![[image loading]](http://i.imgur.com/fiY7MaI.jpg)
![[image loading]](http://i.imgur.com/pgmSgB7.png)
We now have the winners of the first Starbow mapmaking competition!
There were feedback on most maps from players/casters and spectators during the tournament. I will note down all the feedback I can remember here so the mapmakers can get that important information.
+ Show Spoiler +
Frozen Forge:
- Third was too open, and the whole map seemed to be much closer to a SC2 map than a Starbow map.
Prison Camp:
- Third base very hard to hold unless you went for another natural base.
Noah's ark:
- Promoted turtle play maybe a tad too much with the many easily hold able bases.
Char's history:
- Nothing that comes to mind.
Rose of Dream:
- The bridges might be too narrow.
Jagged Star:
- The middle seemed a bit chokey. Perhaps make the middle high ground area a bit smaller.
Fern Valley
- Nothing that I can remember.
Circle of life:
- Some bug at a cliff. (I will try to fix).
Batteling Wills:
- Although the very low cliff level in general was pretty cool, some players were complaining about it. Maybe becasue the units became so small and made them harder to control.
Valhalla Residium:
- Perhaps too much dead space.
Fallen Empire.
- Cool 2v2 map but too big for 1v1 in Starbow.
Fossil Quarry.
- It seemed very easy to block your own natural with a bad wall-in. Perhaps extend the cliff around the natural base.
- Third was too open, and the whole map seemed to be much closer to a SC2 map than a Starbow map.
Prison Camp:
- Third base very hard to hold unless you went for another natural base.
Noah's ark:
- Promoted turtle play maybe a tad too much with the many easily hold able bases.
Char's history:
- Nothing that comes to mind.
Rose of Dream:
- The bridges might be too narrow.
Jagged Star:
- The middle seemed a bit chokey. Perhaps make the middle high ground area a bit smaller.
Fern Valley
- Nothing that I can remember.
Circle of life:
- Some bug at a cliff. (I will try to fix).
Batteling Wills:
- Although the very low cliff level in general was pretty cool, some players were complaining about it. Maybe becasue the units became so small and made them harder to control.
Valhalla Residium:
- Perhaps too much dead space.
Fallen Empire.
- Cool 2v2 map but too big for 1v1 in Starbow.
Fossil Quarry.
- It seemed very easy to block your own natural with a bad wall-in. Perhaps extend the cliff around the natural base.
Honorable mentions
These are maps that almost made it into the top 3 and may be considered for the Starbow ladder pool down the line:
- Fern valley by Xiphias
- Fossil Quarry by Meavis
- Char's history by Teddybear
- Frozen Forge by Big J
- Rose of Dream by Superouman.
No. 3
Jagged Star by The_Templar
![[image loading]](http://i.imgur.com/VbEO7Tx.jpg)
No. 2
Noah's Ark by Superouman
![[image loading]](http://i.imgur.com/x1YYQWA.jpg)
No. 1
Circle of Life by Xiphias
![[image loading]](http://i.imgur.com/GPBAs5Y.jpg)
These three maps will be added to the map pool of the Starbow ladder in not too long. IeZeal will do some aesthetic work on Jagged Star and perhaps Circle of Life. Noah's Ark is already super pretty. If Superouman or The_Templar wants to make any changes before I start messing with them to get them ready for ladder maps then let me know. Congrats to all the winners, we will definitely do this again in not too long!
![[image loading]](http://i.imgur.com/UGNKosI.png)
+ Show Spoiler +
(By order of submitting dates)
(2) Starbow - Frozen Forge
by Big J
![[image loading]](http://i.imgur.com/nVovRg7.jpg)
(4) Starbow Prison Camp
by Teddybear
![[image loading]](http://i.imgur.com/jAQAXWx.jpg)
(2) Noah's Ark
by Superouman
![[image loading]](http://i.imgur.com/x1YYQWA.jpg)
(4) Starbow - Chars History
by Teddybear
![[image loading]](http://i.imgur.com/QfLpr5H.jpg)
(2) Rose of Dream
by Superouman
![[image loading]](http://i.imgur.com/NopQNan.jpg)
(2) Jagged Star
by The_Templar
![[image loading]](http://i.imgur.com/VbEO7Tx.jpg)
(2) Fern Valley
by Xiphias
![[image loading]](http://i.imgur.com/jg3ldFX.jpg)
(4) Starbow - Circle of life
by Xiphias
![[image loading]](http://i.imgur.com/GPBAs5Y.jpg)
(4) Battling Wills
by ChopTheHassan
![[image loading]](http://i.imgur.com/597Vikg.jpg)
(2) Valhalla Residuum
by AmnesiA
Pictures here: http://starbowmod.com/forum/showthread.php?tid=414&pid=5126#pid5126
(4) Fallen Empire 1.2
by Meavis
![[image loading]](http://i.imgur.com/gJWjA4X.jpg)
(4) Fossil Quarry
by Meavis
![[image loading]](http://i.imgur.com/fj8U7kY.jpg)
Here we will judge the maps with the following points:
- Aesthetics (maps do not need to be 100% super pretty as IeZeal will make the winning map more pretty).
- Layout
- Creativity
![[image loading]](http://i.imgur.com/FtFp8ak.jpg)
- Each worker brings back 8 minerals per trip and 8 gas.
- Starbow focuses on space-control.
- No force fields, so ramps does not have to be FF blockable.
- Third bases can be further away than SC2 counterparts.
- 50% high ground miss chance. Ramps and cliffs are even more important. (Units attacking other units from a cliff will become visible for a short time.)
- The distance from choke of natural base to choke of natural base should be around 100 (Measuring tool int he Editor)
- No Xel Naga towers
- You can put in destructible rocks and collapsable rocks on the map but they do generally appear less frequent in Starbow than SC2 maps.
- Natural choke should be about 4-5 pylons wide.
Details on how to publish the map:
+ Show Spoiler +
How to add the Starbow Mod into a map
1. Open the editor.
2. Log into B.net via the editor and search for the file StarbowBeta. It should be available on all regions.
3. Save it to your computer.
4. Open the map that you are working on.
5. Go into File > Dependencies.
6. Delete the standard dependencie called Swarm (Mod).
7. Click on Add Other and search for StarbowBeta that you saved on your computer.
8. Click OK and save your map.
9. Make sure your map locale is set to "enUS" and not "enGB" no matter where you live.
10. Make sure you set locale to "enUS" when you publish as well (if you forget these two steps the hotkeys in game will be messed up).
All data from Starbow are now used in the map.
How to make the map visually correct for the tournament
1. Download the following image: http://i.imgur.com/kpVroD7.png
2. Import that image via the "F9" importer.
3. Go to: Map -> Battle.net info -> General and add this image as Thumbnail.
4. Do not name your map "Starbow - Your map name here", rather just name it "your map name" for now.
If your map get's selected as a Starbow map for the ladder pool then we will need to add more stuff to it. This can either be done by me, which means I publish it, with a "map made by: you". Or you can do all the ladder preparations yourself.
![[image loading]](http://i.imgur.com/zyf7zgw.jpg)
- No 100% BroodWar Ports (that means you can make a map based on an actual BroodWar map but should not be the same at any means, if you do this please write down what changes that you made and what have you improved over the old map).
- You can only submit 2 maps made for 1v1 play.
- You may submit team maps and FFA maps as well, but they will not be used in the tournament. They may be uploaded freely as Starbow currently needs more of these types of maps.
- No stealing other’s map.
- It must be complete.
You submit a map by posting in this thread with the following before June 5th:
- Full overview picture of the map.
- Analyzer picture (optional).
- Size of the map.
- Your ideas behind the map.
Some help for doing these maps:
For mineral placing, please check the following picture : http://i.imgur.com/OViOlWU.jpg
For more guidelines, you can visit, this forum post : http://starbowmod.com/forum/showthread.php?tid=176
If there are too many maps submitted for the tournament Xiphias, Kantuva, TeddyBear and the Starbow dev team will do a rough cut of some of the maps.
![[image loading]](http://i.imgur.com/Ayw7VdH.jpg)
Format: Round robin with only new maps as map pool.
All players can sign up
Prize pool: 50 $
Date/time: Saturday, Jun 07 4:00pm GMT (GMT+00:00)
After the tournament all the player will vote on their top 3 maps. The result of that voting will lead to the final result.
Reward for the map maker:
- Top three maps will be added to the Starbow ladder map pool. Other good maps might be rotated into the ladder map pool at a later time.
- IeZeal going to refurbish your map if needed.
Happy Mapmaking!
![[image loading]](http://i.imgur.com/yBRYmo0.jpg)