[D] Ultralisk - big zerling? - Page 4
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Dezzimal
United States148 Posts
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MavercK
Australia2181 Posts
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dNo_O
United States233 Posts
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Stimmmed
United States39 Posts
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brocoli
Brazil264 Posts
It is pretty much the Zerg-side 2 thor push. The main diferences are that anti-air comes from the queens, the ultras are supported by ranged attacks, and in a pinch you can just send a speedling swarm instantly through the map (since you'll have everything creeped up and basically have a tumor maphack). | ||
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Ret.
Brazil33 Posts
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dNo_O
United States233 Posts
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jackofclubs81
United States196 Posts
the problem with them in sc2 is that in sc1 they were used as something to take damage while dark swarm was being used, now that there is no dark swarm there is not a place in the game where they have a job to do, so nobody uses them. people will have to find a new way to use them, the traditional style of using them as a tankand/or spotter for lings and defilers doesnt work in the current builds AT ALL. | ||
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Licmyobelisk
Philippines3682 Posts
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igotmyown
United States4291 Posts
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salidsnake
United States50 Posts
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TzTz
Germany511 Posts
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Ryuu314
United States12679 Posts
On April 07 2010 12:21 salidsnake wrote: I don't know if this has been mentioned but Ultras have splash/swipe damage now which makes them significantly better against clumped up ground troops. it has been mentioned, but the problem is that ultralisk speed is nowhere near enough to actually be able to chase down marauders and marines. with good micro the terran's MMM ball pretty much never get hit more than once or twice. | ||
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Nightmarjoo
United States3360 Posts
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Ronald_McD
Canada807 Posts
I know Blizz tried by adding the cleave ability and burrow, but it's just not effective The ultra had its place in SC1, but SC2 is a completely different game. It's just useless the way it is now I think they should just scrap it and give the Zerg a new tank unit. Right now it just gets slain by Marauders and Immortals. | ||
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t3hw0lf
United States45 Posts
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us.insurgency
United States330 Posts
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Brokengamer
Philippines116 Posts
- They are still slow even with the movement speed upgrade, M&M can easily kite them with stim - Their size is a disadvantage. They get stuck in chokes and in the middle of your army. - Their unit type which is "armored" is a disadventage. Makes them squishy. - Aside from marauders, immortals, voidrays, They also fall to abilities of the sentry (forcefield), Thor (artillery), Infestor (neural parasite). - No more dark swarm to protect them - You'd rather have brood lords. I see no real advantages in using them.. Unless Im playing against a noob. | ||
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Stimmmed
United States39 Posts
here is the replay you wanted. tvz @ asia | ||
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P00RKID
United States424 Posts
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