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Active: 1570 users

Starbow mapmaking contest. - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 07 2014 11:10 GMT
#21
You can port any BW map, until its not a 100% BW port, that it means, the layout can be the same, but you have to modify some of its features... For example, different ramps, cliffs, add vespene geysers etc... But yeah, if you are creative, and make up your own map, that would be better
Revenge is a dish best served cold
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 07 2014 11:11 GMT
#22
On May 07 2014 20:07 -NegativeZero- wrote:
Can I do a port of a BW map that wasn't a KeSPA pro map?

Alternatively, how about a port of my own BW map?


I'm fine with that :D
aka KanBan85. Working on Starbow.
changeling
Profile Joined May 2014
France6 Posts
May 07 2014 12:52 GMT
#23
<3 <3 <3
thank you for mapmaking incentive
"I would never want to join a club that would accept me as a member" Groucho Marx)
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 07 2014 12:56 GMT
#24
Of course this does mean that if the map is already good like Superouman/NegativeZero maps are , i wont touch anything
Author of Coda and Eastwatch.
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 07 2014 12:58 GMT
#25
On May 07 2014 21:56 IeZaeL wrote:
Of course this does mean that if the map is already good like Superouman/NegativeZero maps are , i wont touch anything


Have you taken into account that they may not feel loved if you don't touch them?
Helping Starbow :: a.k.a. SoaH
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 07 2014 13:16 GMT
#26
Please superouman, we need your maps! :D
Mapmaker of Frost, Fruitland and Bridgehead
changeling
Profile Joined May 2014
France6 Posts
Last Edited: 2014-05-07 16:02:44
May 07 2014 15:58 GMT
#27
On May 07 2014 21:58 Sikian wrote:
Show nested quote +
On May 07 2014 21:56 IeZaeL wrote:
Of course this does mean that if the map is already good like Superouman/NegativeZero maps are , i wont touch anything


Have you taken into account that they may not feel loved if you don't touch them?


I approve this post, touching is natural, let us never be afraid to act in the defense of democracy and technological advancement
+ Show Spoiler +
[image loading]
joke, sorry
"I would never want to join a club that would accept me as a member" Groucho Marx)
HeyImFinn
Profile Joined September 2011
United States250 Posts
May 07 2014 17:13 GMT
#28
On May 07 2014 18:10 Sikian wrote:
Show nested quote +
On May 07 2014 17:28 HeyImFinn wrote:
Wouldn't it be impressive if someone was able to make waygates from WC3?


It would give strategies a nice spin

Well, I'd like credit for my idea, if anyone actually does it ^_^
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 08 2014 07:24 GMT
#29
Will weird triggers be accepted?
An example of this would be lava rising (it's a form of transitional blocking).

I mean, how creative can people get?
Helping Starbow :: a.k.a. SoaH
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
May 08 2014 13:38 GMT
#30
--- Nuked ---
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-05-08 16:56:00
May 08 2014 16:55 GMT
#31
Time for a submission!

Starbow Luna


[image loading]

BW map to compare:

+ Show Spoiler +
http://wiki.teamliquid.net/starcraft/images/4/42/Luna.jpg


Info
  • Bounds, playable: 144x144
  • Bounds, total: 144x144
  • 4 player map, all spawns.
  • Distance nat choke to nat choke: 95 for close spawns, 120 for diagonal spawns.


New features compared to the BW counterpart
  • Gas added to third base.
  • Choke at natural base is 5 pylons wide (it is wider in BW version)
  • Area around main base cliff has more lower cliff to give reapers less area to jump in.
  • Symmetry added. This is probably the biggest changes as the BW version is very unsymmetrical and I had to decide which base to use as basis. It is kinda a mix between most of the main bases of the original map.


Map will be uploaded to both EU and NA servers soon for playtesting.

Eye-candy
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


aka KanBan85. Working on Starbow.
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 08 2014 20:32 GMT
#32
Something something Winds and Clouds Will post download link once done.
[image loading]
Author of Coda and Eastwatch.
Big J
Profile Joined March 2011
Austria16289 Posts
May 08 2014 20:43 GMT
#33
On May 08 2014 22:38 Laertes wrote:
Show nested quote +
On May 08 2014 16:24 Sikian wrote:
Will weird triggers be accepted?
An example of this would be lava rising (it's a form of transitional blocking).

I mean, how creative can people get?


Try to be creative in other ways. BW had some amazing maps that were really creative that didn't use gimmicks like the lava rising. If you think it will help you win the contest do it, just remember that people are going to play on these maps in a tournament and then vote on them. The highest voted will be put on the ladder. Also everyone should submit more than one map if they can, just to have more options.


are neutral/enemy buildings allowed. and unbuildable terrain?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 08 2014 21:23 GMT
#34
Neutral buildings at least and unbuildable terrain. Enemy buildings sure, but it's kinda gimmicky imo. They better serve a very good purpose.
aka KanBan85. Working on Starbow.
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 09 2014 07:35 GMT
#35
Could this thread be moved to the tournament forum?
Helping Starbow :: a.k.a. SoaH
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 09 2014 10:13 GMT
#36
Can I get some feedback on a wip map? Since I know very little about starbow mapmaking but I'm enjoying the putative freedom from the usual sc2 constraints.

[image loading]

All spawns. Vertical is 108 measured in editor, is that a reasonable distance given the sort of singular push path and good highground attack point into the nat? Is the 6/12 3rd a reasonable distance?

Also is it single geyser or double in starbow?
Comprehensive strategic intention: DNE
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 09 2014 10:28 GMT
#37
108 is a good measure for Starbow. I also like the distances in general. Single Geyser. Your map fits Starbow very well.

Maaaaybe the thirds are too easy to defend... might be wrong on that one. Also, perhaps too much room for reapers to jump in to the main bases, but that can be solved with doodads I guess.

Also, that natural choke will be hard for toss to FFE because of the ramp from the high ground area leading towards the third. Perhaps pushing that ramp further towards the middle? Then again, Blue Storm is in the ladder pool atm

The only critisism I can find is that it looks too much like maps we already have, but then again, I just submitted Luna which is kinda a Fighting Spirit 2.0
aka KanBan85. Working on Starbow.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 09 2014 10:43 GMT
#38
Thanks for the feedback! The 3rd bases should be more open (less chokepoint) to increase vulnerability? The idea was that 6/12 was cliffable and 3/9 was air vulnerable and open inside.

Here is a picture of the FFE, it uses doodads to make the chokepoint basically normal size across the diagonal. Is this suitable?
+ Show Spoiler [screenshot] +

[image loading]
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 09 2014 11:16 GMT
#39
On May 09 2014 16:35 Sikian wrote:
Could this thread be moved to the tournament forum?

no, it's in the right place. The tournament thread should be in the tournament forum (I'm assuming there will be a separate thread for that)
ModeratorI am still alive, somehow
TL+ Member
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 09 2014 11:35 GMT
#40
@ EatThePath. Oh, did not see the doodads. Looks fine then for FFE, even though the high ground can become hard to deal with later, but maps needs features though. tbh your current layout might work just fine, I was just nit-picking.

@The_Temlpar Yeah, we'll make a separate thread for the tournament event with more details later.
aka KanBan85. Working on Starbow.
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