• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:57
CEST 05:57
KST 12:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course11Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1959 users

Starbow mapmaking contest. - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
And G
Profile Joined May 2012
Germany491 Posts
May 17 2014 12:24 GMT
#101
Would this map be playable in Starbow?

[image loading]
not a community mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 17 2014 12:48 GMT
#102
On May 17 2014 17:04 Superouman wrote:
At least, they are not generic and boring like many on the forums.
Adjective + noun
Or proper noun + noun

Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they?
ModeratorI am still alive, somehow
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
May 17 2014 13:03 GMT
#103
On May 17 2014 21:24 And G wrote:
Would this map be playable in Starbow?

[image loading]

can you blink from that forward base to the main mineral line?


also I don't think gold minerals are "allowed" in StarBow
"Technically the dictionary has zero authority on the meaning or words" - Rodya
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-05-18 02:41:27
May 18 2014 02:40 GMT
#104
On May 17 2014 17:04 Superouman wrote:
At least, they are not generic and boring like many on the forums.
Adjective + noun
Or proper noun + noun

heh :D

On May 17 2014 21:48 The_Templar wrote:
Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they?

Antigravity is ok, the others aren't great.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 03:50 GMT
#105
Jagged Star is kind of generic but also evocative and playfully literal, so I like it. So on topic.
Comprehensive strategic intention: DNE
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 18 2014 19:21 GMT
#106
[QUOTE]On May 17 2014 21:24 And G wrote:
Would this map be playable in Starbow?

The problem with this map it is just too little. try to make more cliffs, leave the gold base out, and make it bigger. And its a bit too SC2'ish for my taste.
Revenge is a dish best served cold
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-18 22:35:54
May 18 2014 22:31 GMT
#107
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
404AlphaSquad
Profile Joined October 2011
839 Posts
May 18 2014 22:49 GMT
#108
what is up with this maaap? It is so beautiful. Reminds me a little of heartbreak ridge ^^
aka Kalevi
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 19 2014 02:43 GMT
#109
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.

I've seen this before, sneaky.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 19 2014 06:25 GMT
#110
The idea is so great! My congrats superoum!
Helping Starbow :: a.k.a. SoaH
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 19 2014 06:58 GMT
#111
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.


Now this map is awesome
Revenge is a dish best served cold
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-05-19 08:31:24
May 19 2014 08:25 GMT
#112
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.


Hmm so the entire middle are is inaccessible... (?)

Nvm, I read the description more closely. Ok, this could be a very fun map to play on :D

Could I get some feedback on the Jungle map I had here on last page please???
aka KanBan85. Working on Starbow.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-19 08:36:34
May 19 2014 08:35 GMT
#113
I was a bit afraid the middle would be difficult to read from first glance.
Here is a picture with simplified textures and highlighted paths.
Red : Shortest path between the two mains.
Blue : All other paths

+ Show Spoiler +
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-19 19:09:20
May 19 2014 17:25 GMT
#114
Rose of Dream explanation

Blue : defender
Red : attacker
Cross : base
Circle : Army/static defence
Tight arrow : army movement
Double arrow : Defender army movement between two positions
Thick arrow : Drop and air attack possibilities
Yellow line : Choke width

2 Bases
+ Show Spoiler +
[image loading]


2 Bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]


4 bases A
+ Show Spoiler +
[image loading]


4 bases B
+ Show Spoiler +
[image loading]


5 bases
+ Show Spoiler +
[image loading]


6 bases
+ Show Spoiler +
[image loading]


It gets quite complicated after 3 bases so all scenarios aren't covered.



Noah's Ark explanation

2 bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]

With 4 and more bases, i think the army movement continue with the same patterns.

Middle contain
+ Show Spoiler +
[image loading]


Expansion pattern
+ Show Spoiler +
[image loading]


Expansion possibility 1
+ Show Spoiler +
[image loading]


Expansion possibility 2
+ Show Spoiler +
[image loading]

Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 20 2014 07:11 GMT
#115
Really good work there, superouman!

I'm really liking both maps, couldn't choses easily between them
Helping Starbow :: a.k.a. SoaH
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 20 2014 18:40 GMT
#116
Updated center of the map with some high-ground. Still WIP though.

[image loading]
aka KanBan85. Working on Starbow.
TheFlexN
Profile Joined March 2012
Israel472 Posts
May 21 2014 05:57 GMT
#117
On May 20 2014 02:25 Superouman wrote:
Rose of Dream explanation

Blue : defender
Red : attacker
Cross : base
Circle : Army/static defence
Tight arrow : army movement
Double arrow : Defender army movement between two positions
Thick arrow : Drop and air attack possibilities
Yellow line : Choke width

2 Bases
+ Show Spoiler +
[image loading]


2 Bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]


4 bases A
+ Show Spoiler +
[image loading]


4 bases B
+ Show Spoiler +
[image loading]


5 bases
+ Show Spoiler +
[image loading]


6 bases
+ Show Spoiler +
[image loading]


It gets quite complicated after 3 bases so all scenarios aren't covered.



Noah's Ark explanation

2 bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]

With 4 and more bases, i think the army movement continue with the same patterns.

Middle contain
+ Show Spoiler +
[image loading]


Expansion pattern
+ Show Spoiler +
[image loading]


Expansion possibility 1
+ Show Spoiler +
[image loading]


Expansion possibility 2
+ Show Spoiler +
[image loading]



This reminds me of the Cloud Kingdom release with all the analysis of the map in the thread. Really missed your map making, these maps are amazing.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
HeyImFinn
Profile Joined September 2011
United States250 Posts
May 21 2014 09:17 GMT
#118
Noah's Ark hands down, most beautiful map since Bel'Shir Beach (yeah I'm biased). Although the "forcefield" doesn't really seem necessary, unless there's no way to prevent critters from moving out of that area.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 23 2014 17:16 GMT
#119
Added some important info the the OP:

How to add the Starbow Mod into a map

1. Open the editor.
2. Log into B.net via the editor and search for the file StarbowBeta. It should be available on all regions.
3. Save it to your computer.
4. Open the map that you are working on.
5. Go into File > Dependencies.
6. Delete the standard dependencie called Swarm (Mod).
7. Click on Add Other and search for StarbowBeta that you saved on your computer.
8. Click OK and save your map.

All data from Starbow are now used in the map.

How to make the map visually correct for the tournament

1. Download the following image: http://i.imgur.com/kpVroD7.png
2. Import that image via the "F9" importer.
3. Go to: Map -> Battle.net info -> General and add this image as Thumbnail.
4. Do not name your map "Starbow - Your map name here", rather just name it "your map name" for now.

If your map get's selected as a Starbow map for the ladder pool then we will need to add more stuff to it. This can either be done by me, which means I publish it, with a "map made by: you". Or you can do all the ladder preparations yourself.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 01 2014 13:16 GMT
#120
Update: If you want to upload your map with StarbowMOd dependency to test it, then it must be an "arcade" map.

If you made a melee map it can be redefined in the editor. I will learn more on how to do this and update this post once I know how.
aka KanBan85. Working on Starbow.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft321
RuFF_SC2 206
ProTech69
StarCraft: Brood War
GuemChi 6809
PianO 712
yabsab 55
Terrorterran 13
Dota 2
monkeys_forever876
NeuroSwarm151
League of Legends
Doublelift5021
JimRising 780
Counter-Strike
Coldzera 1940
Other Games
summit1g10838
C9.Mang0544
WinterStarcraft374
XaKoH 203
Sick148
Maynarde119
CosmosSc2 9
Organizations
Other Games
gamesdonequick886
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo660
• Stunt268
Other Games
• Scarra1543
Upcoming Events
CranKy Ducklings
6h 3m
Afreeca Starleague
6h 3m
Light vs Flash
INu's Battles
7h 3m
ByuN vs herO
PiGosaur Cup
20h 3m
Replay Cast
1d 5h
Replay Cast
1d 20h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.