Mines and Magic - Page 5
Forum Index > SC2 Maps & Custom Games |
mynhauzen
Russian Federation30 Posts
| ||
komodowaran
Switzerland22 Posts
he had over 1200 games and a realy high elo but wait how can you get so a high elo with ondly 1236 games ? soki's elo is 123k ![]() bug: the angel that gives near by units a shild does not affect unit's of the new mech race | ||
GigaManic
2 Posts
When does this donation show up in my rewards? | ||
GigaManic
2 Posts
Great game, carry on! | ||
Yanzo
Netherlands2 Posts
He hacked the bankfile, its impossible to get that elo. I get like +3 or +4 if I win. Patch changes: + Overal liking the changes and I really do like the randomized waves, it keeps the game interesting and innovative - Reapers were fine there was no need to nerf them, as you only can build a few of them on endgame - New builder (really cool builder!): Starting is extremely hard with this builder: Spiders cost 5 oil and 1 metal, the 5 oil is huge. Considering you spend 2-3 oil on billies alone you have to max your oil asap which means you can barely grab any other resources as you simply dont have the gold for it. Also everything needs metal (excluding billies) in this builder and I have gotten enough games where metal is no where to be found and usually 1 oil. This makes things extremely hard and you will behind really fast. As for the units in the builder, I think so far the builder is balanced except for the extremely weak billies and there upgrades, because it is so weak, you really need melee units fast to help tank the damage and since oil is quite scarce it is really hard to transition into mech. Food (for melee units) is not even cost effective as you need 3 different resources to keep your defense up to wave 10 while other builders only need 1 resource. (combination builder holds wave 10 with 3 melee and 3 archers unupgraded) This builder relies extremely hard on luck and it is very vulnerable to strong sends early. If you made it through the first 10 waves, it starts to get decent and holds up par to the stronger builders which are combi, ranged and magic. (melee is pretty much: do u get metal within the first 14 waves, if not your fked) Simple suggestion: Just lower the resource costs from the units especially billies, billies cost 2 oil and u only start with 5 or 6 (can't remember) For example make billies cost 1 oil and spiders 4 oil, leave everything else. | ||
komodowaran
Switzerland22 Posts
i agree with you that the new builder is realy bad if you don't have eather 2oil+1metal+food or 1oil+2metall+food at the start Thats because the billy's are so so weak The ondly billy that is not 100% useles is the bomb billy but he is a total of 7oil The laser billy has a to big cooldown on his laser to me mouch of a use later because he gats killed to fast so you never shoud build them The spider has a cool ability but vs ranged wave you wil leek if you position your spiders so that the abillity woud help) the upgradet for of the spider for the stun is realy cool but sucks vs bosses the other upgrade is realy good if you have about 5 of them and enough tanks to suport them with energy thats the best unit that the mech builder has in combination woth tanks And an other problem is wave 1 if you ondly build one billy you might leek if you have bad luck (snow+send) if you build 2 your eco is realy bad the tank that gives energy is the ondly good unit but the abillity he gets from upgrading is not realy good on a ranged unit (boomb billy woud need it) Ps: its good that noobs can't play mech because mech is the best way to ruin your elo | ||
buskens
1 Post
My only complaint is I feel mana is too important to the game. When you get there rare game with no mana, there is very little you can do. I think the mana requirement should be removed from building and upgrading beholder's to allow you to play with 0 mana. Its bad enough when you can't even shoot rocks, but if you have to weigh that against building a defense it can be a no win situtation. Aside from that I think the game is great and keep up the amazing work. | ||
LongTerm
Netherlands13 Posts
1. Premade vs premade (or random): I have had several games at this, and it seems that some sents at waves might be too strong. The problem here is that a premade will decide with their entire team on what round they will sent huge (like 3+ rounds before they actually send), and they can sent so much that its pretty much unstoppable. This can be very imba and basically unstoppable from what ive seen, even for another premade. To illustrate this point with a example I played yesterday: two premades of four each played eachother 4vs4: both teams bombarded eachother with marines at 5, then they sent huge at 10 but we survived, then we sent huge at 13, but they survived. Then they sent huge at 17, and although my entire team was expecting that they would sent and we clearly overbuild our army, we had no chance in stopping it (each one of us received 3 voids/diamonds/lurkers/mutas). I feel this is kind of broken in premade vs premade, especially wave 17 is far too strong with sents, and I think voids/diamonds should be available later because they are too strong to handle at wave 17. 2. Elo system: I really like the elo system and it feels good to have some kind of reward when winning. However, right now elo is forcing very skilled players to avoid challenges at all times and play games that are already looking clearly too easy in lobby. That's why ''best'' way right now to earn elo is to play premade x4, and just kill all noobs in public lobbies on wave 5 by sending huge. This is demotivating for pro players and very repetitive, but it is the best way to make elo and I personally hate it. I think that elo bonuses should be based even more on elo differences, and that there should be a limit on elo that can be earned playing in public lobbies. Like for instance, if a team who has an average elo of 1800 plays vs a team that has average of 1500 elo, I think the team of 1800 should receive 0 points. Clearly they are better so why reward them with points? I think that the average elo difference of teams should be max 100, and any more than that should result in higher elo team not receiving any points. This way players are forced to either play with public players, or if they play premade they should find opponents who are atleast near their skill level (100 average elo difference is still a lot though). Right now most players don't want inhouses because its a serious threat to their elo, but this change would motivate inhouses a lot and would make the game more interesting and competitive. PS: EU & U.S server: I've played in both servers and it seems there is a bigger community in U.S server. They have several mines and magic clans there, and some of them have like 20-30 players online regularly (I am in the piupiu clan there now and looots of good players). In EU there seems to be only the mines and magic addicts group, and just a handful of players that are really good, this is also causing serious problems to find inhouse 4v4 games. It would be nice if we could somehow stimulate cross-server inhouses. Right now EU players and U.S players are too seperated from eachother, and EU players think they the best, and US players think they the best (i've seen some 1900 elo players in US lol). | ||
blackpimple
United States28 Posts
i got a chance to play with mech builder a LOT. no metal to start, is manageable as long as there is metal somewhere in the same lane and not on the other side of the map. also, having 1 oil is devastating. that's like having 1 mana res for magic race. - not saying we should start with 2, but just letting you know. i didn't like 2 hits on rine at first but i think it's ok now. need to work on balance tho, meaning.. 4 vs 3. i'm on 3. why do i have to hit the acid lings twice to kill it? it should be one hit. otherwise, it gives the advantage to the other team. we get extra sends AND we g2 hit acid lings twice? logic does not make sense. if anything, the units we get should be weaker since we are facing vs 1 extra player and extra sends. what does the donation unlock? | ||
blackpimple
United States28 Posts
On February 08 2014 22:45 LongTerm wrote: I really enjoy this game, and I think it offers a lot of oppurtinities for new strategies and teamwork. There are two things that bother me right now. 1. Premade vs premade (or random): I have had several games at this, and it seems that some sents at waves might be too strong. The problem here is that a premade will decide with their entire team on what round they will sent huge (like 3+ rounds before they actually send), and they can sent so much that its pretty much unstoppable. This can be very imba and basically unstoppable from what ive seen, even for another premade. To illustrate this point with a example I played yesterday: two premades of four each played eachother 4vs4: both teams bombarded eachother with marines at 5, then they sent huge at 10 but we survived, then we sent huge at 13, but they survived. Then they sent huge at 17, and although my entire team was expecting that they would sent and we clearly overbuild our army, we had no chance in stopping it (each one of us received 3 voids/diamonds/lurkers/mutas). I feel this is kind of broken in premade vs premade, especially wave 17 is far too strong with sents, and I think voids/diamonds should be available later because they are too strong to handle at wave 17. 2. Elo system: I really like the elo system and it feels good to have some kind of reward when winning. However, right now elo is forcing very skilled players to avoid challenges at all times and play games that are already looking clearly too easy in lobby. That's why ''best'' way right now to earn elo is to play premade x4, and just kill all noobs in public lobbies on wave 5 by sending huge. This is demotivating for pro players and very repetitive, but it is the best way to make elo and I personally hate it. I think that elo bonuses should be based even more on elo differences, and that there should be a limit on elo that can be earned playing in public lobbies. Like for instance, if a team who has an average elo of 1800 plays vs a team that has average of 1500 elo, I think the team of 1800 should receive 0 points. Clearly they are better so why reward them with points? I think that the average elo difference of teams should be max 100, and any more than that should result in higher elo team not receiving any points. This way players are forced to either play with public players, or if they play premade they should find opponents who are atleast near their skill level (100 average elo difference is still a lot though). Right now most players don't want inhouses because its a serious threat to their elo, but this change would motivate inhouses a lot and would make the game more interesting and competitive. PS: EU & U.S server: I've played in both servers and it seems there is a bigger community in U.S server. They have several mines and magic clans there, and some of them have like 20-30 players online regularly (I am in the piupiu clan there now and looots of good players). In EU there seems to be only the mines and magic addicts group, and just a handful of players that are really good, this is also causing serious problems to find inhouse 4v4 games. It would be nice if we could somehow stimulate cross-server inhouses. Right now EU players and U.S players are too seperated from eachother, and EU players think they the best, and US players think they the best (i've seen some 1900 elo players in US lol). you know you sound like an idiot right? 1. of course it's strong. because they saved up. it's the same thing in STD, which this map is based on. why don't you try suggesting something useful, like send cap like STD instead of complaining about premade teams. obv your teams suck, all max sends are beatable with / without mine / shield upgrade if you spend $ n res into the correct things w/o too much expansion. 2. he's following standard elo logic. go google what elo is and how other games, like chess, calculates it. 3. you sound like an idiot | ||
blackpimple
United States28 Posts
On February 03 2014 19:59 komodowaran wrote: @new builder i agree with you that the new builder is realy bad if you don't have eather 2oil+1metal+food or 1oil+2metall+food at the start Thats because the billy's are so so weak The ondly billy that is not 100% useles is the bomb billy but he is a total of 7oil The laser billy has a to big cooldown on his laser to me mouch of a use later because he gats killed to fast so you never shoud build them The spider has a cool ability but vs ranged wave you wil leek if you position your spiders so that the abillity woud help) the upgradet for of the spider for the stun is realy cool but sucks vs bosses the other upgrade is realy good if you have about 5 of them and enough tanks to suport them with energy thats the best unit that the mech builder has in combination woth tanks And an other problem is wave 1 if you ondly build one billy you might leek if you have bad luck (snow+send) if you build 2 your eco is realy bad the tank that gives energy is the ondly good unit but the abillity he gets from upgrading is not realy good on a ranged unit (boomb billy woud need it) Ps: its good that noobs can't play mech because mech is the best way to ruin your elo disagree. that's like saying if you build 1 cypress you might leak cuz of 2 drone sends. 1 billy can withstand 1 drone send just like cypress. it will leak with 2 drone sends just like cypress. don't be a noob, save your drill. after his last balance to mech, everything is fine now. play more, and master mech like you have with your best race. magic was my best race, and now mech is my best race. (assuming i can find 2 metals) | ||
komodowaran
Switzerland22 Posts
On February 10 2014 11:00 blackpimple wrote: disagree. that's like saying if you build 1 cypress you might leak cuz of 2 drone sends. 1 billy can withstand 1 drone send just like cypress. it will leak with 2 drone sends just like cypress. don't be a noob, save your drill. after his last balance to mech, everything is fine now. play more, and master mech like you have with your best race. magic was my best race, and now mech is my best race. (assuming i can find 2 metals) Jes a billy can withstand a drone But a billy wil leek hard vs a drone+snow or 2 drones (i get snowed normaly because im not noob stumping) And if u leek the first round you can surrender because u wil have a disadvantage for the rest of the game @blackpimple donations help u to get ur reward lv up so u can play mech and have snow in case u are unable to get the other rewards (7in a row is easy if u have a frend to do the last 3 games with if u are on a 4 ein spree, best elo ever u wil get if u go noob stumping,10games endet u get with playing in house games,and 100games endet u wil get when u have the rest) | ||
LongTerm
Netherlands13 Posts
you know you sound like an idiot right? 1. of course it's strong. because they saved up. it's the same thing in STD, which this map is based on. why don't you try suggesting something useful, like send cap like STD instead of complaining about premade teams. obv your teams suck, all max sends are beatable with / without mine / shield upgrade if you spend $ n res into the correct things w/o too much expansion. 2. he's following standard elo logic. go google what elo is and how other games, like chess, calculates it. 3. you sound like an idiot My elo is always around 1850, and I could easily get to 1900 np. I am not saying this because I am having a hard time to get a high elo, I am saying this because I have seen other players who have 1850 elo and posess not even half the skill I do. It is annoying to see noob players play x4 premade to keep their elo up, and when challenged by strong teams like my own team they dodge cuz they don't want to ruin their elo. I am sure that other games also use a elo type system, but probably their match-making is different and a team of 1600 elo doesnt get matchmaked with a team of 1800elo. To give a simple example why the current elo system is broken: -Had my elo on 1840 currently, and played a game with x4 premade and our average elo was something like 1780. Our opponents had an average elo of like 1600. At wave 5 we kill them with some marines sent, and I receive 2 elo points. -I had another game where I didn't play premade, elo was around 1840. It was a 3v3 and my teammates had elo of 1500 and 1400, on other team they had elo of 1600+1700+1650. So their average elo was even higher than ours, after playing like 30 rounds we win and I get only 3 elo points. It does not make sense to me when I get so little points when I have won such a game, while I get 2 elo points when i win a easy game where the elo difference is more than 200. The current elo system promotes to noobbash and also promotes to dodge teams of similar skill. PS: Learn some manners please, even if you disagree with me, this is no way to behave to other players. | ||
Erpel
4 Posts
But the map itself rox, Erpel@europe 6/6 Rewards greets PS: The fact, that some stats are saved on local machine make a good balance system nearly impossible. Its easy to manipulate | ||
mynhauzen
Russian Federation30 Posts
LongTerm , I totally agree with you. To be honest I lost a lot of interest just because most of the people I loved to play with realized that it was all about sends in this game. All the premades we had were about send's, not about getting till the end (I had zero games with no massive sends, or at least large sends on hard waves). We pushed some friends of ours from 1300 rating up to 1800 rating just with a proper cheeze play. That is clearly not their lvl, but this strategy is too easy to execute. Like you send massive on wave 21. One player gets 2-3 good res, and saves up for instance for 5 voids, and 3 other players defend pretty well vs waves and send a lot on the same wave, with 1-2 voids each + mutas etc. I had 0 games which I lost with this strategy. Zero. My elo was ~1900 after a ton of games in premades, which is clearly not my level. Send on 5th wave is op (2 marines max would be a good limit just to make sure it is beatable). To stop this one cannot play weak defense race. With melee it is much easier to defend than with mixed race. I like the way it is that you can cheeze, I dont like the idea that it is the only viable strategy one should play. Playing repetitive same games with massive sends, or winning on wave 5 gets boring very fast. | ||
LongTerm
Netherlands13 Posts
Especially turbo mode of defense drone is a great improvement. This will help vs that cheese play of players who basically go '' All-In'' and safe up 5 waves to send extremely huge on a specific wave. It is also nice for decent players who havent leaked any single round and all of a sudden they make a small mistake and don't have the resources available to upgrade base. | ||
komodowaran
Switzerland22 Posts
thats when u think:omg thr ondly unit i can build are billys and boomb billys bommb billys are bad so ondly normals billys til i have enough to get somthing better | ||
LongTerm
Netherlands13 Posts
Even without metal, I think mech can do decent. I've had games where I did not find any metal near my base, and the closest metal was like 5 expansions away. Still, in most of those games u get mana/crystal so arc is a suitable choice in such metal-less games. | ||
DrShell
Austria1 Post
Second: I mostly play solo or with friends (but not VS someone) so I wanted to ask which wave is the last one ? After wave 37 the rabbit button does not give info anymore. So 38 was a BIG BIG Dragon which killed my base ![]() ![]() Also, can you guys provide some tactics ? (I play combined builder atm *g*) Anubis does not seem tough enough for the Resources he costs. The conjurers are cool (provide their own tanks). Holy Arcs are just WOW. They make my frontline stay so much longer ![]() What is the Ultimate Unit for Oil ? See you on EU ![]() (btw there were multiple updates in the last 2 weeks, from like 0.162 to 0.183, any patchnotes ? *g*) | ||
komodowaran
Switzerland22 Posts
Dragon (wave 38) is the final one Anubs: dond build them rexibar is a good enough front line conjurers( the tanks have ondly 50 live) they are bad unles uped Tactics: depends on resurses i recomend random builder over standart builder because standart is bad late game Holy arcs: jep they are cool Tip: play vs real players bug report: the angle that gives an shild to nearby units of u is 100% useles with mech builder units because there is a bug that they don't get it | ||
| ||