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Active: 7137 users

Ghosts : Using Snipe efficiently! - Page 3

Forum Index > StarCraft 2 Strategy
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justicewoot
Profile Joined September 2010
Canada8 Posts
September 26 2010 21:47 GMT
#41
It really depends on what build you're doing obviously. But whenever I do a fast expand mass MM build, I always have TONS of gas to spend, which makes ghosts pretty effective.
Slago
Profile Joined August 2010
Canada726 Posts
September 26 2010 21:52 GMT
#42
good find, can also be used against T bio balls to rape big number of rines
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Gimpb
Profile Joined August 2010
293 Posts
Last Edited: 2010-09-26 23:56:38
September 26 2010 23:55 GMT
#43
On September 25 2010 14:26 ocdscale wrote:
Couldn't you just hold r down, then spam clicks?


So yeah, I've struggled with infested terrans for so long and that makes it so easy

ty ty ty

This seems like the easiest way since it's an immediate command that overrides anything else that could be happening for whatever reason.
Sephiros
Profile Joined September 2010
United States24 Posts
December 26 2010 19:58 GMT
#44
When you press R THEN hold shift it works if your ghost is far enough away for you to start queueing the additional snipes. once you press R and click a unit he'll instantly snipe said unit and immediately go into attack mode, so when you hold shift at that point you are queueing AFTER his attack is finished, which is why hold position is necissery, or you can shift click near where he is standing to have the ghosts walk back and forth for a few moments before queueing up the snipe que. Gotta have some good micro for it but it's definitely worth it.

This thread was a little older but I got the vibe there was no clear explanation so there you have it.
"Life is like riding a bicycle. You must keep moving to retain balance."
gcoin
Profile Joined November 2010
United States89 Posts
December 26 2010 20:16 GMT
#45
as a 2100 Diamond Terran.. I think this is a great topic and will evolve the much needed late game of Terran.
Terran for Life. Never compromise Not even in the face of Armageddon
Treadmill
Profile Joined July 2010
Canada2833 Posts
December 26 2010 20:30 GMT
#46
Thanks a lot. Sniping with a bunch of ghosts is a heck of a lot of fun, but all the nonsense that happens - selecting the unit that you're targeting by accident, or having your ghosts plan out their snipes for some time after the battle is over, or just not clicking fast enough can be really obnoxious. I never even considered the 'hold fire' button, which while pretty obvious in retrospect is still a really good find.
Griffith`
Profile Joined September 2010
714 Posts
December 26 2010 20:35 GMT
#47
+1 awesome find, though ultras with 500 hp is still.. just disgusting.

I wish ghosts had only cost 75 gas (like back in BW), 150 gas or a squishy bio unit is so... iicky.
griffith.583 (NA)
Srule
Profile Joined October 2010
Canada181 Posts
Last Edited: 2010-12-26 20:37:10
December 26 2010 20:36 GMT
#48
one ghost or 6 marines with no gas spent? I'll go for the marines unless I need EMP. Honestly i never have so much trouble with ultralist that I need to think of a new way to combat them. Also when ultralisk hit it's usally late game and all of a sudden the zerg player has 6-10 ultras. You would need to really prepare well to have the ghosts out with lots of energy for that.

I think they might be better in TvT early game to one shot marines.
zmansman17
Profile Joined March 2011
United States2567 Posts
May 17 2011 16:22 GMT
#49
On September 25 2010 14:58 JinRho wrote:
Show nested quote +
On September 25 2010 14:49 Dustbunny wrote:
On September 25 2010 14:26 ocdscale wrote:
Couldn't you just hold r down, then spam clicks?


You could but you run the risk of selecting the target your are sniping rather than sniping it... for some reason the server doesn't always register the "r" key being held down and if you click too fast you will actually select the target you are sniping.



Then can't you just spam r AND spam clicks?


No, I've found this is WAY slower than it should be and not nearly as efficient
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
May 17 2011 16:37 GMT
#50
On May 18 2011 01:22 zmansman17 wrote:
Show nested quote +
On September 25 2010 14:58 JinRho wrote:
On September 25 2010 14:49 Dustbunny wrote:
On September 25 2010 14:26 ocdscale wrote:
Couldn't you just hold r down, then spam clicks?


You could but you run the risk of selecting the target your are sniping rather than sniping it... for some reason the server doesn't always register the "r" key being held down and if you click too fast you will actually select the target you are sniping.



Then can't you just spam r AND spam clicks?


No, I've found this is WAY slower than it should be and not nearly as efficient

Increasing the keyboard repeat rate should fix that. Someone made a guide a little bit ago about the same thing with sentries.
Descolada in everything not TL/Starcraft
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
May 17 2011 16:46 GMT
#51
Epic necro.

On a side note, this thread is awesome and with the recent ghost cost changes, I'm gonna certainly try more ghost usage in TvZ.
Never say die
BeastofManju
Profile Blog Joined September 2010
United States79 Posts
May 17 2011 18:31 GMT
#52
As long as you reduced the repetitive keyboard strokes in your "Computer Settings" .. "HOLDING R" and then just clicking is the most efficent way.
The raven nevermore.
Techno
Profile Joined June 2010
1900 Posts
May 17 2011 18:57 GMT
#53
Shift-R CLICK CLICK CLICK

Does that mean Hold shift, press R, let go of shift?
Hell, its awesome to LOSE to nukes!
AveSharia
Profile Joined April 2011
United States62 Posts
May 17 2011 19:48 GMT
#54
ANOTHER WAY OF DOING IT : UNLEASHING THE POWER OF SNIPING ALL AT ONCE!

+ Show Spoiler +
Here's something very interesting I found out. It's a little trick that allows you to take someone by surprise by unleashing many snipes at once (or very quickly anyway!). The original method consists of holding fire before sniping. But what if you A-moved your ghosts, held position, Shift-R Clicked everything, and then Hold fire? Well, your ghosts’ snipe will first be “stalled” because ghosts are busy with the “ATTACK” command and they'll launch a snipe or two after their initial targets are dead. Then you hit hold fire (without Queuing it), and BOOM, every single snipe action unleashes VERY quickly.


Old thread, but I wonder... could this be used to launch 2+ nukes, at different locations, simultaneously? I think it might result in a few normal attacks before the nuke, which would give away the ghost positioning on the minimap. But if I could figure out a way to make it work without that, it could be sweet.

Hearing only one "nuclear launch detected," people probably stop looking once they find the first red dot.
galtdunn
Profile Joined March 2011
United States977 Posts
May 17 2011 19:59 GMT
#55
I don't think you can open with them in PvP but I'm planning on just doing normal 1rax FE and get a bit delayed Ghosts


Good luck getting ghosts in PvP...

But otherwise fantastic thread! explains exactly how to do it. I once tried the ghost snipe and I failed just as the writer originally did and basically just gave up.

Now it becomes viable again, thanks a ton.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
TDC
Profile Joined May 2010
United States197 Posts
May 17 2011 20:03 GMT
#56
I still am not convinced by the use of Ghosts in TvZ. Even thought now they cost 200/100, they're still considered cheaper than tanks, or even slightly more expensive. having about 5-6 ghosts in your army meants you'll have 5-6 less tanks which makes a huge difference. besides, ghosts' emp aren't as expective as in TvP because all they're draining is mana, no hp, and infestors are way too fat to get an effective emp out of like HT's. Basically they can be useful against Ultra, but they are a lot less flexible when zerg decides to switch tech. I know this thread isn't about the efficiency of ghosts, but rather a guide to using snipe more effectively, but I'm just wondering how viable this would be
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
Zaixer
Profile Joined June 2010
Sweden82 Posts
May 17 2011 20:39 GMT
#57
Ghosts are not good vs ultras. They are however awesome vs broodlords.
policymaker
Profile Joined September 2010
Greece152 Posts
May 17 2011 22:38 GMT
#58
actually yeah, a lot of mech tvz players have started to inconrporate them to their play a lot because of big snipe range vs BLs, plus they hit ground , while vikings will be useless after killing BLs, not to mention opponent might counter them with corruptors
Hardcore gamer/Hellenic Community Enthusiast
megaBICEPS
Profile Joined April 2011
Canada79 Posts
May 18 2011 00:06 GMT
#59
On May 18 2011 01:37 Coriolis wrote:
Show nested quote +
On May 18 2011 01:22 zmansman17 wrote:
On September 25 2010 14:58 JinRho wrote:
On September 25 2010 14:49 Dustbunny wrote:
On September 25 2010 14:26 ocdscale wrote:
Couldn't you just hold r down, then spam clicks?


You could but you run the risk of selecting the target your are sniping rather than sniping it... for some reason the server doesn't always register the "r" key being held down and if you click too fast you will actually select the target you are sniping.



Then can't you just spam r AND spam clicks?


No, I've found this is WAY slower than it should be and not nearly as efficient

Increasing the keyboard repeat rate should fix that. Someone made a guide a little bit ago about the same thing with sentries.


Yea, with maxed keyboard repeat rate/minimal start time, I can hold R and click as fast as I can without mistargeting. Tested this in the unit tester against every snipable unit, works super well, and definitely much better then any hold fire/position or shift method.

One tip is to know how many snipes you need so you can precede to the next target without waiting for the first to die. (i.e. 6 per brood etc)
Gonna burn some muscle!
getter1
Profile Joined April 2011
27 Posts
May 18 2011 03:01 GMT
#60
This could be useful against infestors as well. if you scout infestors, I wonder how effective it could be to run a bunch of stealthed ghosts in to flank infestors with a bunch of sniping.

I could see this working well with mass marauder/medivac scenarios as well.
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