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Map Jam & Challenge #11 - Page 3

Forum Index > SC2 Maps & Custom Games
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RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 16 2014 05:54 GMT
#41
On June 15 2014 23:04 Knatterking wrote:
Here it is, my first map ever. I assume it is complete crap.

+ Show Spoiler +
[image loading]
(Those CCs at the thirds don't belong there. Whoopsie. Gonna update that picture later.)

I don't have a name yet. But I thought of some degenerate research station. Suggestions anyone?


Update:

(2) Forsaken Outpost

[image loading]

You can play it on EU and NA!

glhf.


This looks like what most peoples' first map looks like. But don't worry
Your main/natural setup looks great, and I like the Island as an option for a third. Many people avoid islands and instead find ways to fill in the terrain with more main paths, but that isn't always best and takes a while to get good at.

Some things to try for your next one (please do keep at it!):

1) Try making sure that the natural expansions are at least 40 seconds away from each other by in-game worker travel. This was hard because of the 3rd base requirement of this map jam, but the challenge is part of the fun.

2) Try making your paths wider. Many armies need a lot of space to engage. Connecting bases with just a couple long thin paths is detrimental to this type of engagement. At the very least, provide many opportunities for flanking and counter-attacks if you are going to have thin paths.

3) Try not to have multiple bases that are next to each other with the same strengths/weaknesses. The gold and corner bases are both behind two chokes (only one facing the enemy), both have high ground overlooking them, and are both pretty much just as far away from everything else. This means that if you can take and hold one of them, you can probably take and hold the other, giving players a free base.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 16 2014 07:24 GMT
#42
On June 15 2014 23:04 Knatterking wrote:
Here it is, my first map ever. I assume it is complete crap.

+ Show Spoiler +
[image loading]
(Those CCs at the thirds don't belong there. Whoopsie. Gonna update that picture later.)

I don't have a name yet. But I thought of some degenerate research station. Suggestions anyone?


Update:

(2) Forsaken Outpost

[image loading]

You can play it on EU and NA!

glhf.

It's really good for a first map, for reals. And with mapjam topics to deal with no less.
Comprehensive strategic intention: DNE
Knatterking
Profile Joined April 2014
Germany405 Posts
July 01 2014 14:32 GMT
#43
Is this dead?
Thanks for all the feedback anyways.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 01 2014 14:38 GMT
#44
On July 01 2014 23:32 Knatterking wrote:
Is this dead?
Thanks for all the feedback anyways.

No, there's another one coming up in a week and a half or so.
These map jams only go on for a few days each time.
Moderatorshe/her
TL+ Member
Knatterking
Profile Joined April 2014
Germany405 Posts
July 01 2014 16:35 GMT
#45
On July 01 2014 23:38 The_Templar wrote:
Show nested quote +
On July 01 2014 23:32 Knatterking wrote:
Is this dead?
Thanks for all the feedback anyways.

No, there's another one coming up in a week and a half or so.
These map jams only go on for a few days each time.

Sure, but the winner isn't officially determined yet etc.
Just saying
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 01 2014 16:35 GMT
#46
Winner is World of Sleepers by -NegativeZero-. There weren't enough PM votes to change this.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 01 2014 17:09 GMT
#47
But why change it? it is a good map that followed the guidelines of the contest well :o
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
July 01 2014 17:25 GMT
#48
Winner is based on poll + PM votes to get a total vote count.
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