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Starbow mapmaking contest. - Page 8

Forum Index > SC2 Maps & Custom Games
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Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 04 2014 11:56 GMT
#141
On June 04 2014 17:23 -NegativeZero- wrote:
Don't have time to finish it, but this is what I was working on. It's based on the BW map Oxide by Freakling but with the BW engine's asymmetry problems fixed. Probably would have violated the "no 100% BW port" rule but I'm not submitting it so I guess that's irrelevant, lol.

[image loading]

Might have tried to optimize this original (unfinished) SC2 layout for Starbow too, it's already intentionally quite BW-ish so that wouldn't have been hard.
+ Show Spoiler +
[image loading]


That looks good man. I would love for you to finish it later so we could use it for potentially another ladder map rotation,
aka KanBan85. Working on Starbow.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 04 2014 16:16 GMT
#142
I won't be submitting this time because my maps are not ready yet, i still need to work in the texturing and other details of the layout and there's now way i will before the deadline, anyways, here i have some pretty pics to share.

First map. Autumn Days

+ Show Spoiler +


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

I love the agria tileset but the agria dark dirt is such a bitch to work with, this is not a clean agria tileset i changed the agria dark dirt for braxis alpha rust, but i don't like it at all, i also replaced the agria concrete for Haven grass rocky to use as a transition texture for the cliffs.




Second map. Unnamed

+ Show Spoiler +

For this one i wanted to replace the outer ground by that Char space background.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
↑ clearly wip

[image loading]

[image loading]


For this map i used custom textures, i took the new folsom cracked dirt and changed the tone of it so it could fit the bel'shir theme


The first map is uploaded to the AM and EU servers if anyone wants to try it out, the second is not.

Now looking back at Autumn Days it does not look so bad.... Hmmm fuck it, i'll submit it!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Sikian
Profile Blog Joined September 2011
Spain177 Posts
June 04 2014 16:22 GMT
#143
Yeaaah, a map from Kantuva!
Helping Starbow :: a.k.a. SoaH
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 04 2014 18:25 GMT
#144
My maps are not done either, next time! Besides who wants to fight superouman.

uvantak I will never get tired of looking at grass invading bricks, keep it up. ;D
Comprehensive strategic intention: DNE
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 04 2014 19:13 GMT
#145
We'll defiantly need another one of these in a month or so it seems :D
aka KanBan85. Working on Starbow.
ChopTheHassan
Profile Joined June 2014
35 Posts
Last Edited: 2014-06-05 11:37:23
June 04 2014 22:08 GMT
#146
So I wasn't aware that the deadline was based on euro time since the OP mentions nothing about time zones. I published my map as soon as I got home from work, but if I had known about the deadline using the CEST timezone I would have done it earlier. I made UMS maps back in Brood War but this was my first finished Melee map. Anyways here is my map entry.

Battling Wills (sorry, I'm new so I can't post pictures)
+ Show Spoiler +
http://imgur.com/7mfjNKU
2 - 4 player map with all spawns enabled
176 x 167 playable
176 x 184 full


Map is based on the popular Fighting Spirit, hence the similar name. Unlike Fighting Spirit which uses rotational symmetry, Battling Wills uses reflection symmetry. The middle of the map is completely different and more exciting with additional bases and high ground added. I changed the single bridge connecting the natural to the middle with a twin bridge setup used on Circuit Breaker. It's not completely finished in terms of aesthetics but is fully playable but if I uploaded it wrong just tell me.

Edit: I accidentally had the map uploaded as a melee map instead of an arcade map and only set to one player but I fixed it!
HassanChop/
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 04 2014 22:13 GMT
#147
well as long as it is published and we can find it, I'll add it to the list of maps in the competition.
aka KanBan85. Working on Starbow.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 04 2014 23:24 GMT
#148
On June 05 2014 03:25 EatThePath wrote:uvantak I will never get tired of looking at grass invading bricks, keep it up. ;D

And i hope i never get tired of working on it, because I'll still be working on that map by when LotV comes up -.-;
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 05 2014 01:28 GMT
#149
On June 05 2014 08:24 Uvantak wrote:
Show nested quote +
On June 05 2014 03:25 EatThePath wrote:uvantak I will never get tired of looking at grass invading bricks, keep it up. ;D

And i hope i never get tired of working on it, because I'll still be working on that map by when LotV comes up -.-;

I know, making that stuff is fun though. ^^

At least I think so, while I'm in the mood for texturing at all
Comprehensive strategic intention: DNE
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 05 2014 01:35 GMT
#150
Oh yeah, one really must be in the mood to work with these textures, specially since you need to use the 0.25 sized brush all the time, but yeah i fully agree, it's pretty fun to work and make complex stuff like that, i love to work in maps and texture because i find it quite relaxing, mapping is my equivalent of meditation :p
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Timmay
Profile Joined April 2005
United States112 Posts
June 05 2014 07:33 GMT
#151
I tested each entry on the American server. Noah's Ark, Char's History, Fern Valley, Circle of Life, and Autumn Days are working fine. Rose of Dream and Battling Wills are only set at one player. Tower of the Dead is in the Custom Game section, and is also only set at one player. I think you guys may have to allow for more time for submissions today.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 05 2014 08:06 GMT
#152
Thank you for testing this Timmay!

Well I am open to having people submitting before today is over for both EU and NA.

I will make "the list" tomorrow.
aka KanBan85. Working on Starbow.
R3mnant
Profile Joined August 2011
United Kingdom51 Posts
Last Edited: 2014-06-05 09:15:05
June 05 2014 09:07 GMT
#153
[image loading]

TaepoDong-2

148x148

Feast your eyes upon this luscious watery terrain inspired by the better Korea. Make sure in game music is enabled for maximum immersion into the map.

All spawns are enabled. Rush distances and bases all match up with Starbow specifications.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 05 2014 09:11 GMT
#154
I like that map quite a lot.

It seems like you made it so that rush distance from close pawns are about the same as the diagonal rush distance. Clever!

Also, is it published?
aka KanBan85. Working on Starbow.
R3mnant
Profile Joined August 2011
United Kingdom51 Posts
June 05 2014 09:16 GMT
#155
On June 05 2014 18:11 Xiphias wrote:
Also, is it published?

It's published on all servers.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 05 2014 09:51 GMT
#156
+ Show Spoiler +
On June 05 2014 18:07 R3mnant wrote:
[image loading]

TaepoDong-2

148x148


i c wut u did thar
"Not you."
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
June 05 2014 10:10 GMT
#157
Interesting map - that really needs to have the middle high grounds reshaped...

Seriously, Blizzard is never going to let that happen, and we dont want a second ban because of a silly map shape.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Sikian
Profile Blog Joined September 2011
Spain177 Posts
Last Edited: 2014-06-05 10:59:39
June 05 2014 10:58 GMT
#158
On June 05 2014 19:10 Zaphod Beeblebrox wrote:
Interesting map - that really needs to have the middle high grounds reshaped...

Seriously, Blizzard is never going to let that happen, and we dont want a second ban because of a silly map shape.


But it would no longer be TaepoDong-2!

Just imagine commentating this: "And Franscar is expanding to the eastern balls and getting some defenses along the dong..."
Helping Starbow :: a.k.a. SoaH
Capresis
Profile Joined September 2008
United States518 Posts
Last Edited: 2014-06-05 13:18:53
June 05 2014 13:11 GMT
#159
EDIT: I finally see it! The first thing of that nature I haven't instantly noticed. I looked up the North Korean flag and compared it to the map even. Wow. I must not be feeling well. It's in the map title and everything.

EDIT EDIT: Aagh! It looked so pretty before I caught on to the ruse!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 05 2014 17:05 GMT
#160
Very nicely done remnant, cool stuff!
Comprehensive strategic intention: DNE
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