[D] TvP Mech or Bio? - Page 3
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TriniMasta
United States1323 Posts
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aquanda
United States477 Posts
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Rothbardian
United States497 Posts
On March 01 2010 05:45 aquanda wrote: I faced a fast exp mech terran and my SC1 instinct of massing zealot + dragoon failed miserably. stalkers just don't cut it at all and zealots get completely owned by hellions. is immortal mass the way to go versus terran mech? he basically just turtled with his expansion until he had 12+ hellions and ~8 tanks and pushed. my army of zealots and stalkers got completely rolled even with a two sided flank. Did you have charge? Did you have blink? By the time he has 8 tanks you should at least have an immortal, or a colossus....Immortals rape mech, but you have to watch out for ghosts.. | ||
aquanda
United States477 Posts
I'll have to try going double robo immortals against it next time. what unit should i mix in with the immortals? just zealots? | ||
Floophead_III
United States1832 Posts
On March 01 2010 06:11 aquanda wrote: I had charge and blink. i had my stalkers blink next to the tanks but they still got decimated pretty quick. i miss goons ;( Oh man that was so sweet to watch =D You didn't really play wrong in that game, more immortals would've been nice but they don't hard counter mech as strongly as you'd think. Helions only take 20 dmg a shot and eat their shields pretty quickly. I think I just punished you for a fast third pretty effectively is all. It's less to do with army composition than timing. | ||
Mikilatov
United States3897 Posts
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OverTheUnder
United States2929 Posts
very strong ![]() the key is that you can switch to fast pumping vikings if they go air ( add a reactor ) and you keep building marines out of 1 rax early...(add a reactor there too if necessary) | ||
Kimani
United States24 Posts
He didn't go Colossus but it might work to just micro your bio back and target fire the colossi with the tanks. If you rally and macro well you can keep a good stream of marines and marauders for the front lines. ( granted, I am only in copper league, but the competition isn't that easy. ) | ||
jamvng
Canada244 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=114172 | ||
TwoPac
United States163 Posts
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TwoPac
United States163 Posts
On March 01 2010 05:45 aquanda wrote: I faced a fast exp mech terran and my SC1 instinct of massing zealot + dragoon failed miserably. stalkers just don't cut it at all and zealots get completely owned by hellions. is immortal mass the way to go versus terran mech? he basically just turtled with his expansion until he had 12+ hellions and ~8 tanks and pushed. my army of zealots and stalkers got completely rolled even with a two sided flank. Stalkers arent goons, their the most useless unit throughout mid/late game. Just go mass zealots/immortal and a couple of storms? o_O | ||
Rothbardian
United States497 Posts
On March 02 2010 12:13 TwoPac wrote: I prefer mech cause colossus eat mnm for breakfast dinner n lunch. You can try and destroy him early before colossus but sentries reduce bio's damage by 2 which is 1/3rd of your marines damage. Sentry's are easy to kill, and Vikings absolutely demolish Colossus. The great thing about MMM+Viking is that it Bio costs little to no gas, so all that gas can be spent on Medivacs/Vikings and Ghosts. They compliment each other, whereas the Protoss Army is too heavy on gas, so they cannot get out Senty's, Stalkers, Colossus, and Void Rays. You basically have total air domination and can drop all Protoss expo easy. Mass harass is deadly to toss. And you can easily get +3/+3 around 17-20min mark which is ridiculously devastating coupled with Stim+Medivac+Ghost. Marines are cheap as hell too :p | ||
GGTeMpLaR
United States7226 Posts
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BreakUrSelf
Norway5 Posts
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0neder
United States3733 Posts
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jamvng
Canada244 Posts
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Chairman Ray
United States11903 Posts
You can easily beat a toss by Marine rushing since most toss players go 1 gate core. After that, a MMM+ghost push does really well vs Protoss. A few banshees and vikings help too. Once you get a big ball of MMM, ghosts, banshees and vikings, you will be unstoppable unless you forget to EMP. Late game transition into BCs or Thors depending on Protoss's unit composition. | ||
SoFFacet
United States101 Posts
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jamvng
Canada244 Posts
Are the current maps designed for mech? Because mech is rly a game of position, etc. I guess if the asian server has been doing it, they must figure mech is stronger than bio... chck out this VOD for a TvP Mech match | ||
QibingZero
2611 Posts
On March 11 2010 19:57 jamvng wrote: I'm just curious, I've been hearing that most of the time, Terrans in the asian server have been meching. So is it because the North American server Terrans haven't been meching properly? or is Meching really weaker? Are the current maps designed for mech? Because mech is rly a game of position, etc. I guess if the asian server has been doing it, they must figure mech is stronger than bio... chck out this VOD for a TvP Mech match Good question. Maybe there's some strange 2x Colossus timing using chrono that shuts down bio/ghost rushes that some of us haven't run into/figured out yet. Heh. | ||
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