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On April 08 2010 05:04 3D.Strelok wrote: What is the best counter to mass vikings + few tanks on defence thing? In starcraft1 it was goliaphs + tanks, but thors seem to be too expensive and hella slow... Any other ideas?
If he overspends on viking or banshee and not enough tank, Thor marauder and enough scans can break that. If not, you can expand faster than him and deny expos with good positioning.
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Vikings are good versus tanks too, as you can just land them on top of them. I remember having a game where opponent contained me with tanks and vikings (he didn't have more tanks then me) and I couldn't threaten him with air as he kept making vikings and because of them he had vision for tanks while I did not. I had some thors and marines, but they were slowly failing to slow tank push and at one point he just landed his vikings in my group of tanks and it was pretty much gg. He was also able to easily take my expo as you cannot position your tanks that well.
The best solution would probably be to go tanks + some vikings/thors/turrets in your main, and then try to harass your opponent with sneaked out MM or thor drops. This should hopefully provide you with some map control as tanks are very immobile and vikings are bad against marines/thors.
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TvT is my worst matchup simply because I can never figure out really what to do in it. It seems like you have to make whatever counters his army and it's just this huge circle of counters for all the terran units. Whenever I try to go vikings/banshees, if the other player is doing the same, it seems like it just boils down to whoever has more vikings wins because he gets map control and can expand and harass easier. The only other thing I've found that works is just mass marauder with some other things sprinkled in because you can just avoid the vikings altogether, and marauders > vikings when they're on the ground too.
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From what i know players go early tank/viking because: vikings counter air (banshees) and also gives the tank their needed vision, ive lost to some people who has gone earlier vikings than me because their tanks have better vision due to the vikings flying around.
Just like in BW where terran players floated the ebay/rax infront of their army to gain vision in TvT
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yeah just on the ebays, why don't they float in sc2?!!?!
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The big deal is that vikings give me vision which makes my tanks shoot farther, so you take massive losses moving into range
+1
Dealing with tank inching/air control is extremely frustrating when you are behind on vikings. I haven't played since the latest patch, but it sounds like the Thor change has somewhat alleviated this.
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Was watching a reply today with a player that went 100% air, and in the end the ground troops ended up demolishing the Banshee/Viking/BC mix. A nice ball of marines and thors, surprisingly enough were able to get almost anywhere on the map in enough time to thwart the vikings and banshee's from doing too much hard.
The other thing that was used was turret spamming in clumps of 4 or so around the map. Banshees were able to rip em apart pretty quick but in a couple of instances they paid for themselves as the air player would be retreating and stumble in the range of one of these clumps and loose a BC here, or a few vikings there.
The PDD was used a few times, and while it is effective it just seemed that as soon as it went down the air only player backed off and waited for it to dissapate.. I think the key with PDD's is laying them down after the opponent has fully engaged to the battle and it is raging on. Timing on those things is perfect, you lay them out too early and your opponent is just going to back off out of their range.. But wait until the fight is hot enough and suddenly two or 3 of those things spells disaster once the battle is in full swing
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In my experience, marauders are extremely good vs tanks & vikings. The problem of course is if you make too many marauders, your opponent will add some banshees to his mass vikings. So for banshees, you need 1-2 ravens, and either marines or thor. I prefer marines with shield upgrade, since they take 3 hits from banshee instead of 2.
Keep marines behind marauders. Stim marauders, move in and snipe the tanks. Once tanks are gone, your marines should be able to deal with banshees. Ravens are there to use PDD to help your vikings win in viking v viking battles, or to help your vikings snipe his banshees. Either way once his banshees are gone marauders will destroy tank + viking. If you win a battle, destroy his starports ASAP to prevent more banshees.
Of course if he's turtling, you should expand -> outmacro him & simply have more vikings than him.
This is what works for me at plat level 1500-1600, you are a top EU terran, so I'm sure you play at level above me
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Thors demolish vikings for the most part. Also, point defense drone along with your own vikings works pretty well against them.
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Could anyone provide a rep of someone using mass vikings? Didn't come across this strat yet
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