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Map Jam & Challenge #11

Forum Index > SC2 Maps & Custom Games
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The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-06-15 17:14:46
June 09 2014 16:47 GMT
#1
Map Jam & Challenge #11


From
Saturday, Jun 14 4:00pm GMT (GMT+00:00)
To
Sunday, Jun 15 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics (tba) in one map.
  • Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Saturday, Jun 21 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +

Untitled by RFDaemoniac
+ Show Spoiler +
[image loading]


Gone Loony by Coppermantis
+ Show Spoiler +
[image loading]


Blurry Stars by NewSunshine
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Viper's Stones by Uvantak
+ Show Spoiler +
[image loading]

+ Show Spoiler +


[image loading]


[image loading] Xel'naga Watch Tower

[image loading] Pathway

[image loading] LoS Blockers

[image loading] Spawn Point


[image loading]


+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Jungle Jambalaya by TheFish7
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Stone's Throw by Homonuncnunc
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Alpha Quadrant by No_Limits
+ Show Spoiler +
[image loading]


Linken by leZaeL
+ Show Spoiler +
[image loading]


Forsaken Outpost by Knatterking
+ Show Spoiler +
[image loading]


World of Sleepers by -NegativeZero-
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Narud Narud by Namrufus
+ Show Spoiler +
[image loading]


Poll: Which map is the best while using the topics well?

World of Sleepers by -NegativeZero- (8)
 
44%

Blurry Stars by NewSunshine (5)
 
28%

Linken by leZaeL (2)
 
11%

Forsaken Outpost by Knatterking (2)
 
11%

Gone Loony by Coppermantis (1)
 
6%

Untitled by RFDaemoniac (0)
 
0%

Viper's Stones by Uvantak (0)
 
0%

Jungle Jambalaya by TheFish7 (0)
 
0%

Stone's Throw by Homonuncnunc (0)
 
0%

Alpha Quadrant by No_Limits (0)
 
0%

Narud Narud by Namrufus (0)
 
0%

18 total votes

Your vote: Which map is the best while using the topics well?

(Vote): Untitled by RFDaemoniac
(Vote): Gone Loony by Coppermantis
(Vote): Blurry Stars by NewSunshine
(Vote): Viper's Stones by Uvantak
(Vote): Jungle Jambalaya by TheFish7
(Vote): Stone's Throw by Homonuncnunc
(Vote): Alpha Quadrant by No_Limits
(Vote): Linken by leZaeL
(Vote): Forsaken Outpost by Knatterking
(Vote): World of Sleepers by -NegativeZero-
(Vote): Narud Narud by Namrufus






Previous Topics

                                                                              + Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main

  • Map Jam #8
    • 3 player map
    • Asymmetric

  • Map Jam #9
    • 2 Central bases separated by rocks with two ramps leading to each expansion
    • Nonlinear terrain

  • Map Jam #10
    • No elevation levels
    • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.






Topics:

  • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
    This can include inbase expansion areas and any accommodating features as necessary/desired.

  • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.


    Process
    Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

    Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



FAQ:


What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.

This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no give aways, no tshirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

How does it work?
  • Runs monthly.
  • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
  • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
  • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
  • Win = Fun & Fame


Map Jam & Challenge #11
The Map Jam & Challenge starts Saturday, Jun 14 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
Moderatorshe/her
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 09 2014 18:08 GMT
#2
Wow 11 of these already. Awesome!
And I'll be home for this one. Cool!
Now to think of what good topics haven't popped up yet, hmm hmm...
~ ~ <°)))><~ ~ ~
moskonia
Profile Joined January 2011
Israel1448 Posts
June 09 2014 19:55 GMT
#3
Coming right on time, really love those.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 09 2014 20:21 GMT
#4
PM sent!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Coppermantis
Profile Joined June 2012
United States845 Posts
June 10 2014 04:26 GMT
#5
Just as I get out from school :D

Sent in a topic, let's get rolling.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 10 2014 06:02 GMT
#6
I really hope my topic gets picked this time I'd love to see some fresh ideas around it!
Comprehensive strategic intention: DNE
Samro225am
Profile Joined August 2010
Germany982 Posts
June 10 2014 06:03 GMT
#7
<3

Might be able to Join in this Time. Awesome!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 10 2014 23:07 GMT
#8
Thanks for being so consistent about this Templar

Remember if any of you want to help out with admining feel free to reach out to the last admin!
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 10 2014 23:14 GMT
#9
Here's hoping it's not another no ramps/elevation changes one, that gets boring.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 10 2014 23:16 GMT
#10
On June 11 2014 08:14 NewSunshine wrote:
Here's hoping it's not another no ramps/elevation changes one, that gets boring.

Haven't gotten that topic yet
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 10 2014 23:51 GMT
#11
On June 11 2014 08:14 NewSunshine wrote:
Here's hoping it's not another no ramps/elevation changes one, that gets boring.


I submitted "No Sunshine" so you can't compete if it gets chosen.

+ Show Spoiler +

Actually, that wasn't my topic but tbh that wouldn't be a bad idea...dark/nighttime maps only! Hmmmmmmm"
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Knatterking
Profile Joined April 2014
Germany405 Posts
June 11 2014 00:00 GMT
#12
I haven't really made any map yet, but I had some fun with the editor recently. This seems like a pretty fun idea to me and I will try to participate in this one even if my map won't be as good.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 11 2014 00:05 GMT
#13
On June 11 2014 08:51 SidianTheBard wrote:
Show nested quote +
On June 11 2014 08:14 NewSunshine wrote:
Here's hoping it's not another no ramps/elevation changes one, that gets boring.


I submitted "No Sunshine" so you can't compete if it gets chosen.

+ Show Spoiler +

Actually, that wasn't my topic but tbh that wouldn't be a bad idea...dark/nighttime maps only! Hmmmmmmm"

I feel like aesthetic related topics don't really belong in this kind of map jam. It would be interesting to see some kind of aesthetic related map jam, but you can't really combine an aesthetic topic and a layout based topic, since then there is not much hardship in making the topics work together.
Coppermantis
Profile Joined June 2012
United States845 Posts
June 11 2014 06:42 GMT
#14
Someone should really do that Layout -> Aesthetics two-parter that we talked about last time. I would, but I'm unreliable and busy a lot of the time.

@Knatterking: This is a pretty newbie-friendly little contest, since everyone knows that the maps are silly and generally non-feasible anyway. Don't worry that your map won't be as good; it's not like any of these are going into a tournament anyway.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 11 2014 07:05 GMT
#15
On June 11 2014 15:42 Coppermantis wrote:
Don't worry that your map won't be as good; it's not like any of these are going into a tournament anyway.

You can never know Maybe the silliness of the map jams is just what the meta needs!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 13 2014 16:29 GMT
#16
A little under 24 hours remain to submit topics!
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 14 2014 16:01 GMT
#17
Topics:

  • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
    This can include inbase expansion areas and any accommodating features as necessary/desired.

  • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.
Moderatorshe/her
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 14 2014 16:33 GMT
#18
Topics seem to fit to each other pretty well imo. Will be fun.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
June 14 2014 18:30 GMT
#19
Two very specific topics.

Here's what I have so far (spawns are at top right and bottom left corners):
[image loading]
This is it... the alpaca lips.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 14 2014 18:58 GMT
#20
Whoa crazy topic combo! Will be challenging but fun. Blame me for the first one.
Comprehensive strategic intention: DNE
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 14 2014 21:08 GMT
#21
Go. Spawns at 12/6 oclock. tell me what you think
[image loading]
Author of Coda and Eastwatch.
Knatterking
Profile Joined April 2014
Germany405 Posts
June 14 2014 22:31 GMT
#22
Can there be alternative 3rd bases that are NOT in the Xel'Naga Tower's range of vision?
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 15 2014 00:22 GMT
#23
I assume we can have alternative 3rd bases, sure. I really like the maps that are coming out of this. Army movement seems to be very difficult, which I like.
Namrufus, I'm not sure that I like your corners, but your 3-base setup is awesome.

Here is my work so far.
[image loading]
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-06-15 05:17:52
June 15 2014 01:14 GMT
#24
This is what I have for now. Probably gonna do some stuff with rocks around the main/nat/third
+ Show Spoiler +
[image loading]


Updated:
Gone Loony
[image loading]
Get it, because it's a lunar tileset, and "loony" was derived from "luna" since crazy people would look up at the moon all the time...
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-06-15 03:14:26
June 15 2014 03:10 GMT
#25
[image loading]

Map's name is Blurry Stars. Features extra blizzards for your Blizzard game.
+ Show Spoiler [analyzersincetheoverviewmightbeconfusing] +
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 15 2014 04:06 GMT
#26
Overview might be confusing? Sunshine plzz

Viper's Stones <- I came with that name on my own! yay!

[image loading]

+ Show Spoiler [ ↑ Too confusing?] +


[image loading]


[image loading] Xel'naga Watch Tower

[image loading] Pathway

[image loading] LoS Blockers

[image loading] Spawn Point


[image loading]



+ Show Spoiler [Pretty (?)] +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Dem pretty shiny rocks ♥



Meh, now that i look at it, the overview does not seem THAT confusing :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 15 2014 04:39 GMT
#27
On June 15 2014 13:06 Uvantak wrote:
Overview might be confusing? Sunshine plzz

Well, not the whole thing, but some details are kinda hard to make out, like the chokes on the rush path. I tried, but hey blizzards.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-06-15 04:49:43
June 15 2014 04:48 GMT
#28
Jungle Jambalaya

[image loading]

+ Show Spoiler +
[image loading]

[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 15 2014 05:48 GMT
#29
Can the person who submitted the watchtower topic please clarify it? It seems like the intent was to have a single tower that covers all 3rd bases, but some people are interpreting it as having one watchtower for each 3rd.
vibeo gane,
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2014-06-15 08:13:29
June 15 2014 08:08 GMT
#30
Tentatively named "Stone's Throw" because you're close by air and there's a lot of destructible stones

This was a lot of fun, but I got a late start and it's getting even later. I randomly selected the Monlyth tileset, and boy I really don't like the blue sand. I think I'll keep aestheticizing this map though; I really like the bronze tiles.

[image loading]

Analyzer Image:
+ Show Spoiler +
[image loading]


First post and all that, too.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
No_Limits
Profile Joined June 2014
8 Posts
Last Edited: 2014-06-15 12:49:24
June 15 2014 10:30 GMT
#31
(4)Alpha Quadrant
144x144
[image loading]

Previous Versions:
+ Show Spoiler +
[image loading]


Description:
Ain't much to it. Name is a slight nod to Delta Quadrant for being as equally awful as this map, aesthetics are non-existing. Only uploaded to EU at the moment because the name was taken on US and I couldn't be bothered to rename it, it's not like anyone is going to play it anyways. I know I'd probably have to do something about the aesthetics if I want to get any votes, but the layout is a bit ridiculous and I'm a lazy bastard.

EDIT: is there any way we can ban NewSunshine from these contests? - it's just not fair.

MORE EDITS: I'm considering rotating the thirds, since they are super vulnerable anyways, and right now they look plain stupid. Done.
aspiring mapmaker.
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 15 2014 11:57 GMT
#32
(2) Linken

[image loading]
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 15 2014 13:33 GMT
#33
On June 15 2014 14:48 -NegativeZero- wrote:
Can the person who submitted the watchtower topic please clarify it? It seems like the intent was to have a single tower that covers all 3rd bases, but some people are interpreting it as having one watchtower for each 3rd.

I think you are right, unfortunately. The topic specified scrap station as an example map.
Moderatorshe/her
TL+ Member
Knatterking
Profile Joined April 2014
Germany405 Posts
Last Edited: 2014-06-15 15:38:58
June 15 2014 14:04 GMT
#34
Here it is, my first map ever. I assume it is complete crap.

+ Show Spoiler +
[image loading]
(Those CCs at the thirds don't belong there. Whoopsie. Gonna update that picture later.)

I don't have a name yet. But I thought of some degenerate research station. Suggestions anyone?


Update:

(2) Forsaken Outpost

[image loading]

You can play it on EU and NA!

glhf.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2014-06-15 14:12:30
June 15 2014 14:11 GMT
#35
(2)World of Sleepers
132x132

[image loading]

Analyzer:
+ Show Spoiler +
[image loading]


Notes:
-LoS blockers along the main cliffs prevent blinks across the gap without air unit vision.
-Tanks positioned in the center path can barely hit the 3rd townhalls, but only if positioned so close to the 3rd cliffs that they can be shot by roaches from the high ground.
-Aesthetics are loosely based on Graveside + Cloud Kingdom - I quite like the color combinations, and I'll probably reuse the theme in a more "serious" map.
vibeo gane,
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2014-06-15 16:14:13
June 15 2014 15:31 GMT
#36
I didn't have time to do textures:

(2) Narud Narud
[image loading]
-dimensions: 136x120

Edit:
Looks like we're getting a ton of variety to accommodate the "highground over the main" constraint. some itnteresting ides here.

Also, I just realized this, but Kulas Ravine is kinda close to satisfying both requirements in horizontal positions (though it is the natural that is being overlooked by the watchtower instead of the third.)

@RFDaemoniac: yeah I'm not really satisfied with the corner area/bases myself (maybe, I don't knwo). I wanted theh "inner" third to be more attractive as a third base.
This is it... the alpaca lips.
TheFlexN
Profile Joined March 2012
Israel472 Posts
Last Edited: 2014-06-15 16:54:05
June 15 2014 16:49 GMT
#37
Sorry for the late reply, I wasnt watching the thread much. I made the tower topic. There has to be a watch tower that when a player takes it, it will spot both 3rd base CC/nexus/hatchery. Like in Scrap Station. You can have how many towers you want on the map, but there has to be only one tower that gives that kind of vision. Meaning that 3rd bases need to be close to each other in a way that they are both in that vision.
You can have a 2nd 3rd base option, but have to be counter intuitive
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 15 2014 16:50 GMT
#38
Submissions are closed. Will update OP.
Moderatorshe/her
TL+ Member
TheFlexN
Profile Joined March 2012
Israel472 Posts
June 15 2014 16:56 GMT
#39
I was super late to clarify about the tower topic. Apologies.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-06-15 17:15:50
June 15 2014 17:10 GMT
#40
On June 16 2014 01:56 TheFlexN wrote:
I was super late to clarify about the tower topic. Apologies.

Yeah, I was too. Didn't realize until I woke up (pretty late) this morning.

Poll is up. There are a lot of submissions.
Don't forget that everyone who submitted a map has an extra vote available. PM The_Templar to use this extra vote.
Moderatorshe/her
TL+ Member
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 16 2014 05:54 GMT
#41
On June 15 2014 23:04 Knatterking wrote:
Here it is, my first map ever. I assume it is complete crap.

+ Show Spoiler +
[image loading]
(Those CCs at the thirds don't belong there. Whoopsie. Gonna update that picture later.)

I don't have a name yet. But I thought of some degenerate research station. Suggestions anyone?


Update:

(2) Forsaken Outpost

[image loading]

You can play it on EU and NA!

glhf.


This looks like what most peoples' first map looks like. But don't worry
Your main/natural setup looks great, and I like the Island as an option for a third. Many people avoid islands and instead find ways to fill in the terrain with more main paths, but that isn't always best and takes a while to get good at.

Some things to try for your next one (please do keep at it!):

1) Try making sure that the natural expansions are at least 40 seconds away from each other by in-game worker travel. This was hard because of the 3rd base requirement of this map jam, but the challenge is part of the fun.

2) Try making your paths wider. Many armies need a lot of space to engage. Connecting bases with just a couple long thin paths is detrimental to this type of engagement. At the very least, provide many opportunities for flanking and counter-attacks if you are going to have thin paths.

3) Try not to have multiple bases that are next to each other with the same strengths/weaknesses. The gold and corner bases are both behind two chokes (only one facing the enemy), both have high ground overlooking them, and are both pretty much just as far away from everything else. This means that if you can take and hold one of them, you can probably take and hold the other, giving players a free base.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 16 2014 07:24 GMT
#42
On June 15 2014 23:04 Knatterking wrote:
Here it is, my first map ever. I assume it is complete crap.

+ Show Spoiler +
[image loading]
(Those CCs at the thirds don't belong there. Whoopsie. Gonna update that picture later.)

I don't have a name yet. But I thought of some degenerate research station. Suggestions anyone?


Update:

(2) Forsaken Outpost

[image loading]

You can play it on EU and NA!

glhf.

It's really good for a first map, for reals. And with mapjam topics to deal with no less.
Comprehensive strategic intention: DNE
Knatterking
Profile Joined April 2014
Germany405 Posts
July 01 2014 14:32 GMT
#43
Is this dead?
Thanks for all the feedback anyways.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 01 2014 14:38 GMT
#44
On July 01 2014 23:32 Knatterking wrote:
Is this dead?
Thanks for all the feedback anyways.

No, there's another one coming up in a week and a half or so.
These map jams only go on for a few days each time.
Moderatorshe/her
TL+ Member
Knatterking
Profile Joined April 2014
Germany405 Posts
July 01 2014 16:35 GMT
#45
On July 01 2014 23:38 The_Templar wrote:
Show nested quote +
On July 01 2014 23:32 Knatterking wrote:
Is this dead?
Thanks for all the feedback anyways.

No, there's another one coming up in a week and a half or so.
These map jams only go on for a few days each time.

Sure, but the winner isn't officially determined yet etc.
Just saying
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 01 2014 16:35 GMT
#46
Winner is World of Sleepers by -NegativeZero-. There weren't enough PM votes to change this.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 01 2014 17:09 GMT
#47
But why change it? it is a good map that followed the guidelines of the contest well :o
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
July 01 2014 17:25 GMT
#48
Winner is based on poll + PM votes to get a total vote count.
Normal
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