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Active: 9112 users

Starbow mapmaking contest. - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
And G
Profile Joined May 2012
Germany491 Posts
May 17 2014 12:24 GMT
#101
Would this map be playable in Starbow?

[image loading]
not a community mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 17 2014 12:48 GMT
#102
On May 17 2014 17:04 Superouman wrote:
At least, they are not generic and boring like many on the forums.
Adjective + noun
Or proper noun + noun

Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they?
ModeratorI am still alive, somehow
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
May 17 2014 13:03 GMT
#103
On May 17 2014 21:24 And G wrote:
Would this map be playable in Starbow?

[image loading]

can you blink from that forward base to the main mineral line?


also I don't think gold minerals are "allowed" in StarBow
"Technically the dictionary has zero authority on the meaning or words" - Rodya
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-05-18 02:41:27
May 18 2014 02:40 GMT
#104
On May 17 2014 17:04 Superouman wrote:
At least, they are not generic and boring like many on the forums.
Adjective + noun
Or proper noun + noun

heh :D

On May 17 2014 21:48 The_Templar wrote:
Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they?

Antigravity is ok, the others aren't great.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 03:50 GMT
#105
Jagged Star is kind of generic but also evocative and playfully literal, so I like it. So on topic.
Comprehensive strategic intention: DNE
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 18 2014 19:21 GMT
#106
[QUOTE]On May 17 2014 21:24 And G wrote:
Would this map be playable in Starbow?

The problem with this map it is just too little. try to make more cliffs, leave the gold base out, and make it bigger. And its a bit too SC2'ish for my taste.
Revenge is a dish best served cold
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-18 22:35:54
May 18 2014 22:31 GMT
#107
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
404AlphaSquad
Profile Joined October 2011
839 Posts
May 18 2014 22:49 GMT
#108
what is up with this maaap? It is so beautiful. Reminds me a little of heartbreak ridge ^^
aka Kalevi
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 19 2014 02:43 GMT
#109
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.

I've seen this before, sneaky.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 19 2014 06:25 GMT
#110
The idea is so great! My congrats superoum!
Helping Starbow :: a.k.a. SoaH
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 19 2014 06:58 GMT
#111
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.


Now this map is awesome
Revenge is a dish best served cold
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-05-19 08:31:24
May 19 2014 08:25 GMT
#112
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.


Hmm so the entire middle are is inaccessible... (?)

Nvm, I read the description more closely. Ok, this could be a very fun map to play on :D

Could I get some feedback on the Jungle map I had here on last page please???
aka KanBan85. Working on Starbow.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-19 08:36:34
May 19 2014 08:35 GMT
#113
I was a bit afraid the middle would be difficult to read from first glance.
Here is a picture with simplified textures and highlighted paths.
Red : Shortest path between the two mains.
Blue : All other paths

+ Show Spoiler +
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-19 19:09:20
May 19 2014 17:25 GMT
#114
Rose of Dream explanation

Blue : defender
Red : attacker
Cross : base
Circle : Army/static defence
Tight arrow : army movement
Double arrow : Defender army movement between two positions
Thick arrow : Drop and air attack possibilities
Yellow line : Choke width

2 Bases
+ Show Spoiler +
[image loading]


2 Bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]


4 bases A
+ Show Spoiler +
[image loading]


4 bases B
+ Show Spoiler +
[image loading]


5 bases
+ Show Spoiler +
[image loading]


6 bases
+ Show Spoiler +
[image loading]


It gets quite complicated after 3 bases so all scenarios aren't covered.



Noah's Ark explanation

2 bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]

With 4 and more bases, i think the army movement continue with the same patterns.

Middle contain
+ Show Spoiler +
[image loading]


Expansion pattern
+ Show Spoiler +
[image loading]


Expansion possibility 1
+ Show Spoiler +
[image loading]


Expansion possibility 2
+ Show Spoiler +
[image loading]

Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 20 2014 07:11 GMT
#115
Really good work there, superouman!

I'm really liking both maps, couldn't choses easily between them
Helping Starbow :: a.k.a. SoaH
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 20 2014 18:40 GMT
#116
Updated center of the map with some high-ground. Still WIP though.

[image loading]
aka KanBan85. Working on Starbow.
TheFlexN
Profile Joined March 2012
Israel472 Posts
May 21 2014 05:57 GMT
#117
On May 20 2014 02:25 Superouman wrote:
Rose of Dream explanation

Blue : defender
Red : attacker
Cross : base
Circle : Army/static defence
Tight arrow : army movement
Double arrow : Defender army movement between two positions
Thick arrow : Drop and air attack possibilities
Yellow line : Choke width

2 Bases
+ Show Spoiler +
[image loading]


2 Bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]


4 bases A
+ Show Spoiler +
[image loading]


4 bases B
+ Show Spoiler +
[image loading]


5 bases
+ Show Spoiler +
[image loading]


6 bases
+ Show Spoiler +
[image loading]


It gets quite complicated after 3 bases so all scenarios aren't covered.



Noah's Ark explanation

2 bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]

With 4 and more bases, i think the army movement continue with the same patterns.

Middle contain
+ Show Spoiler +
[image loading]


Expansion pattern
+ Show Spoiler +
[image loading]


Expansion possibility 1
+ Show Spoiler +
[image loading]


Expansion possibility 2
+ Show Spoiler +
[image loading]



This reminds me of the Cloud Kingdom release with all the analysis of the map in the thread. Really missed your map making, these maps are amazing.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
HeyImFinn
Profile Joined September 2011
United States250 Posts
May 21 2014 09:17 GMT
#118
Noah's Ark hands down, most beautiful map since Bel'Shir Beach (yeah I'm biased). Although the "forcefield" doesn't really seem necessary, unless there's no way to prevent critters from moving out of that area.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 23 2014 17:16 GMT
#119
Added some important info the the OP:

How to add the Starbow Mod into a map

1. Open the editor.
2. Log into B.net via the editor and search for the file StarbowBeta. It should be available on all regions.
3. Save it to your computer.
4. Open the map that you are working on.
5. Go into File > Dependencies.
6. Delete the standard dependencie called Swarm (Mod).
7. Click on Add Other and search for StarbowBeta that you saved on your computer.
8. Click OK and save your map.

All data from Starbow are now used in the map.

How to make the map visually correct for the tournament

1. Download the following image: http://i.imgur.com/kpVroD7.png
2. Import that image via the "F9" importer.
3. Go to: Map -> Battle.net info -> General and add this image as Thumbnail.
4. Do not name your map "Starbow - Your map name here", rather just name it "your map name" for now.

If your map get's selected as a Starbow map for the ladder pool then we will need to add more stuff to it. This can either be done by me, which means I publish it, with a "map made by: you". Or you can do all the ladder preparations yourself.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 01 2014 13:16 GMT
#120
Update: If you want to upload your map with StarbowMOd dependency to test it, then it must be an "arcade" map.

If you made a melee map it can be redefined in the editor. I will learn more on how to do this and update this post once I know how.
aka KanBan85. Working on Starbow.
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