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TvT mass vikings counter

Forum Index > StarCraft 2 Strategy
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Strelok
Profile Joined January 2006
Ukraine320 Posts
April 07 2010 20:04 GMT
#1
What is the best counter to mass vikings + few tanks on defence thing? In starcraft1 it was goliaphs + tanks, but thors seem to be too expensive and hella slow... Any other ideas?
duckhunt
Profile Joined June 2009
Canada311 Posts
April 07 2010 20:05 GMT
#2
ye goliaths were good counter to vikings in sc1 8D
duckhunt
Profile Joined June 2009
Canada311 Posts
April 07 2010 20:05 GMT
#3
just mass expo + mm + turretS ?
Floophead_III
Profile Joined September 2009
United States1832 Posts
Last Edited: 2010-04-07 20:12:00
April 07 2010 20:11 GMT
#4
More tanks + turrets and some thors. You should try to put as much ground pressure on your opponent as possible. Force vikings to fight on the ground and you'll eventually widdle down his viking count to open the game to drops/your own air force. If he goes banshees, you really should just start massing thors, saving scans, and making a lot of turrets. With the recent patch I see that being much easier to pull off.

Another option is to just mass marauder and kill him. If he's not super careful with his tank placement you can steamroll him with marauders, and vikings aren't very useful vs them. If he is smart and got +1 on his tanks and is careful with his placement, going marauders can screw you over. Also, if he switches up to mass banshee and you miss your timing window you will lose because you don't have the factories to make thors you need for map control.
Half man, half bear, half pig.
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
April 07 2010 20:12 GMT
#5
I think the main idea in tvt is to get as many tanks and vikings as possible, with goods upgrades. However, when u want to defend an expansion against a tank/viking army u can just build a shit load of turrets ( since u should have a lot of minerals in the bank - both tanks and vikings cost a lot of gas ) and position tanks.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-04-07 20:17:56
April 07 2010 20:16 GMT
#6
I actually don't find vikings to be useful at all in TvT until I need to counter BC's. Vikings are only there to protect Banshees. Marines and a Thor or two (to stop banshee kiting) still stomp a banshee/viking army.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 20:24 GMT
#7
On April 08 2010 05:16 link0 wrote:
I actually don't find vikings to be useful at all in TvT until I need to counter BC's. Vikings are only there to protect Banshees. Marines and a Thor or two (to stop banshee kiting) still stomp a banshee/viking army.


The OP is complaining about viking/tank, not viking/banshee. Marines are god awful vs tanks. Do not make marines in TvT if you can help it.
Half man, half bear, half pig.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 07 2010 20:25 GMT
#8
Thors, and get point defense drones if he has any marauders or thors of his own.

IMO.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
April 07 2010 20:40 GMT
#9
vikings are pretty damn terrible against tanks, marauders, or any other ground unit. so if your opponent invests too much into them u can completely skip starport tech and just make a bunch of factory/barrack units and overwhelm him. (i lost once by making too many viking and just got 1a'd by tanks)
fuck lag
link0
Profile Joined March 2010
United States1071 Posts
April 07 2010 20:43 GMT
#10
On April 08 2010 05:24 Floophead_III wrote:
Show nested quote +
On April 08 2010 05:16 link0 wrote:
I actually don't find vikings to be useful at all in TvT until I need to counter BC's. Vikings are only there to protect Banshees. Marines and a Thor or two (to stop banshee kiting) still stomp a banshee/viking army.


The OP is complaining about viking/tank, not viking/banshee. Marines are god awful vs tanks. Do not make marines in TvT if you can help it.


My point was that viking + banshee isn't a very strong strategy in TvT on most maps.

And, why wouldn't you make marines? Sure tanks rape them, but tanks cost almost a 1:1 mineral/gas ratio. You need to build something with the excess. If they are going pure tanks, I'll build some marauders too.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 20:46 GMT
#11
My point is that you should invest in more turrets/expansions, not marines. Marines are completely freaking worthless except in rare circumstances.I'd take tanks vs M&M without dropships all day. The only thing going for M&M in TvT now is mobility with dropships, but vikings shut that down so honestly tank/viking is the way to play TvT.
Half man, half bear, half pig.
Strelok
Profile Joined January 2006
Ukraine320 Posts
April 07 2010 20:49 GMT
#12
On April 08 2010 05:40 ZidaneTribal wrote:
vikings are pretty damn terrible against tanks, marauders, or any other ground unit. so if your opponent invests too much into them u can completely skip starport tech and just make a bunch of factory/barrack units and overwhelm him. (i lost once by making too many viking and just got 1a'd by tanks)


If i skip starport tech - the opponent will ofc make banshee, not mass vikings.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
Last Edited: 2010-04-07 20:52:23
April 07 2010 20:51 GMT
#13
On April 08 2010 05:49 3D.Strelok wrote:
Show nested quote +
On April 08 2010 05:40 ZidaneTribal wrote:
vikings are pretty damn terrible against tanks, marauders, or any other ground unit. so if your opponent invests too much into them u can completely skip starport tech and just make a bunch of factory/barrack units and overwhelm him. (i lost once by making too many viking and just got 1a'd by tanks)


If i skip starport tech - the opponent will ofc make banshee, not mass vikings.


Or he can just camp the map and start making battle cruisers, which you then need to get vikings to kill, and he already has too many vikings so you will lose.

I seriously hate the fact that the only counter to the air is another air, it's stupid as hell.
Kare
Profile Joined March 2009
Norway786 Posts
April 07 2010 20:56 GMT
#14
Thors definetly own banshee and vikings
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
DoomBacon
Profile Joined February 2010
United States165 Posts
April 07 2010 20:56 GMT
#15
Thors and ravens. Thors out range vikings and kill them relatively well and point defense drones are excellent vs vikings. Additionally once his viking count is down It's pretty amusing to drop auto turrets right next to his tanks.
/boggle
lololol
Profile Joined February 2006
5198 Posts
April 07 2010 20:59 GMT
#16
So you need ravents to cast point defense drones to protect... the ravens?
I'll call Nada.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 21:01 GMT
#17
The trick is to try to grab as much economy as you can with your ground force before he gets a substantial number of BCs out. If you let him take as many bases as you, you will probably lose. Turrets+PFs will do a good job of keeping expansions alive, and you can contain him with your ground army + turrets. Once the BCs start showing up you can have a ton of starports out and just mass a ridiculous number of vikings to overwhelm him, since he can't keep up with your production anymore.

Of course, it can be quite difficult to stop him from taking island expansions, so obviously viking to BC works better on some maps than others.
Half man, half bear, half pig.
xnub
Profile Joined August 2009
Canada610 Posts
April 07 2010 21:07 GMT
#18
if he goes striagth air mass marines or thors if he goes viks/tanks go more viks/tanks with banshess lol. if you go anything else ground the tanks ripe it apart
Loving the beta !! Weeeeeeee
Jugan
Profile Blog Joined July 2009
United States1566 Posts
April 07 2010 21:20 GMT
#19
You honestly need only a few thors are have a good siege tank/marauder combo. If you have no air, he can't shoot it. A few well placed siege tanks can hold off tons of vikings... For example if he tries to cheese your base or something and you have a few tanks there, he will lose WAY too many vikings for it to be even remotely worth it. Not to mention he won't be able to stop your 'deathball' of thors, tanks, and marauders. Marines also work well too.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 07 2010 21:21 GMT
#20
On April 08 2010 05:25 FrozenArbiter wrote:
Thors, and get point defense drones if he has any marauders or thors of his own.

IMO.


PDD also blocks viking shots :p
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 07 2010 21:22 GMT
#21
On April 08 2010 05:40 ZidaneTribal wrote:
vikings are pretty damn terrible against tanks, marauders, or any other ground unit. so if your opponent invests too much into them u can completely skip starport tech and just make a bunch of factory/barrack units and overwhelm him. (i lost once by making too many viking and just got 1a'd by tanks)


When I see my opponent going ground only, I add 3 port banshees
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-04-07 21:38:31
April 07 2010 21:35 GMT
#22
On April 08 2010 05:46 Floophead_III wrote:
My point is that you should invest in more turrets/expansions, not marines. Marines are completely freaking worthless except in rare circumstances.I'd take tanks vs M&M without dropships all day. The only thing going for M&M in TvT now is mobility with dropships, but vikings shut that down so honestly tank/viking is the way to play TvT.


I would never make vikings in TvT until I see the other guy going BCs or MASSING banshees. If he is doing Viking + Tank, my marine/marauder + Tank army will just roll over his expansions. Even though marines suck, they still deflect a tank shot from hitting my own tanks and with stim can do some mediocre damage back. Marines obviously also rock vikings for cost. His vikings are useless against mine since I have no air units besides a handful of cloaked banshees.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 21:43 GMT
#23
On April 08 2010 06:35 link0 wrote:
Show nested quote +
On April 08 2010 05:46 Floophead_III wrote:
My point is that you should invest in more turrets/expansions, not marines. Marines are completely freaking worthless except in rare circumstances.I'd take tanks vs M&M without dropships all day. The only thing going for M&M in TvT now is mobility with dropships, but vikings shut that down so honestly tank/viking is the way to play TvT.


I would never make vikings in TvT until I see the other guy going BCs or MASSING banshees. If he is doing Viking + Tank, my marine/marauder + Tank army will just roll over his expansions. Even though marines suck, they still deflect a tank shot from hitting my own tanks and with stim can do some mediocre damage back. Marines obviously also rock vikings for cost. His vikings are useless against mine since I have no air units besides a handful of cloaked banshees.


I've had mixed results with pure tank vs tank bio. The big deal is that vikings give me vision which makes my tanks shoot farther, so you take massive losses moving into range. I think it's partially map dependent as well. Maps like LT work out pretty well for pure mech. Maps with backdoors like kulas and sands are not so good, though I think still viable.

Also vikings are great for harassing expos.
Half man, half bear, half pig.
threehundred
Profile Joined July 2009
Canada911 Posts
April 07 2010 21:45 GMT
#24
thors aren't really expensive and do well in tvt, in my experience in TvT so far, the rock paper scissor chart looks like

marauders > few tanks
tanks > marines
lots of marines > early banshees
vikings > banshees (obviously)
thors -> vikings (obviously)
mass vikings > battle cruisers
battle cruisers > tank wall / infantry

so to explain that a bit,

i start with tanks and marines
and get some vikings to block banshee timings / back-up tanks
siege and really fucking good positioning to block 2-3 rax marauder stim openings
add another fact for tanks
then if he outviking's me i build thors (from 3 fact)
i push and map grab with tank lines, (enough to contain his economy/pressure him to NOT go battle cruisers)
KimTaeyeon MEDIC MU fighting! ^^;;
Piousflea
Profile Joined February 2010
United States259 Posts
April 07 2010 21:56 GMT
#25
On April 08 2010 06:22 G.s)NarutO wrote:
Show nested quote +
On April 08 2010 05:40 ZidaneTribal wrote:
vikings are pretty damn terrible against tanks, marauders, or any other ground unit. so if your opponent invests too much into them u can completely skip starport tech and just make a bunch of factory/barrack units and overwhelm him. (i lost once by making too many viking and just got 1a'd by tanks)


When I see my opponent going ground only, I add 3 port banshees


Two or three thors will shoot down all the banshees in the world from a screen and a half away.
Seek, behold, and reveal the truth
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 07 2010 22:00 GMT
#26
On April 08 2010 05:12 CanT.ThinK.oF wrote:
I think the main idea in tvt is to get as many tanks and vikings as possible, with goods upgrades. However, when u want to defend an expansion against a tank/viking army u can just build a shit load of turrets ( since u should have a lot of minerals in the bank - both tanks and vikings cost a lot of gas ) and position tanks.

ye thats pretty much how tvt works
to be more specific u want only dmg upgrades for tanks while for viking u can upgrade both
Progamerpls no copy pasterino
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 22:02 GMT
#27
On April 08 2010 06:45 threehundred wrote:
thors aren't really expensive and do well in tvt, in my experience in TvT so far, the rock paper scissor chart looks like

marauders > few tanks
tanks > marines
lots of marines > early banshees
vikings > banshees (obviously)
thors -> vikings (obviously)
mass vikings > battle cruisers
battle cruisers > tank wall / infantry

so to explain that a bit,

i start with tanks and marines
and get some vikings to block banshee timings / back-up tanks
siege and really fucking good positioning to block 2-3 rax marauder stim openings
add another fact for tanks
then if he outviking's me i build thors (from 3 fact)
i push and map grab with tank lines, (enough to contain his economy/pressure him to NOT go battle cruisers)


This is a very very solid game plan. The one thing I do that you dont is use dropships. I use a fleet of dropships (which are easy to make because you have the port + reactor already) and ferry around tanks. It's unreal effective because a lot of players don't know to mass turrets yet. Obviously this is high risk vs viking heavy play. I don't like to do it in that case since usually I can just push him on the ground.
Half man, half bear, half pig.
Fallen
Profile Joined October 2005
Canada192 Posts
April 07 2010 22:03 GMT
#28
with the new patch 8, I dont see anything viable except mass reapers for a long while into the game.

I doubt you'll have trouble with mass vikings anymore.
oh hay
xxjondxx
Profile Joined February 2010
United States89 Posts
April 07 2010 22:03 GMT
#29
Ive been opening siege tanks into mass vikings in all my recent tvts with very good success. Once I throw in a few banshees it gives me good map control. I can usually expand pretty easily and deny expansions from the other player. By the time they scout it unless if they are already going air they wont be able to catch up in viking production. If they want to move out they are going to have to use a bunch of scans to kill off banshees and sacrifice units pushing into my tank line.
threehundred
Profile Joined July 2009
Canada911 Posts
April 07 2010 22:08 GMT
#30
oh i dropship alright, but that's only if i don't see him with like 2 reactored starports with vikings everywhere, pretty much after a contain i just work to see what i can do with 2 dropships and harass something so it doesn't get too boring
KimTaeyeon MEDIC MU fighting! ^^;;
threehundred
Profile Joined July 2009
Canada911 Posts
April 07 2010 22:10 GMT
#31
yeah you get a sense for loldrops in your main when he still doesn't go tanks and setup 1-2 tanks around your prod facilities with some turrets
KimTaeyeon MEDIC MU fighting! ^^;;
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 07 2010 22:35 GMT
#32
TvT in SC2 sounds so exciting ^_^
Math me up, scumboi. - Acrofales
Kruxt
Profile Joined April 2010
United States113 Posts
April 14 2010 08:28 GMT
#33
Raven/Viking : Heat seeking missle works well vs clusters of vikings. Deal with the tanks however you please after the air is gone.
Protect Ya Neck
yanot
Profile Joined March 2010
France130 Posts
April 14 2010 10:37 GMT
#34
battle cruisers with armor upgrade are very nice if your opponent try to counter your air domination with ground forces. +6 max armor makes a huge difference against thor / marines
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-04-14 10:54:29
April 14 2010 10:52 GMT
#35
mass banshees.

If seriously, I completely agree with Kruxt, even tho I got no beta key =(
+ Show Spoiler +
Give me a beta key, please! Anyone :S?
IMBA - International Mountain Bicycling Association.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 14 2010 12:00 GMT
#36
usually i open with 3 port vikings (1 with reactor) and switch to mass marauder after some harass (blocking banshees), because most people just try to build more vikings and vikings get so hard owned by stimed marauders. if he has tanks i just send always 3-4 marauders during the fights in his postion (like single goons in PvP vs reavers, dunno how to explain it better)

the only thing i hate is on maps like desert oasis or lt kids lift their CC and grab an island and you cant kill it untill you have again more airunits then him. so fucking anyoing...
after 2 years i reached it = marine icon
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 14 2010 12:10 GMT
#37
You always need some vikings for map control and vision for the tanks. They also serve as a pre-emptive counter to banshee's and BC's. Really massing them is pretty useless though as you can easily beat vikings/banshees with vikings/thors.
For the rest tanks are the to go unit. Marauders are usually the best mineral outlet along with more expo's and turrets. Marauders aren't a strictly mineral outlet but are 1:4 m:g so are decent, marines are pretty useless after a certain point as armor upgrades almost completely nullify them (and you don't want to be upgrading bio besides stim and shells).
huun
Profile Joined October 2004
Turkey58 Posts
April 14 2010 12:46 GMT
#38
mass tank. who cares if he get sky.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-14 13:35:13
April 14 2010 13:32 GMT
#39
On April 08 2010 05:04 3D.Strelok wrote:
What is the best counter to mass vikings + few tanks on defence thing? In starcraft1 it was goliaphs + tanks, but thors seem to be too expensive and hella slow... Any other ideas?

basically tank and viking is the ideal combo in tvt. as soon as u get high number enough of it there is no counter to it

if he just got a few tanks in the midgame and rest viking u can bust through with marauders, but ofcourse this has to be a surprise to ur oppo because if u see ur oppo going heavy on ground u can just add a few more tank

another way of countering it is by making more vikings than him and adding 1-2 banshees. if he builds lets say 4 tanks and rest viking then the banshee is gonna be alot cheaper but still force an aerial battle

tvt lategame when map is cut in half is all about getting the highest amount of vikings from what ive seen. but then again if u get too many viking and few tank he can just go ground with all viking and roll u over even if ur in siege mode, this is when u need a few banshee to force him to lift viking as i said earlier ^^

the reason tank+viking is the best combo because siege tanks mashes all ground once u get high enough number, and then the only way u can crush it is by using banshee and thats where the viking comes in. thors cant do shit in tvt unless u wanna break a massviking+few tank with pure ground in a surprise attack
Progamerpls no copy pasterino
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
April 14 2010 14:35 GMT
#40
Personally, I don't like making thors TvT as they are just so immobile. Just try to focus on making even MORE vikings then him and drop the amount of tanks you are making until you know you have an air advantage.
Twitter @_ThisIsJimmy_
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 14 2010 14:52 GMT
#41
On April 08 2010 05:04 3D.Strelok wrote:
What is the best counter to mass vikings + few tanks on defence thing? In starcraft1 it was goliaphs + tanks, but thors seem to be too expensive and hella slow... Any other ideas?


If he overspends on viking or banshee and not enough tank, Thor marauder and enough scans can break that. If not, you can expand faster than him and deny expos with good positioning.
kme
Profile Joined March 2010
Serbia176 Posts
April 14 2010 14:55 GMT
#42
Vikings are good versus tanks too, as you can just land them on top of them. I remember having a game where opponent contained me with tanks and vikings (he didn't have more tanks then me) and
I couldn't threaten him with air as he kept making vikings and because of them he had vision for tanks while I did not. I had some thors and marines, but they were slowly failing to slow tank push and at one point he just landed his vikings in my group of tanks and it was pretty much gg. He was also able to easily take my expo as you cannot position your tanks that well.

The best solution would probably be to go tanks + some vikings/thors/turrets in your main, and then try to harass your opponent with sneaked out MM or thor drops. This should hopefully provide you with some map control as tanks are very immobile and vikings are bad against marines/thors.
Angra
Profile Blog Joined May 2009
United States2652 Posts
April 15 2010 09:39 GMT
#43
TvT is my worst matchup simply because I can never figure out really what to do in it. It seems like you have to make whatever counters his army and it's just this huge circle of counters for all the terran units. Whenever I try to go vikings/banshees, if the other player is doing the same, it seems like it just boils down to whoever has more vikings wins because he gets map control and can expand and harass easier. The only other thing I've found that works is just mass marauder with some other things sprinkled in because you can just avoid the vikings altogether, and marauders > vikings when they're on the ground too.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 15 2010 10:04 GMT
#44
From what i know players go early tank/viking because: vikings counter air (banshees) and also gives the tank their needed vision, ive lost to some people who has gone earlier vikings than me because their tanks have better vision due to the vikings flying around.

Just like in BW where terran players floated the ebay/rax infront of their army to gain vision in TvT
The Terminator
Profile Joined April 2010
Australia46 Posts
April 15 2010 10:33 GMT
#45
yeah just on the ebays, why don't they float in sc2?!!?!
NightToad
Profile Joined July 2008
60 Posts
April 20 2010 07:01 GMT
#46
The big deal is that vikings give me vision which makes my tanks shoot farther, so you take massive losses moving into range


+1

Dealing with tank inching/air control is extremely frustrating when you are behind on vikings. I haven't played since the latest patch, but it sounds like the Thor change has somewhat alleviated this.
platonichate
Profile Joined April 2010
Canada26 Posts
April 20 2010 09:48 GMT
#47
Was watching a reply today with a player that went 100% air, and in the end the ground troops ended up demolishing the Banshee/Viking/BC mix. A nice ball of marines and thors, surprisingly enough were able to get almost anywhere on the map in enough time to thwart the vikings and banshee's from doing too much hard.

The other thing that was used was turret spamming in clumps of 4 or so around the map. Banshees were able to rip em apart pretty quick but in a couple of instances they paid for themselves as the air player would be retreating and stumble in the range of one of these clumps and loose a BC here, or a few vikings there.

The PDD was used a few times, and while it is effective it just seemed that as soon as it went down the air only player backed off and waited for it to dissapate.. I think the key with PDD's is laying them down after the opponent has fully engaged to the battle and it is raging on. Timing on those things is perfect, you lay them out too early and your opponent is just going to back off out of their range.. But wait until the fight is hot enough and suddenly two or 3 of those things spells disaster once the battle is in full swing
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BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-04-20 15:00:01
April 20 2010 14:58 GMT
#48
In my experience, marauders are extremely good vs tanks & vikings. The problem of course is if you make too many marauders, your opponent will add some banshees to his mass vikings. So for banshees, you need 1-2 ravens, and either marines or thor. I prefer marines with shield upgrade, since they take 3 hits from banshee instead of 2.

Keep marines behind marauders. Stim marauders, move in and snipe the tanks. Once tanks are gone, your marines should be able to deal with banshees. Ravens are there to use PDD to help your vikings win in viking v viking battles, or to help your vikings snipe his banshees. Either way once his banshees are gone marauders will destroy tank + viking. If you win a battle, destroy his starports ASAP to prevent more banshees.

Of course if he's turtling, you should expand -> outmacro him & simply have more vikings than him.

This is what works for me at plat level 1500-1600, you are a top EU terran, so I'm sure you play at level above me
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QueueQueue
Profile Joined July 2009
Canada1000 Posts
Last Edited: 2010-04-20 15:09:09
April 20 2010 15:08 GMT
#49
Thors demolish vikings for the most part. Also, point defense drone along with your own vikings works pretty well against them.
asel
Profile Blog Joined June 2006
Germany1601 Posts
April 20 2010 15:09 GMT
#50
Could anyone provide a rep of someone using mass vikings? Didn't come across this strat yet
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