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[D] Ultralisk - big zerling? - Page 4

Forum Index > StarCraft 2 Strategy
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Dezzimal
Profile Joined April 2009
United States148 Posts
April 07 2010 01:11 GMT
#61
I could see them getting used in a very lategame 2v2 on twilight awfultress. I don't see any problem with there being a unit that is almost never used, zerg isn't as one-dimensional as people here are making it out to be. Lings, banelings, hydras, roaches and mutas all have major roles in zerg play.
MavercK
Profile Joined March 2010
Australia2181 Posts
April 07 2010 01:20 GMT
#62
everytime i build ultras i feel like it's a waste. broodlords are better in every single way.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
dNo_O
Profile Joined November 2008
United States233 Posts
April 07 2010 01:33 GMT
#63
anyone actually have some replays of ultralisks not being completely useless? *in platinum?
It is a profitable thing, if one is wise, to seem foolish.
Stimmmed
Profile Joined February 2010
United States39 Posts
Last Edited: 2010-04-07 01:47:17
April 07 2010 01:46 GMT
#64


Thats the stuff
brocoli
Profile Joined February 2010
Brazil264 Posts
April 07 2010 01:49 GMT
#65
May anyone care to answer why isn't anyone healing these slow tanks with high armor, high hp, large AoE attack, that greatly benefit from creep, can't attack air, gas intensive, and are large (occupies 2 range space) with transfusion queens, that unit that only costs minerals and no larva, that can spawn creep, that attacks ground from range 3, that has no light or armored types, and one of the best anti-air ground units in the game?

It is pretty much the Zerg-side 2 thor push. The main diferences are that anti-air comes from the queens, the ultras are supported by ranged attacks, and in a pinch you can just send a speedling swarm instantly through the map (since you'll have everything creeped up and basically have a tumor maphack).
Ret.
Profile Joined June 2009
Brazil33 Posts
April 07 2010 01:52 GMT
#66
i just hate the soud it makes when attacking .... OMG
Nuclear launch detected
dNo_O
Profile Joined November 2008
United States233 Posts
April 07 2010 02:18 GMT
#67
so yeah... no replays exist right?
It is a profitable thing, if one is wise, to seem foolish.
jackofclubs81
Profile Joined January 2010
United States196 Posts
April 07 2010 02:24 GMT
#68
if u gave zerg dark swarm ultras would be fine, as long a one infestor came in for support.
the problem with them in sc2 is that in sc1 they were used as something to take damage while dark swarm was being used, now that there is no dark swarm there is not a place in the game where they have a job to do, so nobody uses them.
people will have to find a new way to use them, the traditional style of using them as a tankand/or spotter for lings and defilers doesnt work in the current builds AT ALL.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
April 07 2010 02:25 GMT
#69
Carriers/BattleCruisers/Ultralisk sucks
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
April 07 2010 03:07 GMT
#70
Don't even bother with the armor upgrade, it does nothing against marauders and marauders are going to be doing 90% of the damage to the ultras anyway.
salidsnake
Profile Joined April 2010
United States50 Posts
April 07 2010 03:21 GMT
#71
I don't know if this has been mentioned but Ultras have splash/swipe damage now which makes them significantly better against clumped up ground troops.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
April 07 2010 03:25 GMT
#72
Why don't they just remove the Ultralisk and bring the Lurker back. It does splash. The roach is already there as tank.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 07 2010 03:38 GMT
#73
On April 07 2010 12:21 salidsnake wrote:
I don't know if this has been mentioned but Ultras have splash/swipe damage now which makes them significantly better against clumped up ground troops.

it has been mentioned, but the problem is that ultralisk speed is nowhere near enough to actually be able to chase down marauders and marines. with good micro the terran's MMM ball pretty much never get hit more than once or twice.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 07 2010 03:43 GMT
#74
They aren't bad vs terrans who do use marine heavy builds (such as myself), and would seem to be niche based as a typical sc2 unit, the problem is that banelings and broodlords do a better job of countering marines already.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
April 07 2010 03:45 GMT
#75
The ultralisk desperately needs a complete redesign.
I know Blizz tried by adding the cleave ability and burrow, but it's just not effective

The ultra had its place in SC1, but SC2 is a completely different game.
It's just useless the way it is now

I think they should just scrap it and give the Zerg a new tank unit.
Right now it just gets slain by Marauders and Immortals.
FUCKING GAY LAGS
t3hw0lf
Profile Joined March 2010
United States45 Posts
April 07 2010 03:51 GMT
#76
Ultras crack bases. That is what they do. Make BLs / Mutas / Corruptors destroy the army, and roll w/ 5 ultras and wreck a base in 20 seconds.
t3h 0nly
us.insurgency
Profile Joined March 2010
United States330 Posts
April 07 2010 04:02 GMT
#77
You cant compare a zerg unit to a protoss unit, The Zergs are supose to be weaker.
Brokengamer
Profile Joined April 2010
Philippines116 Posts
April 07 2010 04:09 GMT
#78
- They remain expensive in gas and supply and they need a lot of expensive upgrades too
- They are still slow even with the movement speed upgrade, M&M can easily kite them with stim
- Their size is a disadvantage. They get stuck in chokes and in the middle of your army.
- Their unit type which is "armored" is a disadventage. Makes them squishy.
- Aside from marauders, immortals, voidrays, They also fall to abilities of the sentry (forcefield), Thor (artillery), Infestor (neural parasite).
- No more dark swarm to protect them
- You'd rather have brood lords.

I see no real advantages in using them.. Unless Im playing against a noob.
Stimmmed
Profile Joined February 2010
United States39 Posts
April 07 2010 04:24 GMT
#79
http://www.sc2p.com/Replay/Detail/37361

here is the replay you wanted. tvz @ asia
Thats the stuff
P00RKID
Profile Joined December 2009
United States424 Posts
April 07 2010 04:45 GMT
#80
If Blizz wanted to mess around with the Ultra, if they want to buff it, they should make it spawn a dark swarm on death. Maybe make the Ultras already have speed, and put the Dark Swarm on Death replace the speed upgrade.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
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