• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:02
CET 15:02
KST 23:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1007 users

ZvT: how to stop Marauder thor hellion - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
BiggestNoobEver
Profile Joined April 2010
United States4 Posts
April 18 2010 02:07 GMT
#61
everyone says outmacro. its not that easy. let me tell u a story. let me begin by saying the terran walled his ramp with 3 supply depot. i did the baneling/ling rush thing and wow was it effective!! it killed all THREE supply depots!!!!! but he got a buncha helions so he survived. I had some extra lings so i decided to baneling bomb his new wall again and it was like dejavu another 3 supply depot gone. a total of 6 supply depot gone. i can't imagine a greater head start. also i had an expo after my first bomb to keep the lead. so its 2 base vs 1 and terran lost 6 depots. With all 4 of my gases up. He also wasted 4 reapers trying to jump my drones but my lings got em easily. He lost 4 reapers while I lost nothing. So im in an even bigger lead. i was really confident and i decided to go mutas to continue the harrass. but thats when i saw his thors. and thats when i decided to switch from mutas to hydras but was already too late. i couldn't pump out enuff hydras to fend off his thors.
Long story short I had the greatest lead in the world but still lost once his instant win thors came. He have 1 expo less than me 6 supply depot short and less scv during midgame and he still won cuz of his thors. Now that I am thinking about it. I coulda make 5-6 infesters instead of hydras and MC his thors instead. But I wouldn’t had the hydras to kill off his marauders and hellions also….so I really don’t know. Those thors can prolly kill my infestors before I can even come in range to MC.


Do not underestimate noobs, they will own your gosu ass.
Rice
Profile Blog Joined July 2007
United States1332 Posts
Last Edited: 2010-04-18 02:19:06
April 18 2010 02:13 GMT
#62
On April 18 2010 11:07 BiggestNoobEver wrote:
everyone says outmacro. its not that easy. let me tell u a story. let me begin by saying the terran walled his ramp with 3 supply depot. i did the baneling/ling rush thing and wow was it effective!! it killed all THREE supply depots!!!!! but he got a buncha helions so he survived. I had some extra lings so i decided to baneling bomb his new wall again and it was like dejavu another 3 supply depot gone. a total of 6 supply depot gone. i can't imagine a greater head start. also i had an expo after my first bomb to keep the lead. so its 2 base vs 1 and terran lost 6 depots. With all 4 of my gases up. He also wasted 4 reapers trying to jump my drones but my lings got em easily. He lost 4 reapers while I lost nothing. So im in an even bigger lead. i was really confident and i decided to go mutas to continue the harrass. but thats when i saw his thors. and thats when i decided to switch from mutas to hydras but was already too late. i couldn't pump out enuff hydras to fend off his thors.
Long story short I had the greatest lead in the world but still lost once his instant win thors came. He have 1 expo less than me 6 supply depot short and less scv during midgame and he still won cuz of his thors. Now that I am thinking about it. I coulda make 5-6 infesters instead of hydras and MC his thors instead. But I wouldn’t had the hydras to kill off his marauders and hellions also….so I really don’t know. Those thors can prolly kill my infestors before I can even come in range to MC.




sounds like you really werent in all that big of a lead afterall, and your tech was WAY too slow. One thing people need to learn about zerg is you can't really throw down your tech buildings reactively, they need to be up when you are in the mid game so you are prepared to counter anything. Did you stop building drones after a certain point? I really dont think you should attribute a loss like this to imbalance. Analyze the replay and im sure you will find a glaring mistake in your play.
Freedom will be defended at the cost of civil liberties.
ohN
Profile Blog Joined November 2009
United States1075 Posts
Last Edited: 2010-04-18 02:22:23
April 18 2010 02:21 GMT
#63
In a straight-up fight I think maurader/thor/hellion would win vs almost any zerg comp.
Thors ONE-SHOT hydras so imo, they arent so great to get when he has thors.
If T is pumping thors, a good neural by an infestor will screw him over bad.
Thors also one-shot hellions and they cant be used against you if you mc them.
uberdeluxe
Profile Joined June 2009
Canada306 Posts
April 18 2010 02:24 GMT
#64
I can only play offline vs AI since I don't have a key, but what about ling/ultras? If you turtle and build economy early game, you could just get every extractor available to you, and do sweet surrounds. Lings take out thors/marauders, and ultras absorb near infinite damage when upgraded. Another possibility is some drop play with lings to snipe poorly protected expansions, since thors are super immobile. If he sends back hellions/marauders to kill the lings, even better! Kill the thors he leaves behind!
No mules, no collosi, no PFs, just LOVE!
Xyik
Profile Blog Joined November 2009
Canada728 Posts
April 18 2010 02:25 GMT
#65
They should make Thors a building so corruptors can corrupt it.
uberdeluxe
Profile Joined June 2009
Canada306 Posts
April 18 2010 02:25 GMT
#66
This is a tough combo, but what about ling/ultras? If you turtle and build economy early game, you could just get every extractor available to you, and do sweet surrounds. Lings take out thors/marauders, and ultras absorb near infinite damage when upgraded. Another possibility is some drop play with lings to snipe poorly protected expansions, since thors are super immobile. If he sends back hellions/marauders to kill the lings, even better! Kill the thors he leaves behind!
No mules, no collosi, no PFs, just LOVE!
Antpile
Profile Joined March 2009
United States213 Posts
April 18 2010 04:19 GMT
#67
On April 18 2010 11:25 uberdeluxe wrote:
This is a tough combo, but what about ling/ultras? If you turtle and build economy early game, you could just get every extractor available to you, and do sweet surrounds. Lings take out thors/marauders, and ultras absorb near infinite damage when upgraded. Another possibility is some drop play with lings to snipe poorly protected expansions, since thors are super immobile. If he sends back hellions/marauders to kill the lings, even better! Kill the thors he leaves behind!


Thors own ultras really hard. I did a test with a friend once where i used 6 ultras vs his 6 thors, and the ultras killed a single thor before they were all dead.

Granted it isn't so black and white as that during a real fight, but you also have to remember that marauders own ultras pretty hard as well. So really, vs this terran composition, ultras are one of the worst units you could make.

Brood lords own this terran army as long as he hasn't made vikings yet. The problem is surviving until you have brood lords.
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
April 18 2010 04:45 GMT
#68
On April 18 2010 13:19 Antpile wrote:
Show nested quote +
On April 18 2010 11:25 uberdeluxe wrote:
This is a tough combo, but what about ling/ultras? If you turtle and build economy early game, you could just get every extractor available to you, and do sweet surrounds. Lings take out thors/marauders, and ultras absorb near infinite damage when upgraded. Another possibility is some drop play with lings to snipe poorly protected expansions, since thors are super immobile. If he sends back hellions/marauders to kill the lings, even better! Kill the thors he leaves behind!


Thors own ultras really hard. I did a test with a friend once where i used 6 ultras vs his 6 thors, and the ultras killed a single thor before they were all dead.

Granted it isn't so black and white as that during a real fight, but you also have to remember that marauders own ultras pretty hard as well. So really, in any matchup ultras are one of the worst units you could make.

Brood lords own this terran army as long as he hasn't made vikings yet. The problem is surviving until you have brood lords.

beach beers buds beezies b-b-b-baaanelings
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 18 2010 06:25 GMT
#69
I've been playing Terran with this, and damn... I don't even know why a T would EVER go MMM. This build is, in my honest opinion, broken. Here's my analysis for why it will kill anything* Zerg does:

1. Baneling bust: Zerg goes banelings. Competent terrans will see them coming, even if it's 10-15 seconds before the attack. what do they do? well, they have depots and a rax at the ramp. they've also already build a factory for the fast mech. This gets floated over and another depot/bunker get built... and Terran will now survive the baneling swarm (with hellions quickly on the way)

2. Hydraling: throwing lings into a Terran mech ball is foolishness. Hellions with igniter upgrade WILL shred melt them to pieces. Thors proceed to one shot hydras. A couple SCVs thrown in to repair and the thors wont die... trust me. I almost got busted by a hydraling+muta army and was down to my last thor. Rushed over 5 scvs to it and repaired while it took down a remaining 6-8 hydras and a few lings.

3. Mutas: in general are just useless against this. If Terran is allowed to amass 4-5 thors, mutas get ripped apart. As for harassing the terran's main: all I've done is left 1 thor in my base with 1-2 turrets next to it, depending how many mutas Z made. Think of the turrets+thor as a tower defending your entire base. Mutas that go to snipe the thor will have to endure turret pounding. It's just not economical.

4. Mass roaches: most useful when Terran neglects to mass marauders with his mech. Terran is weakest to this while on one base because he can't easily sustain thors AND marauders AND hellions and upgrades. Once Terran takes his nat, however, this becomes less and less viable.

5. Hydra-ling-roach-infestor: The most powerful counter to mech. If army composition is done right, it can fight mech. (Note how I say fight, not beat). If you plan on using infestors to immobilize the thors, get ready to lose them to focus fired marauders. Infestors die weakishly fast and all those resources go to waste once the thors are back online... and proceed to one shot all those expensive hydras.

There are a few more builds Z can try, but really it doesn't matter. Hellions will destroy all lings. Marauders will destroy roaches and hold their own against hydras. Thors will decimate hydras and mutas.

What I BELIEVE Zerg should do (theorycraft)

An immobile army nowadays is a fail army. If zerg sees Terran going mech, I can only imagine Z winning by taking a quick 3rd or even 4th base and simply outmacroing. The most powerful element of mech - the thor - cannot travel across the map (as I write this I'm considering putting thors in medivacs like reavers in BW PvP... If T wises up to this, disregard everything I'm about to say ) and if Terran does move out, surrounding the ball is quite possible. The main strategy with mech is: find zerg army, kill zerg army, kill zerg base. If terran can't easily engage the zerg army, it can't kill your base, and if it can't kill your base(s), it can't stop your macro. Therefore, creep tumor the shit out of the map and stay as mobile as possible.

There are maps like steppes of war where maneuvering everywhere is difficult... I really don't have any advice for that. Like I started, I feel that mech is currently broken. I hope my post/semi-theorycrafting at least helps Zergs know what NOT to do.
Sup.
tenpromicro
Profile Blog Joined April 2010
United States119 Posts
April 18 2010 06:45 GMT
#70
infestor > terran SO badly. mass bio gets raped by fungal and if he goes thor parasite
peetah
Profile Joined August 2005
Sweden88 Posts
Last Edited: 2010-04-18 07:17:07
April 18 2010 07:16 GMT
#71
On April 18 2010 11:07 BiggestNoobEver wrote:
everyone says outmacro. its not that easy. let me tell u a story. let me begin by saying the terran walled his ramp with 3 supply depot. i did the baneling/ling rush thing and wow was it effective!! it killed all THREE supply depots!!!!! but he got a buncha helions so he survived. I had some extra lings so i decided to baneling bomb his new wall again and it was like dejavu another 3 supply depot gone. a total of 6 supply depot gone. i can't imagine a greater head start. also i had an expo after my first bomb to keep the lead. so its 2 base vs 1 and terran lost 6 depots. With all 4 of my gases up. He also wasted 4 reapers trying to jump my drones but my lings got em easily. He lost 4 reapers while I lost nothing. So im in an even bigger lead. i was really confident and i decided to go mutas to continue the harrass. but thats when i saw his thors. and thats when i decided to switch from mutas to hydras but was already too late. i couldn't pump out enuff hydras to fend off his thors.
Long story short I had the greatest lead in the world but still lost once his instant win thors came. He have 1 expo less than me 6 supply depot short and less scv during midgame and he still won cuz of his thors. Now that I am thinking about it. I coulda make 5-6 infesters instead of hydras and MC his thors instead. But I wouldn’t had the hydras to kill off his marauders and hellions also….so I really don’t know. Those thors can prolly kill my infestors before I can even come in range to MC.




Roaches should be the main counter vs Thors, so I understand it's a bit harsch after patch 8. Also, a decent terran wont use a supply wall vs z cause of the dimaga rush. He will use rax, factory or maybe even starport instead, so those Banelings will have a harder time breaking it.
BiggestNoobEver
Profile Joined April 2010
United States4 Posts
April 18 2010 07:26 GMT
#72
@Rice yea you're right i just watched it again i didn't have as big of a head start as i thought. i didn't have enuff drones to keep my 2 bases running fully to take advantage. our income was quite similiar. but it was a head start none the less. i kinda deserved the loss but it was too big of a loss for i didn't even stood a chance once his thors came out. i didnt kill a single one

and imo: Thor is the new goliath which is the anti air for terran. what they need to do is nerf the shit outta thor's ground attack cuz lik the goliath has good AA but weak ass ground attack. 90dmg to ground wow..but the thor @ its current state needs both air and ground nerf but more ground. it almost seems lik thor's ground attack is better than his air atttack. more dmg cept his air can actually splash. as for ultra..it does not work cuz thors can use his special ability and 1 shot the ultras so you basically need at least 2x as many ultras as they do thors which is too expensive.and even without using the special attack like the poster above said thors still > ultras by alot. and definitely make thors easier to die too cuz with a few scv repair it can tank anything. my thor tanked a buncha stalkers + hydras in my 2v2 earlier. lik around 10 units shooting at me and i stilll healed more than they do dmg but i had lik 7 scvs tho lol. as for right now...my conclusion is theres no way to beat the mech build. infestors work but only to delay ur death. thats what i think. so im gonna go back to protoss until they nerf thors but ill continue to test builds with my friend. but im stuck in gold league cuz of zvt. 9/10 loss came from zvt. everytime i rank up a terran comes along and i go back down . so ill rank up as protoss and test zvt builds on custom games. my point: impossible to win zvt
Do not underestimate noobs, they will own your gosu ass.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
April 18 2010 07:49 GMT
#73
Has anyone considered upgraded Roaches with burrowed movement?

The biggest problem with mass Roach is the Roach's range. They can have more units shooting at you than you can have shooting back. If you take some Roaches that can't get into the fight and dive under the Terran army, you can pop them up right in the middle. Now you have that many more Roaches that are able to actually contribute to the battle.

You can also use burrowed Roaches like Force Fields that have health, cutting the Terran army in half. Pop them up in the right place, and the Terrans have to walk around or kill the Roaches, which allows your other Roaches to do something useful.

Detection doesn't really stop this. It certainly hurts it, but it doesn't stop it.

Something that might also be considered would be Zergling drops to compliment the Roaches. Once the battle is joined, just drop Zerglings on top of the enemy force.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
liq3
Profile Joined March 2009
Australia34 Posts
April 18 2010 07:57 GMT
#74
Roach hydra. Thors can't deal with roaches (the 2 hits to kill wreaks them), and the maras will be at the front getting owned by hydras. You should be going heavy on roaches (2:1 roach:hydra) so the maras can't break the roach wall before all dying. Once the maras are dead roach hydra will completely roll over any remaining thors. If he lets up on hellions for any reason, chuck in some lings. These wreak thors so badly it's just silly. Adding in a few infestors is always good (MC thors distracts enemy, fungal hellions).

I'm not sure if getting broodlords t3 is a good idea. You'd have to try it out. You don't want broods until you've thoroughly out macro'd him (e.g. you have one base more then him and map control) and want to do the final push, as they're extremely slow and you lose your mobility if you rely on them to kill his army midgame. Surprising him with like 8 broodlords to complete your roach/hydra army when you're ready to kill should be extremely effective though.
BiggestNoobEver
Profile Joined April 2010
United States4 Posts
April 18 2010 09:44 GMT
#75
burrow and unburrow on top of the thors don't work cuz theres lag time when unburrowing. the roach don't really shoot right off the bat but they do get hit right away. so its free hits for the terran before your roach will get outta the animation to attack. and yea T3 vs T2.. u must be very way ahead...and its not possible to get t3 units before his thors
Do not underestimate noobs, they will own your gosu ass.
kme
Profile Joined March 2010
Serbia176 Posts
Last Edited: 2010-04-18 10:42:16
April 18 2010 10:35 GMT
#76
Mass mutas and lings with slow transitioning into broodlords (if he goes vikings make hydras too). The point is to outharass and outmacro the terran. Thors are not that good against mutas if they are not clumped up and they are too slow to keep up with a large number of mutas(one thor in base is not enough). Both lings and mutas are the most mobile units in the game so you basically gain instant map control. All you have to do is prevent the terran from getting his third base (overlords must be placed on every expo) and you will win in the end.
Bubbadub
Profile Joined November 2009
United States156 Posts
April 18 2010 10:46 GMT
#77
On April 12 2010 02:22 VereZ wrote:
Show nested quote +
now they are coming out way earlier


Thors are just coming 15s earlier than previously, it is just that people tend to tech faster to them. What is important to know is that if someone techs hards to Thor, he has a very bad army (only marines almost), so it is easily rushable by a banneling/Zergling. Moreover, T tend to lift off the first barack after making a tech lab, so that the factory gets to thor even faster. If you spot this (sacrifice some zerglings to this), you can destroy the factory that is in front of the wall (since the barrack was in front of the wall). It has 1250 HP I think so you have to send quite a lot of bannelings, but well, if you kill it, it's GG... He would have teched for this for nothing and have something like 6-10 marines?


I really like this idea and it would work into my current ZvT build very well. The main disadvantage that I've seen when terrans use this strategy is it is VERY easy to scout what the Terran is doing (if you have overlords in the right places).
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
April 18 2010 10:57 GMT
#78
On April 18 2010 19:35 kme wrote:
Mass mutas and lings with slow transitioning into broodlords (if he goes vikings make hydras too). The point is to outharass and outmacro the terran. Thors are not that good against mutas if they are not clumped up and they are too slow to keep up with a large number of mutas(one thor in base is not enough). Both lings and mutas are the most mobile units in the game so you basically gain instant map control. All you have to do is prevent the terran from getting his third base (overlords must be placed on every expo) and you will win in the end.

What about all-in from 1 base?
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 18 2010 11:11 GMT
#79
On April 09 2010 07:31 Chill wrote:
This thread seems to me kind of like asking "How do I beat Templar/Colossus/Sentry?". Like there's not going to be one unit that crushes it, you just need to control the game enough that he doesn't get this perfect blob of units. If he does get it, you need to deny expansions and then crash the army over and over until you whittle it down.


The first smart post in this thread.

Pretty much, this is Sc2, a game full of hard counters, where a good unit mix is crucial. There's many other variables that determine victory or defeat; the game doesn't entirely revolve around trying to counter x/y/z units.
"Starcraft...It just echos brilliance and manliness." - Tasteless
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 18 2010 11:14 GMT
#80
well if he does this lategame broodlord + hydra rox this. then terran needs viking but i think its a fair battle
Progamerpls no copy pasterino
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:30
#18
LiquipediaDiscussion
WardiTV 2025
11:00
Playoffs
Reynor vs MaxPaxLIVE!
SHIN vs TBD
TBD vs Cure
Solar vs herO
Classic vs TBD
TBD vs Clem
WardiTV1737
ComeBackTV 1297
TaKeTV 510
IndyStarCraft 267
Rex161
CosmosSc2 112
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #99
CranKy Ducklings53
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko325
IndyStarCraft 267
Rex 161
CosmosSc2 112
MindelVK 47
trigger 19
StarCraft: Brood War
Horang2 1909
EffOrt 755
Stork 577
firebathero 329
Leta 264
Last 184
ggaemo 136
Zeus 127
Larva 122
Bonyth 41
[ Show more ]
ajuk12(nOOB) 38
Mong 35
Shinee 31
ToSsGirL 27
zelot 27
yabsab 23
ivOry 11
SilentControl 11
Terrorterran 0
Dota 2
Gorgc5528
singsing3807
qojqva1215
XcaliburYe243
League of Legends
rGuardiaN88
Heroes of the Storm
Khaldor256
Other Games
B2W.Neo1879
Pyrionflax356
crisheroes325
DeMusliM282
XaKoH 138
Hui .113
KnowMe59
Trikslyr30
QueenE25
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• C_a_k_e 2371
• Gemini_19 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1923
• Nemesis1297
Upcoming Events
Ladder Legends
4h 58m
BSL 21
5h 58m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
19h 58m
Ladder Legends
1d 2h
BSL 21
1d 5h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 18h
Wardi Open
1d 21h
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
Replay Cast
4 days
[ Show More ]
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.