• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:17
CET 16:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win1RSL Season 4 announced for March-April5Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1813 users

[G] How To Stop A 6 Pool ZvP - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 Next All
Darthturtle
Profile Joined May 2009
United States718 Posts
October 01 2010 02:14 GMT
#221
On October 01 2010 09:25 Skrag wrote:
Show nested quote +
On October 01 2010 07:43 Darthturtle wrote:
Inca already made two bad plays at this point: 1 - Pulling probes to defend way too late. 2 - pulling too many probes.


You forgot #3: not double-powering the gate.

I have always double-powered my starting buildings ever since the first time a fast rush managed to take down my pylon leaving me dead in the water. Why pros seem to not do this as a simple matter of habit is completely beyond me.

The third pylon can go wherever you need it to go, but the second should always be in proximity to the first.


I don't mind not double-powering so much. It's a strategic decision, in fact.

Optimally, Protoss will defend well enough so that the pylon does not go down. If that's the case, then it doesn't matter nearly as much if the front is double-powered.

As a matter of fact, single-powering the front has one unique feature: Zergs are way more likely to see that and try to focus down the pylon, rather than go for the probe line. If Inca's timing was good, he could use his probes to wipe out the entire wave of zerglings(assuming they commit to sniping the building), barely save the pylon, and not lose anything at all. Unfortunately, Inca played like ass and lost the pylon, and now, all of a sudden, not double-powering becomes extraordinarily noticable. And then he had to break his wall to afford a replacement.

Not double-powering isn't a mistake unless part of your plan involves definitely losing your pylon. Otherwise, the mistake is whatever you did or didn't do that let the opponent kill your building.
pbecot01
Profile Joined October 2010
41 Posts
October 01 2010 12:12 GMT
#222
I have been 6 pooling vs p for a while. I'm only silver, so wanted some higher feedback, because I added an ol to the build. This only delays the first 6 lings by a second or two, and wit the five drones I can still make lings as soon as larva spawn. I very rarely lose doing that, even on 4 player maps when I don't find them at the first spot...the I'll often have 12 lings when I get there. Now, my opponents are bad, but so am I...and I feel like when I lose it's because I messd up and lost lings too early. Was wondering if anyoe actually good had tried it that way?
Duravi
Profile Joined September 2010
United States1205 Posts
Last Edited: 2010-10-01 15:40:26
October 01 2010 14:37 GMT
#223
This only delays the first 6 lings by a second or two, and wit the five drones I can still make lings as soon as. larva spawn


Something in your build is wonky or not tight then because building that ol seems like it should delay by more than a second or two.
pbecot01
Profile Joined October 2010
41 Posts
October 01 2010 16:03 GMT
#224
while waiting for the spawn pool you build up around235 minerals and max out larva...if you hit the ol at 100 you'll have 135 and 3 larva when the pool pops...just a couple seconds to hit 150 for 3 lings...from then on you have just over 50 each time another larva spawns
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-10-02 00:30:07
October 02 2010 00:29 GMT
#225
On October 02 2010 01:03 pbecot01 wrote:
while waiting for the spawn pool you build up around235 minerals and max out larva...if you hit the ol at 100 you'll have 135 and 3 larva when the pool pops...just a couple seconds to hit 150 for 3 lings...from then on you have just over 50 each time another larva spawns


In all the replays I've seen of pros 6pooling, they drone up to 7 after building the pool, which obviously you're not doing if you build up to 235 when the pool isn't done.

This doesn't cut into larvae production at all, you still have 3 larvae when the pool pops, and following that up with a double-extractor trick still allows you to get an extra 4 lings very quickly. Obviously there's a delay for any lings after that, since you need to build an overlord, but I don't think any larvae get wasted.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
pbecot01
Profile Joined October 2010
41 Posts
October 02 2010 01:19 GMT
#226
What's the point of a 7th drone? The 5 mining produce exactly enough minerals to pump lings with all your larva, and the delay from building the OL at 12 or so will be longer then the couple seconds earlier.

I dunno, guess it doesn't really matter-I don't much like 6 pooling because my micro is bad enough that I lose a good percentage if my opponent builds around his nexus. But It still seems like I can mass lings better with the OL first.
Skrag
Profile Joined May 2010
United States643 Posts
October 02 2010 02:08 GMT
#227
On October 02 2010 10:19 pbecot01 wrote:
What's the point of a 7th drone? The 5 mining produce exactly enough minerals to pump lings with all your larva, and the delay from building the OL at 12 or so will be longer then the couple seconds earlier.


Scouting on 4player maps for one. It also builds up enough resources that you can get a queen eventually, which can be huge if the game is very close and going back and forth. You get exactly the same number of lings total, because that's limited by larvae not minerals, but there's a delay after the 5th set, waiting for an overlord. The first 10 lings come out at the same time, though (or a few seconds faster), and those are by far the most important ones anyway. If you haven't done significant damage with those, then the chances are very good you're going to lose anyway.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Lea
Profile Joined September 2010
Sweden120 Posts
October 02 2010 19:37 GMT
#228
I was 6pooled today on Steppes, and this guide helped so much! I tossed up a pylon in the corner, gateway + forge to cover the entrace and then did a cannon at the back. He had to pull out, as I had dual-powered my wall-in, because by the time he might've killed that pylon the cannon would be up, and I had the possibiilty to start chrono'ing zealots. However, I HAD to do a 10 gate, and even when I did, the gate just about finished when the first zergling wave arrived. I immediately tossed up a forge after my gateway, and they finished about the same time. I could have done a cannon instead of that second pylon, but I think that second pylon was a good investment in case the zerg would try to gamble and get down that first pylon in the corner and two pylons + cannon going up was too intimidating, so he pulled out without even trying.

During all this time, I had a far superior economic advantage. I got warpgate, denied a possible FE at his nat by putting up a pylon protected by two cannons (I stayed outside with my scouting probe), which also quite effectively limited his movement out of his base, forcing him to go one base. I kept warping in units at the proxy pylon at his nat, in case he pulled out while I teched up to phoenix and from there it was gg, when I kept killing his overlords which cost his already crippled eco so much.

I don't see how you are supposed to get out a zealot before the zergling wave arrives. Maybe I am just slow, but I doubt my gateway was that delayed.
Merlinius
Profile Joined September 2010
62 Posts
October 02 2010 19:50 GMT
#229
On October 03 2010 04:37 Lea wrote:
I was 6pooled today on Steppes, and this guide helped so much! I tossed up a pylon in the corner, gateway + forge to cover the entrace and then did a cannon at the back. He had to pull out, as I had dual-powered my wall-in, because by the time he might've killed that pylon the cannon would be up, and I had the possibiilty to start chrono'ing zealots. However, I HAD to do a 10 gate, and even when I did, the gate just about finished when the first zergling wave arrived. I immediately tossed up a forge after my gateway, and they finished about the same time. I could have done a cannon instead of that second pylon, but I think that second pylon was a good investment in case the zerg would try to gamble and get down that first pylon in the corner and two pylons + cannon going up was too intimidating, so he pulled out without even trying.

During all this time, I had a far superior economic advantage. I got warpgate, denied a possible FE at his nat by putting up a pylon protected by two cannons (I stayed outside with my scouting probe), which also quite effectively limited his movement out of his base, forcing him to go one base. I kept warping in units at the proxy pylon at his nat, in case he pulled out while I teched up to phoenix and from there it was gg, when I kept killing his overlords which cost his already crippled eco so much.

I don't see how you are supposed to get out a zealot before the zergling wave arrives. Maybe I am just slow, but I doubt my gateway was that delayed.


How can you respond with a 10 gate? If you pylon scout, your 11th probe should be almost finished when you scout his build (on Steppes of War). The earliest response you could possibly do is delaying the 12th probe and throwing down the gateway a second or two earlier.

Btw. on Steppes it is not possible to get the first zealot out before his lings arrive (not even with a 10 gate, i think). You need to defend with probes - unless you're doing some kind of wall-in, of course.

Why did you throw down a cannon at the back of your base? Just use your workers to kill of the lings and save those minerals.
Darthturtle
Profile Joined May 2009
United States718 Posts
October 02 2010 21:54 GMT
#230
Why did you throw down a cannon at the back of your base? Just use your workers to kill of the lings and save those minerals.

Probably because somebody put funny ideas into people's heads like cutting early probes and using cannons to defend. Then we get some other people that drew all sorts of crazy conclusions.

News Flash: If you cut two probes, but delay your gate while waiting for your scout to get there, that's not a ten gate. That's a 12 gate short two probes.
icJuice
Profile Joined March 2009
United States41 Posts
October 02 2010 22:52 GMT
#231
Thx so much OP, this build has already saved me a number of would-be losses . I agree with some people in this thread that you can also do it with solid probe micro, but this build is much easier to execute imo and it doesn't throw off my regular timings when zerg does play a standard game!
Goobus
Profile Joined May 2010
Hong Kong587 Posts
Last Edited: 2010-10-06 15:06:38
October 06 2010 15:00 GMT
#232
On October 03 2010 06:54 Darthturtle wrote:
Show nested quote +
Why did you throw down a cannon at the back of your base? Just use your workers to kill of the lings and save those minerals.

Probably because somebody put funny ideas into people's heads like cutting early probes and using cannons to defend. Then we get some other people that drew all sorts of crazy conclusions.

News Flash: If you cut two probes, but delay your gate while waiting for your scout to get there, that's not a ten gate. That's a 12 gate short two probes.


Watch the fucking replays. We modified the build so that you don't have to cut 2 probes. Stop flaming my thread and gtfo. If you have something constructive to say, say it. Otherwise, save it.
The_Count
Profile Joined October 2010
3 Posts
October 07 2010 03:09 GMT
#233
Thanks for the build / replays!

I think any good player should have these prepared backup plans / modified builds in their arsenal for things like scouted 6-pool. It's pointless to desperately cling to your one 12/13 gate build when there are such better options out there, unless you lack the mental capacity to remember / execute more than one opening.
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
October 07 2010 03:13 GMT
#234
My last 5 or 6 PvZ's the zerg has done a <10 pool, so this thread is wonderfully helpful, thanks!
storm44
Profile Blog Joined July 2010
1293 Posts
October 07 2010 03:18 GMT
#235
this worked out for me. thanks
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
October 07 2010 03:30 GMT
#236
For Zergs reading this, thinking they're screwed now, you're really not. After you build your pool, use the newly made drone to scout and block their ramp. If they send probes, micro while bringing a 2nd drone down. 6 lings coming in afterwards ends it.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
Chronopolis
Profile Joined April 2009
Canada1484 Posts
October 13 2010 19:17 GMT
#237
On October 07 2010 12:30 forgotten0ne wrote:
For Zergs reading this, thinking they're screwed now, you're really not. After you build your pool, use the newly made drone to scout and block their ramp. If they send probes, micro while bringing a 2nd drone down. 6 lings coming in afterwards ends it.


The only time sensitive building is the forge, the gateway can be delayed 10-15 seconds and still be fine. As long as the protoss isn't terrible and brings 2-3 probes to shoo the drone away it should be ez
Kyobi
Profile Joined October 2010
United States38 Posts
October 13 2010 21:08 GMT
#238
So what would you do if the zerg goes directly after your pylons and then kites your workers to wait for reinforcements when you pull them from the mineral line or just finishes off the pylon if you're too slow?
Dreh
Profile Joined September 2010
United States6 Posts
October 13 2010 21:26 GMT
#239
i always warp out at least one zealot to guard agaisnt an early 6gate cheese
allllright lets rus- OH SHI-!
Aeruthus
Profile Joined September 2010
United States98 Posts
Last Edited: 2010-10-13 21:37:53
October 13 2010 21:35 GMT
#240
The easiest way to defend a 6pool is definitely to scout at 9 and just place a gateway at 12, then a forge at 14, and a pylon at 15 (the pylon finishes your wall off). The pylon should finish about when lings get there and your cannon/s should already be going up. When people 6pool me I do this then when they see it I say "Enjoy" just to rub it in that they're totally screwed ^_^.
Prev 1 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 139
StarCraft: Brood War
Calm 6141
Sea 5462
Bisu 3312
Flash 1927
Shuttle 1704
Horang2 1439
Hyuk 1157
Mini 667
ZerO 640
EffOrt 559
[ Show more ]
GuemChi 464
Stork 438
BeSt 424
Snow 373
Light 360
Soulkey 337
firebathero 315
actioN 198
hero 160
ggaemo 159
Hyun 115
Sharp 105
Sea.KH 91
Yoon 61
Aegong 60
Mong 59
Barracks 55
Pusan 44
Killer 41
ToSsGirL 41
Free 24
JYJ 22
Shinee 20
Backho 20
Hm[arnc] 19
Shine 16
scan(afreeca) 16
yabsab 15
SilentControl 13
HiyA 11
Terrorterran 10
zelot 10
910 10
Sacsri 9
ajuk12(nOOB) 8
ivOry 6
Dota 2
singsing3396
qojqva2124
Dendi455
Fuzer 230
XcaliburYe124
BananaSlamJamma120
febbydoto3
Counter-Strike
fl0m2474
byalli1787
zeus688
edward95
kRYSTAL_20
Super Smash Bros
Mew2King89
Other Games
Liquid`RaSZi1653
B2W.Neo1407
hiko665
Hui .270
crisheroes261
TKL 188
Pyrionflax185
Happy180
QueenE110
Sick106
ArmadaUGS40
ZerO(Twitch)20
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota259
League of Legends
• Nemesis10376
• TFBlade1150
Upcoming Events
PiGosaur Cup
9h 43m
WardiTV Invitational
20h 43m
Replay Cast
1d 8h
The PondCast
1d 18h
WardiTV Invitational
1d 20h
Replay Cast
2 days
RongYI Cup
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
[ Show More ]
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-02
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.