• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:06
CET 17:06
KST 01:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1163 users

Starbow mapmaking contest. - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
And G
Profile Joined May 2012
Germany491 Posts
May 17 2014 12:24 GMT
#101
Would this map be playable in Starbow?

[image loading]
not a community mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 17 2014 12:48 GMT
#102
On May 17 2014 17:04 Superouman wrote:
At least, they are not generic and boring like many on the forums.
Adjective + noun
Or proper noun + noun

Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they?
Moderatorshe/her
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
May 17 2014 13:03 GMT
#103
On May 17 2014 21:24 And G wrote:
Would this map be playable in Starbow?

[image loading]

can you blink from that forward base to the main mineral line?


also I don't think gold minerals are "allowed" in StarBow
"Technically the dictionary has zero authority on the meaning or words" - Rodya
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-05-18 02:41:27
May 18 2014 02:40 GMT
#104
On May 17 2014 17:04 Superouman wrote:
At least, they are not generic and boring like many on the forums.
Adjective + noun
Or proper noun + noun

heh :D

On May 17 2014 21:48 The_Templar wrote:
Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they?

Antigravity is ok, the others aren't great.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 03:50 GMT
#105
Jagged Star is kind of generic but also evocative and playfully literal, so I like it. So on topic.
Comprehensive strategic intention: DNE
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 18 2014 19:21 GMT
#106
[QUOTE]On May 17 2014 21:24 And G wrote:
Would this map be playable in Starbow?

The problem with this map it is just too little. try to make more cliffs, leave the gold base out, and make it bigger. And its a bit too SC2'ish for my taste.
Revenge is a dish best served cold
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-18 22:35:54
May 18 2014 22:31 GMT
#107
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
404AlphaSquad
Profile Joined October 2011
839 Posts
May 18 2014 22:49 GMT
#108
what is up with this maaap? It is so beautiful. Reminds me a little of heartbreak ridge ^^
aka Kalevi
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 19 2014 02:43 GMT
#109
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.

I've seen this before, sneaky.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 19 2014 06:25 GMT
#110
The idea is so great! My congrats superoum!
Helping Starbow :: a.k.a. SoaH
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 19 2014 06:58 GMT
#111
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.


Now this map is awesome
Revenge is a dish best served cold
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-05-19 08:31:24
May 19 2014 08:25 GMT
#112
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.


Hmm so the entire middle are is inaccessible... (?)

Nvm, I read the description more closely. Ok, this could be a very fun map to play on :D

Could I get some feedback on the Jungle map I had here on last page please???
aka KanBan85. Working on Starbow.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-19 08:36:34
May 19 2014 08:35 GMT
#113
I was a bit afraid the middle would be difficult to read from first glance.
Here is a picture with simplified textures and highlighted paths.
Red : Shortest path between the two mains.
Blue : All other paths

+ Show Spoiler +
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-19 19:09:20
May 19 2014 17:25 GMT
#114
Rose of Dream explanation

Blue : defender
Red : attacker
Cross : base
Circle : Army/static defence
Tight arrow : army movement
Double arrow : Defender army movement between two positions
Thick arrow : Drop and air attack possibilities
Yellow line : Choke width

2 Bases
+ Show Spoiler +
[image loading]


2 Bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]


4 bases A
+ Show Spoiler +
[image loading]


4 bases B
+ Show Spoiler +
[image loading]


5 bases
+ Show Spoiler +
[image loading]


6 bases
+ Show Spoiler +
[image loading]


It gets quite complicated after 3 bases so all scenarios aren't covered.



Noah's Ark explanation

2 bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]

With 4 and more bases, i think the army movement continue with the same patterns.

Middle contain
+ Show Spoiler +
[image loading]


Expansion pattern
+ Show Spoiler +
[image loading]


Expansion possibility 1
+ Show Spoiler +
[image loading]


Expansion possibility 2
+ Show Spoiler +
[image loading]

Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 20 2014 07:11 GMT
#115
Really good work there, superouman!

I'm really liking both maps, couldn't choses easily between them
Helping Starbow :: a.k.a. SoaH
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 20 2014 18:40 GMT
#116
Updated center of the map with some high-ground. Still WIP though.

[image loading]
aka KanBan85. Working on Starbow.
TheFlexN
Profile Joined March 2012
Israel472 Posts
May 21 2014 05:57 GMT
#117
On May 20 2014 02:25 Superouman wrote:
Rose of Dream explanation

Blue : defender
Red : attacker
Cross : base
Circle : Army/static defence
Tight arrow : army movement
Double arrow : Defender army movement between two positions
Thick arrow : Drop and air attack possibilities
Yellow line : Choke width

2 Bases
+ Show Spoiler +
[image loading]


2 Bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]


4 bases A
+ Show Spoiler +
[image loading]


4 bases B
+ Show Spoiler +
[image loading]


5 bases
+ Show Spoiler +
[image loading]


6 bases
+ Show Spoiler +
[image loading]


It gets quite complicated after 3 bases so all scenarios aren't covered.



Noah's Ark explanation

2 bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]

With 4 and more bases, i think the army movement continue with the same patterns.

Middle contain
+ Show Spoiler +
[image loading]


Expansion pattern
+ Show Spoiler +
[image loading]


Expansion possibility 1
+ Show Spoiler +
[image loading]


Expansion possibility 2
+ Show Spoiler +
[image loading]



This reminds me of the Cloud Kingdom release with all the analysis of the map in the thread. Really missed your map making, these maps are amazing.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
HeyImFinn
Profile Joined September 2011
United States250 Posts
May 21 2014 09:17 GMT
#118
Noah's Ark hands down, most beautiful map since Bel'Shir Beach (yeah I'm biased). Although the "forcefield" doesn't really seem necessary, unless there's no way to prevent critters from moving out of that area.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 23 2014 17:16 GMT
#119
Added some important info the the OP:

How to add the Starbow Mod into a map

1. Open the editor.
2. Log into B.net via the editor and search for the file StarbowBeta. It should be available on all regions.
3. Save it to your computer.
4. Open the map that you are working on.
5. Go into File > Dependencies.
6. Delete the standard dependencie called Swarm (Mod).
7. Click on Add Other and search for StarbowBeta that you saved on your computer.
8. Click OK and save your map.

All data from Starbow are now used in the map.

How to make the map visually correct for the tournament

1. Download the following image: http://i.imgur.com/kpVroD7.png
2. Import that image via the "F9" importer.
3. Go to: Map -> Battle.net info -> General and add this image as Thumbnail.
4. Do not name your map "Starbow - Your map name here", rather just name it "your map name" for now.

If your map get's selected as a Starbow map for the ladder pool then we will need to add more stuff to it. This can either be done by me, which means I publish it, with a "map made by: you". Or you can do all the ladder preparations yourself.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 01 2014 13:16 GMT
#120
Update: If you want to upload your map with StarbowMOd dependency to test it, then it must be an "arcade" map.

If you made a melee map it can be redefined in the editor. I will learn more on how to do this and update this post once I know how.
aka KanBan85. Working on Starbow.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
14:00
King of the Hill #234
SteadfastSC57
Liquipedia
WardiTV 2025
11:00
Playoffs
ShoWTimE vs CureLIVE!
WardiTV1698
ComeBackTV 1155
TaKeTV 455
IndyStarCraft 240
Rex138
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko514
IndyStarCraft 240
Harstem 195
RotterdaM 189
Rex 138
ProTech130
Liquid`VortiX 96
SteadfastSC 57
MindelVK 10
BRAT_OK 4
StarCraft: Brood War
Britney 26880
Calm 3507
Bisu 2179
Rain 1822
actioN 1038
Horang2 750
BeSt 528
Stork 527
Shuttle 339
firebathero 187
[ Show more ]
Larva 173
Hyun 169
Mini 156
ggaemo 95
JYJ 72
Snow 72
Mind 70
Zeus 64
Aegong 63
Sea.KH 50
ToSsGirL 49
Mong 43
Killer 43
zelot 28
soO 22
Shinee 21
910 20
sorry 18
scan(afreeca) 18
JulyZerg 15
GoRush 15
Yoon 11
Sacsri 8
ajuk12(nOOB) 8
SilentControl 5
Dota 2
Gorgc6073
singsing4004
qojqva2521
XcaliburYe147
LuMiX1
League of Legends
C9.Mang0393
Other Games
B2W.Neo1720
hiko565
crisheroes398
XaKoH 119
KnowMe107
Trikslyr39
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• poizon28 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5021
Upcoming Events
Big Brain Bouts
54m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
4h 54m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
17h 54m
WardiTV 2025
18h 54m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
20h 24m
Ladder Legends
1d 2h
BSL 21
1d 3h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 17h
Ladder Legends
2 days
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.