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Starbow mapmaking contest. - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 15 2014 12:27 GMT
#81
Looks like bases are:

[image loading]
ModeratorI am still alive, somehow
TL+ Member
TaShadan
Profile Joined February 2010
Germany1981 Posts
May 15 2014 13:15 GMT
#82
Thx the_templar. Not sure about the exact position of the 3rd base yet but approximately thats right. Was thinking abou the lower part in the corner being bigger so the 3rd could be placed there. I will start mapping this weekend and figure it out then. I can not convert the map 1:1 anyway.
Total Annihilation Zero
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-15 23:00:59
May 15 2014 22:54 GMT
#83
The call of a forcefield-free game is too stronk.

(2) Rose of Dream

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


More pics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I activated the occlusion for the Electric Conduit Path Large doodad so it becomes transparent when a unit is close to it.

I'll explain the map another time.


Bel'Shir master race.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 16 2014 02:01 GMT
#84
wtf Superouman, you can't just waltz in here and beat the crap out of everyone else…

…well I guess you can.
ModeratorI am still alive, somehow
TL+ Member
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-05-16 06:31:43
May 16 2014 06:31 GMT
#85
@Rose of Dream.

Very nice concept!

How hard is it to see units on those bridges? Especially with lowest graphics settings on?
aka KanBan85. Working on Starbow.
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 16 2014 07:43 GMT
#86
The king has returned !
Author of Coda and Eastwatch.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 16 2014 07:51 GMT
#87
Thats an extremely pretty map.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 16 2014 08:30 GMT
#88
gg, no point in entering now
vibeo gane,
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 16 2014 08:55 GMT
#89
On May 16 2014 17:30 -NegativeZero- wrote:
gg, no point in entering now


Top THREE get into the ladder pool. And even if you are not to three then your map might get into ladder pool for a later ladder season. I say the more the merrier!
aka KanBan85. Working on Starbow.
lefix
Profile Joined February 2011
Germany1082 Posts
May 16 2014 09:18 GMT
#90
Can collossi cross throse bridges?
Map of the Month | The Planetary Workshop | SC2Melee.net
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 16 2014 09:26 GMT
#91
There are no colossus in Starbow.
aka KanBan85. Working on Starbow.
lefix
Profile Joined February 2011
Germany1082 Posts
May 16 2014 12:04 GMT
#92
Ooops, I wasn't thinking about that :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Big J
Profile Joined March 2011
Austria16289 Posts
May 16 2014 12:45 GMT
#93
question is still legit for flying units and all other bigger units.
Wouldn't something like a sieged tank or an ultralisk look partly through the bridges?

Can you make it so that air attacks cannot pass through the roofs of the bridges?

But pretty cool map anyways.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 16 2014 18:29 GMT
#94
Got a WIP here but it's getting close to done. I just named it "Starbow Jungle" for now, if anyone has a better name, let me know

It is heavily based off of a BW map I saw named "green zone".

Any feedback would be appreshiated.

2 player, bounds: 144x144, all playable.

Nat choke to Nat choke is 130 (which is a bit large but the main base is low ground and hence a tad harder to defend).

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
aka KanBan85. Working on Starbow.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-16 18:31:43
May 16 2014 18:29 GMT
#95
On May 16 2014 21:45 Big J wrote:
question is still legit for flying units and all other bigger units.
Wouldn't something like a sieged tank or an ultralisk look partly through the bridges?

Can you make it so that air attacks cannot pass through the roofs of the bridges?

But pretty cool map anyways.


[image loading]
It's all good

Preventing air attacks would be an unnecessary time sink. Imagine it's a hologram or an energy shield, not glass.


The occlusion has a weird behavior in the editor. If i lower my camera angle in the first bridge i made (not the one in the pic), the occlusion activates.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2014-05-16 19:19:08
May 16 2014 19:17 GMT
#96
On May 16 2014 07:54 Superouman wrote:
The call of a forcefield-free game is too stronk.

(2) Rose of Dream

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


More pics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I activated the occlusion for the Electric Conduit Path Large doodad so it becomes transparent when a unit is close to it.

I'll explain the map another time.


Bel'Shir master race.


Hehe, nice mapname

Would be really cool to do stuff like misschance in certain areas... i.e. under those doodads -- like in BW.
For any map, really.
http://wiki.teamliquid.net/starcraft/Damage#Misses
T P Z sagi
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
May 16 2014 23:11 GMT
#97
On May 17 2014 04:17 purakushi wrote:
Show nested quote +
On May 16 2014 07:54 Superouman wrote:
The call of a forcefield-free game is too stronk.

(2) Rose of Dream

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


More pics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I activated the occlusion for the Electric Conduit Path Large doodad so it becomes transparent when a unit is close to it.

I'll explain the map another time.


Bel'Shir master race.


Hehe, nice mapname

Would be really cool to do stuff like misschance in certain areas... i.e. under those doodads -- like in BW.
For any map, really.
http://wiki.teamliquid.net/starcraft/Damage#Misses


You can actually, in a roundabout way.

How miss chance works in Starbow, if a unit is physically higher than another unit, miss chance engages.

So if I were to use the modify height tool to make a single square where my doodad is higher, the unit will have miss chance applied.
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 17 2014 05:00 GMT
#98
On May 16 2014 07:54 Superouman wrote:
+ Show Spoiler +
The call of a forcefield-free game is too stronk.

(2) Rose of Dream

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


More pics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I activated the occlusion for the Electric Conduit Path Large doodad so it becomes transparent when a unit is close to it.

I'll explain the map another time.


Bel'Shir master race.


*facepalm*

Your map names are as hopeless as ever :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 17 2014 06:00 GMT
#99
On May 17 2014 14:00 NewSunshine wrote:
Show nested quote +
On May 16 2014 07:54 Superouman wrote:
+ Show Spoiler +
The call of a forcefield-free game is too stronk.

(2) Rose of Dream

Overview 90
+ Show Spoiler +
[image loading]


Overview 60
+ Show Spoiler +
[image loading]


More pics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I activated the occlusion for the Electric Conduit Path Large doodad so it becomes transparent when a unit is close to it.

I'll explain the map another time.


Bel'Shir master race.


*facepalm*

Your map names are as hopeless as ever :p

idk, I think recognizing important mapmakers via map names is a very fitting tribute.
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2014-05-17 08:14:21
May 17 2014 08:04 GMT
#100
At least, they are not generic and boring like many on the forums.
Adjective + noun
Or proper noun + noun
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Prev 1 2 3 4 5 6 7 8 9 10 Next All
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