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On June 04 2014 17:23 -NegativeZero- wrote:Don't have time to finish it, but this is what I was working on. It's based on the BW map Oxide by Freakling but with the BW engine's asymmetry problems fixed. Probably would have violated the "no 100% BW port" rule but I'm not submitting it so I guess that's irrelevant, lol. Might have tried to optimize this original (unfinished) SC2 layout for Starbow too, it's already intentionally quite BW-ish so that wouldn't have been hard. + Show Spoiler +
That looks good man. I would love for you to finish it later so we could use it for potentially another ladder map rotation,
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I won't be submitting this time because my maps are not ready yet, i still need to work in the texturing and other details of the layout and there's now way i will before the deadline, anyways, here i have some pretty pics to share.
First map. Autumn Days
+ Show Spoiler +
Second map. Unnamed
+ Show Spoiler +
The first map is uploaded to the AM and EU servers if anyone wants to try it out, the second is not.
Now looking back at Autumn Days it does not look so bad.... Hmmm fuck it, i'll submit it!
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Yeaaah, a map from Kantuva!
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My maps are not done either, next time! Besides who wants to fight superouman.
uvantak I will never get tired of looking at grass invading bricks, keep it up. ;D
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We'll defiantly need another one of these in a month or so it seems :D
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So I wasn't aware that the deadline was based on euro time since the OP mentions nothing about time zones. I published my map as soon as I got home from work, but if I had known about the deadline using the CEST timezone I would have done it earlier. I made UMS maps back in Brood War but this was my first finished Melee map. Anyways here is my map entry.
Battling Wills (sorry, I'm new so I can't post pictures) + Show Spoiler +http://imgur.com/7mfjNKU 2 - 4 player map with all spawns enabled 176 x 167 playable 176 x 184 full
Map is based on the popular Fighting Spirit, hence the similar name. Unlike Fighting Spirit which uses rotational symmetry, Battling Wills uses reflection symmetry. The middle of the map is completely different and more exciting with additional bases and high ground added. I changed the single bridge connecting the natural to the middle with a twin bridge setup used on Circuit Breaker. It's not completely finished in terms of aesthetics but is fully playable but if I uploaded it wrong just tell me.
Edit: I accidentally had the map uploaded as a melee map instead of an arcade map and only set to one player but I fixed it!
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well as long as it is published and we can find it, I'll add it to the list of maps in the competition.
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On June 05 2014 03:25 EatThePath wrote:uvantak I will never get tired of looking at grass invading bricks, keep it up. ;D And i hope i never get tired of working on it, because I'll still be working on that map by when LotV comes up -.-;
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On June 05 2014 08:24 Uvantak wrote:Show nested quote +On June 05 2014 03:25 EatThePath wrote:uvantak I will never get tired of looking at grass invading bricks, keep it up. ;D And i hope i never get tired of working on it, because I'll still be working on that map by when LotV comes up -.-; I know, making that stuff is fun though. ^^
At least I think so, while I'm in the mood for texturing at all
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Oh yeah, one really must be in the mood to work with these textures, specially since you need to use the 0.25 sized brush all the time, but yeah i fully agree, it's pretty fun to work and make complex stuff like that, i love to work in maps and texture because i find it quite relaxing, mapping is my equivalent of meditation :p
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I tested each entry on the American server. Noah's Ark, Char's History, Fern Valley, Circle of Life, and Autumn Days are working fine. Rose of Dream and Battling Wills are only set at one player. Tower of the Dead is in the Custom Game section, and is also only set at one player. I think you guys may have to allow for more time for submissions today.
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Thank you for testing this Timmay!
Well I am open to having people submitting before today is over for both EU and NA.
I will make "the list" tomorrow.
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TaepoDong-2
148x148
Feast your eyes upon this luscious watery terrain inspired by the better Korea. Make sure in game music is enabled for maximum immersion into the map.
All spawns are enabled. Rush distances and bases all match up with Starbow specifications.
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I like that map quite a lot.
It seems like you made it so that rush distance from close pawns are about the same as the diagonal rush distance. Clever!
Also, is it published?
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On June 05 2014 18:11 Xiphias wrote: Also, is it published? It's published on all servers.
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+ Show Spoiler +On June 05 2014 18:07 R3mnant wrote:TaepoDong-2148x148
i c wut u did thar
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Interesting map - that really needs to have the middle high grounds reshaped...
Seriously, Blizzard is never going to let that happen, and we dont want a second ban because of a silly map shape.
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On June 05 2014 19:10 Zaphod Beeblebrox wrote: Interesting map - that really needs to have the middle high grounds reshaped...
Seriously, Blizzard is never going to let that happen, and we dont want a second ban because of a silly map shape.
But it would no longer be TaepoDong-2!
Just imagine commentating this: "And Franscar is expanding to the eastern balls and getting some defenses along the dong..."
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EDIT: I finally see it! The first thing of that nature I haven't instantly noticed. I looked up the North Korean flag and compared it to the map even. Wow. I must not be feeling well. It's in the map title and everything.
EDIT EDIT: Aagh! It looked so pretty before I caught on to the ruse!
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Very nicely done remnant, cool stuff!
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