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Starbow mapmaking contest. - Page 6
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And G
Germany491 Posts
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The_Templar
your Country52797 Posts
On May 17 2014 17:04 Superouman wrote: At least, they are not generic and boring like many on the forums. Adjective + noun Or proper noun + noun Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they? | ||
Ej_
47656 Posts
On May 17 2014 21:24 And G wrote: Would this map be playable in Starbow? ![]() can you blink from that forward base to the main mineral line? also I don't think gold minerals are "allowed" in StarBow | ||
NewSunshine
United States5938 Posts
On May 17 2014 17:04 Superouman wrote: At least, they are not generic and boring like many on the forums. Adjective + noun Or proper noun + noun heh :D On May 17 2014 21:48 The_Templar wrote: Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they? Antigravity is ok, the others aren't great. | ||
EatThePath
United States3943 Posts
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tactxteddybear
Hungary22 Posts
Would this map be playable in Starbow? The problem with this map it is just too little. try to make more cliffs, leave the gold base out, and make it bigger. And its a bit too SC2'ish for my taste. | ||
Superouman
France2195 Posts
(2) Noah's Ark Overview 90 + Show Spoiler + Overview 60 + Show Spoiler + For some reason, a part of the Starship Hall Trim doodads don't show up on the overview. More pics + Show Spoiler + You can move through the forcefield walls. (Oh the irony) I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status. + Show Spoiler + This tileset is quite challenging, the way to use it is different from terran and natural textures. | ||
404AlphaSquad
839 Posts
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NewSunshine
United States5938 Posts
On May 19 2014 07:31 Superouman wrote: Here is my second map. (2) Noah's Ark Overview 90 + Show Spoiler + Overview 60 + Show Spoiler + For some reason, a part of the Starship Hall Trim doodads don't show up on the overview. More pics + Show Spoiler + You can move through the forcefield walls. (Oh the irony) I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status. + Show Spoiler + This tileset is quite challenging, the way to use it is different from terran and natural textures. I've seen this before, sneaky. | ||
Sikian
Spain177 Posts
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tactxteddybear
Hungary22 Posts
On May 19 2014 07:31 Superouman wrote: Here is my second map. (2) Noah's Ark Overview 90 + Show Spoiler + Overview 60 + Show Spoiler + For some reason, a part of the Starship Hall Trim doodads don't show up on the overview. More pics + Show Spoiler + You can move through the forcefield walls. (Oh the irony) I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status. + Show Spoiler + This tileset is quite challenging, the way to use it is different from terran and natural textures. Now this map is awesome ![]() | ||
Xiphias
Norway2223 Posts
On May 19 2014 07:31 Superouman wrote: Here is my second map. (2) Noah's Ark Overview 90 + Show Spoiler + Overview 60 + Show Spoiler + For some reason, a part of the Starship Hall Trim doodads don't show up on the overview. More pics + Show Spoiler + You can move through the forcefield walls. (Oh the irony) I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status. + Show Spoiler + This tileset is quite challenging, the way to use it is different from terran and natural textures. Nvm, I read the description more closely. Ok, this could be a very fun map to play on :D Could I get some feedback on the Jungle map I had here on last page please??? ![]() | ||
Superouman
France2195 Posts
Here is a picture with simplified textures and highlighted paths. Red : Shortest path between the two mains. Blue : All other paths + Show Spoiler + | ||
Superouman
France2195 Posts
Blue : defender Red : attacker Cross : base Circle : Army/static defence Tight arrow : army movement Double arrow : Defender army movement between two positions Thick arrow : Drop and air attack possibilities Yellow line : Choke width 2 Bases + Show Spoiler + 2 Bases with army + Show Spoiler + 3 bases + Show Spoiler + 4 bases A + Show Spoiler + 4 bases B + Show Spoiler + 5 bases + Show Spoiler + 6 bases + Show Spoiler + It gets quite complicated after 3 bases so all scenarios aren't covered. Noah's Ark explanation 2 bases with army + Show Spoiler + 3 bases + Show Spoiler + With 4 and more bases, i think the army movement continue with the same patterns. Middle contain + Show Spoiler + Expansion pattern + Show Spoiler + Expansion possibility 1 + Show Spoiler + Expansion possibility 2 + Show Spoiler + | ||
Sikian
Spain177 Posts
I'm really liking both maps, couldn't choses easily between them ![]() | ||
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TheFlexN
Israel472 Posts
On May 20 2014 02:25 Superouman wrote: Rose of Dream explanation Blue : defender Red : attacker Cross : base Circle : Army/static defence Tight arrow : army movement Double arrow : Defender army movement between two positions Thick arrow : Drop and air attack possibilities Yellow line : Choke width 2 Bases + Show Spoiler + 2 Bases with army + Show Spoiler + 3 bases + Show Spoiler + 4 bases A + Show Spoiler + 4 bases B + Show Spoiler + 5 bases + Show Spoiler + 6 bases + Show Spoiler + It gets quite complicated after 3 bases so all scenarios aren't covered. Noah's Ark explanation 2 bases with army + Show Spoiler + 3 bases + Show Spoiler + With 4 and more bases, i think the army movement continue with the same patterns. Middle contain + Show Spoiler + Expansion pattern + Show Spoiler + Expansion possibility 1 + Show Spoiler + Expansion possibility 2 + Show Spoiler + This reminds me of the Cloud Kingdom release with all the analysis of the map in the thread. Really missed your map making, these maps are amazing. | ||
HeyImFinn
United States250 Posts
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Xiphias
Norway2223 Posts
How to add the Starbow Mod into a map 1. Open the editor. 2. Log into B.net via the editor and search for the file StarbowBeta. It should be available on all regions. 3. Save it to your computer. 4. Open the map that you are working on. 5. Go into File > Dependencies. 6. Delete the standard dependencie called Swarm (Mod). 7. Click on Add Other and search for StarbowBeta that you saved on your computer. 8. Click OK and save your map. All data from Starbow are now used in the map. How to make the map visually correct for the tournament 1. Download the following image: http://i.imgur.com/kpVroD7.png 2. Import that image via the "F9" importer. 3. Go to: Map -> Battle.net info -> General and add this image as Thumbnail. 4. Do not name your map "Starbow - Your map name here", rather just name it "your map name" for now. If your map get's selected as a Starbow map for the ladder pool then we will need to add more stuff to it. This can either be done by me, which means I publish it, with a "map made by: you". Or you can do all the ladder preparations yourself. | ||
Xiphias
Norway2223 Posts
If you made a melee map it can be redefined in the editor. I will learn more on how to do this and update this post once I know how. | ||
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