• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:19
CEST 01:19
KST 08:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon8[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
What happened to Singapore/Brazil servers? SC4ALL: A North American StarCraft LAN Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
FULLZ DATABASE AVAILABLE SSN DOB & FULL DLS BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
[ASL20] Ro16 Group B Small VOD Thread 2.0 [ASL20] Ro16 Group A [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1223 users

[G] How To Stop A 6 Pool ZvP

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 11 12 13 Next All
Goobus
Profile Joined May 2010
Hong Kong587 Posts
Last Edited: 2010-10-06 15:27:31
September 24 2010 01:12 GMT
#1
EDIT: Fingo and I would first like to say that we're glad this helped some of you guys out there. That's all we wanted to do.

Secondly, I've uploaded new replays that reflects an improved build order that involves chronoboosting out 2 probes before putting down the forge. As you can see in the replay, it works quite well.

I've also uploaded a replay where I decide to play the game out after I don't bust the wall, and instead choose to drone up. The result is astounding. There's a 30 food advantage for the protoss player at the 8 minute mark. He then kills me shortly thereafter. If you watch the replay, I don't catch up in econ until halfway through the game, and Fingo is able to maintain the 30 food lead while teching up to templar. Granted, I played poorly that game, but the point is that a 30 food advantage after your opponent 6 pools is better than anything any toss going 10 or 12 gate could achieve.

If you watched the GSL from last night (Fruit Dealer vs. Inca) you'll see how devastating a 6 pool is if you only try to use probes/zealots and a "normal build (12 gate, etc) to hold it off. It's hard, and you could lose outright. Why would you choose a response that has even remotely a chance to lose when you can instead respond in a way that guarantees you a 30 food advantage going into the mid game, with a push that can often kill the Zerg outright? I just don't understand it.


Disclaimer: This is a guide for Steppes of War. On this map it's almost impossible to stop a 6 pool with even a 10 gate without taking Probe losses, due to the Zealot nerf. This would work on other maps as well (except Scrap Station), since you'd have a little more time to respond.

Introduction

My friend Fingo and I were talking about how powerful 6 pool had become in ZvP since the zealot nerf made it pretty hard to stop a 6 pool with even a 10 gate. So, we started working on build orders that would survive a 6 pool while still being ahead in econ (i.e., not losing any probes). In the end, we discovered a build order that stops a 6 pool cold with you being 15 probes to his 6-7 drones (depending on how many drones the zerg decided to build, and whether you decide to squeeze out 2 extra probes), without having to scout ridiculously early. All credit goes to Fingo for finetuning this build order.

P.S. Fingo is 1600 diamond, and I am 1400.

The Build Order

Probe until 9/10
9/10 Pylon
9/10 Probe
Scout immediately after pylon
See 6 pool, return with scouting probe
10/18 Chrono Probe
11/18 Chrono Probe
12/18 Forge at ramp
12/18 Begin cannon and Gateway, using the cannon to block the space between the Gateway and Forge
12/18 Resume Probe production


At this point, the lings should be arriving at your ramp. If the Zerg is smart about it, he'll choose to focus the Forge, but it doesn't matter if he focuses the Gateway either. Your Gateway/Forge will probably fall (or come close to dying), and it is essential that you pull probes at this point to block the remaining lings he has, especially if you went with Version 2. You shouldn't lose any probes because the cannon will have come up by then. After you finish off the lings with 0-1 Probe losses, you should be 14-15 probes to his 6-7 drones. Now, rebuild your wall. You've won!

[image loading]

A Photon Cannon teabagging a Zergling


Replays
Replay 1
Replay 2
Replay 3 (Where we play the game out after I choose not to bust, and drone up instead)


Note

We did a couple variations of this build order. In one variation, Fingo cut the 2 chronoboosted Probes in favor of a pylon block and a faster Gateway. This method still leaves you ahead quite a bit economically, and is also a little safer.

In our replays, I also tried a few variations of the 6 pool, including one replay in which I pulled all my drones to completely all-in the Protoss. The drones don't do much except inflict more Probe casualties.
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
September 24 2010 01:19 GMT
#2
Or you could micro your probes, try dropping a 13 gate at the ramp and when you see the zerlings coming pull workers to block the choke and click the minerals to bring them back if they get to low. Keep reinforcing till your zealot finishes.
Smoke Errday!
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 24 2010 01:20 GMT
#3
On September 24 2010 10:19 tru_power22 wrote:
Or you could micro your probes, try dropping a 13 gate at the ramp and when you see the zerlings coming pull workers to block the choke and click the minerals to bring them back if they get to low. Keep reinforcing till your zealot finishes.


That results in far too many probe losses =\ This way is the cleanest way we found to do it.
Fingo
Profile Joined July 2010
34 Posts
September 24 2010 01:31 GMT
#4
I should mention for those bound to reply without watching the replays, this is specifically designed to deal with 6 pool on Steps of War. On other maps, the build is less worrisome.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 24 2010 01:32 GMT
#5
On September 24 2010 10:31 Fingo wrote:
I should mention for those bound to reply without watching the replays, this is specifically designed to deal with 6 pool on Steps of War. On other maps, the build is less worrisome.


We still haven't tried it on Scrap Station yet...But honestly, on Scrap Station you'd have time to put down 2 gateways to block off the ramp completely.
GeodizL
Profile Joined September 2010
Australia3 Posts
September 24 2010 01:34 GMT
#6
Good guide, I lost to a 6 pool last night and it was pretty frustrating, next time I'll give this a go
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
September 24 2010 01:36 GMT
#7
Or you could block the ramp with probes until the zealot comes out.
"If you don't give a shit which gum you buy, get stride" - Tyler
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 24 2010 01:39 GMT
#8
On September 24 2010 10:36 Twistacles wrote:
Or you could block the ramp with probes until the zealot comes out.


Did you even watch the replays? We stopped the 6 pool on Steppes of War taking 0 probe casualties. None.

Of course we tried the probe block method. It's not optimal. The protoss ends up equal or just slightly ahead of the Zerg in harvesters. Our aim in this guide was to take NO probe losses and survive the 6 pool while completely crushing the Zerg in worker count.
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
September 24 2010 01:40 GMT
#9
then you realized he didn't 6 pool...
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 24 2010 01:41 GMT
#10
On September 24 2010 10:40 ionlyplayPROtoss wrote:
then you realized he didn't 6 pool...


If you watch the replays, Fingo waits til he sees the 6 pool until he puts down any buildings. He goes about his build normally until then. Please watch the replays before you comment.
Fingo
Profile Joined July 2010
34 Posts
Last Edited: 2010-09-29 20:03:20
September 24 2010 01:45 GMT
#11
Not only will you lose probes, you may lose ALL of them. That is the risk factor. The timing just doesn't work safely, even with 10 gate chrono-boosted zealot. There is a reason we posted this. Before posting further suggestions I urge you to try them in a game first. Cheers
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 24 2010 02:05 GMT
#12
On September 24 2010 10:12 Goobus wrote:
9/10 Probe
Scout immediately after pylon
See 6 pool, return with scouting probe
10/18 Forge at ramp


The replays you provided confirm that if you were 10 gating, you would have started a Gateway by the time you scout the 6 pool, even with the short walk paths of Stepps of War. You'd have to cancel it to start the Forge. If you were 12 gating, you might have to cancel a probe, and since the probe wouldn't be at the ramp, you'd have to run one up there to begin the wall-in.

I would remake the replays showing the reactionary steps as well (for both 10 and 12 gate, where you succeed), rather than just having the building probe wait for the scouting probe to see the 6 pool before plonking down a Forge... at 215 minerals. At the least, you should mention this in your guide.
TL+ Member
okaygo
Profile Joined August 2010
United States83 Posts
September 24 2010 02:07 GMT
#13
Thanks man crushing my 6 poolin now.
Fingo
Profile Joined July 2010
34 Posts
September 24 2010 02:15 GMT
#14
On September 24 2010 11:05 Aylear wrote:
Show nested quote +
On September 24 2010 10:12 Goobus wrote:
9/10 Probe
Scout immediately after pylon
See 6 pool, return with scouting probe
10/18 Forge at ramp


The replays you provided confirm that if you were 10 gating, you would have started a Gateway by the time you scout the 6 pool, even with the short walk paths of Stepps of War. You'd have to cancel it to start the Forge. If you were 12 gating, you might have to cancel a probe, and since the probe wouldn't be at the ramp, you'd have to run one up there to begin the wall-in.

I would remake the replays showing the reactionary steps as well (for both 10 and 12 gate, where you succeed), rather than just having the building probe wait for the scouting probe to see the 6 pool before plonking down a Forge... at 215 minerals. At the least, you should mention this in your guide.

Good concern. Actually, the build is reactionary as it is. Part of this build (as you may note in the replays) is to wait until your probe scout reaches the zerg base before putting down the forge/gateway. Of course, if you don't scout a 6 or 7 pool, you simply put down a slightly late gateway. When scouting with your pylon probe, this typically results in the forge/gateway being 50 minerals late.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
Last Edited: 2010-09-24 02:19:24
September 24 2010 02:16 GMT
#15
On September 24 2010 11:05 Aylear wrote:
Show nested quote +
On September 24 2010 10:12 Goobus wrote:
9/10 Probe
Scout immediately after pylon
See 6 pool, return with scouting probe
10/18 Forge at ramp


The replays you provided confirm that if you were 10 gating, you would have started a Gateway by the time you scout the 6 pool, even with the short walk paths of Stepps of War. You'd have to cancel it to start the Forge. If you were 12 gating, you might have to cancel a probe, and since the probe wouldn't be at the ramp, you'd have to run one up there to begin the wall-in.

I would remake the replays showing the reactionary steps as well (for both 10 and 12 gate, where you succeed), rather than just having the building probe wait for the scouting probe to see the 6 pool before plonking down a Forge... at 215 minerals. At the least, you should mention this in your guide.


I admit, our "scouting" was a bit contrived, but that's a good point. Fingo was at 215 minerals when he put down his Forge, which means that he could have squeezed out some probes there too. Good catch. Post whatever replays you can make and I'll update the OP with them.
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-09-24 02:24:09
September 24 2010 02:22 GMT
#16
So I just checked the replay for the ling timing on Steppes, and I have definitely held off a 6pool that arrived just 4 seconds later without diverting from a 12gate. I suppose if he'd tried to run through with his first lings that I would have taken probe losses, and perhaps I didn't have the money for the walling pylon 4 seconds earlier (pretty sure I did), but I'd be interested to know why you think its impossible to hold it with a 12gate on steppes (and, really, you should 10gate by default on steppes anyway vZ).

[url blocked]

[edit] Granted, its the same basic idea as your build in terms of what it does, but its not delayed if you dont see a 6pool.
Like a G6
Yilar
Profile Joined September 2010
Denmark90 Posts
Last Edited: 2010-09-24 02:33:15
September 24 2010 02:27 GMT
#17
What happens if zerg sends his first built drone to block the gateway build?... As I see it, this will effectively fuck up your wall build unless you somehow manage to kill the drone really fast, or get the gateway up before the drone arrives, which can only be done if you don't build probes after 10 i pressume.
Not another Terran failure :(
Goobus
Profile Joined May 2010
Hong Kong587 Posts
Last Edited: 2010-09-24 02:35:39
September 24 2010 02:30 GMT
#18
On September 24 2010 11:27 Yilar wrote:
What happens if zerg sends drone #6 to block the gateway build?... As I see it, this will effectively fuck up your wall build unless you somehow manage to kill the drone really fast, or get the gateway up before the drone arrives, which can only be done if you don't build probes after 10 i pressume.


I'd assume you'd just send 2 probes to chase it off and plop the gateway down right away.

On September 24 2010 11:22 kzn wrote:
So I just checked the replay for the ling timing on Steppes, and I have definitely held off a 6pool that arrived just 4 seconds later without diverting from a 12gate. I suppose if he'd tried to run through with his first lings that I would have taken probe losses, and perhaps I didn't have the money for the walling pylon 4 seconds earlier (pretty sure I did), but I'd be interested to know why you think its impossible to hold it with a 12gate on steppes (and, really, you should 10gate by default on steppes anyway vZ).

[url blocked]

[edit] Granted, its the same basic idea as your build in terms of what it does, but its not delayed if you dont see a 6pool.


The timing is really important. The 4 seconds matters quite a lot. Even if you had walled off with a pylon, the pylon would have gone down, and as soon as your first Zealot pops, it would've been surrounded and killed by the 10 lings running in (I double extractor trick to get out my 9th and 10th lings). And even if you do use probes to block, you end up losing a significant number of probes.

As someone mentioned above, I think it's completely possible to chrono out 2 more probes and adapt this build so that it becomes more in line with what a toss does normally.
Yilar
Profile Joined September 2010
Denmark90 Posts
Last Edited: 2010-09-24 02:43:44
September 24 2010 02:36 GMT
#19
Couldn't you just micro over the gateway location, or send the following drone right after? There is no need for these drones in terms of getting the first 6 lings anyway.

Actually if you pull a drone after the new drone is done and move in with 2 drones you can completely shut down his wall build. It takes almost 10 seconds to get probes from the mineral line upto the wall and even more time to kill the actual drones, which should ruin the timing on wall build vs ling arrival.
Not another Terran failure :(
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-09-24 02:43:31
September 24 2010 02:42 GMT
#20
On September 24 2010 11:30 Goobus wrote:
The timing is really important. The 4 seconds matters quite a lot. Even if you had walled off with a pylon, the pylon would have gone down, and as soon as your first Zealot pops, it would've been surrounded and killed by the 10 lings running in (I double extractor trick to get out my 9th and 10th lings). And even if you do use probes to block, you end up losing a significant number of probes.

As someone mentioned above, I think it's completely possible to chrono out 2 more probes and adapt this build so that it becomes more in line with what a toss does normally.


So you just build the pylon without waiting, and drop a cannon down without waiting for like 5 seconds like I did - mostly because I wasn't sure if my zealot would get out in time or not. Certainly it will be a lot closer than it is even in the +2 probes replay, but you dont have to delay anything for scouting.

[edit] And the point of that zealot is more to delay the building deaths than anything else, so that the cannon gets up in time.
Like a G6
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 152
JuggernautJason94
ProTech71
StarCraft: Brood War
Shuttle 309
LaStScan 105
Dewaltoss 87
sSak 36
ZZZero.O 33
Dota 2
The International113920
Gorgc10985
PGG 33
Counter-Strike
Stewie2K509
flusha195
Super Smash Bros
Liquid`Ken4
Heroes of the Storm
Liquid`Hasu500
Other Games
summit1g4359
Grubby3288
fl0m632
shahzam174
C9.Mang0173
SortOf136
PPMD46
XaKoH 35
ViBE28
Organizations
Other Games
gamesdonequick1719
BasetradeTV25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta20
• sitaska18
• Reevou 7
• RyuSc2 4
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1360
• Ler71
League of Legends
• Doublelift3220
Other Games
• Scarra1483
• imaqtpie1062
• Shiphtur187
Upcoming Events
RSL Revival
10h 41m
Classic vs TriGGeR
ByuN vs Maru
Online Event
12h 41m
Kung Fu Cup
12h 41m
BSL Team Wars
19h 41m
RSL Revival
1d 10h
Maestros of the Game
1d 14h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 16h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 18h
RSL Revival
2 days
Maestros of the Game
2 days
[ Show More ]
BSL Team Wars
2 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.