• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:27
CEST 10:27
KST 17:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video! Classic wins Code S Season 2 (2025) Rain's Behind the Scenes Storytime
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31692 users

Mines and Magic - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
mynhauzen
Profile Joined February 2011
Russian Federation30 Posts
February 01 2014 07:11 GMT
#81
Joined a lobby and a host there added 6 computers so the game started right away. When it started he asked me to leave but i refused. Never realized but if u do that, computers will actually leak all game long, I picked random and got mixed eace, he picked melee. All 7 waves his skeletons cleared all 4 waves. I think I cleared only wave 6. Wave 7 my base died. Ez way to get elo high. I think i lost 30 elo that game
WhiteRa - HE CARES :)
komodowaran
Profile Joined January 2014
Switzerland22 Posts
Last Edited: 2014-02-02 01:47:18
February 01 2014 21:27 GMT
#82
today i meet a mines and magic veteran on the eu server who i never saw before
he had over 1200 games and a realy high elo
but wait how can you get so a high elo with ondly 1236 games ?
soki's elo is 123k

[image loading]



bug:
the angel that gives near by units a shild does not affect unit's of the new mech race
The Arcade is free
GigaManic
Profile Joined February 2014
2 Posts
February 02 2014 13:51 GMT
#83
I have donated some euros to your game as I really fancy it.

When does this donation show up in my rewards?
GigaManic
Profile Joined February 2014
2 Posts
February 02 2014 17:30 GMT
#84
It took some hours, but now it shows up, all ok.
Great game, carry on!
Yanzo
Profile Joined January 2014
Netherlands2 Posts
Last Edited: 2014-02-02 23:07:23
February 02 2014 21:37 GMT
#85
@komodorawan
He hacked the bankfile, its impossible to get that elo. I get like +3 or +4 if I win.

Patch changes:

+ Overal liking the changes and I really do like the randomized waves, it keeps the game interesting and innovative

- Reapers were fine there was no need to nerf them, as you only can build a few of them on endgame
- New builder (really cool builder!):
Starting is extremely hard with this builder:
Spiders cost 5 oil and 1 metal, the 5 oil is huge. Considering you spend 2-3 oil on billies alone you have to max your oil asap which means you can barely grab any other resources as you simply dont have the gold for it. Also everything needs metal (excluding billies) in this builder and I have gotten enough games where metal is no where to be found and usually 1 oil. This makes things extremely hard and you will behind really fast.

As for the units in the builder, I think so far the builder is balanced except for the extremely weak billies and there upgrades, because it is so weak, you really need melee units fast to help tank the damage and since oil is quite scarce it is really hard to transition into mech. Food (for melee units) is not even cost effective as you need 3 different resources to keep your defense up to wave 10 while other builders only need 1 resource. (combination builder holds wave 10 with 3 melee and 3 archers unupgraded)

This builder relies extremely hard on luck and it is very vulnerable to strong sends early.
If you made it through the first 10 waves, it starts to get decent and holds up par to the stronger builders which are combi, ranged and magic. (melee is pretty much: do u get metal within the first 14 waves, if not your fked)


Simple suggestion:
Just lower the resource costs from the units especially billies, billies cost 2 oil and u only start with 5 or 6 (can't remember)
For example make billies cost 1 oil and spiders 4 oil, leave everything else.
komodowaran
Profile Joined January 2014
Switzerland22 Posts
Last Edited: 2014-02-03 14:25:53
February 03 2014 10:59 GMT
#86
@new builder
i agree with you that the new builder is realy bad if you don't have eather 2oil+1metal+food or 1oil+2metall+food at the start
Thats because the billy's are so so weak
The ondly billy that is not 100% useles is the bomb billy but he is a total of 7oil
The laser billy has a to big cooldown on his laser to me mouch of a use later because he gats killed to fast so you never shoud build them
The spider has a cool ability but vs ranged wave you wil leek if you position your spiders so that the abillity woud help)
the upgradet for of the spider for the stun is realy cool but sucks vs bosses
the other upgrade is realy good if you have about 5 of them and enough tanks to suport them with energy
thats the best unit that the mech builder has in combination woth tanks

And an other problem is wave 1
if you ondly build one billy you might leek if you have bad luck (snow+send)
if you build 2 your eco is realy bad

the tank that gives energy is the ondly good unit but the abillity he gets from upgrading is not realy good on a ranged unit (boomb billy woud need it)




Ps: its good that noobs can't play mech because mech is the best way to ruin your elo
The Arcade is free
buskens
Profile Joined February 2014
1 Post
February 06 2014 03:12 GMT
#87
I'd like to say this a great game. I like the new changes, I was hoping for a crystalic race instead of mech, but what can you do.

My only complaint is I feel mana is too important to the game. When you get there rare game with no mana, there is very little you can do. I think the mana requirement should be removed from building and upgrading beholder's to allow you to play with 0 mana. Its bad enough when you can't even shoot rocks, but if you have to weigh that against building a defense it can be a no win situtation.

Aside from that I think the game is great and keep up the amazing work.
LongTerm
Profile Joined February 2014
Netherlands13 Posts
Last Edited: 2014-02-08 13:56:36
February 08 2014 13:45 GMT
#88
I really enjoy this game, and I think it offers a lot of oppurtinities for new strategies and teamwork. There are two things that bother me right now.

1. Premade vs premade (or random): I have had several games at this, and it seems that some sents at waves might be too strong. The problem here is that a premade will decide with their entire team on what round they will sent huge (like 3+ rounds before they actually send), and they can sent so much that its pretty much unstoppable. This can be very imba and basically unstoppable from what ive seen, even for another premade. To illustrate this point with a example I played yesterday:
two premades of four each played eachother 4vs4: both teams bombarded eachother with marines at 5, then they sent huge at 10 but we survived, then we sent huge at 13, but they survived. Then they sent huge at 17, and although my entire team was expecting that they would sent and we clearly overbuild our army, we had no chance in stopping it (each one of us received 3 voids/diamonds/lurkers/mutas). I feel this is kind of broken in premade vs premade, especially wave 17 is far too strong with sents, and I think voids/diamonds should be available later because they are too strong to handle at wave 17.

2. Elo system: I really like the elo system and it feels good to have some kind of reward when winning. However, right now elo is forcing very skilled players to avoid challenges at all times and play games that are already looking clearly too easy in lobby. That's why ''best'' way right now to earn elo is to play premade x4, and just kill all noobs in public lobbies on wave 5 by sending huge. This is demotivating for pro players and very repetitive, but it is the best way to make elo and I personally hate it. I think that elo bonuses should be based even more on elo differences, and that there should be a limit on elo that can be earned playing in public lobbies. Like for instance, if a team who has an average elo of 1800 plays vs a team that has average of 1500 elo, I think the team of 1800 should receive 0 points. Clearly they are better so why reward them with points? I think that the average elo difference of teams should be max 100, and any more than that should result in higher elo team not receiving any points. This way players are forced to either play with public players, or if they play premade they should find opponents who are atleast near their skill level (100 average elo difference is still a lot though). Right now most players don't want inhouses because its a serious threat to their elo, but this change would motivate inhouses a lot and would make the game more interesting and competitive.

PS: EU & U.S server: I've played in both servers and it seems there is a bigger community in U.S server. They have several mines and magic clans there, and some of them have like 20-30 players online regularly (I am in the piupiu clan there now and looots of good players). In EU there seems to be only the mines and magic addicts group, and just a handful of players that are really good, this is also causing serious problems to find inhouse 4v4 games. It would be nice if we could somehow stimulate cross-server inhouses. Right now EU players and U.S players are too seperated from eachother, and EU players think they the best, and US players think they the best (i've seen some 1900 elo players in US lol).
blackpimple
Profile Joined December 2013
United States28 Posts
Last Edited: 2014-02-10 01:55:33
February 10 2014 01:54 GMT
#89
@zolden

i got a chance to play with mech builder a LOT. no metal to start, is manageable as long as there is metal somewhere in the same lane and not on the other side of the map. also, having 1 oil is devastating. that's like having 1 mana res for magic race. - not saying we should start with 2, but just letting you know.

i didn't like 2 hits on rine at first but i think it's ok now.

need to work on balance tho, meaning.. 4 vs 3. i'm on 3. why do i have to hit the acid lings twice to kill it? it should be one hit. otherwise, it gives the advantage to the other team. we get extra sends AND we g2 hit acid lings twice? logic does not make sense. if anything, the units we get should be weaker since we are facing vs 1 extra player and extra sends.

what does the donation unlock?
blackpimple
Profile Joined December 2013
United States28 Posts
Last Edited: 2014-02-10 01:59:00
February 10 2014 01:54 GMT
#90
On February 08 2014 22:45 LongTerm wrote:
I really enjoy this game, and I think it offers a lot of oppurtinities for new strategies and teamwork. There are two things that bother me right now.

1. Premade vs premade (or random): I have had several games at this, and it seems that some sents at waves might be too strong. The problem here is that a premade will decide with their entire team on what round they will sent huge (like 3+ rounds before they actually send), and they can sent so much that its pretty much unstoppable. This can be very imba and basically unstoppable from what ive seen, even for another premade. To illustrate this point with a example I played yesterday:
two premades of four each played eachother 4vs4: both teams bombarded eachother with marines at 5, then they sent huge at 10 but we survived, then we sent huge at 13, but they survived. Then they sent huge at 17, and although my entire team was expecting that they would sent and we clearly overbuild our army, we had no chance in stopping it (each one of us received 3 voids/diamonds/lurkers/mutas). I feel this is kind of broken in premade vs premade, especially wave 17 is far too strong with sents, and I think voids/diamonds should be available later because they are too strong to handle at wave 17.

2. Elo system: I really like the elo system and it feels good to have some kind of reward when winning. However, right now elo is forcing very skilled players to avoid challenges at all times and play games that are already looking clearly too easy in lobby. That's why ''best'' way right now to earn elo is to play premade x4, and just kill all noobs in public lobbies on wave 5 by sending huge. This is demotivating for pro players and very repetitive, but it is the best way to make elo and I personally hate it. I think that elo bonuses should be based even more on elo differences, and that there should be a limit on elo that can be earned playing in public lobbies. Like for instance, if a team who has an average elo of 1800 plays vs a team that has average of 1500 elo, I think the team of 1800 should receive 0 points. Clearly they are better so why reward them with points? I think that the average elo difference of teams should be max 100, and any more than that should result in higher elo team not receiving any points. This way players are forced to either play with public players, or if they play premade they should find opponents who are atleast near their skill level (100 average elo difference is still a lot though). Right now most players don't want inhouses because its a serious threat to their elo, but this change would motivate inhouses a lot and would make the game more interesting and competitive.

PS: EU & U.S server: I've played in both servers and it seems there is a bigger community in U.S server. They have several mines and magic clans there, and some of them have like 20-30 players online regularly (I am in the piupiu clan there now and looots of good players). In EU there seems to be only the mines and magic addicts group, and just a handful of players that are really good, this is also causing serious problems to find inhouse 4v4 games. It would be nice if we could somehow stimulate cross-server inhouses. Right now EU players and U.S players are too seperated from eachother, and EU players think they the best, and US players think they the best (i've seen some 1900 elo players in US lol).


you know you sound like an idiot right?

1. of course it's strong. because they saved up. it's the same thing in STD, which this map is based on. why don't you try suggesting something useful, like send cap like STD instead of complaining about premade teams. obv your teams suck, all max sends are beatable with / without mine / shield upgrade if you spend $ n res into the correct things w/o too much expansion.

2. he's following standard elo logic. go google what elo is and how other games, like chess, calculates it.

3. you sound like an idiot

blackpimple
Profile Joined December 2013
United States28 Posts
Last Edited: 2014-02-10 02:01:54
February 10 2014 02:00 GMT
#91
On February 03 2014 19:59 komodowaran wrote:
@new builder
i agree with you that the new builder is realy bad if you don't have eather 2oil+1metal+food or 1oil+2metall+food at the start
Thats because the billy's are so so weak
The ondly billy that is not 100% useles is the bomb billy but he is a total of 7oil
The laser billy has a to big cooldown on his laser to me mouch of a use later because he gats killed to fast so you never shoud build them
The spider has a cool ability but vs ranged wave you wil leek if you position your spiders so that the abillity woud help)
the upgradet for of the spider for the stun is realy cool but sucks vs bosses
the other upgrade is realy good if you have about 5 of them and enough tanks to suport them with energy
thats the best unit that the mech builder has in combination woth tanks

And an other problem is wave 1
if you ondly build one billy you might leek if you have bad luck (snow+send)
if you build 2 your eco is realy bad

the tank that gives energy is the ondly good unit but the abillity he gets from upgrading is not realy good on a ranged unit (boomb billy woud need it)




Ps: its good that noobs can't play mech because mech is the best way to ruin your elo


disagree. that's like saying if you build 1 cypress you might leak cuz of 2 drone sends.

1 billy can withstand 1 drone send just like cypress.

it will leak with 2 drone sends just like cypress.

don't be a noob, save your drill.

after his last balance to mech, everything is fine now. play more, and master mech like you have with your best race. magic was my best race, and now mech is my best race. (assuming i can find 2 metals)
komodowaran
Profile Joined January 2014
Switzerland22 Posts
Last Edited: 2014-02-10 10:02:10
February 10 2014 09:40 GMT
#92
On February 10 2014 11:00 blackpimple wrote:
Show nested quote +
On February 03 2014 19:59 komodowaran wrote:
@new builder
i agree with you that the new builder is realy bad if you don't have eather 2oil+1metal+food or 1oil+2metall+food at the start
Thats because the billy's are so so weak
The ondly billy that is not 100% useles is the bomb billy but he is a total of 7oil
The laser billy has a to big cooldown on his laser to me mouch of a use later because he gats killed to fast so you never shoud build them
The spider has a cool ability but vs ranged wave you wil leek if you position your spiders so that the abillity woud help)
the upgradet for of the spider for the stun is realy cool but sucks vs bosses
the other upgrade is realy good if you have about 5 of them and enough tanks to suport them with energy
thats the best unit that the mech builder has in combination woth tanks

And an other problem is wave 1
if you ondly build one billy you might leek if you have bad luck (snow+send)
if you build 2 your eco is realy bad

the tank that gives energy is the ondly good unit but the abillity he gets from upgrading is not realy good on a ranged unit (boomb billy woud need it)




Ps: its good that noobs can't play mech because mech is the best way to ruin your elo


disagree. that's like saying if you build 1 cypress you might leak cuz of 2 drone sends.

1 billy can withstand 1 drone send just like cypress.

it will leak with 2 drone sends just like cypress.

don't be a noob, save your drill.

after his last balance to mech, everything is fine now. play more, and master mech like you have with your best race. magic was my best race, and now mech is my best race. (assuming i can find 2 metals)


Jes a billy can withstand a drone
But a billy wil leek hard vs a drone+snow or 2 drones (i get snowed normaly because im not noob stumping)
And if u leek the first round you can surrender because u wil have a disadvantage for the rest of the game

@blackpimple donations help u to get ur reward lv up so u can play mech and have snow in case u are unable to get the other rewards (7in a row is easy if u have a frend to do the last 3 games with if u are on a 4 ein spree, best elo ever u wil get if u go noob stumping,10games endet u get with playing in house games,and 100games endet u wil get when u have the rest)
The Arcade is free
LongTerm
Profile Joined February 2014
Netherlands13 Posts
Last Edited: 2014-02-11 00:17:48
February 10 2014 16:16 GMT
#93
you know you sound like an idiot right?

1. of course it's strong. because they saved up. it's the same thing in STD, which this map is based on. why don't you try suggesting something useful, like send cap like STD instead of complaining about premade teams. obv your teams suck, all max sends are beatable with / without mine / shield upgrade if you spend $ n res into the correct things w/o too much expansion.

2. he's following standard elo logic. go google what elo is and how other games, like chess, calculates it.

3. you sound like an idiot


My elo is always around 1850, and I could easily get to 1900 np. I am not saying this because I am having a hard time to get a high elo, I am saying this because I have seen other players who have 1850 elo and posess not even half the skill I do. It is annoying to see noob players play x4 premade to keep their elo up, and when challenged by strong teams like my own team they dodge cuz they don't want to ruin their elo. I am sure that other games also use a elo type system, but probably their match-making is different and a team of 1600 elo doesnt get matchmaked with a team of 1800elo.

To give a simple example why the current elo system is broken:
-Had my elo on 1840 currently, and played a game with x4 premade and our average elo was something like 1780. Our opponents had an average elo of like 1600. At wave 5 we kill them with some marines sent, and I receive 2 elo points.

-I had another game where I didn't play premade, elo was around 1840. It was a 3v3 and my teammates had elo of 1500 and 1400, on other team they had elo of 1600+1700+1650. So their average elo was even higher than ours, after playing like 30 rounds we win and I get only 3 elo points. It does not make sense to me when I get so little points when I have won such a game, while I get 2 elo points when i win a easy game where the elo difference is more than 200. The current elo system promotes to noobbash and also promotes to dodge teams of similar skill.

PS: Learn some manners please, even if you disagree with me, this is no way to behave to other players.
Erpel
Profile Joined January 2014
4 Posts
Last Edited: 2014-02-11 22:46:45
February 11 2014 22:41 GMT
#94
Actually this perma wave changes dont make the map better and make people angry... the difficulty should be to win against the enemys, and not being lucky in defending a wave because you changed something in it AGAIN.

But the map itself rox,

Erpel@europe 6/6 Rewards greets

PS: The fact, that some stats are saved on local machine make a good balance system nearly impossible. Its easy to manipulate
mynhauzen
Profile Joined February 2011
Russian Federation30 Posts
Last Edited: 2014-02-12 12:27:23
February 12 2014 12:24 GMT
#95
blackpimple is 12 years old? kiddo?

LongTerm , I totally agree with you. To be honest I lost a lot of interest just because most of the people I loved to play with realized that it was all about sends in this game. All the premades we had were about send's, not about getting till the end (I had zero games with no massive sends, or at least large sends on hard waves). We pushed some friends of ours from 1300 rating up to 1800 rating just with a proper cheeze play. That is clearly not their lvl, but this strategy is too easy to execute. Like you send massive on wave 21. One player gets 2-3 good res, and saves up for instance for 5 voids, and 3 other players defend pretty well vs waves and send a lot on the same wave, with 1-2 voids each + mutas etc. I had 0 games which I lost with this strategy. Zero. My elo was ~1900 after a ton of games in premades, which is clearly not my level. Send on 5th wave is op (2 marines max would be a good limit just to make sure it is beatable). To stop this one cannot play weak defense race. With melee it is much easier to defend than with mixed race.

I like the way it is that you can cheeze, I dont like the idea that it is the only viable strategy one should play. Playing repetitive same games with massive sends, or winning on wave 5 gets boring very fast.
WhiteRa - HE CARES :)
LongTerm
Profile Joined February 2014
Netherlands13 Posts
February 12 2014 17:12 GMT
#96
I really like the last patch, and agree with all changes.

Especially turbo mode of defense drone is a great improvement. This will help vs that cheese play of players who basically go '' All-In'' and safe up 5 waves to send extremely huge on a specific wave. It is also nice for decent players who havent leaked any single round and all of a sudden they make a small mistake and don't have the resources available to upgrade base.
komodowaran
Profile Joined January 2014
Switzerland22 Posts
February 13 2014 09:14 GMT
#97
I had a mech game a day ago where i expandet but did not finde a single mettal all game long
thats when u think:omg thr ondly unit i can build are billys and boomb billys
bommb billys are bad so ondly normals billys til i have enough to get somthing better
The Arcade is free
LongTerm
Profile Joined February 2014
Netherlands13 Posts
February 15 2014 17:35 GMT
#98
I've been playing mech a lot lately, and think it is a fine builder. Perhaps those devastators are a bit too strong, mainly because their suicide attack seems too strong, both vs monsters as well as final battle vs players.

Even without metal, I think mech can do decent. I've had games where I did not find any metal near my base, and the closest metal was like 5 expansions away. Still, in most of those games u get mana/crystal so arc is a suitable choice in such metal-less games.

DrShell
Profile Joined February 2014
Austria1 Post
February 17 2014 17:55 GMT
#99
First things first: GREAT MAP ! Thank you Zolden

Second:
I mostly play solo or with friends (but not VS someone) so I wanted to ask which wave is the last one ?
After wave 37 the rabbit button does not give info anymore. So 38 was a BIG BIG Dragon which killed my base (First time i reached him was yesterday). Could that be the last wave ?

Also, can you guys provide some tactics ? (I play combined builder atm *g*)
Anubis does not seem tough enough for the Resources he costs.
The conjurers are cool (provide their own tanks).
Holy Arcs are just WOW. They make my frontline stay so much longer
What is the Ultimate Unit for Oil ?

See you on EU

(btw there were multiple updates in the last 2 weeks, from like 0.162 to 0.183, any patchnotes ? *g*)




Turtles all the way down.
komodowaran
Profile Joined January 2014
Switzerland22 Posts
February 18 2014 18:45 GMT
#100
@DrShell
Dragon (wave 38) is the final one
Anubs: dond build them rexibar is a good enough front line

conjurers( the tanks have ondly 50 live) they are bad unles uped
Tactics: depends on resurses i recomend random builder over standart builder because standart is bad late game

Holy arcs: jep they are cool


Tip: play vs real players





bug report: the angle that gives an shild to nearby units of u is 100% useles with mech builder units because there is a bug that they don't get it
The Arcade is free
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
TY 380
Zeus 150
JulyZerg 111
Yoon 96
Leta 87
Killer 28
ajuk12(nOOB) 12
NaDa 10
Sharp 7
Movie 6
[ Show more ]
ivOry 2
Dota 2
Fuzer 247
XcaliburYe200
League of Legends
JimRising 517
Counter-Strike
Stewie2K929
shoxiejesuss498
Heroes of the Storm
Khaldor146
Trikslyr38
Other Games
C9.Mang01016
ceh9424
Hui .107
SortOf48
Organizations
Other Games
gamesdonequick741
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH354
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV271
League of Legends
• Stunt742
Upcoming Events
The PondCast
1h 34m
RSL Revival
1h 34m
Harstem vs SHIN
Solar vs Cham
WardiTV Invitational
3h 34m
ByuN vs Reynor
Clem vs MaxPax
OSC
4h 4m
Replay Cast
15h 34m
RSL Revival
1d 1h
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
1d 6h
SOOP
2 days
Cure vs Zoun
SC Evo League
2 days
Road to EWC
2 days
[ Show More ]
SOOP Global
2 days
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
2 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
3 days
Road to EWC
3 days
BSL: ProLeague
3 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
5 days
Online Event
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.