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On September 15 2010 19:26 zomgtossrush wrote:Show nested quote +On September 15 2010 17:53 deusemx wrote:On September 15 2010 15:45 zomgtossrush wrote: This should be entitlted "Contaminate forces restart on spawning larvae." because thats all you have proven.
Maybe for a mid-late game tactic. But I am not sure how i can survive any god bling play having 0 roaches and 0 mutas untill Lair +300 gas. In my replay I got 2 gas early but once I had 300 gas for the overseers I put them all back on minerals and built some spine crawlers. This is how I read your replay. I get to 2 gas early, so i have hardly any lings to defend eary ling pressure, then after i got 300 gas, i waste more resources not getting lings or blings, then i put drones on minerals, since i dont have any blings or roaches, and then get spine crawlers, to defend the 2 drones i have left from the opponents lings, blings and roaches. I am not trying to troll or anything, but you cant suggest a theory and have people take you seriously when you play a medium AI. Try this vs a few diamond level z's and see how easy it is to mine 300 gas without getting roflstomped, then post THOSE replays.
I am not the original poster and you did not see my replay. See the replay submitted under my name.
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if you can keep your opponents queens down, this will work, but if you can keep your opponents queen down, this is pointless. very limited situational uses for this in a zvz imo.
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On September 09 2010 16:50 Neuuubeh wrote:Show nested quote +On September 09 2010 00:32 fazir wrote: The other thing I've noticed it's that you force your enemy to get Mutas... And you can early on plan on how to deal with that. Err, its ZvZ, Mutas are always in the game... It is simply so much better to get mutas than be on the other end...
This is what I thought until two infestors killed my 12 mutas.
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i like this , i really do.
but i think my lurking ovis will just get butfucked by his mutas
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the zergs dependence on a single building for all tech is a serious weakness. If the player does not already have either lair or a second hatch out when you start this, they are probably in serious trouble.
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I've had this done to me before. Spore crawlers work wonders.
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I tried this actually, the main problem is if theyve expanded 2 hatch/2 queen gives an excess of larvae usually since drone count is usually fairly low since the bling/ling war is so deadly. So they have slightly hindered production, but still enough.
However if theyre still on one base...you can completely stop production until they decide to make a new hatchery, and then win with basically any unit combo.
Unfortunately this requires: they have on hatch only not much aa (2 queens is probably the most you could handle-any spores, hydras or mutas and it would be impossible) the game lasted until tier 2, and you had 400 gas for overseers (500 if speed)
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I just played a zvz with this, though my build order was a little bit different. I didnt get zergling speed because what I had mind in the beginning was to get some lings, but carry a general weight on roaches and go to spire and mutas. (I dislike banelings, and I knew my opponent was going to get them)
Anyway based on the scout information I noticed I had some little more time as my opponent was overdroning, thus I gave this idea a go.
Please note that I am not a good player, especially not a good zerg because I started out as terran and switched my race to zerg because of imbalance discussions and to see if there really was a problem with zerg (and I dislike the idea of my opponents having an idea like they lost because my race was bugged) so even though I could create a kind of three-overseer-hatchery-lockdown, I am not entirely sure this was the reason I won the game. I am trying to add the replay, so comments are welcome.
In my opinion, this is definately worth trying, at least for the fact that it was fun and a welcomed difference in ZvZ for me.
EDIT: replay added.
http://www.mediafire.com/?ywv79vo5vzc4ppv
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On September 09 2010 16:52 PhuxPro wrote:Show nested quote +On September 09 2010 16:29 Geo.Rion wrote:On September 09 2010 00:13 fazir wrote:On September 09 2010 00:07 Geo.Rion wrote: dont open a trash topic like this, if you have an idea, make it happen, analyze it, post replays and tell about details... The concept isnt that horrible but these kind of threads drive me crazy Sorry, but not everybody have the time to do the research. And what if somebody already tried it? Then all the things I would do would just be a waste of time. Anyway, I will try to do some research and then I will just simply get back here... That's how things work, right? NO, definetly not, at least it should not, but who am i kidding... Threads like this remaining open, makes me want to quit posting. You dont have time? Absolutely no problem, dont open a topic then. You have an idea want to get out of yourself? Make a blog, as the content you put in it is no way worthy of a thread. Who assigned you mediator of threads? + Show Spoiler +[D] Discussion threads
Be clear about the topic and the feedback your are hoping for
This is the most open form of thread. Use a Discussion thread if you are not certain about some game mechanic and you want to get the feedback from other players. This can be about strategy and tactics, the role and viability of certain units, rock paper scissor counters, etc. The building blocks of what becomes sound SC2 strategy.
While the thread is less formal, please be clear and concise on the topic you want to discuss about, and open with your own opinion. Don’t make the topic too broad.
This is the perfect way to post a strategy you came up with that is not quite ready to be turned into a guide (See below). Post your strategy and point out the areas where you are not sure about it’s validity and ask for feedback. Get acquainted with the guidelines before you attempt to play god again, Mister Snob. On topic, OP's idea is pretty good. I had no idea that Contaminate resets Spawn Larvae and also halts production of larvae as well. This would actually be really effective in ZvZ. Muta/ling/bling's gonna turn into Muta/Overseer, haha. Basically, whoever produces more will simply win.
I'd rather just use 2 banelings and kill all of his larva in 1 shot
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spoilerz
User was warned for this post
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+ Show Spoiler [gsl spoilers] +On October 28 2010 21:48 fazir wrote: Just a fun fact - oGsZenio just used contaminate/roches build against Idra in GSL Ro16 and won, maybe there is a future for this build :D Yeah, it's good on a map like DT because there's so much space of nothing behind hatcheries over there. Although I feel that idra should've went infestation pit instead of hydra den, and also throw down at least one spore crawler.
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+ Show Spoiler [gsl spoilers] +In addition to DQ being friendly to air attacks, I'd say the contaminate build suited it because it's hard for zerg to fast expand, meaning they are likely to be on one hatch. Idra was lucky in this case that he'd decided to go for the rear expansion quickly, as it actually made the contaminate into roach push less effective. Gave him a good chance against it, but he couldn't pull it off.
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I saw this topic a while ago, and thought : hmmm good idea. And then I read the comments, there were so much flaming about this, and treated the OP like shit. If I were the author of this thread, I'd be so happy right now, knowing my strat was used (GSL spoiler)+ Show Spoiler +to kick Idra out of the GSL Ro16 Great concept, and definetely a great build. This game was really entertaining to watch. You, Sir, were a pionneer.
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The concept originally stated now lives on to show how it can impact the macro abilities of a zerg unprepared for it.
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+ Show Spoiler [gsl spoilers] +On October 28 2010 21:48 fazir wrote: Just a fun fact - oGsZenio just used contaminate/roches build against Idra in GSL Ro16 and won, maybe there is a future for this build :D
Spoiler tag, please.
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On September 16 2010 03:08 Fatalll wrote: if you can keep your opponents queens down, this will work, but if you can keep your opponents queen down, this is pointless. very limited situational uses for this in a zvz imo.
It takes 25 shots (with 0 regen and no upgrades) for a queen to kill an overseer.
Thats 23.45 game seconds to kill the overseer, queens are less of an issue than you think. If you do hit and run sweeps, he'll probably get ~10 hits off if he has 2 queens.
Now if they have anything more than 2 queens, your boned, unless you make it a suicide run.
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Yeah that's accurate Cow. When I used to do this way back when a single queen couldn't kill an overseer.
Still the weakness should be simply putting down a spore crawler, or maybe 2, and maybe some other stuff in there to be able to hold off if he pushes with roaches (on DQ my thought would be a spine crawler or 2. His investment in overseers isn't trivial. Not overreacting is also important. It'll be interesting to see the games.
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