On June 15 2014 23:04 Knatterking wrote:
Here it is, my first map ever. I assume it is complete crap.
+ Show Spoiler +
(Those CCs at the thirds don't belong there. Whoopsie. Gonna update that picture later.)
I don't have a name yet. But I thought of some degenerate research station. Suggestions anyone?
Update:
(2) Forsaken Outpost
You can play it on EU and NA!
glhf.
Here it is, my first map ever. I assume it is complete crap.
+ Show Spoiler +
(Those CCs at the thirds don't belong there. Whoopsie. Gonna update that picture later.)
I don't have a name yet. But I thought of some degenerate research station. Suggestions anyone?
Update:
(2) Forsaken Outpost
You can play it on EU and NA!
glhf.
This looks like what most peoples' first map looks like. But don't worry
Your main/natural setup looks great, and I like the Island as an option for a third. Many people avoid islands and instead find ways to fill in the terrain with more main paths, but that isn't always best and takes a while to get good at.
Some things to try for your next one (please do keep at it!):
1) Try making sure that the natural expansions are at least 40 seconds away from each other by in-game worker travel. This was hard because of the 3rd base requirement of this map jam, but the challenge is part of the fun.
2) Try making your paths wider. Many armies need a lot of space to engage. Connecting bases with just a couple long thin paths is detrimental to this type of engagement. At the very least, provide many opportunities for flanking and counter-attacks if you are going to have thin paths.
3) Try not to have multiple bases that are next to each other with the same strengths/weaknesses. The gold and corner bases are both behind two chokes (only one facing the enemy), both have high ground overlooking them, and are both pretty much just as far away from everything else. This means that if you can take and hold one of them, you can probably take and hold the other, giving players a free base.