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[D] Contaminate "build" in ZvZ - Page 5

Forum Index > StarCraft 2 Strategy
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awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 28 2010 15:15 GMT
#81
TBH, the GSL match today made it seem almost overpowered when used against Hatch/Lair/Hive. I mean, Contaminate is always useful, but Zerg is the only race that is so completely reliant on one building. If you contaminate any given Toss or Terran building you delay one upgrade or unit, which if its a worker can somewhat delay their economy...if you contaminate a hatch, you absolutely cripple your opponent.

I have to commend the OP for thinking of this, as I have a feeling it could really change the ZvZ matchup going forward.
He drone drone drone. Me win. - ogsMC
Sabin010
Profile Joined September 2010
United States1892 Posts
October 28 2010 15:15 GMT
#82
BronzeLeagueDude here I was searching to see if anybody had tried this before. Good to see it has been rejected by people who never even tried it, and it actually worked competitively. Thought I was on to something new, but nope.
Pyrthas
Profile Joined March 2007
United States3196 Posts
October 28 2010 15:17 GMT
#83
Ret also did this several days ago in some event or other, right? I'm not just making that up, am I? (Not saying Zenio got it from him or anything dumb like that.)
Nafaltar
Profile Joined May 2008
Germany302 Posts
October 28 2010 16:29 GMT
#84
On October 29 2010 00:15 awesomoecalypse wrote:
TBH, the GSL match today made it seem almost overpowered when used against Hatch/Lair/Hive.(...)


Got to disagree here, if Idra had had his roaches in proper position at the ramp he would have been in great position. Don't get me wrong, it definitely is viable but from that single game it certainly did not look overpowered to me.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2010-10-28 18:43:08
October 28 2010 17:58 GMT
#85
+ Show Spoiler [GSL] +
Wow, that Zenio vs Idra game blew my mind. I didn't like seeing the ling/bling builds of the previous ZvZ games and I was so happy to see such innovative ZvZ play.

When I clicked on this thread, I thought it was an analysis of the build in the game. When I saw the date of the OP, I was stunned. Congrats to the OP of thinking of an innovative strat!
Braxxo
Profile Joined February 2011
United States1 Post
February 10 2011 09:13 GMT
#86
Figured I would post here rather than make a new thread.

I think this would work best on a map that u could block with 2 queens.

The idea is to get to lair faster than him, and have 3+ over lords ready to be changed right as lair finishes.

The early queens (the defender's advantage+queen's measly dps+rush time+transfuse)

If you can stop him getting lair you can one base to 4-6 mutas control the entire map(where he doesn't have a hatch already) and just out expand him. If you are rushing to lair, with decent scouting u can block a roach bust, but zerlings and banelings are already stopped by having 3 queens. Well if I saw 3 queens i'd just expand. Perhaps with more micro u'd only need 2 queens.

With some proper practice and thinking I bet we could figure out a way of making this work, just have to make this 'smooth'. Probably would only work on small ramp maps where u can turtle a bit.
You know when I knew I was god? It's when I sat down to pray one day and realized I was talking to myself.
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