[D] Contaminate "build" in ZvZ - Page 3
| Forum Index > StarCraft 2 Strategy |
|
archwaykitten
90 Posts
| ||
|
ZerG~LegenD
Sweden1179 Posts
The build is rather useless vs a 15 Hatch opening, and I think you're in a rather uncomfortable situation vs 1 Hatch Muta rush too - unless he opened Banelings first. However, vs everything else it's pretty sweet. So far I'm 6-2 with the build, here are all the reps: SieGe vs DalaiLameR (W) SieGe vs Revolver (W) SieGe vs mTwFallY (L) SieGe vs FoRaWhiteGuy (L) SieGe vs EnTi (W) SieGe vs BuNNy (W) SieGe vs Zergius (W) SieGe vs Draakki (W) After losing twice to the Muta rush I decided to change my follow up. The new one is undefeated so far, but it's rather gimmicky so it won't hold in the long run. You could probably transition straight into a common Hydra/Infestor 2 base build on some maps though. Contamine opens up a rather huge timing window vs some builds, where you can simply kill them straight off. Other times it prevents Drone production in situations where both players would prefer to just sit still and macro up. It also provides perfect intellligence. The huge downside is that you have to give up map control vs Mutalisk builds and your own economy isn't the greatest either. | ||
|
blackodd
Sweden451 Posts
| ||
|
Noxie
United States2227 Posts
I think its plausible | ||
|
CurLy[]
United States759 Posts
That was a great game, very interesting early harass, sounds like the commentator got it wrong about contaminate? | ||
|
Andre112
Canada52 Posts
Lets say after some opening battles and you both get to lair at about the same time and plant down spire at about same time. While spire is being built, get 2 overseers to contaminate the morphing spire and the lair. The problem is that overseer doesn't have enough energy right way. The timing might not be fast enough? | ||
|
mcbrite
Germany229 Posts
Having said this: The spell is definitely underused... I'd love to see it more often... | ||
|
PrinceXizor
United States17713 Posts
| ||
|
deusemx
United States8 Posts
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=149091 He goes zergling baneling rush. | ||
|
ZomgTossRush
United States1041 Posts
sad ![]() | ||
|
ZomgTossRush
United States1041 Posts
Maybe for a mid-late game tactic. But I am not sure how i can survive any god bling play having 0 roaches and 0 mutas untill Lair +300 gas. | ||
|
deusemx
United States8 Posts
On September 15 2010 15:45 zomgtossrush wrote: This should be entitlted "Contaminate forces restart on spawning larvae." because thats all you have proven. Maybe for a mid-late game tactic. But I am not sure how i can survive any god bling play having 0 roaches and 0 mutas untill Lair +300 gas. In my replay I got 2 gas early but once I had 300 gas for the overseers I put them all back on minerals and built some spine crawlers. | ||
|
Acritter
Syria7637 Posts
| ||
|
ZomgTossRush
United States1041 Posts
On September 15 2010 17:53 deusemx wrote: In my replay I got 2 gas early but once I had 300 gas for the overseers I put them all back on minerals and built some spine crawlers. This is how I read your replay. I get to 2 gas early, so i have hardly any lings to defend eary ling pressure, then after i got 300 gas, i waste more resources not getting lings or blings, then i put drones on minerals, since i dont have any blings or roaches, and then get spine crawlers, to defend the 2 drones i have left from the opponents lings, blings and roaches. I am not trying to troll or anything, but you cant suggest a theory and have people take you seriously when you play a medium AI. Try this vs a few diamond level z's and see how easy it is to mine 300 gas without getting roflstomped, then post THOSE replays. | ||
|
risk.nuke
Sweden2825 Posts
On September 14 2010 07:54 mcbrite wrote: and how would this EVER work against anybody but the AI??? For more then say 1 or 2 cycles??? Having said this: The spell is definitely underused... I'd love to see it more often... read the thread before you post. | ||
|
Rudiment
United States174 Posts
| ||
|
OreoBoi
Canada1639 Posts
So you spent gas on, zerglings speed, lair, and 3 overseers. You have 6 drones in gas, so unless you are pumping drones, you won't have enough minerals. How can you defend banelings with this build? | ||
|
onmach
United States1241 Posts
| ||
|
Logo
United States7542 Posts
My understand is that it does not reset spawn larva timer if you revomit on the hatchery. What happens is the larva 'spawns' but is stuck in the hatchery due to contaminate. This lets the queen revomit and create 4 more larva that are stuck in the hatchery. When contaminate ends all of the larva explode out of the hatchery, but maybe the OP has tested it more thoroughly than I have. The time when I'd use this really is when your opponent goes roaches. You can go overseer+eco->roaches to abuse his lack of AA. | ||
|
kcdc
United States2311 Posts
In the best case scenario, you're spending 300/300 to disrupt his production for a minute and make him spend 350 minerals, but his investment has greater utility throughout the game. Even in the best-case scenario, I think you're on the losing end of the trade unless you can figure out a way to parlay the minute of disrupted production into something more meaningful (like a quick win or a significant economy lead). With so much gas invested into the harassment, I doubt it will work out tho. | ||
| ||
