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Starbow mapmaking contest. - Page 5
Forum Index > SC2 Maps & Custom Games |
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The_Templar
your Country52797 Posts
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TaShadan
Germany1965 Posts
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Superouman
France2195 Posts
(2) Rose of Dream Overview 90 + Show Spoiler + Overview 60 + Show Spoiler + More pics + Show Spoiler + I activated the occlusion for the Electric Conduit Path Large doodad so it becomes transparent when a unit is close to it. I'll explain the map another time. Bel'Shir master race. | ||
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The_Templar
your Country52797 Posts
…well I guess you can. | ||
Xiphias
Norway2223 Posts
Very nice concept! How hard is it to see units on those bridges? Especially with lowest graphics settings on? | ||
IeZaeL
Italy991 Posts
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iHirO
United Kingdom1381 Posts
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-NegativeZero-
United States2141 Posts
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Xiphias
Norway2223 Posts
On May 16 2014 17:30 -NegativeZero- wrote: gg, no point in entering now Top THREE get into the ladder pool. And even if you are not to three then your map might get into ladder pool for a later ladder season. I say the more the merrier! | ||
lefix
Germany1082 Posts
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Xiphias
Norway2223 Posts
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lefix
Germany1082 Posts
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Big J
Austria16289 Posts
Wouldn't something like a sieged tank or an ultralisk look partly through the bridges? Can you make it so that air attacks cannot pass through the roofs of the bridges? ![]() But pretty cool map anyways. | ||
Xiphias
Norway2223 Posts
![]() It is heavily based off of a BW map I saw named "green zone". Any feedback would be appreshiated. 2 player, bounds: 144x144, all playable. Nat choke to Nat choke is 130 (which is a bit large but the main base is low ground and hence a tad harder to defend). ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Superouman
France2195 Posts
On May 16 2014 21:45 Big J wrote: question is still legit for flying units and all other bigger units. Wouldn't something like a sieged tank or an ultralisk look partly through the bridges? Can you make it so that air attacks cannot pass through the roofs of the bridges? ![]() But pretty cool map anyways. ![]() It's all good Preventing air attacks would be an unnecessary time sink. Imagine it's a hologram or an energy shield, not glass. The occlusion has a weird behavior in the editor. If i lower my camera angle in the first bridge i made (not the one in the pic), the occlusion activates. | ||
purakushi
United States3300 Posts
On May 16 2014 07:54 Superouman wrote: The call of a forcefield-free game is too stronk. (2) Rose of Dream Overview 90 + Show Spoiler + Overview 60 + Show Spoiler + More pics + Show Spoiler + I activated the occlusion for the Electric Conduit Path Large doodad so it becomes transparent when a unit is close to it. I'll explain the map another time. Bel'Shir master race. Hehe, nice mapname ![]() Would be really cool to do stuff like misschance in certain areas... i.e. under those doodads -- like in BW. For any map, really. http://wiki.teamliquid.net/starcraft/Damage#Misses | ||
decemberscalm
United States1353 Posts
On May 17 2014 04:17 purakushi wrote: Hehe, nice mapname ![]() Would be really cool to do stuff like misschance in certain areas... i.e. under those doodads -- like in BW. For any map, really. http://wiki.teamliquid.net/starcraft/Damage#Misses You can actually, in a roundabout way. How miss chance works in Starbow, if a unit is physically higher than another unit, miss chance engages. So if I were to use the modify height tool to make a single square where my doodad is higher, the unit will have miss chance applied. | ||
NewSunshine
United States5938 Posts
On May 16 2014 07:54 Superouman wrote: + Show Spoiler + The call of a forcefield-free game is too stronk. (2) Rose of Dream Overview 90 + Show Spoiler + Overview 60 + Show Spoiler + More pics + Show Spoiler + I activated the occlusion for the Electric Conduit Path Large doodad so it becomes transparent when a unit is close to it. I'll explain the map another time. Bel'Shir master race. *facepalm* Your map names are as hopeless as ever :p | ||
-NegativeZero-
United States2141 Posts
On May 17 2014 14:00 NewSunshine wrote: *facepalm* Your map names are as hopeless as ever :p idk, I think recognizing important mapmakers via map names is a very fitting tribute. | ||
Superouman
France2195 Posts
Adjective + noun Or proper noun + noun | ||
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