• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:39
CEST 23:39
KST 06:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)7Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Which box art did your first copy of StarCraft 1 have? BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6732 users

Starbow mapmaking contest. - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
And G
Profile Joined May 2012
Germany491 Posts
May 17 2014 12:24 GMT
#101
Would this map be playable in Starbow?

[image loading]
not a community mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 17 2014 12:48 GMT
#102
On May 17 2014 17:04 Superouman wrote:
At least, they are not generic and boring like many on the forums.
Adjective + noun
Or proper noun + noun

Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they?
ModeratorI am still alive, somehow
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
May 17 2014 13:03 GMT
#103
On May 17 2014 21:24 And G wrote:
Would this map be playable in Starbow?

[image loading]

can you blink from that forward base to the main mineral line?


also I don't think gold minerals are "allowed" in StarBow
"Technically the dictionary has zero authority on the meaning or words" - Rodya
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-05-18 02:41:27
May 18 2014 02:40 GMT
#104
On May 17 2014 17:04 Superouman wrote:
At least, they are not generic and boring like many on the forums.
Adjective + noun
Or proper noun + noun

heh :D

On May 17 2014 21:48 The_Templar wrote:
Shadows of Eternity, The Final Jungle, Anti-Gravity, Jagged Star aren't generic/boring names are they?

Antigravity is ok, the others aren't great.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 18 2014 03:50 GMT
#105
Jagged Star is kind of generic but also evocative and playfully literal, so I like it. So on topic.
Comprehensive strategic intention: DNE
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 18 2014 19:21 GMT
#106
[QUOTE]On May 17 2014 21:24 And G wrote:
Would this map be playable in Starbow?

The problem with this map it is just too little. try to make more cliffs, leave the gold base out, and make it bigger. And its a bit too SC2'ish for my taste.
Revenge is a dish best served cold
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-18 22:35:54
May 18 2014 22:31 GMT
#107
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
404AlphaSquad
Profile Joined October 2011
839 Posts
May 18 2014 22:49 GMT
#108
what is up with this maaap? It is so beautiful. Reminds me a little of heartbreak ridge ^^
aka Kalevi
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 19 2014 02:43 GMT
#109
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.

I've seen this before, sneaky.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 19 2014 06:25 GMT
#110
The idea is so great! My congrats superoum!
Helping Starbow :: a.k.a. SoaH
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 19 2014 06:58 GMT
#111
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.


Now this map is awesome
Revenge is a dish best served cold
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-05-19 08:31:24
May 19 2014 08:25 GMT
#112
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


For some reason, a part of the Starship Hall Trim doodads don't show up on the overview.

More pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


You can move through the forcefield walls. (Oh the irony)

I added a trigger to prevent the critters to leave the middle of the map. Of course, the map keeps its melee status.
+ Show Spoiler +
[image loading]


This tileset is quite challenging, the way to use it is different from terran and natural textures.


Hmm so the entire middle are is inaccessible... (?)

Nvm, I read the description more closely. Ok, this could be a very fun map to play on :D

Could I get some feedback on the Jungle map I had here on last page please???
aka KanBan85. Working on Starbow.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-19 08:36:34
May 19 2014 08:35 GMT
#113
I was a bit afraid the middle would be difficult to read from first glance.
Here is a picture with simplified textures and highlighted paths.
Red : Shortest path between the two mains.
Blue : All other paths

+ Show Spoiler +
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-19 19:09:20
May 19 2014 17:25 GMT
#114
Rose of Dream explanation

Blue : defender
Red : attacker
Cross : base
Circle : Army/static defence
Tight arrow : army movement
Double arrow : Defender army movement between two positions
Thick arrow : Drop and air attack possibilities
Yellow line : Choke width

2 Bases
+ Show Spoiler +
[image loading]


2 Bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]


4 bases A
+ Show Spoiler +
[image loading]


4 bases B
+ Show Spoiler +
[image loading]


5 bases
+ Show Spoiler +
[image loading]


6 bases
+ Show Spoiler +
[image loading]


It gets quite complicated after 3 bases so all scenarios aren't covered.



Noah's Ark explanation

2 bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]

With 4 and more bases, i think the army movement continue with the same patterns.

Middle contain
+ Show Spoiler +
[image loading]


Expansion pattern
+ Show Spoiler +
[image loading]


Expansion possibility 1
+ Show Spoiler +
[image loading]


Expansion possibility 2
+ Show Spoiler +
[image loading]

Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 20 2014 07:11 GMT
#115
Really good work there, superouman!

I'm really liking both maps, couldn't choses easily between them
Helping Starbow :: a.k.a. SoaH
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 20 2014 18:40 GMT
#116
Updated center of the map with some high-ground. Still WIP though.

[image loading]
aka KanBan85. Working on Starbow.
TheFlexN
Profile Joined March 2012
Israel472 Posts
May 21 2014 05:57 GMT
#117
On May 20 2014 02:25 Superouman wrote:
Rose of Dream explanation

Blue : defender
Red : attacker
Cross : base
Circle : Army/static defence
Tight arrow : army movement
Double arrow : Defender army movement between two positions
Thick arrow : Drop and air attack possibilities
Yellow line : Choke width

2 Bases
+ Show Spoiler +
[image loading]


2 Bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]


4 bases A
+ Show Spoiler +
[image loading]


4 bases B
+ Show Spoiler +
[image loading]


5 bases
+ Show Spoiler +
[image loading]


6 bases
+ Show Spoiler +
[image loading]


It gets quite complicated after 3 bases so all scenarios aren't covered.



Noah's Ark explanation

2 bases with army
+ Show Spoiler +
[image loading]


3 bases
+ Show Spoiler +
[image loading]

With 4 and more bases, i think the army movement continue with the same patterns.

Middle contain
+ Show Spoiler +
[image loading]


Expansion pattern
+ Show Spoiler +
[image loading]


Expansion possibility 1
+ Show Spoiler +
[image loading]


Expansion possibility 2
+ Show Spoiler +
[image loading]



This reminds me of the Cloud Kingdom release with all the analysis of the map in the thread. Really missed your map making, these maps are amazing.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
HeyImFinn
Profile Joined September 2011
United States250 Posts
May 21 2014 09:17 GMT
#118
Noah's Ark hands down, most beautiful map since Bel'Shir Beach (yeah I'm biased). Although the "forcefield" doesn't really seem necessary, unless there's no way to prevent critters from moving out of that area.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 23 2014 17:16 GMT
#119
Added some important info the the OP:

How to add the Starbow Mod into a map

1. Open the editor.
2. Log into B.net via the editor and search for the file StarbowBeta. It should be available on all regions.
3. Save it to your computer.
4. Open the map that you are working on.
5. Go into File > Dependencies.
6. Delete the standard dependencie called Swarm (Mod).
7. Click on Add Other and search for StarbowBeta that you saved on your computer.
8. Click OK and save your map.

All data from Starbow are now used in the map.

How to make the map visually correct for the tournament

1. Download the following image: http://i.imgur.com/kpVroD7.png
2. Import that image via the "F9" importer.
3. Go to: Map -> Battle.net info -> General and add this image as Thumbnail.
4. Do not name your map "Starbow - Your map name here", rather just name it "your map name" for now.

If your map get's selected as a Starbow map for the ladder pool then we will need to add more stuff to it. This can either be done by me, which means I publish it, with a "map made by: you". Or you can do all the ladder preparations yourself.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 01 2014 13:16 GMT
#120
Update: If you want to upload your map with StarbowMOd dependency to test it, then it must be an "arcade" map.

If you made a melee map it can be redefined in the editor. I will learn more on how to do this and update this post once I know how.
aka KanBan85. Working on Starbow.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 482
JuggernautJason65
StarCraft: Brood War
Britney 12857
Shuttle 790
Horang2 153
TT1 11
NaDa 8
Counter-Strike
minikerr72
Other Games
Liquid`RaSZi2340
Grubby1950
C9.Mang0189
XaKoH 177
Trikslyr51
ViBE48
Mew2King29
Organizations
Other Games
BasetradeTV60
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22329
League of Legends
• TFBlade1206
Other Games
• imaqtpie1446
• Shiphtur265
Upcoming Events
PiGosaur Cup
2h 21m
Kung Fu Cup
13h 21m
RotterdaM Event
18h 36m
Replay Cast
1d 2h
The PondCast
1d 12h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Proleague 2026-09-01
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.