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Starbow mapmaking contest. - Page 7

Forum Index > SC2 Maps & Custom Games
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tactxteddybear
Profile Joined January 2009
Hungary22 Posts
Last Edited: 2014-06-01 13:35:02
June 01 2014 13:34 GMT
#121
My second map:

Starbow - Chars History

[image loading]

Features:
4 players
144x144
Distance (With path mesure) from Nat to Nat Vertical: 104 ~40 second
Distance (With path mesure) from Nat to Nat Cross : 155 ~56 second

Bases:
4 main and natural bases have 8 mineral patches +1 geyser
2 top and bottom bases has 7 mineral patches +1 geyser
2 center has 6 mineral patches +1 geyser

Features:
This maps has been inspiried by ground zeroes, with the following changes :
4th expansions more fun, and have a 90 degree angle of the ramp. This map can be really heavy muta based and since protoss and terrans sometimes needs more gas to deal with that, I've added gasses to the 3rd expansions as well. So the changes were "provoked", by experience.The middle is not quite the same as well, since its not that wide like the original, I took the layout, and played with it. The ramps above the expansions, are full of path blocks , so you cannot make a siege fortress there to completly shut down a player with an early drop.
Made some estatic but not significant changes on the bottom, put the hills a bit closer, so in TvT in a siege tank vs siege tank stand off you can deny the other player gasses.

Only Vertical and Cross positions, close spawning positions.


Revenge is a dish best served cold
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 01 2014 21:54 GMT
#122
I edited Rose of Dream.
+ Show Spoiler +
[image loading]


I removed top right and bottom left bridges and made a large path. I did this because the attacker didn't have any way to attack the middle without having to cross a tight choke (bridge)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 02 2014 21:25 GMT
#123
^ Good change.

How much will the maps be judged on aesthetics? I have some cool ideas but if lez is going to do some work after I might as well let him do it. ^^ Anyway I'll be posting a couple maps some time in the next two days.
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 02 2014 22:22 GMT
#124
[image loading]

Map Name: Tower of the Dead
Map Size: 152*152

Notes/Ideas: Given the larger allowance for play in the 3rd base setup, I ended up experimenting with different ways to situate the 4 bases in each quadrant, ending up with a potentially interesting choice of 3rd. The map has one unusual feature though, the choke to choke distance is longer than normal maps. This could break it lol. However, I ended up with a layout that may potentially work for SC2, with some tweaks, so it's successful to me in that way at least.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Sikian
Profile Blog Joined September 2011
Spain177 Posts
Last Edited: 2014-06-03 04:20:09
June 03 2014 04:16 GMT
#125
That's a nice map NewSunshine!
Although as yo said, the rush distance is SO long + it's a 4player map... cheesing here is on Insane level. Furthermore, natural bases are so cozy that it's probable that people will tend to turtle a bit.

That being said, I really like the layout. But really really!

How much will the maps be judged on aesthetics? I have some cool ideas but if lez is going to do some work after I might as well let him do it. ^^ Anyway I'll be posting a couple maps some time in the next two days.


I think it will no-where as important as a good layout
Helping Starbow :: a.k.a. SoaH
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 03 2014 04:38 GMT
#126
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
&#91;image loading&#93;

Port to SC2 please.
Administrator~ Spirit will set you free ~
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 03 2014 06:17 GMT
#127
On June 03 2014 13:16 Sikian wrote:
That's a nice map NewSunshine!
Although as yo said, the rush distance is SO long + it's a 4player map... cheesing here is on Insane level. Furthermore, natural bases are so cozy that it's probable that people will tend to turtle a bit.

That being said, I really like the layout. But really really!

Show nested quote +
How much will the maps be judged on aesthetics? I have some cool ideas but if lez is going to do some work after I might as well let him do it. ^^ Anyway I'll be posting a couple maps some time in the next two days.


I think it will no-where as important as a good layout

I hope this is true - I have a couple layouts that I'll probably submit but I have no time for any aesthetics...
vibeo gane,
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 03 2014 06:36 GMT
#128
On June 03 2014 07:22 NewSunshine wrote:
[image loading]

Map Name: Tower of the Dead
Map Size: 152*152

Notes/Ideas: Given the larger allowance for play in the 3rd base setup, I ended up experimenting with different ways to situate the 4 bases in each quadrant, ending up with a potentially interesting choice of 3rd. The map has one unusual feature though, the choke to choke distance is longer than normal maps. This could break it lol. However, I ended up with a layout that may potentially work for SC2, with some tweaks, so it's successful to me in that way at least.


That distance between the natural base and the choke of the natural. I see the problem in moving the natural base because then the third base will get very close. This is defiantly a SC2 map that has been tweaked to a SB map. It might work though, we'll just have to find out I guess.
aka KanBan85. Working on Starbow.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-06-03 17:24:58
June 03 2014 15:42 GMT
#129
On June 03 2014 13:38 Plexa wrote:
Show nested quote +
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]

Port to SC2 please.

Done.
+ Show Spoiler +
[image loading]


I'm that good. Send money pls.
+ Show Spoiler +
just kidding, it's an old map, not mine though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 03 2014 15:45 GMT
#130
On June 04 2014 00:42 NewSunshine wrote:
Show nested quote +
On June 03 2014 13:38 Plexa wrote:
On May 19 2014 07:31 Superouman wrote:
Here is my second map.

(2) Noah's Ark

Overview 90
+ Show Spoiler +
[image loading]

Port to SC2 please.

Done.
+ Show Spoiler +
[image loading]


I'm that good. Send money pls.
+ Show Spoiler +
just kidding, it's an old map.

Haha, sneaky NewSunshine. :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 03 2014 16:38 GMT
#131
Someone is "heavily inspired" by the other...
aka KanBan85. Working on Starbow.
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 03 2014 17:07 GMT
#132
The picture NewSunshine showed is my version of Noah's Ark i made in late 2011, early 2012.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
June 03 2014 17:40 GMT
#133
On June 04 2014 02:07 Superouman wrote:
The picture NewSunshine showed is my version of Noah's Ark i made in late 2011, early 2012.


Uh Oh
I'm a mennonite, yes I'm allowed to use a computer
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 03 2014 18:19 GMT
#134
Updated OP with some locale info on publishing maps. Publishing an arcade map with a custom dependency is a tad more tricky than a normal melee map. Send me a PM if you are experiencing difficulties.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 03 2014 18:25 GMT
#135
Xiphias (with a little help from IeZeal and Superouman) is proud to present:

Fern Valley

[image loading]

More images:

+ Show Spoiler +

Main + nat
[image loading]

Nat + third option 1.
[image loading]

Fourth
[image loading]

Middle
[image loading]

Third option 2.
[image loading]


Size: 144 x 144.
Rush distance nat to nat: 130 on ground.
Published on EU and NA under: "Fern Valley" (Not "Starbow - ")

Inspired by a BW map named "Green Zone" which I can't find an image of atm.

Low main base is the biggest anomaly I guess. Three ramps up to the natural base as well. Even though the middle high ground is important to control there should be plenty of paths around to avoid it if needed.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 03 2014 18:53 GMT
#136
Xiphias (based on a map by teddyBear) is proud to present:

Starbow - Circle of life

[image loading]

More images:

+ Show Spoiler +

Main + nat
[image loading]

Third
[image loading]

Middle
[image loading]



Size: 144 x 144.
Rush distance nat to nat: 90-100 on close spawns and 115 on diagonal spawns.
Published on EU and NA under: "Starbow - Circle of life"

This one is more "traditional" except for the middle area which is hopefully a tad more exciting than similar maps such as Fighting Spirit. Siege tanks on the edge of the high ground cannot hit the entrance of the natural bases. But almost.
aka KanBan85. Working on Starbow.
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
Last Edited: 2014-06-03 19:21:46
June 03 2014 19:14 GMT
#137
Prison Camp and Char's History Uploaded and Ready to roll
Revenge is a dish best served cold
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 04 2014 06:35 GMT
#138
Tomorrow morning I will make the list of submitted maps. Tonight is the final deadline to post a map for this contest.

I live in CEST timezone.
aka KanBan85. Working on Starbow.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-06-04 08:26:11
June 04 2014 08:23 GMT
#139
Don't have time to finish it, but this is what I was working on. It's based on the BW map Oxide by Freakling but with the BW engine's asymmetry problems fixed. Probably would have violated the "no 100% BW port" rule but I'm not submitting it so I guess that's irrelevant, lol.

[image loading]

Might have tried to optimize this original (unfinished) SC2 layout for Starbow too, it's already intentionally quite BW-ish so that wouldn't have been hard.
+ Show Spoiler +
[image loading]
vibeo gane,
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 04 2014 09:00 GMT
#140
^ omg i love this
Comprehensive strategic intention: DNE
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