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TvT mass vikings counter - Page 2

Forum Index > StarCraft 2 Strategy
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NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 07 2010 21:22 GMT
#21
On April 08 2010 05:40 ZidaneTribal wrote:
vikings are pretty damn terrible against tanks, marauders, or any other ground unit. so if your opponent invests too much into them u can completely skip starport tech and just make a bunch of factory/barrack units and overwhelm him. (i lost once by making too many viking and just got 1a'd by tanks)


When I see my opponent going ground only, I add 3 port banshees
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-04-07 21:38:31
April 07 2010 21:35 GMT
#22
On April 08 2010 05:46 Floophead_III wrote:
My point is that you should invest in more turrets/expansions, not marines. Marines are completely freaking worthless except in rare circumstances.I'd take tanks vs M&M without dropships all day. The only thing going for M&M in TvT now is mobility with dropships, but vikings shut that down so honestly tank/viking is the way to play TvT.


I would never make vikings in TvT until I see the other guy going BCs or MASSING banshees. If he is doing Viking + Tank, my marine/marauder + Tank army will just roll over his expansions. Even though marines suck, they still deflect a tank shot from hitting my own tanks and with stim can do some mediocre damage back. Marines obviously also rock vikings for cost. His vikings are useless against mine since I have no air units besides a handful of cloaked banshees.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 21:43 GMT
#23
On April 08 2010 06:35 link0 wrote:
Show nested quote +
On April 08 2010 05:46 Floophead_III wrote:
My point is that you should invest in more turrets/expansions, not marines. Marines are completely freaking worthless except in rare circumstances.I'd take tanks vs M&M without dropships all day. The only thing going for M&M in TvT now is mobility with dropships, but vikings shut that down so honestly tank/viking is the way to play TvT.


I would never make vikings in TvT until I see the other guy going BCs or MASSING banshees. If he is doing Viking + Tank, my marine/marauder + Tank army will just roll over his expansions. Even though marines suck, they still deflect a tank shot from hitting my own tanks and with stim can do some mediocre damage back. Marines obviously also rock vikings for cost. His vikings are useless against mine since I have no air units besides a handful of cloaked banshees.


I've had mixed results with pure tank vs tank bio. The big deal is that vikings give me vision which makes my tanks shoot farther, so you take massive losses moving into range. I think it's partially map dependent as well. Maps like LT work out pretty well for pure mech. Maps with backdoors like kulas and sands are not so good, though I think still viable.

Also vikings are great for harassing expos.
Half man, half bear, half pig.
threehundred
Profile Joined July 2009
Canada911 Posts
April 07 2010 21:45 GMT
#24
thors aren't really expensive and do well in tvt, in my experience in TvT so far, the rock paper scissor chart looks like

marauders > few tanks
tanks > marines
lots of marines > early banshees
vikings > banshees (obviously)
thors -> vikings (obviously)
mass vikings > battle cruisers
battle cruisers > tank wall / infantry

so to explain that a bit,

i start with tanks and marines
and get some vikings to block banshee timings / back-up tanks
siege and really fucking good positioning to block 2-3 rax marauder stim openings
add another fact for tanks
then if he outviking's me i build thors (from 3 fact)
i push and map grab with tank lines, (enough to contain his economy/pressure him to NOT go battle cruisers)
KimTaeyeon MEDIC MU fighting! ^^;;
Piousflea
Profile Joined February 2010
United States259 Posts
April 07 2010 21:56 GMT
#25
On April 08 2010 06:22 G.s)NarutO wrote:
Show nested quote +
On April 08 2010 05:40 ZidaneTribal wrote:
vikings are pretty damn terrible against tanks, marauders, or any other ground unit. so if your opponent invests too much into them u can completely skip starport tech and just make a bunch of factory/barrack units and overwhelm him. (i lost once by making too many viking and just got 1a'd by tanks)


When I see my opponent going ground only, I add 3 port banshees


Two or three thors will shoot down all the banshees in the world from a screen and a half away.
Seek, behold, and reveal the truth
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 07 2010 22:00 GMT
#26
On April 08 2010 05:12 CanT.ThinK.oF wrote:
I think the main idea in tvt is to get as many tanks and vikings as possible, with goods upgrades. However, when u want to defend an expansion against a tank/viking army u can just build a shit load of turrets ( since u should have a lot of minerals in the bank - both tanks and vikings cost a lot of gas ) and position tanks.

ye thats pretty much how tvt works
to be more specific u want only dmg upgrades for tanks while for viking u can upgrade both
Progamerpls no copy pasterino
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 22:02 GMT
#27
On April 08 2010 06:45 threehundred wrote:
thors aren't really expensive and do well in tvt, in my experience in TvT so far, the rock paper scissor chart looks like

marauders > few tanks
tanks > marines
lots of marines > early banshees
vikings > banshees (obviously)
thors -> vikings (obviously)
mass vikings > battle cruisers
battle cruisers > tank wall / infantry

so to explain that a bit,

i start with tanks and marines
and get some vikings to block banshee timings / back-up tanks
siege and really fucking good positioning to block 2-3 rax marauder stim openings
add another fact for tanks
then if he outviking's me i build thors (from 3 fact)
i push and map grab with tank lines, (enough to contain his economy/pressure him to NOT go battle cruisers)


This is a very very solid game plan. The one thing I do that you dont is use dropships. I use a fleet of dropships (which are easy to make because you have the port + reactor already) and ferry around tanks. It's unreal effective because a lot of players don't know to mass turrets yet. Obviously this is high risk vs viking heavy play. I don't like to do it in that case since usually I can just push him on the ground.
Half man, half bear, half pig.
Fallen
Profile Joined October 2005
Canada192 Posts
April 07 2010 22:03 GMT
#28
with the new patch 8, I dont see anything viable except mass reapers for a long while into the game.

I doubt you'll have trouble with mass vikings anymore.
oh hay
xxjondxx
Profile Joined February 2010
United States89 Posts
April 07 2010 22:03 GMT
#29
Ive been opening siege tanks into mass vikings in all my recent tvts with very good success. Once I throw in a few banshees it gives me good map control. I can usually expand pretty easily and deny expansions from the other player. By the time they scout it unless if they are already going air they wont be able to catch up in viking production. If they want to move out they are going to have to use a bunch of scans to kill off banshees and sacrifice units pushing into my tank line.
threehundred
Profile Joined July 2009
Canada911 Posts
April 07 2010 22:08 GMT
#30
oh i dropship alright, but that's only if i don't see him with like 2 reactored starports with vikings everywhere, pretty much after a contain i just work to see what i can do with 2 dropships and harass something so it doesn't get too boring
KimTaeyeon MEDIC MU fighting! ^^;;
threehundred
Profile Joined July 2009
Canada911 Posts
April 07 2010 22:10 GMT
#31
yeah you get a sense for loldrops in your main when he still doesn't go tanks and setup 1-2 tanks around your prod facilities with some turrets
KimTaeyeon MEDIC MU fighting! ^^;;
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 07 2010 22:35 GMT
#32
TvT in SC2 sounds so exciting ^_^
Math me up, scumboi. - Acrofales
Kruxt
Profile Joined April 2010
United States113 Posts
April 14 2010 08:28 GMT
#33
Raven/Viking : Heat seeking missle works well vs clusters of vikings. Deal with the tanks however you please after the air is gone.
Protect Ya Neck
yanot
Profile Joined March 2010
France130 Posts
April 14 2010 10:37 GMT
#34
battle cruisers with armor upgrade are very nice if your opponent try to counter your air domination with ground forces. +6 max armor makes a huge difference against thor / marines
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-04-14 10:54:29
April 14 2010 10:52 GMT
#35
mass banshees.

If seriously, I completely agree with Kruxt, even tho I got no beta key =(
+ Show Spoiler +
Give me a beta key, please! Anyone :S?
IMBA - International Mountain Bicycling Association.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 14 2010 12:00 GMT
#36
usually i open with 3 port vikings (1 with reactor) and switch to mass marauder after some harass (blocking banshees), because most people just try to build more vikings and vikings get so hard owned by stimed marauders. if he has tanks i just send always 3-4 marauders during the fights in his postion (like single goons in PvP vs reavers, dunno how to explain it better)

the only thing i hate is on maps like desert oasis or lt kids lift their CC and grab an island and you cant kill it untill you have again more airunits then him. so fucking anyoing...
after 2 years i reached it = marine icon
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 14 2010 12:10 GMT
#37
You always need some vikings for map control and vision for the tanks. They also serve as a pre-emptive counter to banshee's and BC's. Really massing them is pretty useless though as you can easily beat vikings/banshees with vikings/thors.
For the rest tanks are the to go unit. Marauders are usually the best mineral outlet along with more expo's and turrets. Marauders aren't a strictly mineral outlet but are 1:4 m:g so are decent, marines are pretty useless after a certain point as armor upgrades almost completely nullify them (and you don't want to be upgrading bio besides stim and shells).
huun
Profile Joined October 2004
Turkey58 Posts
April 14 2010 12:46 GMT
#38
mass tank. who cares if he get sky.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-14 13:35:13
April 14 2010 13:32 GMT
#39
On April 08 2010 05:04 3D.Strelok wrote:
What is the best counter to mass vikings + few tanks on defence thing? In starcraft1 it was goliaphs + tanks, but thors seem to be too expensive and hella slow... Any other ideas?

basically tank and viking is the ideal combo in tvt. as soon as u get high number enough of it there is no counter to it

if he just got a few tanks in the midgame and rest viking u can bust through with marauders, but ofcourse this has to be a surprise to ur oppo because if u see ur oppo going heavy on ground u can just add a few more tank

another way of countering it is by making more vikings than him and adding 1-2 banshees. if he builds lets say 4 tanks and rest viking then the banshee is gonna be alot cheaper but still force an aerial battle

tvt lategame when map is cut in half is all about getting the highest amount of vikings from what ive seen. but then again if u get too many viking and few tank he can just go ground with all viking and roll u over even if ur in siege mode, this is when u need a few banshee to force him to lift viking as i said earlier ^^

the reason tank+viking is the best combo because siege tanks mashes all ground once u get high enough number, and then the only way u can crush it is by using banshee and thats where the viking comes in. thors cant do shit in tvt unless u wanna break a massviking+few tank with pure ground in a surprise attack
Progamerpls no copy pasterino
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
April 14 2010 14:35 GMT
#40
Personally, I don't like making thors TvT as they are just so immobile. Just try to focus on making even MORE vikings then him and drop the amount of tanks you are making until you know you have an air advantage.
Twitter @_ThisIsJimmy_
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