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I like this method a lot. I have a question
What about doing a slightly earlier scout. Say 8 pylon then scout when playing against the zerg?
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Thanks a lot! will use this, definately. Also seems like a good potential transition into cannon-expand. It's perfect!
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What i do is 9 pylon scout see the pool as the 9 pylons building continue worker production at 12 gateway and gas when u can after gate way next when gates finished chrono boost out a zealot while building the cyber core the pylon position is the same as his but the gate way would be where his forge is and the cyber core right next to where the gate way is leaving small gap at the right where u can place the first zealot.. make sure to hold position on the zealot... and make two more just in case and the reason i don't go forge is that its a waste of minerals that early unless u plan to cheese block off entirely and go straight for voids which is very dishonorable..any ways the point of the way i do it is because 1 zealot can tank 4 lings if they don't surround him and because the lings get forced into that one entry point which is too small for them to get a surround on u u save your self minerals and u get an early defense that can cope with a ling rush and 100 minerals if u decide to go two zealot.. also with this u have more of an option to switch your build to something else because timing with your warp tech is game changing the earlier u get that the better u can defend and counter push.. Having said that by the time the zerg realize the push failed u can easily transition into 4 gate and push for the win because the zerg would have invested to many resources into the ling production and have no econ and no way to defend against your on coming 4 gate push
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