• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:23
CEST 17:23
KST 00:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)15Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster3Weekly Cups (June 16-22): Clem strikes back0Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Esports World Cup 2025 - Final Player Roster Classic wins Code S Season 2 (2025) Weekly Cups (June 16-22): Clem strikes back
Tourneys
RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) Monday Nights Weeklies WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Soma Explains: JaeDong's Defense vs Bisu StarCraft & BroodWar Campaign Speedrun Quest bonjwa.tv: my AI project that translates BW videos BW General Discussion Who wrote this nonsense about Flash?
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32466 users

Starbow mapmaking contest. - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-09 12:03:57
May 09 2014 11:43 GMT
#41
On May 09 2014 19:28 Xiphias wrote:
The only critisism I can find is that it looks too much like maps we already have, but then again, I just submitted Luna which is kinda a Fighting Spirit 2.0

I never saw Luna that symetry and it clearly shows it is Fighting Spirit 0.9
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
And G
Profile Joined May 2012
Germany491 Posts
May 09 2014 13:40 GMT
#42
On May 07 2014 07:08 Xiphias wrote:
You can put in destructible rocks and collapsable rocks on the map but they do generally appear less frequent in Starbow than SC2 maps.

In fact I don't think there's a single ladder map with rocks. Out of curiosity, why is this? It seems to me that a map like Cactus Valley could be really cool in Starbow, but then again I don't yet understand the implications Starbow has for map design.
not a community mapmaker
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 09 2014 14:09 GMT
#43
Well there were "rocks" in BW maps like Medusa and hearbreak ridge. (Stacked temples). If those had been ported I am sure we would have replaced the temples with rocks of some sort.

I think the fact of the rockless ladder is more of a coincidence than anything else.

Personally though I enjoy maps who are simple, elegant and promotes interesting gameplay with as few gimmicks as possible.
aka KanBan85. Working on Starbow.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 09 2014 14:11 GMT
#44
On May 09 2014 22:40 And G wrote:
Show nested quote +
On May 07 2014 07:08 Xiphias wrote:
You can put in destructible rocks and collapsable rocks on the map but they do generally appear less frequent in Starbow than SC2 maps.

In fact I don't think there's a single ladder map with rocks. Out of curiosity, why is this? It seems to me that a map like Cactus Valley could be really cool in Starbow, but then again I don't yet understand the implications Starbow has for map design.

Andromeda uses destructible debris.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
May 09 2014 14:18 GMT
#45
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-05-12 08:36:50
May 10 2014 14:18 GMT
#46
So I kind of finished a map (still needs some polishing) I have been (slowly) working on for some time now:


Starbow - Frozen Forge

[image loading]

Features:
2players
144x144
scout distance (main2main): ~65secondish
rush distance (nat2nat): ~45secondish
Tilesets: Kaldir + Immortal Forge + Moros Panels

Bases:
2x Main Base (9M/1G)
2x Natural Base (7M/1G)
2x Half Base (7M; only 500minerals each)
8x Standard Bases (8M/1G)

Comments/Ideas:
+ Show Spoiler +
[image loading]

(1) Main+Natural Base Area:
Fairly Standard Setup. Potential Siege/Blink play through the big cliff into the main.
There is a second smaller ramp leading from the natural into Area (5) of the topside for runarounds into the natural, sieges from the back into the natural or Area (2) or plainly a faster/safer connection to said Area (5) should you want to take the remote bases there.

(2) Option Half Base:
This is a slightly closer/safer third base than (3). Probably most interesting for a fast 3-4 hatching Zerg or a Protoss taking on Mech without too much exposure. The big downside of this base is that its 7mineral patches run dry very fast, each only containing 500minerals.
Beware, the highgrounds in the back are dropable!

(3) Regular third Base:
This base is a little down the road and not overly protected through walls. Yet not extraordinarily far away from your first 2bases.

(4) The Frozen Forge:
This highground area marks the central part of the map. Controlling the highground gives you both, a combat and a maneuvering advantage - while a more mobile opponent may still be able to abuse a high concentration of forces there by taking the ways around.
On either side, the Frozen Forge Area is limited by open spaces, requiring a commital to push into areas (2) or (3), while the ramp positions may allow for a soft contain onto these bases.
In some cases, you may want to expand to the close base on this area, after having acquired your third, since the distance is not too far and since it covers the fastest path into your third.

(5) Ursadon Land
The obvious part first: Beware of the Ursadon! (just kidding, he/she is nice so please be nice to him/her)
After your third, these are the bases that are furthest away from your opponent and hardest to push by slower armies. But they are also quite far away from your main production!
A couple of ramps and highgrounds can quickly give one side a distinct advantage in those areas, upon reaching them first.
Also a possible location to hide early Stargate/Starport production, since the way into the main mineral line is not that longt, yet the location very unlikely to be scouted.



Other pictures:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Edit: Updated with Doodad/Texture improvements and more pictures.
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
Last Edited: 2014-05-10 20:11:07
May 10 2014 20:09 GMT
#47
It's time for my map

Starbow Prison Camp


[image loading]

Info
  • Bounds, playable: 144x144
  • Bounds, total: 144x144
  • 4 player map, No close spawns.
  • Distance nat choke to nat choke: 122 for horizontal spawns, 162 for diagonal spawns.


Features
  • Eliminated blink play from highground into main base
  • Added destructible rocks at every 2nd base to open up new paths
  • All middle expansions are harder to defend
  • Side expansions has 2 gasses but only 1250 each
  • Unorthodox, gimick map ^^


Map will be uploaded to both EU and NA servers soon for playtesting.

More Screenshots

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

[image loading]
Revenge is a dish best served cold
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 10 2014 21:41 GMT
#48
Teddy, I LOVE THAT.
Helping Starbow :: a.k.a. SoaH
Capresis
Profile Joined September 2008
United States518 Posts
May 10 2014 22:26 GMT
#49
wow so many new maps being developed!
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
May 11 2014 02:00 GMT
#50
On May 09 2014 01:55 Xiphias wrote:
Time for a submission!

Starbow Luna


[image loading]

BW map to compare:

+ Show Spoiler +
http://wiki.teamliquid.net/starcraft/images/4/42/Luna.jpg


Info
  • Bounds, playable: 144x144
  • Bounds, total: 144x144
  • 4 player map, all spawns.
  • Distance nat choke to nat choke: 95 for close spawns, 120 for diagonal spawns.


New features compared to the BW counterpart
  • Gas added to third base.
  • Choke at natural base is 5 pylons wide (it is wider in BW version)
  • Area around main base cliff has more lower cliff to give reapers less area to jump in.
  • Symmetry added. This is probably the biggest changes as the BW version is very unsymmetrical and I had to decide which base to use as basis. It is kinda a mix between most of the main bases of the original map.


Map will be uploaded to both EU and NA servers soon for playtesting.

Eye-candy
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]




Here was my original Luna submission before Xiphias helped it fit with Starbow aspects!

[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 11 2014 02:28 GMT
#51
On May 11 2014 11:00 FT.aCt)Sony wrote:
Show nested quote +
On May 09 2014 01:55 Xiphias wrote:
Time for a submission!

Starbow Luna


[image loading]

BW map to compare:

+ Show Spoiler +
http://wiki.teamliquid.net/starcraft/images/4/42/Luna.jpg


Info
  • Bounds, playable: 144x144
  • Bounds, total: 144x144
  • 4 player map, all spawns.
  • Distance nat choke to nat choke: 95 for close spawns, 120 for diagonal spawns.


New features compared to the BW counterpart
  • Gas added to third base.
  • Choke at natural base is 5 pylons wide (it is wider in BW version)
  • Area around main base cliff has more lower cliff to give reapers less area to jump in.
  • Symmetry added. This is probably the biggest changes as the BW version is very unsymmetrical and I had to decide which base to use as basis. It is kinda a mix between most of the main bases of the original map.


Map will be uploaded to both EU and NA servers soon for playtesting.

Eye-candy
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]




Here was my original Luna submission before Xiphias helped it fit with Starbow aspects!

+ Show Spoiler +
[image loading]

What are the differences, out of curiosity?
Moderatorshe/her
TL+ Member
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
May 11 2014 02:56 GMT
#52
On May 11 2014 11:28 The_Templar wrote:
Show nested quote +
On May 11 2014 11:00 FT.aCt)Sony wrote:
On May 09 2014 01:55 Xiphias wrote:
Time for a submission!

Starbow Luna


[image loading]

BW map to compare:

+ Show Spoiler +
http://wiki.teamliquid.net/starcraft/images/4/42/Luna.jpg


Info
  • Bounds, playable: 144x144
  • Bounds, total: 144x144
  • 4 player map, all spawns.
  • Distance nat choke to nat choke: 95 for close spawns, 120 for diagonal spawns.


New features compared to the BW counterpart
  • Gas added to third base.
  • Choke at natural base is 5 pylons wide (it is wider in BW version)
  • Area around main base cliff has more lower cliff to give reapers less area to jump in.
  • Symmetry added. This is probably the biggest changes as the BW version is very unsymmetrical and I had to decide which base to use as basis. It is kinda a mix between most of the main bases of the original map.


Map will be uploaded to both EU and NA servers soon for playtesting.

Eye-candy
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]




Here was my original Luna submission before Xiphias helped it fit with Starbow aspects!

+ Show Spoiler +
[image loading]

What are the differences, out of curiosity?


Besides being the best tileset in the world (twilight), wasnt a 3rd gas.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-05-11 15:42:56
May 11 2014 14:53 GMT
#53
There seem to be "Regenerative Mineral Fields" in the editor, am I allowed to use these or am I doing something wrong?
Also:

Submitting Jagged Star (by me)
Size: 144x144

[image loading]

Ideas: Natural rush distance is a little shorter intentionally (92 instead of recommended 100). There is a large pathable cliff area in the center to control the center area. This is crucial in longer games when most or all of the bases have been taken.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 11 2014 15:08 GMT
#54
The regenerative mineral fields are used as a backdoor, that's why they are so big and clunky, but i think that if you want to use them in another interesting fashion go ahead!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 11 2014 15:11 GMT
#55
On May 12 2014 00:08 Uvantak wrote:
The regenerative mineral fields are used as a backdoor, that's why they are so big and clunky, but i think that if you want to use them in another interesting fashion go ahead!

I was considering using them in the low ground center bases.
Moderatorshe/her
TL+ Member
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 11 2014 15:22 GMT
#56
@The Templar

Very interesting map concept. I like the "bases" area. Remember, only one geyser in Starbow.
aka KanBan85. Working on Starbow.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-05-11 15:43:04
May 11 2014 15:40 GMT
#57
On May 12 2014 00:22 Xiphias wrote:
@The Templar

Very interesting map concept. I like the "bases" area. Remember, only one geyser in Starbow.

Whoops.
Fixed.
Moderatorshe/her
TL+ Member
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 12 2014 15:41 GMT
#58
I really like the concept brought by The_Templar
Helping Starbow :: a.k.a. SoaH
404AlphaSquad
Profile Joined October 2011
839 Posts
May 12 2014 22:54 GMT
#59
Maybe it is just paranoia but some of these maps feel sc2ish ^^
aka Kalevi
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 13 2014 00:22 GMT
#60
Yeah that's one of the issues i have faced while trying to make starbow maps, the sc2 relations and distances are just too deeply rooted in all my maps :p
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#41
WardiTV1568
OGKoka 796
Rex200
CranKy Ducklings129
IntoTheiNu 65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 796
Harstem 384
Rex 200
StarCraft: Brood War
EffOrt 1288
Mini 851
Stork 593
actioN 522
BeSt 307
Snow 252
Pusan 159
firebathero 150
TY 115
Aegong 94
[ Show more ]
JYJ87
Light 86
Mind 54
Shinee 50
Terrorterran 25
soO 24
Rock 22
Backho 18
Rush 16
GoRush 13
ajuk12(nOOB) 10
IntoTheRainbow 9
Bale 6
Hm[arnc] 5
Noble 5
Dota 2
Gorgc7981
qojqva2055
League of Legends
Dendi1286
JimRising 480
Super Smash Bros
C9.Mang0358
Mew2King222
Other Games
singsing1931
hiko1656
B2W.Neo483
Lowko319
Beastyqt299
Hui .291
KnowMe188
ArmadaUGS165
Fuzer 143
elazer112
Liquid`VortiX109
Trikslyr29
Organizations
Dota 2
PGL Dota 2 - Main Stream18309
PGL Dota 2 - Secondary Stream9749
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV317
League of Legends
• Jankos1071
• TFBlade841
Upcoming Events
Monday Night Weeklies
37m
Replay Cast
18h 37m
PiGosaur Monday
1d 8h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
HomeStory Cup
3 days
HomeStory Cup
4 days
BSL: ProLeague
5 days
SOOP
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
HomeStory Cup
5 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.