• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:11
CEST 09:11
KST 16:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1683 users

[G] How To Stop A 6 Pool ZvP - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 Next All
Thurokiir
Profile Joined June 2010
United States779 Posts
September 30 2010 02:07 GMT
#201
I just scout off 6 every ladder game. People are trash.
Tahts halo dont worry
Darthturtle
Profile Joined May 2009
United States718 Posts
September 30 2010 03:43 GMT
#202
On September 30 2010 11:07 Thurokiir wrote:
I just scout off 6 every ladder game. People are trash.


Have fun in silver.
Partypants
Profile Joined August 2010
Australia50 Posts
September 30 2010 04:14 GMT
#203
8 gate , problem solved lol
Darthturtle
Profile Joined May 2009
United States718 Posts
September 30 2010 12:05 GMT
#204
On September 30 2010 13:14 Partypants wrote:
8 gate , problem solved lol


You'd have to like, six pylon or something to eight gate. Way to lose against every gamer on the planet.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 30 2010 12:12 GMT
#205
This guide is so useless as it states a way of stopping a easy 6-pool, ie. one you scouted early with your buildings already set up to form a wall easily.

If you make a guide it's better to make one about more difficult cases, for example when you scout a zerg last on LT and you started off with gateway. Making a guide that says forge first beats 6 pool is beyond obvious really.. The whole point about 6 pools is having a build that can beat it if you went with a normal build and scout it relatively in time.
Skrag
Profile Joined May 2010
United States643 Posts
September 30 2010 15:54 GMT
#206
On September 30 2010 21:12 Markwerf wrote:
The whole point about 6 pools is having a build that can beat it if you went with a normal build and scout it relatively in time.


And a 6pool fails at doing this unless the protoss player fucks up. It's seriously quite possibly the easiest cheese in the game to stop.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
September 30 2010 16:16 GMT
#207
nice guide
Valor is a poor substitute for numbers.
PeT[uK]
Profile Joined November 2009
United States412 Posts
September 30 2010 16:43 GMT
#208
goobus, try a build that stops the roach rush build i made (not the one with the lings) On steppes its nearly impossible for a toss to stop. forge fast expo doesnt work, teching to stalker normally doesn't work, and if u get out even one zealot you probably lost.
the reason this is so successful is because this build is hard to scout. you wont know its coming.

but still i would like to know if there is a clear cut normal build that will stop this on steppes. even if it was a blind counter. so i know what to look for so i can change up the build.
if you need the build order i can PM it to you if you'd like
How Happy Are the Blameless Vestals Lot.
Khaladas
Profile Joined May 2010
United States223 Posts
September 30 2010 18:23 GMT
#209
I'm starting to lean towards what the OP is suggesting here for 6 pool and going for early forge/cannon instead of trying to block with 2 GW and 1 Pylon.

Yesterday I scouted a 6 pool, he actually waited another cycle and brought like 10 zerglings into my base (with 2 more trailing after that ) and I was using the method where I block with 2GW + a pylon.


Here is the replay:
[image loading]


Here's some problems I ran into.

The gateways are wide, so plenty of zerglings can attack them, making them go down fairly fast.

If you try to rally your zealots outside the base 2 things can happen:
1. If they don't pop out 2 at a time, they just get eaten alive (maybe not if theres only 6 zerglings but 8-10 certainly) and sometimes don't even kill one zergling, especially if they micro them.
2. The zerglings actually block the 'pathing' of rallying outside the wall so even though you try to rally there, the zealots pop inside your base.

Once a gateway goes down it's down to whether you cranked out enough zealots to chew through the zerglings. In my case I didn't quite have enough by the time the GW went down and the game went downhill from there.

I dunno, I'm sure I could have done better in lots of areas, but i'm starting to just think build a forge/cannon and be done with it.

time flies like an arrow, fruit flies like a bananna
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 30 2010 18:27 GMT
#210
Meh just now I had a 14pool vs 6pool ZvZ. defended with 14 drones so that I killed 3 lings and got 3 to red HP while losing 6 workers, then got my own Zerglings out.

I really think you can just defend vs this with workers only.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 30 2010 18:51 GMT
#211
ignore all the haters in here, great thread, very insigtful
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
September 30 2010 18:53 GMT
#212
On October 01 2010 03:27 Shikyo wrote:
Meh just now I had a 14pool vs 6pool ZvZ. defended with 14 drones so that I killed 3 lings and got 3 to red HP while losing 6 workers, then got my own Zerglings out.

I really think you can just defend vs this with workers only.

Fruitdealer does not agree with you. I guess he is more trustworthy.
LOLtex
Profile Joined September 2010
United States148 Posts
September 30 2010 18:58 GMT
#213
On October 01 2010 03:27 Shikyo wrote:
Meh just now I had a 14pool vs 6pool ZvZ. defended with 14 drones so that I killed 3 lings and got 3 to red HP while losing 6 workers, then got my own Zerglings out.

I really think you can just defend vs this with workers only.


It's a little different for protoss because any 6 pooler is going to go straight for the pylon to cut zealot production, and then to the probe line. Since our pool is literally a half second from our mineral line, or , whereas the pylon is going to be at the entrance ramp, the lost time in mining defending your pylon (or even worse, letting it fall) vs the 6 pool would ultimately kill the Protoss shortly thereafter.

Skrag
Profile Joined May 2010
United States643 Posts
September 30 2010 19:09 GMT
#214
On October 01 2010 03:23 Nasdrova wrote:
I dunno, I'm sure I could have done better in lots of areas, but i'm starting to just think build a forge/cannon and be done with it.


Your first probe wasn't rallied to minerals, your first pylon was late, you had probes sitting around doing nothing, you didn't continue probe production, and you blocked yourself completely in but rallied zealots to the outside, letting them die one at a time, which led to your wall going down without having enough zealots behind the wall when it fell.

If you're going to completely block off, 2 gates and a pylon is the worst possible way to do so.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
September 30 2010 19:10 GMT
#215
On October 01 2010 03:58 LOLtex wrote:
Show nested quote +
On October 01 2010 03:27 Shikyo wrote:
Meh just now I had a 14pool vs 6pool ZvZ. defended with 14 drones so that I killed 3 lings and got 3 to red HP while losing 6 workers, then got my own Zerglings out.

I really think you can just defend vs this with workers only.


It's a little different for protoss because any 6 pooler is going to go straight for the pylon to cut zealot production, and then to the probe line. Since our pool is literally a half second from our mineral line, or , whereas the pylon is going to be at the entrance ramp, the lost time in mining defending your pylon (or even worse, letting it fall) vs the 6 pool would ultimately kill the Protoss shortly thereafter.



Watch my reps please. 6pool doesn't kill anything unless you screw something up. And yes, the pro players that are losing to this, in every high level 6pool loss I have seen so far (huk to machine, inca to fruitdealer, and kiwikaki to dimaga), lost because they screwed something up.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
johngalt90
Profile Joined May 2010
United States357 Posts
September 30 2010 22:20 GMT
#216
Do u guys think blocking the ramp of the Zerg would be an effective solution to buy time to get your zealots up?
fuck the haters
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-09-30 22:28:11
September 30 2010 22:24 GMT
#217
On October 01 2010 03:53 Cheerio wrote:
Show nested quote +
On October 01 2010 03:27 Shikyo wrote:
Meh just now I had a 14pool vs 6pool ZvZ. defended with 14 drones so that I killed 3 lings and got 3 to red HP while losing 6 workers, then got my own Zerglings out.

I really think you can just defend vs this with workers only.

Fruitdealer does not agree with you. I guess he is more trustworthy.

Oh, fruitdealer lost while defending with workers?

On October 01 2010 03:58 LOLtex wrote:
Show nested quote +
On October 01 2010 03:27 Shikyo wrote:
Meh just now I had a 14pool vs 6pool ZvZ. defended with 14 drones so that I killed 3 lings and got 3 to red HP while losing 6 workers, then got my own Zerglings out.

I really think you can just defend vs this with workers only.


It's a little different for protoss because any 6 pooler is going to go straight for the pylon to cut zealot production, and then to the probe line. Since our pool is literally a half second from our mineral line, or , whereas the pylon is going to be at the entrance ramp, the lost time in mining defending your pylon (or even worse, letting it fall) vs the 6 pool would ultimately kill the Protoss shortly thereafter.

Well building at ramp is awful vs 6pool in general, I think that the only option you have if you don't scout it is to clog your ramp up with all your probes and try to boost a zealot out.

On October 01 2010 07:20 johngalt90 wrote:
Do u guys think blocking the ramp of the Zerg would be an effective solution to buy time to get your zealots up?

first impression says: absolutely
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Darthturtle
Profile Joined May 2009
United States718 Posts
September 30 2010 22:43 GMT
#218
On October 01 2010 03:53 Cheerio wrote:
Show nested quote +
On October 01 2010 03:27 Shikyo wrote:
Meh just now I had a 14pool vs 6pool ZvZ. defended with 14 drones so that I killed 3 lings and got 3 to red HP while losing 6 workers, then got my own Zerglings out.

I really think you can just defend vs this with workers only.

Fruitdealer does not agree with you. I guess he is more trustworthy.


Fruitdealer played one 6 pool on a map that was highly unfavored to zerg. Regardless of whether he won or not, he 6 pooled because he would've finished faster and gotten to the other maps sooner.

Inca had piss-poor defense. Oh sure, his micro was cute, but his overall defensive plan was terribad. I can have perfect micro, but that doesn't mean a 6 worker all-in is some sort of good aggressive play, for example. There are other factors that contributed to Inca's loss that have nothing to do with the 6pool being hard to defend with standard.

We all know that Spunky already stated that he planned out this elaborate strategy for Inca to PvZ on this map, so someone who's probably busy setting up for all sorts of awesome harass and timing attacks probably isn't ready for six lings to get crammed down his throat. Mentally, Inca might already have been defeated.

Inca was forced to cancel his wall because he got himself broke and needed the minerals. But if he left half his probes mining while the other half took out the immediate zergling threat, he wouldn't have to cancel the core. Inca already made two bad plays at this point: 1 - Pulling probes to defend way too late. 2 - pulling too many probes.

Then his probe defense was what lost him the game. He let zerg get the absolute best position possible there, managing somehow to use his own gateway and choke to forcehimself into a bad concave. Maybe I'm not giving Fruitdealer enough credit for forcing an engagement at the best possible spot for zerg, but to be honest, I don't feel that was forced at all. Just bad positioning by Inca. Two inches forward or two inches back, and Inca would have gotten a huge surround on the zerglings and easily killed them all without heavy losses.
Skrag
Profile Joined May 2010
United States643 Posts
October 01 2010 00:25 GMT
#219
On October 01 2010 07:43 Darthturtle wrote:
Inca already made two bad plays at this point: 1 - Pulling probes to defend way too late. 2 - pulling too many probes.


You forgot #3: not double-powering the gate.

I have always double-powered my starting buildings ever since the first time a fast rush managed to take down my pylon leaving me dead in the water. Why pros seem to not do this as a simple matter of habit is completely beyond me.

The third pylon can go wherever you need it to go, but the second should always be in proximity to the first.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
October 01 2010 00:30 GMT
#220
On October 01 2010 07:24 Shikyo wrote:
Well building at ramp is awful vs 6pool in general, I think that the only option you have if you don't scout it is to clog your ramp up with all your probes and try to boost a zealot out.


Not building at the ramp if they don't 6 pool can be much worse than building on the ramp against a 6 pool.

I always build at the top of the ramp against zerg or protoss, and the reps I've posted in this thread show me defending a 6pool (from a much much better player than me, even though he's not a zerg player) just fine with a 13gate at the ramp, even though I messed up quite a bit on micro and continuing to build zealots and probes.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Prev 1 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 139
ProTech120
StarCraft: Brood War
Britney 6099
GuemChi 5411
PianO 500
Killer 142
HiyA 114
soO 62
yabsab 25
Shinee 23
NaDa 13
Bale 9
[ Show more ]
ZergMaN 7
Icarus 5
Dota 2
NeuroSwarm140
League of Legends
JimRising 696
Counter-Strike
Stewie2K914
Other Games
summit1g11770
C9.Mang0473
ceh9413
WinterStarcraft369
monkeys_forever322
XaKoH 196
Organizations
Counter-Strike
PGL29425
Other Games
gamesdonequick692
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH237
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1700
• Lourlo1496
• Stunt477
Upcoming Events
CranKy Ducklings
2h 49m
Afreeca Starleague
2h 49m
Light vs Flash
INu's Battles
3h 49m
ByuN vs herO
PiGosaur Cup
16h 49m
Replay Cast
1d 1h
Replay Cast
1d 16h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.