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Map Jam & Challenge #11 - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 14 2014 21:08 GMT
#21
Go. Spawns at 12/6 oclock. tell me what you think
[image loading]
Author of Coda and Eastwatch.
Knatterking
Profile Joined April 2014
Germany405 Posts
June 14 2014 22:31 GMT
#22
Can there be alternative 3rd bases that are NOT in the Xel'Naga Tower's range of vision?
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 15 2014 00:22 GMT
#23
I assume we can have alternative 3rd bases, sure. I really like the maps that are coming out of this. Army movement seems to be very difficult, which I like.
Namrufus, I'm not sure that I like your corners, but your 3-base setup is awesome.

Here is my work so far.
[image loading]
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-06-15 05:17:52
June 15 2014 01:14 GMT
#24
This is what I have for now. Probably gonna do some stuff with rocks around the main/nat/third
+ Show Spoiler +
[image loading]


Updated:
Gone Loony
[image loading]
Get it, because it's a lunar tileset, and "loony" was derived from "luna" since crazy people would look up at the moon all the time...
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-06-15 03:14:26
June 15 2014 03:10 GMT
#25
[image loading]

Map's name is Blurry Stars. Features extra blizzards for your Blizzard game.
+ Show Spoiler [analyzersincetheoverviewmightbeconfusing] +
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 15 2014 04:06 GMT
#26
Overview might be confusing? Sunshine plzz

Viper's Stones <- I came with that name on my own! yay!

[image loading]

+ Show Spoiler [ ↑ Too confusing?] +


[image loading]


[image loading] Xel'naga Watch Tower

[image loading] Pathway

[image loading] LoS Blockers

[image loading] Spawn Point


[image loading]



+ Show Spoiler [Pretty (?)] +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Dem pretty shiny rocks ♥



Meh, now that i look at it, the overview does not seem THAT confusing :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 15 2014 04:39 GMT
#27
On June 15 2014 13:06 Uvantak wrote:
Overview might be confusing? Sunshine plzz

Well, not the whole thing, but some details are kinda hard to make out, like the chokes on the rush path. I tried, but hey blizzards.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-06-15 04:49:43
June 15 2014 04:48 GMT
#28
Jungle Jambalaya

[image loading]

+ Show Spoiler +
[image loading]

[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 15 2014 05:48 GMT
#29
Can the person who submitted the watchtower topic please clarify it? It seems like the intent was to have a single tower that covers all 3rd bases, but some people are interpreting it as having one watchtower for each 3rd.
vibeo gane,
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2014-06-15 08:13:29
June 15 2014 08:08 GMT
#30
Tentatively named "Stone's Throw" because you're close by air and there's a lot of destructible stones

This was a lot of fun, but I got a late start and it's getting even later. I randomly selected the Monlyth tileset, and boy I really don't like the blue sand. I think I'll keep aestheticizing this map though; I really like the bronze tiles.

[image loading]

Analyzer Image:
+ Show Spoiler +
[image loading]


First post and all that, too.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
No_Limits
Profile Joined June 2014
8 Posts
Last Edited: 2014-06-15 12:49:24
June 15 2014 10:30 GMT
#31
(4)Alpha Quadrant
144x144
[image loading]

Previous Versions:
+ Show Spoiler +
[image loading]


Description:
Ain't much to it. Name is a slight nod to Delta Quadrant for being as equally awful as this map, aesthetics are non-existing. Only uploaded to EU at the moment because the name was taken on US and I couldn't be bothered to rename it, it's not like anyone is going to play it anyways. I know I'd probably have to do something about the aesthetics if I want to get any votes, but the layout is a bit ridiculous and I'm a lazy bastard.

EDIT: is there any way we can ban NewSunshine from these contests? - it's just not fair.

MORE EDITS: I'm considering rotating the thirds, since they are super vulnerable anyways, and right now they look plain stupid. Done.
aspiring mapmaker.
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 15 2014 11:57 GMT
#32
(2) Linken

[image loading]
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 15 2014 13:33 GMT
#33
On June 15 2014 14:48 -NegativeZero- wrote:
Can the person who submitted the watchtower topic please clarify it? It seems like the intent was to have a single tower that covers all 3rd bases, but some people are interpreting it as having one watchtower for each 3rd.

I think you are right, unfortunately. The topic specified scrap station as an example map.
ModeratorI am still alive, somehow
TL+ Member
Knatterking
Profile Joined April 2014
Germany405 Posts
Last Edited: 2014-06-15 15:38:58
June 15 2014 14:04 GMT
#34
Here it is, my first map ever. I assume it is complete crap.

+ Show Spoiler +
[image loading]
(Those CCs at the thirds don't belong there. Whoopsie. Gonna update that picture later.)

I don't have a name yet. But I thought of some degenerate research station. Suggestions anyone?


Update:

(2) Forsaken Outpost

[image loading]

You can play it on EU and NA!

glhf.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-06-15 14:12:30
June 15 2014 14:11 GMT
#35
(2)World of Sleepers
132x132

[image loading]

Analyzer:
+ Show Spoiler +
[image loading]


Notes:
-LoS blockers along the main cliffs prevent blinks across the gap without air unit vision.
-Tanks positioned in the center path can barely hit the 3rd townhalls, but only if positioned so close to the 3rd cliffs that they can be shot by roaches from the high ground.
-Aesthetics are loosely based on Graveside + Cloud Kingdom - I quite like the color combinations, and I'll probably reuse the theme in a more "serious" map.
vibeo gane,
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2014-06-15 16:14:13
June 15 2014 15:31 GMT
#36
I didn't have time to do textures:

(2) Narud Narud
[image loading]
-dimensions: 136x120

Edit:
Looks like we're getting a ton of variety to accommodate the "highground over the main" constraint. some itnteresting ides here.

Also, I just realized this, but Kulas Ravine is kinda close to satisfying both requirements in horizontal positions (though it is the natural that is being overlooked by the watchtower instead of the third.)

@RFDaemoniac: yeah I'm not really satisfied with the corner area/bases myself (maybe, I don't knwo). I wanted theh "inner" third to be more attractive as a third base.
This is it... the alpaca lips.
TheFlexN
Profile Joined March 2012
Israel472 Posts
Last Edited: 2014-06-15 16:54:05
June 15 2014 16:49 GMT
#37
Sorry for the late reply, I wasnt watching the thread much. I made the tower topic. There has to be a watch tower that when a player takes it, it will spot both 3rd base CC/nexus/hatchery. Like in Scrap Station. You can have how many towers you want on the map, but there has to be only one tower that gives that kind of vision. Meaning that 3rd bases need to be close to each other in a way that they are both in that vision.
You can have a 2nd 3rd base option, but have to be counter intuitive
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 15 2014 16:50 GMT
#38
Submissions are closed. Will update OP.
ModeratorI am still alive, somehow
TL+ Member
TheFlexN
Profile Joined March 2012
Israel472 Posts
June 15 2014 16:56 GMT
#39
I was super late to clarify about the tower topic. Apologies.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-06-15 17:15:50
June 15 2014 17:10 GMT
#40
On June 16 2014 01:56 TheFlexN wrote:
I was super late to clarify about the tower topic. Apologies.

Yeah, I was too. Didn't realize until I woke up (pretty late) this morning.

Poll is up. There are a lot of submissions.
Don't forget that everyone who submitted a map has an extra vote available. PM The_Templar to use this extra vote.
ModeratorI am still alive, somehow
TL+ Member
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