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On April 07 2010 11:25 Licmyobelisk wrote:Carriers/BattleCruisers/Ultralisk sucks  This many times over. I have 0 reason to go BC or carriers in the current patch. Didn't play zerg much so can't say about ultras, but they actually seem like the most viable tier 3 unit atm.
This is a recurring problem in races: broodlords good/ultras bad, thors good/BCs bad, colossus good/carrier bad.
The problem is that not only do these units need to be balanced against their other tier 3 counterpart, but also against other races entire tech tree.
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Ultras are very strong against protoss, simply because he needs a lot of immortals to kill them in time, and they just eat zealots (every protoss will always have a lot of zealots because of high gas cost of all other protoss units). Getting a lot of immortals is a slow tactic that you go for from the beginning, so if you transition to ultras at some point (assuming that they don't have immortals already) you will probably win. If they DO have immortals then just don't go for ultras, make broodlords or something. That is the point, as soon as your tech building finishes if you have the money you can instantly start producing a lot of units from that tech and the opponent won't have enough time to make a counter. And no, you don't need to mass them, just make 2-3 and you will have a huge advantage.
The only problem is making a correct decision of when can you afford to tech (and reap the benefits if you succeed). That is the the biggest/most important skill required to play the zerg race.
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I think the OP is a bit naive. Ultralisks aren't always a solid tech choice, sure. But I'll tell you, when a protoss is going 5+ warpgates, ultras just wreck their armies. It's incredible fun to watch. Also, in all of my experiences, they can in fact attack over a zerglings shoulder, making ling/ultra incredibly powerful. Maybe this is situational? I know I have seen units surrounded by lings get smashed by ultras.
I think especially after this last patch, ultralisks are absolutely a viable tech choice. As someone pointed out, however, it can be very risky.. proper timing is going to be very important.
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Ultras could use a damage buff for sure. They should at least be able to oneshot marines. In my mind when a ground army sees an ultra coming they should want to run the other way and start a tech switch to air.
My suggestion: Increase Ultra damage to 40 +5 w/ each upgrade and have them do some very low radius splash.
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Probably been discussed before but I wonder why they nerfed the +3 armor upgrade to only +2 in SC2
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There is a simple reason why ultralisks are useless. Their role in SC2 has been stolen.
In BW ultralisks were incredibly important because thy had enough health to eat damage while your insanely damaging cracklings got in position to attack.
In Sc2
1. Crackings are far less effective. 2. There is no dark swarm to boost melee units. 3. There is another unit with exactly the same role: the Roach, and its ranged at tier 1.5.
number 3 is the big one.
In sc2 Roaches are the meat shields and Hydras are the glass cannons, the melee tree is pretty obsolete.
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On April 09 2010 04:25 zazen wrote:Probably been discussed before but I wonder why they nerfed the +3 armor upgrade to only +2 in SC2 
it was +2 in BW
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Zerg relies on numbers to win. As such, I agree with both:
1 - shrink the Ultralisk a bit closer to sc1 size 2 - let small units walk under it.
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On April 09 2010 04:10 BanelingXD wrote: Ultras could use a damage buff for sure. They should at least be able to oneshot marines. In my mind when a ground army sees an ultra coming they should want to run the other way and start a tech switch to air.
My suggestion: Increase Ultra damage to 40 +5 w/ each upgrade and have them do some very low radius splash. You do realize that ultras have splash damage? Plus, their splash is considerably bigger then that of any other sc2 unit with splash. Their DPS is about the same as that of the colossus, but they can tank instead of reliably hitting from afar.
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they can in fact attack over a zerglings shoulder, making ling/ultra incredibly powerful. Maybe this is situational?
This is not situational. It is the result of a fact that ultras have a range attack of 1. You can check it here : http://wiki.teamliquid.net/starcraft2/Ultralisk
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maybe they are useless, maybe they aren't.. Maybe us zerg players need to tech to fast ultras. Like two base into ultra.
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Lategame -> after using broodlords and forcing your opponent into air to air or ground to air units the switch to ultra will be brutal.
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So many responses, so many people without beta keys. That or copper players. If you don't understand the problem with ultras vs broodlords overlap then please just don't post.
Corrupters lead to lords. If you don't have air superiority with corrupters as a zerg then you have lost the matchup whether ultras are on the field or not because this just clued in...ultras dont attack air.
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I played a game today using ultras, infestors, hydras, and 1 queen that i had extra by accident. Transfusion worked really well on ultras. ~50plat, but i don't consider myself that good, but i suspect having 2 queens and 4 ultras with ur army can be worthwhile, even without the armor upgrade.
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I used to use Ultras a fair amount and ended up winning most games where I got them. However, nowadays I cant even survive until hive tech against T or P (either i win first or i lose first).
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There should be a speed buff for the ultralisk, it's slow move speed is what is crippling it. Other then that its a good unit but marauders, immortals and thors/siege tanks mega rape them.
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they should at least have a toggle to deal splash damage 20 or a single damage headbutt. imagine using ultralisks headbutt versus colossus/thor and other heavy non swarm units
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On April 07 2010 05:01 chinaski.chinaski wrote: Lets discuss ultralisk
From what i seen and my experience noone actually uses ultras even late game. And there is thouthands of reasons why: 1) its Hive tech. Once you get hive tech, why no to make BL instead? 2) Ultra is VERY big. little less than thor. Are you ready for such big ass? 3) Ultra deals pathetic 20dmg. Well maybe he attacks once per every 0,6 seconds or so, its not too bad, but definately not too much something over exciting. I believe 4 zerligns can deal more dps than 1 ultra Even with buildings his 60 attack cant be much comparedto Immortal 4) He is tankish, thats good. 600 hp its like battlecruiser; same goes for armor. he can survive lots of marines. But who uses marines that much? another, and maybe biggest problem of this "tank" is that he actually have "armored" type, which means most army combinations should own him, i.e. M&M/Immos/stalkers +wow sentries // and wll yeah not amror bonused but pure masses of roachers/hydras in paper. 5) without upogrades he is really LOL, i think even maradeurs can kite him?
so only use for him "in paper" is just a some meat shield instead/with roachers to take out some zealotos or ltake 2-3 shoots from M&M balls while your hydras killing enemies.
whats your opinions? have you tried this guy and it worked good for you?
//my rank is ~60 plat at the moment.
Very situationally usefull when combined with fungal growth he does alot of havoc, problem is that he fulfills the same role as roach and costs alot more / does not benefit from missile attaks. Only thing he really is good at is destroying buildings. My rank is silver ;p
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Nearly everything an Ultra does, the broodlord does better?
Meatshield? Broodlords create dozens of Zerglings to block units for your hydra/roach army. Why spend the money on Ultras, which are literally only good vs mass ling/marine/zealot armies, when they will have roach/hydra, marauder/thor, or immortals?
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I think that Ultras would becoume a lot better if:
1.) They get a little bit smaller so they dont block each other and get stuck in the rest of your army 2.) Get a little speed boost standart and after upgrade
I think they do acceptable dmg to small units because they have a big splash but on the other hand they die so fast to rauders and immortals that most of the time its just a waste of money because they are so expensive. Also they are hard to get in the right position because they always block each other and glitch out especially in narrow places.
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