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[D] Ultralisk - big zerling? - Page 8

Forum Index > StarCraft 2 Strategy
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PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 15:53 GMT
#141
I mean they could theoretically be decent against Protoss, but Broodlords almost win games singlehandedly against Protoss, so why wouldnt you get them at tier 3
Actinium
Profile Joined April 2010
United States13 Posts
April 22 2010 23:01 GMT
#142
Couldn't you just combine ultralisks and the MIA lurkers? Some kinda lurkalisk? Or just give the ultra upgrades to attack and move while burrowed, then lings could run on top of them to curb the size limitations, they'd be harder to focus fire down because it's harder to spot burrowed units in the middle of a fight (if they even had a detector) and you could micro them under enemy blobs to force the opponent to choose between taking the full splash attacks or microing away/apart which makes them easier to surround with zerglings and roaches. It would make detection vZ more important then it is now in all match ups, as it is the only reason to get detectors against zerg is to watch for roach or infestor sneak bys or burrowed baneling traps, none of which really happen too much.
Rucky
Profile Joined February 2008
United States717 Posts
Last Edited: 2010-04-22 23:48:21
April 22 2010 23:16 GMT
#143
edit: someone earlier said something like this

I got an idea to make Ultralisks fun and useful. Anyone play l4d2? Give Ultralisks the CHARGE ability. It will increase it's speed in one direction(cannot turn) and literally push its way through all friendly units right into the enemy army (disorienting the enemy army) dealing AOE splash damage intially and then they can begin to actually rape.

This ability buffs ultralisk by doing two things
1) increase speed into combat
2) deals AOE damage depending on balance
Beyond the Game
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 22 2010 23:19 GMT
#144
A buff you could give them, is change their armor type to something different, like "heroic" or "fortified" and negate units damage bonus on it. That would further the lifespan of the ultralisk and make it usable as a huge ass tank.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
April 22 2010 23:19 GMT
#145
zergling - small ultralisk
i type teamliquid into the url subconsciously... all...the...time...
University
Profile Blog Joined July 2009
United States263 Posts
April 22 2010 23:34 GMT
#146
On April 07 2010 05:01 chinaski.chinaski wrote:
Lets discuss ultralisk

2) Ultra is VERY big. little less than thor. Are you ready for such big ass?


I am ready for big ass.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-23 00:19:39
April 23 2010 00:16 GMT
#147
they need a speed buff for their regular run speed, they need to have a slight ranged attack of .5, and they need to stay alive for longer than 2 seconds against units like marauders. damage output isnt' really a problem cuz they deal splash. I would like to see a "fortified" armor type for buildings, and then just give that to the ultra.
It is not enough to conquer; one must learn to seduce.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 23 2010 00:21 GMT
#148
Don't think of ultralisks in the same manner as ultralisks in scbw. Ultralisks are now a specialized unit instead of a generalized unit. It is no longer the case to mass ultras late game. Ultras counter zerglings and zealots. In some video, it showed one ultra mowing down nearly 800 lings and it didn't die. Ultras are super strong vs Zealots as well. If your opponent is mass melee. A few ultras are game winning.
MIKE HUTN EASY
Profile Joined April 2010
Canada35 Posts
April 23 2010 00:23 GMT
#149
Just throwing out a suggestion didn't give it a whole lotta thought but what if they spawned with a "Zealot like charge" ability, it makes lots viable late game why not ultras
I came here to kick ass and chew bubble gum, and im all out of......... ah forget it
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-04-23 00:36:02
April 23 2010 00:35 GMT
#150
On April 23 2010 00:53 PanzerDragoon wrote:
Broodlords almost win games singlehandedly against Protoss


That's the biggest roadblock for ultras.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
HansMoleman
Profile Joined April 2010
United States343 Posts
April 23 2010 00:44 GMT
#151
In my opinion the Ultralisk, like most SC units, is very situational, even though they do get thwarted fairly easily, they are still the best melee unit in the game hands down. When they get in close, the damage splashes like its nobody's business, however you are correct that BL's are just a much more solid unit and trump the Ultralisks.
"Knowledge is what remains after one has forgotten what one has learn from schooling" -Albert Einstien
cartoon]x
Profile Joined March 2010
United States606 Posts
April 23 2010 00:49 GMT
#152
You're forgetting how fast they die to marauders. They don't get in close, they just die.
It is not enough to conquer; one must learn to seduce.
Hallitossis
Profile Joined March 2010
United States11 Posts
April 23 2010 01:08 GMT
#153
Ultras are still pretty useful in ZvT. I prefer them over BL for late game finishers because vikings eat up BL. I just wish either their speed upgrade was built-in or at least the speed upgrade made them move faster than they do now.
innoby
Profile Joined April 2010
Ireland42 Posts
Last Edited: 2010-04-23 03:14:55
April 23 2010 03:13 GMT
#154
:-P LOL

Ultra's have ONE use that I've found, meat shielding for hydra...That's it...2 ultras and 12 hydra will roll over most ground forces, EXCEPT, terran who spend their gas massing Medivacs and marauders instead of tech...

UNLESS, blizzard gets smart and makes thors count as buildings.........then ultras would counter thors.

And to counter the contention that they counter zealots 1 Broodlord will do 2x against zealots that cannot hit it that an ultra can do to them...
Zerg macro is not OP its Zerg Macro.
creepcolony
Profile Joined March 2010
Germany362 Posts
April 23 2010 03:48 GMT
#155
I think ultras are too big for what they do. An ultra as big as a zerling would own ofc.
I just have the feeling if there were 4-5 roaches or roach/hydra it would do much more than one ultra.
They block my whole army, are too slow, get focused down, and die without nearly anything done. Then when they´re dead the rest of my army can do its work..

Thors are big yeah, but they arent melee.

Colossi are big, but they arent melee. And in addition require no space at all because everything else just clusters beneath them. LOL. I really think thats a huge difference. Imagine flying ultras slaughtering with their claws from air to the ground, directly supported from hydras in the same spot.
Ok that isnt an option ofc, but just imagine how much more powerfull they would be.

Its really important to concentrate you damage. Your damage per space. And in this ultras are really bad.
oaax
Profile Joined March 2010
Norway38 Posts
April 23 2010 05:38 GMT
#156
Its usefull if your opponent only goes basic units like zealots or marines or zerglings it is so counter speficic that it's not even usable in sc2 just like the lurker that was pointed out in the newest post here on TL.net it just doesnt fit. Right if you go nothing but zerg\baneling all game and only those grades all game they are viable. But who does that? You need anti air, you need diversion in your army in this game. This ain't SCBW and you can't just port units all the time. The sooner that Blizzard can see this the better!
klez.gen
Profile Joined April 2010
United States50 Posts
Last Edited: 2010-04-23 06:48:35
April 23 2010 06:40 GMT
#157
Oh, putting 10 spine crawlers on the back of each ultralisk would be awesome too.

This is such an awesome idea.

Not 10, but two maybe. Maybe you could choose spore crawlers if you wanted, or something similar.

I'd like to see ultras regenerate a lot faster and do more damage, that would fix them.

ETA: Maybe even just increase their splash damage radius to be really stupid large, like nuke large.
ETA,A: Wait, I've got it! Make ultra give a buff to any zerg units near him (pylon field size) that increases regeneration by 1.5x
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