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Proper Phoenix Use - Page 2

Forum Index > StarCraft 2 Strategy
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skYfiVe
Profile Joined April 2010
United States382 Posts
April 19 2010 20:54 GMT
#21
Pheonixes are for 1, not the cheapest unit ever made, and are really a toss up. The tech keeps you from going robo tech on 1 base effectively, and really is hard to hold an expand with pheonixes early.

They have their uses, and on a bigger map such as desert oasis I think they are very good, but not on smaller maps, as they can just counter when your 2-3 pheonixes can only lift up 3 units...
"1baseiwa"
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 19 2010 20:54 GMT
#22
Phoenixes don't counter mutas to well imo. I prefer just going stalkers with blink. Or some cannons on the mineral line.

Also for a fast stargate vers Zerg, I just go Voidrays, kill the queen with two, take out the hatchery. If the zerg has anti air, I just harass with it and take out some drones or buildings at the edge of the base or usually go back to my base to defend with it since I dont have as many ground forces at this point.

I haven't seen many uses for Phoenixes although the picking up an SCV and dropping it back down to stop it building something is cool. I think they need a small buff to be effective in some situations, but at the same time, I kind of like Protoss having a weaker air. Means we always got something to think about.
Life is Good.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-19 21:10:28
April 19 2010 21:10 GMT
#23
On April 20 2010 05:18 roemy wrote:
Show nested quote +
On April 20 2010 05:00 danl9rm wrote:
On April 20 2010 04:56 guitarizt wrote:
When I see toss go phoenix I say to myself ok whatever I'll make even more mutas.


lol, that's exactly my same thought process.

toss's need to stop thinking they have to get phoenixes to counter mutas

i'd rather they didn't and additionally found out how guardian shield also helps air units, ridiculing the muta's glaive, especially with +1 shield upgrade


The speed of the Mutalisk and Phoenix vs the speed of the Sentry is kind of difficult to field both in unison.

Sure, if two big armies with these units collide, Guardian Shield is going to help immensely, but most of the time Mutas are only reachable when they're harassing. If you're using Phoenixes the fight could end up being ANYWHERE on the map, as you chase them down while they're fleeing. More often that not, miles away from your Sentry ball.
puckthecat
Profile Joined April 2010
United States18 Posts
Last Edited: 2010-04-19 21:15:13
April 19 2010 21:14 GMT
#24
Yeah, but you can get the same benefit from 100/100 at the Cyber Core


Phoenix is considerably faster. Warp Gate research takes 140 second. Hallucination takes 110. Stargate + Phoenix takes 105 total.

Hallucination also costs substantial Sentry energy to use as a routine scout, effectively costing you gas over time to keep going. And Hallucination doesn't deny z scouting either, which Phoenix should do pretty well.

Anyway, I'm not saying everyone should be using Phoenix like they did Corsairs in BW. I just think the argument against them isn't as simple as it is being made out to be.
Gont
Profile Joined March 2010
Germany239 Posts
April 19 2010 21:18 GMT
#25
as a zerg i rly dont see much of an issue with phoenix...if i scout you are doing one stargate phoenix i still will make mutas from 2 base just to force u to make more useless phoenix and then tech switch to roach/hydra and suddenly a whole tech from you is useless...i guess 3 phoenix just to harras queens/ovis is fine in the beginning but from that point on u should switch to robo/warpgates.

Also i think that most Tosses dont have a nice followup from doing phoenix or vrays. If u throw down an expo while harrasing and find a way to defend it it would be good i guess but just to stay on one base it sucks imo.
yarkO
Profile Blog Joined September 2009
Canada810 Posts
April 19 2010 21:24 GMT
#26
On April 20 2010 05:39 rackdude wrote:
Show nested quote +
On April 20 2010 05:14 yarkO wrote:
I've had success in PvZ opening with like 5 Phoenix and just harassing Queens/Overlords until he gets Hydra/Muta. I always take into account that a Roach bust could be bad, so I get my Forge up before my fleet flies out and start some Cannons to be safe. It really depends on what I scout from the Z, sometimes I can get away with putting the Cannons at my natural and expanding, sometimes I have to turtle up my ramp.

The important thing I noticed when trying something like this is that you have to transition into a ground army, there is really no way you can keep air superiority. What this does is pretty much forces to Zerg's hand a bit earlier than he wants too, since he HAS to do something about your Phoenix. Whether it's Spores, Hydras, or Mutas, you should be ready for whatever.

I would imagine that a build like this would be weak vs a multi-queen defense (as in more than 2), but even then, 5 Phoenix kill a queen in 1 lift. If they Zerg is able to scout it, he might be able to get some defense, but 5 Phoenix (w/ Chrono Boost) come out very quickly and seem to hit at an awkward time every time I've used it, right before any kind of anti-air would be prepared.

I would post reps but my SC2 computer's mobo just fried. I'll try to snag them off the HD and post them later if I can.


I do not see how this would be more beneficial than a void ray rush. If they have one queen and are not close to more anti-air, yes 5 phoenixes would easily kill a queen, but 1 void ray kills a queen and will get the lair if they are in the same position that you'd be using the phoenixes.

Now there may be ways it is better: is it quicker than a void ray rush? (Sounds like it wouldn't be because it's multiple phoenixes). Do you find it has a better transition than the void ray rush if they had enough anti-air to stop it and is therefore a safer way of executing the same idea?


Truthfully, I only started doing it because I really don't like how Void Rays look lol.

My other problem with VR is that they are so slow, on most maps you have to proxy the tech to get the most from it. It feels a lot more vulnerable, and everybody these days is scouting for proxy VR so it loses it's strongest point (being a surprise).

With the Phoenix, I found it doesn't really matter if they catch a peek at my tech. While I do get an early Sentry to chase the Ovie out, and to have energy to block the ramp multiple times, the Phoenix really do come out so fast with CB. I would have to test it a bunch vs a VR rush to see which one hits faster.

As someone else posted, Void Rays are really hit-or-miss. If they scout and are prepared, you could end up doing 0 damage. I've never had a game where my Phoenix did 0 damage. At best, you kill Queen(s), Overlords and maybe Drones before they get some AA. It constricts any anti-air they have to their base, and any ground rush quickly loses steam as they lose Overlords and are unable to reinforce the attack. Even in a more desperate scenario (which I've come across), you use your Phoenix to lift up their Roaches and focus the rest with Cannons behind a forcefield.

It transitions like any other Stargate opening, you can either expand with some Cannons or if needed, build up an army off 1 or 2 gates that can secure your natural. Phoenix should not win you the game outright, but can secure you a nice advantage into the mid-game.
When you are prepared, there's no such thing as pressure.
Tone_
Profile Joined May 2009
United Kingdom554 Posts
April 19 2010 21:35 GMT
#27
I don't build phoenix's.

It's working pretty well.
Hasta La Victoria Siempre | 톤
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 19 2010 21:39 GMT
#28
Normally versus Zerg I find myself simply sticking to the basics, of Zealots, Stalker, Sentry, and Immortals, and staying aggressive and generally producing enough Stalkers that going Mutalisk would be a terrible idea for the Zerg, But I digress.


Particularly on the small 1v1 maps, I like to do more of a tech style of play, using cannons and sentry/zealot to wall-off ling/roach pushes and getting quick Stargate as has been discussed above. Essentially when I go this build what I intend to do is expand while harassing with the Phoenix (I get about five). Meanwhile I will tech for the appropriate counter to whatever he seems to be doing. Basically you want to go for Overlords, keep the Zerg supply locked as long as possible. At the same time I bring my Zealots to his choke/natural whichever is applicable and start harassing there as well.

The real Strength to the Phoenix I believe is being used in a manner similar to what Zerg likes to do with Mutalisk and harassing and containing a Zerg. The Phoenix as pure AA is not that powerful but when you are able to lift key units into the air (and with a enough Phoenix quickly killing them) as well as contain a Zergs production via Overlords harass, or at least force him to go Spores and burn money on those it's clear we have yet to see its full potential.
i-bonjwa
Bibdy
Profile Joined March 2010
United States3481 Posts
April 19 2010 21:48 GMT
#29
On April 20 2010 06:14 puckthecat wrote:
Show nested quote +
Yeah, but you can get the same benefit from 100/100 at the Cyber Core


Phoenix is considerably faster. Warp Gate research takes 140 second. Hallucination takes 110. Stargate + Phoenix takes 105 total.

Hallucination also costs substantial Sentry energy to use as a routine scout, effectively costing you gas over time to keep going. And Hallucination doesn't deny z scouting either, which Phoenix should do pretty well.

Anyway, I'm not saying everyone should be using Phoenix like they did Corsairs in BW. I just think the argument against them isn't as simple as it is being made out to be.


Just saying, if that's all you want Phoenixes for, better to get Hallucination. At least they can actually help you in a fight! Spawning a buttload of Zealots, Stalkers and Immortals to trick them into thinking your army is much larger, and having lots of fake targets to hit is really cool. Too many people tend to use them to spawn Collossi at an absurdly early point in the game and fooling nobody in the process.
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 19 2010 21:50 GMT
#30
graviton beam ftw!!!! extend to 15 seconds through research plox
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
yoden
Profile Blog Joined June 2009
United States64 Posts
April 19 2010 21:52 GMT
#31
Get them to support void rays. Otherwise you have to do a ton of damage for it to be worth it.
puckthecat
Profile Joined April 2010
United States18 Posts
April 19 2010 22:17 GMT
#32
Just saying, if that's all you want Phoenixes for, better to get Hallucination.


It isn't all one would want Phoenixes for. It is just something it does in addition to whatever other reasons you might get it. If you are willing to pay 100/100 for scouting, you should take that into consideration when judging the 300/250 it costs you to build your first Phoenix.
Odds
Profile Joined May 2008
Canada1188 Posts
April 19 2010 22:41 GMT
#33
PT vs ZX you could maybe use Phoenix + Vikings to snipe stuff?
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Con a la Bon
Profile Joined April 2010
Canada3 Posts
April 19 2010 22:46 GMT
#34
What about using phoenixes for sniping Overseers and using DTs?

I haven't seen anyone talk about that combination yet, but it seems like it would be decent for forcing a zerg to get more overseers than they would like to get aggressive.

The only problem is the wasted tech transitions to get that far would probably set you far back, so you'd have to be ultra aggressive in hunting OLs with phoenixes to get there.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 19 2010 22:48 GMT
#35
I've done phoenix dt before, it takes a lot of teching and you have to cut units early on, but its worth it. I don't recommend trying it though because I just randomly did the build. (gold division)
LUCK IS NO EXCUSE
Soet
Profile Joined April 2010
Sweden66 Posts
April 19 2010 22:51 GMT
#36
Only time i made alot of them is in pvp on like desert oasis works quite well vs players that aren't ready for it ie scouts bad. Also done like 2-3 of them to kill queens in pvz
Not Good Just Better Than You
DEVIANT
Profile Joined April 2010
New Zealand30 Posts
Last Edited: 2010-04-20 03:14:59
April 20 2010 03:09 GMT
#37
On April 20 2010 05:39 rackdude wrote:

I do not see how this would be more beneficial than a void ray rush. If they have one queen and are not close to more anti-air, yes 5 phoenixes would easily kill a queen, but 1 void ray kills a queen and will get the lair if they are in the same position that you'd be using the phoenixes.

Now there may be ways it is better: is it quicker than a void ray rush? (Sounds like it wouldn't be because it's multiple phoenixes). Do you find it has a better transition than the void ray rush if they had enough anti-air to stop it and is therefore a safer way of executing the same idea?


A single void ray will lose to a queen in 27 seconds.
Total Cost: 150/100 -2 unit quota

A single phoenix will lose to a queen in 19 seconds.
Total Cost: 250 150 -3 unit quota

I'd say a single stargate might be a good tactic to get those 2-3 phoenixes, to scout fast (observer is slow- but offers decloaking for late game DT/burrow/ghost detection) and snipe a few OL's (slowing zerg growth rate), drones, probes, or SCVs- essentially paying for themselves in lost production for the enemy. It'll slow his push too because he'll be thinking "ohsh**oshi*oh**it".

It will goad him into going fast anti-air, using up resources, at which point you can tech switch to immortals/sentries/zealots, while he pumps out stalkers, canons, towers, sporethings, hydras, and whatever anti-air terran uses most (I forget ).

Give yourself time for a handful of immos/z's and start an expansion, set a rallypoint near his base and queue up more, then push in.

And when you do this, you still have those phoenixes flying around sniping units, one at a time. Harassing then retreating (queue jobs from your base, up side of map, into line, kill one drone, then out of base and back home).
[i]Ready to BURRRRNN![/i]
Taco-Mental
Profile Joined April 2010
United States84 Posts
April 20 2010 07:35 GMT
#38
Here are some replays to a build I use as a standard vs zerg.

#1
#2
#3

Couple of things to consider when going with phoenix's vs zerg. With 5 phoenix's 1 can lift a hydra the other 4 one shot it. Nice to use when he is first getting his hydra's up as in small numbers you should be able to take them.

Phoenix's are better than hallucinations and void rays in the sense that they give you map control.

Generally speaking its not a good idea to waste energy harassing his drones. Save the lifts for queen & hydra sniping. When it comes to muta's i dont' try to mass enough phoenix's to take on all his mutas but to chase down stragglers fleeing your stalker/sentry smackdown.. Its also worth noting 5 phoenix's 1 shot a muta. Micro matters there.

Phoenix's give you vision on high ground which can be useful with stalkers. Which leads into the fact that stalkers & sentries hit air. Later game i have as many as 10 phoenix's. If you engage first with your army and split it with forcefield then lift part of that first army your ground forces come out of that battle with a nice bit of health.

Someone already mentioned this but it bears repeating. Phoenix harrass + DT combo can be very deadly.

Here is a replay

The important part to consider is that if you have dt's he can't leave his base safely without overseers. So you kill them with phoenix's. I would love to see an upgrade at the Core that gives them 25% more starting energy so you can actually use gravitational lift.

I also like pheonix's vs toss. It counters void ray rushes pretty handily, they do some damage to collossus (and if you get lucky enough to spot a lone one you can take it out fairly easily. If they go somewhat immortal heavy you can compete with far fewer when you are lifting his in the air and focus firing the one or 2 left on the ground. With your own observers out you can obs snipe. Couple of dt's get warped into your minerals while your army is out pillaging? obs + phoenix stops it.

Vs Terran they have a far more limited use though I still really want to make them work because they are probably my favorite unit in the game. So far all i have is ghost & reaper sniping, lifting siege tanks just as i push with my main army, stopping fast banshee's, if they go with 100% maurauder/ghost army I think phoenix's could really punish that play well. I'm thinking that perhaps hallucinated phoenix's mixed with my main army might even let me thin out the marines of their main force. that 20dmg a shot pisses me off though. nothing like wasting that 3rd shot for only 5 dmg or with a +1 upgrade even less.

Seriously though. Phoenix's are great vs zerg. Most P don't use them so if nothing else it will give you the edge of surprise / lack of experience vs the build.
keV.
Profile Blog Joined February 2009
United States3214 Posts
April 20 2010 07:48 GMT
#39
A simple diagram to demonstrate proper phoenix use.

[image loading]
"brevity is the soul of wit" - William Shakesman
Taco-Mental
Profile Joined April 2010
United States84 Posts
April 20 2010 07:51 GMT
#40
Just played a beautiful fast phoenix game. I've changed up my build to go gate core stargate gate. Go with tons of stalkers & phoenix's. I think it would work vs roaches but most games people push for hydras and if you have your production up before him you're good. If you see more zerglings i'm guessing tons of zealots would work.

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