• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:06
CEST 22:06
KST 05:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BW General Discussion Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 719 users

Mines and Magic

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 6 7 8 Next All
Zolden_
Profile Joined June 2011
Russian Federation36 Posts
November 19 2013 16:50 GMT
#1
Hello, you could probably remember me.

I created these arcade maps for sc2: Heroes of Might and Magic, Sid Meier's Civilization, Rise of Legends, Zed, Glass Castle TD.

7 month ago I decided to create a map that would work based on Squadron TD mechanics. Because, you know, new builders appear in Squad TD not so frequently, also, I wanted to change lots of things to make the game feel different. Also, had builders ideas, and just desired something like the good old Squad TD, but fresh in details.

And finally, the map has reached the publishable stage. I released it at EU server in alpha state for balance testing, and realy need some feedback concerning balance and resource systems. Some features are not implemented, but most of the thing is done and working.

Some details about the map:

- eco system is different, there are 7 different resources, and they randomly spread along the map
- you have to build mines on resources, expand to reach more resources
- builders have only 3 base towers, but you can research more towers, depending on what resources you possess
- you can invest in towers and get income from kills, or in mines, or in sends
- battle areas made the way that creeps that you haven't killed will fight your neibhoring player, and the creeps that survived this battle will meet the towers of other part of your team (it's 4v4 as usual)
- 4 builders are completed, and also 16 towers are available for research

There are also some thing planned that I'm working on.

But, as I said, I need to balane the map (though, it has some grade of balance yet, that makes the playing enjoyable).

Map's name is "Mines and Magic", it's available on EU server. Come, try it, and maybe leave a review or post here in this thread. I would realy appreciate some feedback from this community.
[image loading]
MrLucky
Profile Joined November 2013
United States1 Post
November 27 2013 23:13 GMT
#2
Great game, fun to play and hope it says up high in the most played area. not to many people seem to be good at it yet, but eventually you might want to make more then 35 rounds lol. also Id like to see a better ranking system at some point, this one with starting at 1600 and going up or down seems a bit confusing... might try something like the one on PvZ, start at D then move up or down from there (doing s-1 s-2... after A+) obviously still some balancing issues to work out, might want to get it its own website or something for forums and info on the game.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 01 2013 13:57 GMT
#3
Great game! One issue though, it feels a bit too much luckbased, if you have a good starting area you're gonna perform much better, like having gold close to you pays of instantly. Might wanna look into that.
Working on Starbow!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 01 2013 23:00 GMT
#4
This sounds really cool! Looking forward to try it out! I will post thoughts after I play a few games.
Comprehensive strategic intention: DNE
Zolden_
Profile Joined June 2011
Russian Federation36 Posts
Last Edited: 2013-12-02 18:35:10
December 02 2013 18:32 GMT
#5
The map has tons of updates, and for now it's not too far from beta stage. It's available on both EU and NA servers.


SolidSMD

Yea, it's luck base, but now I've reduced the randomness of starting locations, so players have guaranteed 3 resources, one of which is they one the race requires mostly.


EatThePath

I'll be glad to know any thpughts, epsecially balance notes about the units we research in const yard.


MrLucky

Elo system is used in professionaa chess to determine players' strength. I decided to use it because it's simple and fair.

If you win vs good players, you gain alot of points, if you win vs suckers, you gain little. Same with loses, you drop just slightly if someone powerful defeated you. Map has team vs team mode, so I'm using tournament kind of Elo calculations.

People may be not too familiar with it, because sc2 ladder doesn't show player's scores, but I'm sure Elo or something similar is used there.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 02 2013 21:16 GMT
#6
Played this last night, had a good time. The resource system adds a lot of depth which is nice. I'm still trying to figure out how you added extra custom resources though.
~ ~ <°)))><~ ~ ~
MSTheChosenOne
Profile Joined November 2013
4 Posts
December 03 2013 14:01 GMT
#7
Hey Zolden,
i guess you have no time for a reply of my pm. But maybe u will have some time to spare in the future.

Some of our feedback:

Elo system is ok, but even if u only play against the waves (enemy team without players) the players are losing elo when they cant beat all waves. That should be removes for training purpose or trying out new builds

In the description should be a scale of difficulty (maybe 1 to 5 stars). I our opinion the races are different to play. Mages for example could have huge problems coming back into game when they make one mistake at the beginning because of the snowball effect in the game. (example: wasting too much gold in after round 1 and then not building a second turret for wave 2)

That's it for now. Hope this game will be the next big thing

Best wishes,
Chozen
Zolden_
Profile Joined June 2011
Russian Federation36 Posts
Last Edited: 2013-12-04 13:49:48
December 04 2013 13:49 GMT
#8
TheFish7

Well, it required some tricks to use 7 resources when only 4 supported.

I keep those additional resources as an upgrade level and using requirement to check if a player has enough of it. Also some triggers to add/subtract. Also, some triggers to handle the fact that upgrade level can't be higher than 127. And some triggers to handle fractions of income.

MSTheChosenOne

I'd never gues I have a pm if you wouldnt tell me. Not too familiar with TL forum notifications. Now you'll have the answer.

After the next update, elo won't change in singleplayer anymore.

And builders difficulty is not decided yet since there are lots of balance changes happening still, also I'll add more builders, so there may be a scale sometimes, but not now.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-12-04 20:16:57
December 04 2013 20:15 GMT
#9
Game is pretty fun, I think you succeeded in doing "Squad TD + more". I like that the randomly generated resources can really change how you start off. Pretty quickly though it seems like you will always go towards the same things. I guess this is not bad, it is expected I suppose.

The "race to the middle" with new construction yards is kind of weird. It just feels odd. I think there should be more incentive to build multiple new construction yards, like a small discount on tower prices for each yard you have. It'd also be great if there were "tier 2" resources that you never start next to that you can only reach by expanding. And while we're on the topic, I think some doodads that show connections between the center and outer areas would be nice, to indicate to players that you can build over the lanes. Like some bridges that go over the lanes from one cliff to the other, that obviously won't interfere in a fight because of their placement but visually show that you can "pass" to the other side with a properly placed yard. To that end, some more intricate texturing around the resource areas would be nice. Some grass with dirt paths, trees and shrubs and whatnot.

One last small thing, I think it's weird that you can only start with 1 melee or 1 archer when playing the "mixed" (newbie) builder. Depending on the sends you get, the archer isn't any better than the melee and there's no way you can guarantee passing the first wave with that builder. Maybe the price of melee should be 30 instead of 35? I don't think this would break anything since they quickly become outclassed as tanks and you really want the upgraded version, so you can add 5 to the price there if you want.

I haven't played enough to comment on balance yet, but the game is pretty fun and I hope to see more refinements.
Comprehensive strategic intention: DNE
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 06 2013 00:41 GMT
#10
Still having much fun with this game!
however, there are some things i'd like to see:
-subdolak feels inferior to both oil and chrystals, it happens enough in games that you only get 1 special resource and that you choose the techtree of the resources that you have. The ranged techtree feels very bad compared to the other 2, it scales bad to lategame and the last unit of this tree (that at least has some dps) requires chrystals as well.
-you cannot sell non-basic towers (i had an only metal start and had made a lot of marauders, later i found oil and went mech-tree, the problem was that my butterflies couldn't reach the enemy and friendly tanks because the fat marauders just stood next to each other) => maybe implement some feature like in desert strike that allows you to reposition your units?
-cost of multiple construction yards might be too high: it happens that you're a midplayer and you scan ahead to see that your lane has 1 or no resources, now you need to invest in at least 3 constructions yards to get to over the lane before you're able to invest in some new resources. The opportunity cost feels too high until lategame, when you're probably too behind already. Being able to make more construction yards and easier would be a good thing i think.

That's all for now. I'm amazed at how interesting and balanced your game is even in the alpha phase, blizzard should hire you! :D
Working on Starbow!
Ulciscor
Profile Joined February 2012
Germany10 Posts
Last Edited: 2013-12-14 01:20:03
December 13 2013 23:19 GMT
#11
I'd really like to see an option to continue the game when your enemy lost.

Bug report: Two of my angels attacked too early at wave 35. This already happened twice.
Replay: http://drop.sc/367835
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 14 2013 12:31 GMT
#12
I have noticed some bugs with resources, it happens that you have for example +9 crystals but only get 8. I noticed this a couple times, where I upgraded mines/farms especially so i would have enough of that resource in 1/2 turns, not sure what causes this.
It also happens that there are resources that are impossible to take due to map infrastructure (like a cliff to the right of a mana mine).

A suggestion: some sendings/sendlings are only available at wave X, maybe put a visible timer on those units with the amount of wave remaining on it? thanks
Working on Starbow!
blackpimple
Profile Joined December 2013
United States28 Posts
Last Edited: 2013-12-21 00:21:55
December 21 2013 00:15 GMT
#13
some suggestions for 2.0. pleaseeee!

just like squardon td

1. more races to choose from.
2. custom builder
3. randomly generated races / units per 2-3 waves aka chaos refined
4. need a vote kick feature like nexus squadron strike. it's not fair for the whole team to suffer from 1 uncooperative noob or asshole. it requires 3 people to vote kick, "-kick 4". if 3 players left, requires 2 to kick. if 2 left, you can't kick.
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
December 23 2013 08:03 GMT
#14
Why do people release maps on only 1 server?
RIP SPOR 11/24/11 NEVAR FORGET
Ulciscor
Profile Joined February 2012
Germany10 Posts
December 23 2013 18:03 GMT
#15
On December 21 2013 09:15 blackpimple wrote:
some suggestions for 2.0. pleaseeee!

just like squardon td

1. more races to choose from.
2. custom builder
3. randomly generated races / units per 2-3 waves aka chaos refined
4. need a vote kick feature like nexus squadron strike. it's not fair for the whole team to suffer from 1 uncooperative noob or asshole. it requires 3 people to vote kick, "-kick 4". if 3 players left, requires 2 to kick. if 2 left, you can't kick.


Please don't ruin this game like Squadron! Custom Builder and all that stuff are terrible. Squadron was good when they just copied from Legion TD for WC3.
blackpimple
Profile Joined December 2013
United States28 Posts
December 27 2013 01:20 GMT
#16
On December 24 2013 03:03 Ulciscor wrote:
Show nested quote +
On December 21 2013 09:15 blackpimple wrote:
some suggestions for 2.0. pleaseeee!

just like squardon td

1. more races to choose from.
2. custom builder
3. randomly generated races / units per 2-3 waves aka chaos refined
4. need a vote kick feature like nexus squadron strike. it's not fair for the whole team to suffer from 1 uncooperative noob or asshole. it requires 3 people to vote kick, "-kick 4". if 3 players left, requires 2 to kick. if 2 left, you can't kick.


Please don't ruin this game like Squadron! Custom Builder and all that stuff are terrible. Squadron was good when they just copied from Legion TD for WC3.


this game is based on std bro. change is good. new options is good. no one cares about legion td. this is sc
blackpimple
Profile Joined December 2013
United States28 Posts
December 27 2013 04:05 GMT
#17
i dont think the elo system is fair. i win 1 vs 2, 1600+, n i gain 4 pts. i lose 1 vs 2, same guys, and i lose 14 pts.
y?
blackpimple
Profile Joined December 2013
United States28 Posts
December 27 2013 04:32 GMT
#18
elo bug. 1 vs 1, back to back. the other person quit out both times before game began. i ended up losing 10 elo per wave.
Ulciscor
Profile Joined February 2012
Germany10 Posts
Last Edited: 2013-12-30 06:48:50
December 30 2013 05:23 GMT
#19
I'm not sure how the elo system works but I think it may be bugged. I always gain only 1 elo if I win after the last wave when we have won the battle in the middle but lose more.

Update: I got 6 elo the last game and won after the last wave. But I often earn only 1 point which is pretty weird.
Zolden_
Profile Joined June 2011
Russian Federation36 Posts
Last Edited: 2013-12-30 11:20:47
December 30 2013 11:19 GMT
#20
Thanks for the feedback, guys.

About elo: the higher your rating relatively to opponents, the more you will lose, and the less you will gain on lose/win. Also, the higher your rating is, the smaller gain coefficient.

And I'll check is there's a bug for 1v1 + early leaver.

SolidSMD
it happens that you have for example +9 crystals but only get 8

It was an awkward rounding issue, when you had 8.99 instead of 9, and on turn end you recieve 8, while .99 are waiting to be added later. Now it's fixed.

blackpimple
1. more races to choose from.
2. custom builder
3. randomly generated races / units per 2-3 waves aka chaos refined
4. need a vote kick feature like nexus squadron strike. it's not fair for the whole team to suffer from 1 uncooperative noob or asshole. it requires 3 people to vote kick, "-kick 4". if 3 players left, requires 2 to kick. if 2 left, you can't kick.


More races will be added.

Not sure about other points, I'll think about.

I liked the chaos builder in Squad TD, and I'm ok about adding something that would allow mixing towers from different builders, but I don't want to copy, maybe I'll have some new idea about. But first I'd add some more desirable things. DOn't forget, that STD had about 2 years of development before those were added.

MarlieChurphy
Why do people release maps on only 1 server?


SEA is deserted since global play
KR requires translation (seems they just don't play english language maps)

1 server upload is usualy good for a new map to fix main bugs and polish a little before upping to the second one. Right now the map is available on EU adn US.
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 481
IndyStarCraft 212
BRAT_OK 142
ProTech34
StarCraft: Brood War
Mini 472
ggaemo 211
firebathero 188
Zeus 63
Mong 39
Dota 2
LuMiX1
League of Legends
Grubby3669
Reynor87
Counter-Strike
fl0m3027
flusha386
sgares334
Stewie2K134
Heroes of the Storm
Liquid`Hasu522
Khaldor354
Other Games
Beastyqt727
Dendi441
Trikslyr57
QueenE53
Sick37
Organizations
Other Games
gamesdonequick2047
BasetradeTV28
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH181
• printf 61
• davetesta48
• tFFMrPink 27
• iHatsuTV 18
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 30
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2947
• WagamamaTV595
Other Games
• imaqtpie1401
• Shiphtur243
Upcoming Events
Sparkling Tuna Cup
13h 54m
BSL20 Non-Korean Champi…
17h 54m
Bonyth vs TBD
WardiTV European League
19h 54m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 14h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.