch ( There's always a catch ) though. Holding R and spam clicking requires you to wait for about .4 seconds before you can safely click without deselecting your ghosts. There is a way to reduce this by going to control panel -> keyboard -> speed tab -> and setting the repeat delay to short which makes the delay about .225 seconds. you can still get deselected by clicking too fast though so watch out. but as long as your not clicking like a retard it shouldn't deselect. a bit of practice and it will feel natural.
"Wait... If your here? Then who's Guarding the Base?" ITS OK PLANETARY FORTRESS IS HERE!
SifySify
Profile Joined November 2010
19 Posts
May 19 2011 22:51 GMT
#65
I'll add a little bit that can be usefule in some situations. This video demonstrates the use of HT feedback by clicking on a minimap.
The thing is it also works with snipe and it is somewhat smart about picking targets - in a group of zealots and HT it will snip HT.

Original source: http://us.battle.net/sc2/en/forum/topic/2483689061
policymaker
Profile Joined September 2010
Greece152 Posts
June 19 2011 01:42 GMT
#66
thread deserves a bump, not only for OP but for last comment. korean secrets shall be revealed!
Hardcore gamer/Hellenic Community Enthusiast
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 19 2011 01:47 GMT
#67
I know better method to use snipe ability (and most abilities).

Just hold ability and click.
dangerjoe
Profile Blog Joined November 2010
Denmark1866 Posts
Last Edited: 2011-06-19 02:04:50
June 19 2011 01:55 GMT
#68
On May 20 2011 07:51 SifySify wrote:
I'll add a little bit that can be usefule in some situations. This video demonstrates the use of HT feedback by clicking on a minimap.
The thing is it also works with snipe and it is somewhat smart about picking targets - in a group of zealots and HT it will snip HT.

Original source: http://us.battle.net/sc2/en/forum/topic/2483689061


I have always wondered how you feedback ghost in the middle of a huge MMM ball, I guess this is how you do it.. It almost seems a little gamebreaking if it is true

Edit: after reading the blizzard thread it seems like it is not as useful as it seems. And it is the same mechanism that allows injects, chronoboost etc. on the minimap.
Ask Beavis, I get nothing Butt-head
policymaker
Profile Joined September 2010
Greece152 Posts
Last Edited: 2011-06-19 02:31:00
June 19 2011 02:25 GMT
#69
actually i just tried it in unit test map and i wasnt able to do it, has it been fixed?


edit: wrong test map
Hardcore gamer/Hellenic Community Enthusiast
CaptPanda
Profile Joined August 2010
48 Posts
June 19 2011 04:51 GMT
#70
You need to actually click on the unit on the minimap. It's no different from casting spawn larva with the minimap except that hatcheries are a lot larger than ghosts.

The reason it looks so powerful in the video is because the map is tiny.
policymaker
Profile Joined September 2010
Greece152 Posts
June 19 2011 11:46 GMT
#71
On June 19 2011 13:51 CaptPanda wrote:
You need to actually click on the unit on the minimap. It's no different from casting spawn larva with the minimap except that hatcheries are a lot larger than ghosts.

The reason it looks so powerful in the video is because the map is tiny.


I tried it in the correct test map, it looked rly strong to me. at least in a usual MMMG vs deathball it looks as if it really works, u just have to hit the "ball", not the specific unit in the ball in the minimap.
Hardcore gamer/Hellenic Community Enthusiast
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