• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:17
CEST 03:17
KST 10:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1255 users

Starbow mapmaking contest. - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
May 13 2014 06:01 GMT
#61
On May 13 2014 07:54 404AlphaSquad wrote:
Maybe it is just paranoia but some of these maps feel sc2ish ^^


I think that's just 90% the usage of doodads and textures.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 13 2014 06:24 GMT
#62
On May 13 2014 15:01 Big J wrote:
Show nested quote +
On May 13 2014 07:54 404AlphaSquad wrote:
Maybe it is just paranoia but some of these maps feel sc2ish ^^


I think that's just 90% the usage of doodads and textures.

No, they definitely seem more like SC2 maps. BW maps (and I guess Starbow maps by association) generally had more spread-out expansion patterns and a much greater contrast between chokes and open areas - SC2 maps tend to have a lot of corridors of a more uniform size.
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 13 2014 10:38 GMT
#63
This is because you are too much used to make sc2 maps. For example, when I started making sc2 maps during the beta, they looked like brood war maps because i was used to make them.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2014-05-13 14:44:23
May 13 2014 14:35 GMT
#64
I designed this map for Total Annihilation Zero (no features added yet). Might the layout work with Starbow aswell or is it too Terran favored because of the cliffs in the middle?
[image loading]
Total Annihilation Zero
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 13 2014 15:26 GMT
#65
[QUOTE]On May 13 2014 23:35 TaShadan wrote:
I designed this map for Total Annihilation Zero (no features added yet). Might the layout work with Starbow aswell or is it too Terran favored because of the cliffs in the middle?

Hey... Well its an interesting concept, I would suggest, to add ramps, to the cliffs, and you are golden.

Revenge is a dish best served cold
TaShadan
Profile Joined February 2010
Germany1981 Posts
May 13 2014 16:03 GMT
#66
There are ramps at the cliffs. Still not sure if this would work with Starbow.
Total Annihilation Zero
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-05-13 17:12:00
May 13 2014 17:11 GMT
#67
On May 13 2014 23:35 TaShadan wrote:
I designed this map for Total Annihilation Zero (no features added yet). Might the layout work with Starbow aswell or is it too Terran favored because of the cliffs in the middle?
[image loading]


Those are some really funky ramps. How did you do that?

Also I like the thought, but it might be a bit too cramped in the middle for Starbow.
aka KanBan85. Working on Starbow.
tactxteddybear
Profile Joined January 2009
Hungary22 Posts
May 13 2014 17:41 GMT
#68
Those are ramps ? Wow :O... well i think the whole in the middle could go, and give a bit wider pathes, then maybe it will be good. Could you please submit this map with mineral patches and everything ? Just to see an overall picture ?
Revenge is a dish best served cold
TopRamen
Profile Joined February 2011
United States96 Posts
May 13 2014 19:00 GMT
#69
On May 13 2014 23:35 TaShadan wrote:
I designed this map for Total Annihilation Zero (no features added yet). Might the layout work with Starbow aswell or is it too Terran favored because of the cliffs in the middle?
[image loading]


It reminds me of Katrina
[image loading]
Use your noodle!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 14 2014 05:12 GMT
#70
I'm not sure TA and starcraft design really play well together. I don't even know where to begin thinking about TA design, but that layout looks unappealing for starcraft. What are the parts of it that you like for starcraft? Are these reasons similar to TA? I don't know that much about it as a competitive game but it doesn't seem like there are many things in common.
Comprehensive strategic intention: DNE
Sikian
Profile Blog Joined September 2011
Spain177 Posts
May 14 2014 08:08 GMT
#71
TaShadan, I'd suggest removing the hole in the center -- otherwise I like the concept and it may prove to work once the tiles are set
Helping Starbow :: a.k.a. SoaH
TaShadan
Profile Joined February 2010
Germany1981 Posts
May 14 2014 08:40 GMT
#72
On May 14 2014 14:12 EatThePath wrote:
I'm not sure TA and starcraft design really play well together. I don't even know where to begin thinking about TA design, but that layout looks unappealing for starcraft. What are the parts of it that you like for starcraft? Are these reasons similar to TA? I don't know that much about it as a competitive game but it doesn't seem like there are many things in common.


I designed the map for Total Annihilation Zero. Its different to the original TA and has aspects of SupCom and Starcraft.
Also the screenshot does not show a sc2 map (i created this map with the TA Editor and Photoshop/GIMP), i will have to remake the map with the sc2 map editor.
Total Annihilation Zero
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 14 2014 14:07 GMT
#73
On May 14 2014 17:40 TaShadan wrote:
Show nested quote +
On May 14 2014 14:12 EatThePath wrote:
I'm not sure TA and starcraft design really play well together. I don't even know where to begin thinking about TA design, but that layout looks unappealing for starcraft. What are the parts of it that you like for starcraft? Are these reasons similar to TA? I don't know that much about it as a competitive game but it doesn't seem like there are many things in common.


I designed the map for Total Annihilation Zero. Its different to the original TA and has aspects of SupCom and Starcraft.
Also the screenshot does not show a sc2 map (i created this map with the TA Editor and Photoshop/GIMP), i will have to remake the map with the sc2 map editor.

Yeah so I gathered. I meant, from the conceptual point of view what do you like about the map? The center mesas are really the only standout feature. And they also are sort of the problem (terran imba etc)
Comprehensive strategic intention: DNE
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2014-05-14 14:28:47
May 14 2014 14:28 GMT
#74
On May 14 2014 23:07 EatThePath wrote:
Show nested quote +
On May 14 2014 17:40 TaShadan wrote:
On May 14 2014 14:12 EatThePath wrote:
I'm not sure TA and starcraft design really play well together. I don't even know where to begin thinking about TA design, but that layout looks unappealing for starcraft. What are the parts of it that you like for starcraft? Are these reasons similar to TA? I don't know that much about it as a competitive game but it doesn't seem like there are many things in common.


I designed the map for Total Annihilation Zero. Its different to the original TA and has aspects of SupCom and Starcraft.
Also the screenshot does not show a sc2 map (i created this map with the TA Editor and Photoshop/GIMP), i will have to remake the map with the sc2 map editor.

Yeah so I gathered. I meant, from the conceptual point of view what do you like about the map? The center mesas are really the only standout feature. And they also are sort of the problem (terran imba etc)


Well there are several strategical possibilities, but to be honest i have no clue how this will play with Starbow. I could adjust some stuff to be more balanced though. I also did not decide where to place the minerals and features yet. I wonder how long your played Broodwar or Starbow? Are you an expert? If so why do you think it is unappealing?
Total Annihilation Zero
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 14 2014 17:55 GMT
#75
On May 14 2014 23:28 TaShadan wrote:
Show nested quote +
On May 14 2014 23:07 EatThePath wrote:
On May 14 2014 17:40 TaShadan wrote:
On May 14 2014 14:12 EatThePath wrote:
I'm not sure TA and starcraft design really play well together. I don't even know where to begin thinking about TA design, but that layout looks unappealing for starcraft. What are the parts of it that you like for starcraft? Are these reasons similar to TA? I don't know that much about it as a competitive game but it doesn't seem like there are many things in common.


I designed the map for Total Annihilation Zero. Its different to the original TA and has aspects of SupCom and Starcraft.
Also the screenshot does not show a sc2 map (i created this map with the TA Editor and Photoshop/GIMP), i will have to remake the map with the sc2 map editor.

Yeah so I gathered. I meant, from the conceptual point of view what do you like about the map? The center mesas are really the only standout feature. And they also are sort of the problem (terran imba etc)


Well there are several strategical possibilities, but to be honest i have no clue how this will play with Starbow. I could adjust some stuff to be more balanced though. I also did not decide where to place the minerals and features yet. I wonder how long your played Broodwar or Starbow? Are you an expert? If so why do you think it is unappealing?

Am I an expert? Who can say? I've been mapping in sc2 since it came out and in BW before that. I don't know about starbow specifically but I'm just going on BW principles. When I look at your map I assume the main nat will be in the corners with the highground and going down the ramp in the ccw (counter clockwise) direction. Then on the other side of the main in the corner is a spot for a 3rd base, but that low area is too small for a starcraft base. The base locations are one of the anchor points of starcraft map design, it would help if you clearly planned those out, even just drawing on the TA map screenshot.

My concern about the map is that everything looks very standard. The 4spawn layout of 3 bases per corner with everything connected by the center is very well explored. Your main nat 3rd look pretty normal, and then you have a center with pretty basic routes and pathways. Obviously the high grounds are the desirable feature to control and the main focus of the center. The alternatives to using them are narrow areas that won't provide any benefits over the mesas other than avoiding the mesas, which is hardly at all since the cliffs overlook almost all the lowground pathable area. Maybe if the chokepoints were designed differently (for example: having a wide ramp on the entire outside edge of the mesa in addition to the two little ones) the center concept would "make" the map and the conventional corner base layout would be acceptable too. Sometimes little changes can make everything click.

I provide a lot of feedback in the sc2 mapping forum for new and experienced mappers alike; sometimes it's hard to gauge what level of feedback to give. I hope this was helpful for you! I welcome discussion if you want.
Comprehensive strategic intention: DNE
TopRamen
Profile Joined February 2011
United States96 Posts
May 14 2014 21:01 GMT
#76
Perhaps this isn't the place to ask, but, is there a better place to learn about map making? A better starting point? Some clear direction would help.
Use your noodle!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 14 2014 21:13 GMT
#77
On May 15 2014 06:01 TopRamen wrote:
Perhaps this isn't the place to ask, but, is there a better place to learn about map making? A better starting point? Some clear direction would help.

Depends. Considering you post pretty much exclusively about starbow, I guess this is the best spot to learn about mapmaking.
ModeratorI am still alive, somehow
TL+ Member
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2014-05-15 03:09:36
May 15 2014 03:01 GMT
#78
I just got a craving for Heartbreak Ridge.

www.teamliquid.net/tlpd/korean/maps/199_Heartbreak_Ridge

There's also New HBR, but the original has more pro games played.

I'd love someone to convert this. I think as long as the cliffs by the mains cannot be Reaper/Blinked over (besides the small area by the ramps) it'd be fine for Sbow.

Just think of all the classic matches on this map. Yellow vs Bisu alone brings back so many great feelings!
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 15 2014 06:53 GMT
#79
Heartbreak ridge is particularity difficult to port because of SC2 editor's restriction on ramp's degrees to be 45*x fashion. The ramps on heartbreak ridge follows some funky angels and a SC2 version of this map may be a big disappointment compared to the original.
aka KanBan85. Working on Starbow.
404AlphaSquad
Profile Joined October 2011
839 Posts
May 15 2014 12:04 GMT
#80
The TA map looks interesting to say the least. Now we need to know where the bases are.
aka Kalevi
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings86
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft292
Nina 113
SpeCial 107
RuFF_SC2 105
CosmosSc2 32
StarCraft: Brood War
GuemChi 6268
Artosis 745
Terrorterran 1
Dota 2
monkeys_forever708
NeuroSwarm135
League of Legends
Doublelift5546
JimRising 589
Counter-Strike
fl0m3432
Fnx 1187
Other Games
summit1g11074
Liquid`RaSZi1583
C9.Mang0534
Day[9].tv270
XaKoH 196
Maynarde129
Sick118
Organizations
Other Games
gamesdonequick1040
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP25
• davetesta16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2870
Other Games
• Scarra802
• Day9tv270
Upcoming Events
CranKy Ducklings
8h 43m
Afreeca Starleague
8h 43m
Light vs Flash
INu's Battles
9h 43m
ByuN vs herO
PiGosaur Cup
22h 43m
Replay Cast
1d 7h
Replay Cast
1d 22h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.