[D] Ultralisk - big zerling? - Page 8
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PanzerDragoon
United States822 Posts
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Actinium
United States13 Posts
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Rucky
United States717 Posts
I got an idea to make Ultralisks fun and useful. Anyone play l4d2? Give Ultralisks the CHARGE ability. It will increase it's speed in one direction(cannot turn) and literally push its way through all friendly units right into the enemy army (disorienting the enemy army) dealing AOE splash damage intially and then they can begin to actually rape. This ability buffs ultralisk by doing two things 1) increase speed into combat 2) deals AOE damage depending on balance | ||
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Chronopolis
Canada1484 Posts
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dangots0ul
United States919 Posts
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University
United States263 Posts
On April 07 2010 05:01 chinaski.chinaski wrote: Lets discuss ultralisk 2) Ultra is VERY big. little less than thor. Are you ready for such big ass? I am ready for big ass. | ||
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cartoon]x
United States606 Posts
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Chairman Ray
United States11903 Posts
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MIKE HUTN EASY
Canada35 Posts
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WorkersOfTheWorld
United States619 Posts
On April 23 2010 00:53 PanzerDragoon wrote: Broodlords almost win games singlehandedly against Protoss That's the biggest roadblock for ultras. | ||
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HansMoleman
United States343 Posts
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cartoon]x
United States606 Posts
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Hallitossis
United States11 Posts
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innoby
Ireland42 Posts
Ultra's have ONE use that I've found, meat shielding for hydra...That's it...2 ultras and 12 hydra will roll over most ground forces, EXCEPT, terran who spend their gas massing Medivacs and marauders instead of tech... UNLESS, blizzard gets smart and makes thors count as buildings.........then ultras would counter thors. And to counter the contention that they counter zealots 1 Broodlord will do 2x against zealots that cannot hit it that an ultra can do to them... | ||
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creepcolony
Germany362 Posts
I just have the feeling if there were 4-5 roaches or roach/hydra it would do much more than one ultra. They block my whole army, are too slow, get focused down, and die without nearly anything done. Then when they´re dead the rest of my army can do its work.. Thors are big yeah, but they arent melee. Colossi are big, but they arent melee. And in addition require no space at all because everything else just clusters beneath them. LOL. I really think thats a huge difference. Imagine flying ultras slaughtering with their claws from air to the ground, directly supported from hydras in the same spot. Ok that isnt an option ofc, but just imagine how much more powerfull they would be. Its really important to concentrate you damage. Your damage per space. And in this ultras are really bad. | ||
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oaax
Norway38 Posts
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klez.gen
United States50 Posts
Oh, putting 10 spine crawlers on the back of each ultralisk would be awesome too. This is such an awesome idea. Not 10, but two maybe. Maybe you could choose spore crawlers if you wanted, or something similar. I'd like to see ultras regenerate a lot faster and do more damage, that would fix them. ETA: Maybe even just increase their splash damage radius to be really stupid large, like nuke large. ETA,A: Wait, I've got it! Make ultra give a buff to any zerg units near him (pylon field size) that increases regeneration by 1.5x | ||
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